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FFmpeg/libavcodec/arm/dsputil_vfp.S
Justin Ruggles d5a7229ba4 Add a float DSP framework to libavutil
Move vector_fmul() from DSPContext to AVFloatDSPContext.
2012-06-08 13:14:38 -04:00

107 lines
4.1 KiB
ArmAsm

/*
* Copyright (c) 2008 Siarhei Siamashka <ssvb@users.sourceforge.net>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "libavutil/arm/asm.S"
/*
* VFP is a floating point coprocessor used in some ARM cores. VFP11 has 1 cycle
* throughput for almost all the instructions (except for double precision
* arithmetics), but rather high latency. Latency is 4 cycles for loads and 8 cycles
* for arithmetic operations. Scheduling code to avoid pipeline stalls is very
* important for performance. One more interesting feature is that VFP has
* independent load/store and arithmetics pipelines, so it is possible to make
* them work simultaneously and get more than 1 operation per cycle. Load/store
* pipeline can process 2 single precision floating point values per cycle and
* supports bulk loads and stores for large sets of registers. Arithmetic operations
* can be done on vectors, which allows to keep the arithmetics pipeline busy,
* while the processor may issue and execute other instructions. Detailed
* optimization manuals can be found at http://www.arm.com
*/
/**
* ARM VFP optimized implementation of 'vector_fmul_reverse_c' function.
* Assume that len is a positive number and is multiple of 8
*/
@ void ff_vector_fmul_reverse_vfp(float *dst, const float *src0,
@ const float *src1, int len)
function ff_vector_fmul_reverse_vfp, export=1
vpush {d8-d15}
add r2, r2, r3, lsl #2
vldmdb r2!, {s0-s3}
vldmia r1!, {s8-s11}
vldmdb r2!, {s4-s7}
vldmia r1!, {s12-s15}
vmul.f32 s8, s3, s8
vmul.f32 s9, s2, s9
vmul.f32 s10, s1, s10
vmul.f32 s11, s0, s11
1:
subs r3, r3, #16
it ge
vldmdbge r2!, {s16-s19}
vmul.f32 s12, s7, s12
it ge
vldmiage r1!, {s24-s27}
vmul.f32 s13, s6, s13
it ge
vldmdbge r2!, {s20-s23}
vmul.f32 s14, s5, s14
it ge
vldmiage r1!, {s28-s31}
vmul.f32 s15, s4, s15
it ge
vmulge.f32 s24, s19, s24
it gt
vldmdbgt r2!, {s0-s3}
it ge
vmulge.f32 s25, s18, s25
vstmia r0!, {s8-s13}
it ge
vmulge.f32 s26, s17, s26
it gt
vldmiagt r1!, {s8-s11}
itt ge
vmulge.f32 s27, s16, s27
vmulge.f32 s28, s23, s28
it gt
vldmdbgt r2!, {s4-s7}
it ge
vmulge.f32 s29, s22, s29
vstmia r0!, {s14-s15}
ittt ge
vmulge.f32 s30, s21, s30
vmulge.f32 s31, s20, s31
vmulge.f32 s8, s3, s8
it gt
vldmiagt r1!, {s12-s15}
itttt ge
vmulge.f32 s9, s2, s9
vmulge.f32 s10, s1, s10
vstmiage r0!, {s24-s27}
vmulge.f32 s11, s0, s11
it ge
vstmiage r0!, {s28-s31}
bgt 1b
vpop {d8-d15}
bx lr
endfunc