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e934194b6a
The original inline assembly and nasm code have the same fps when called by command. NASM code almost has no impact on the perfromance. Signed-off-by: Ting Fu <ting.fu@intel.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
16 lines
779 B
Makefile
16 lines
779 B
Makefile
$(SUBDIR)x86/swscale_mmx.o: CFLAGS += $(NOREDZONE_FLAGS)
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OBJS += x86/rgb2rgb.o \
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x86/swscale.o \
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x86/yuv2rgb.o \
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MMX-OBJS += x86/hscale_fast_bilinear_simd.o \
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OBJS-$(CONFIG_XMM_CLOBBER_TEST) += x86/w64xmmtest.o
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X86ASM-OBJS += x86/input.o \
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x86/output.o \
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x86/scale.o \
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x86/rgb_2_rgb.o \
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x86/yuv_2_rgb.o \
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