1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-02 03:06:28 +02:00
FFmpeg/libavfilter/scene_sad.c
Andreas Rheinhardt 40e6575aa3 all: Replace if (ARCH_FOO) checks by #if ARCH_FOO
This is more spec-compliant because it does not rely
on dead-code elimination by the compiler. Especially
MSVC has problems with this, as can be seen in
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/296373.html
or
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/297022.html

This commit does not eliminate every instance where we rely
on dead code elimination: It only tackles branching to
the initialization of arch-specific dsp code, not e.g. all
uses of CONFIG_ and HAVE_ checks. But maybe it is already
enough to compile FFmpeg with MSVC with whole-programm-optimizations
enabled (if one does not disable too many components).

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2022-06-15 04:56:37 +02:00

74 lines
1.8 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Scene SAD functions
*/
#include "scene_sad.h"
void ff_scene_sad16_c(SCENE_SAD_PARAMS)
{
uint64_t sad = 0;
const uint16_t *src1w = (const uint16_t *)src1;
const uint16_t *src2w = (const uint16_t *)src2;
int x, y;
stride1 /= 2;
stride2 /= 2;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++)
sad += FFABS(src1w[x] - src2w[x]);
src1w += stride1;
src2w += stride2;
}
*sum = sad;
}
void ff_scene_sad_c(SCENE_SAD_PARAMS)
{
uint64_t sad = 0;
int x, y;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++)
sad += FFABS(src1[x] - src2[x]);
src1 += stride1;
src2 += stride2;
}
*sum = sad;
}
ff_scene_sad_fn ff_scene_sad_get_fn(int depth)
{
ff_scene_sad_fn sad = NULL;
#if ARCH_X86
sad = ff_scene_sad_get_fn_x86(depth);
#endif
if (!sad) {
if (depth == 8)
sad = ff_scene_sad_c;
if (depth == 16)
sad = ff_scene_sad16_c;
}
return sad;
}