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FFmpeg/libavcodec/pthread.c
Alexander Strange cf39b461d3 pthread: validate_thread_parameters() ignored slice-threading being intentionally off
The thread_type API allows you to request only FF_THREAD_FRAME (instead of
FRAME | SLICE), but it was being ignored.
We don't implement both of them at the same time, so there isn't an effect
on current codecs, except that you can request no kinds of threading now
(a bit useless).

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
2011-04-09 08:23:22 -04:00

911 lines
27 KiB
C

/*
* Copyright (c) 2004 Roman Shaposhnik
* Copyright (c) 2008 Alexander Strange (astrange@ithinksw.com)
*
* Many thanks to Steven M. Schultz for providing clever ideas and
* to Michael Niedermayer <michaelni@gmx.at> for writing initial
* implementation.
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Multithreading support functions
* @see doc/multithreading.txt
*/
#include <pthread.h>
#include "avcodec.h"
#include "thread.h"
typedef int (action_func)(AVCodecContext *c, void *arg);
typedef int (action_func2)(AVCodecContext *c, void *arg, int jobnr, int threadnr);
typedef struct ThreadContext {
pthread_t *workers;
action_func *func;
action_func2 *func2;
void *args;
int *rets;
int rets_count;
int job_count;
int job_size;
pthread_cond_t last_job_cond;
pthread_cond_t current_job_cond;
pthread_mutex_t current_job_lock;
int current_job;
int done;
} ThreadContext;
/// Max number of frame buffers that can be allocated when using frame threads.
#define MAX_BUFFERS 32
/**
* Context used by codec threads and stored in their AVCodecContext thread_opaque.
*/
typedef struct PerThreadContext {
struct FrameThreadContext *parent;
pthread_t thread;
pthread_cond_t input_cond; ///< Used to wait for a new packet from the main thread.
pthread_cond_t progress_cond; ///< Used by child threads to wait for progress to change.
pthread_cond_t output_cond; ///< Used by the main thread to wait for frames to finish.
pthread_mutex_t mutex; ///< Mutex used to protect the contents of the PerThreadContext.
pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond.
AVCodecContext *avctx; ///< Context used to decode packets passed to this thread.
AVPacket avpkt; ///< Input packet (for decoding) or output (for encoding).
int allocated_buf_size; ///< Size allocated for avpkt.data
AVFrame frame; ///< Output frame (for decoding) or input (for encoding).
int got_frame; ///< The output of got_picture_ptr from the last avcodec_decode_video() call.
int result; ///< The result of the last codec decode/encode() call.
enum {
STATE_INPUT_READY, ///< Set when the thread is awaiting a packet.
STATE_SETTING_UP, ///< Set before the codec has called ff_thread_finish_setup().
STATE_GET_BUFFER, /**<
* Set when the codec calls get_buffer().
* State is returned to STATE_SETTING_UP afterwards.
*/
STATE_SETUP_FINISHED ///< Set after the codec has called ff_thread_finish_setup().
} state;
/**
* Array of frames passed to ff_thread_release_buffer().
* Frames are released after all threads referencing them are finished.
*/
AVFrame released_buffers[MAX_BUFFERS];
int num_released_buffers;
/**
* Array of progress values used by ff_thread_get_buffer().
*/
int progress[MAX_BUFFERS][2];
uint8_t progress_used[MAX_BUFFERS];
AVFrame *requested_frame; ///< AVFrame the codec passed to get_buffer()
} PerThreadContext;
/**
* Context stored in the client AVCodecContext thread_opaque.
*/
typedef struct FrameThreadContext {
PerThreadContext *threads; ///< The contexts for each thread.
PerThreadContext *prev_thread; ///< The last thread submit_packet() was called on.
pthread_mutex_t buffer_mutex; ///< Mutex used to protect get/release_buffer().
int next_decoding; ///< The next context to submit a packet to.
int next_finished; ///< The next context to return output from.
int delaying; /**<
* Set for the first N packets, where N is the number of threads.
* While it is set, ff_thread_en/decode_frame won't return any results.
*/
int die; ///< Set when threads should exit.
} FrameThreadContext;
static void* attribute_align_arg worker(void *v)
{
AVCodecContext *avctx = v;
ThreadContext *c = avctx->thread_opaque;
int our_job = c->job_count;
int thread_count = avctx->thread_count;
int self_id;
pthread_mutex_lock(&c->current_job_lock);
self_id = c->current_job++;
for (;;){
while (our_job >= c->job_count) {
if (c->current_job == thread_count + c->job_count)
pthread_cond_signal(&c->last_job_cond);
pthread_cond_wait(&c->current_job_cond, &c->current_job_lock);
our_job = self_id;
if (c->done) {
pthread_mutex_unlock(&c->current_job_lock);
return NULL;
}
}
pthread_mutex_unlock(&c->current_job_lock);
c->rets[our_job%c->rets_count] = c->func ? c->func(avctx, (char*)c->args + our_job*c->job_size):
c->func2(avctx, c->args, our_job, self_id);
pthread_mutex_lock(&c->current_job_lock);
our_job = c->current_job++;
}
}
static av_always_inline void avcodec_thread_park_workers(ThreadContext *c, int thread_count)
{
pthread_cond_wait(&c->last_job_cond, &c->current_job_lock);
pthread_mutex_unlock(&c->current_job_lock);
}
static void thread_free(AVCodecContext *avctx)
{
ThreadContext *c = avctx->thread_opaque;
int i;
pthread_mutex_lock(&c->current_job_lock);
c->done = 1;
pthread_cond_broadcast(&c->current_job_cond);
pthread_mutex_unlock(&c->current_job_lock);
for (i=0; i<avctx->thread_count; i++)
pthread_join(c->workers[i], NULL);
pthread_mutex_destroy(&c->current_job_lock);
pthread_cond_destroy(&c->current_job_cond);
pthread_cond_destroy(&c->last_job_cond);
av_free(c->workers);
av_freep(&avctx->thread_opaque);
}
static int avcodec_thread_execute(AVCodecContext *avctx, action_func* func, void *arg, int *ret, int job_count, int job_size)
{
ThreadContext *c= avctx->thread_opaque;
int dummy_ret;
if (!(avctx->active_thread_type&FF_THREAD_SLICE) || avctx->thread_count <= 1)
return avcodec_default_execute(avctx, func, arg, ret, job_count, job_size);
if (job_count <= 0)
return 0;
pthread_mutex_lock(&c->current_job_lock);
c->current_job = avctx->thread_count;
c->job_count = job_count;
c->job_size = job_size;
c->args = arg;
c->func = func;
if (ret) {
c->rets = ret;
c->rets_count = job_count;
} else {
c->rets = &dummy_ret;
c->rets_count = 1;
}
pthread_cond_broadcast(&c->current_job_cond);
avcodec_thread_park_workers(c, avctx->thread_count);
return 0;
}
static int avcodec_thread_execute2(AVCodecContext *avctx, action_func2* func2, void *arg, int *ret, int job_count)
{
ThreadContext *c= avctx->thread_opaque;
c->func2 = func2;
return avcodec_thread_execute(avctx, NULL, arg, ret, job_count, 0);
}
static int thread_init(AVCodecContext *avctx)
{
int i;
ThreadContext *c;
int thread_count = avctx->thread_count;
if (thread_count <= 1)
return 0;
c = av_mallocz(sizeof(ThreadContext));
if (!c)
return -1;
c->workers = av_mallocz(sizeof(pthread_t)*thread_count);
if (!c->workers) {
av_free(c);
return -1;
}
avctx->thread_opaque = c;
c->current_job = 0;
c->job_count = 0;
c->job_size = 0;
c->done = 0;
pthread_cond_init(&c->current_job_cond, NULL);
pthread_cond_init(&c->last_job_cond, NULL);
pthread_mutex_init(&c->current_job_lock, NULL);
pthread_mutex_lock(&c->current_job_lock);
for (i=0; i<thread_count; i++) {
if(pthread_create(&c->workers[i], NULL, worker, avctx)) {
avctx->thread_count = i;
pthread_mutex_unlock(&c->current_job_lock);
ff_thread_free(avctx);
return -1;
}
}
avcodec_thread_park_workers(c, thread_count);
avctx->execute = avcodec_thread_execute;
avctx->execute2 = avcodec_thread_execute2;
return 0;
}
/**
* Codec worker thread.
*
* Automatically calls ff_thread_finish_setup() if the codec does
* not provide an update_thread_context method, or if the codec returns
* before calling it.
*/
static attribute_align_arg void *frame_worker_thread(void *arg)
{
PerThreadContext *p = arg;
FrameThreadContext *fctx = p->parent;
AVCodecContext *avctx = p->avctx;
AVCodec *codec = avctx->codec;
while (1) {
if (p->state == STATE_INPUT_READY && !fctx->die) {
pthread_mutex_lock(&p->mutex);
while (p->state == STATE_INPUT_READY && !fctx->die)
pthread_cond_wait(&p->input_cond, &p->mutex);
pthread_mutex_unlock(&p->mutex);
}
if (fctx->die) break;
if (!codec->update_thread_context && avctx->thread_safe_callbacks)
ff_thread_finish_setup(avctx);
pthread_mutex_lock(&p->mutex);
avcodec_get_frame_defaults(&p->frame);
p->got_frame = 0;
p->result = codec->decode(avctx, &p->frame, &p->got_frame, &p->avpkt);
if (p->state == STATE_SETTING_UP) ff_thread_finish_setup(avctx);
p->state = STATE_INPUT_READY;
pthread_mutex_lock(&p->progress_mutex);
pthread_cond_signal(&p->output_cond);
pthread_mutex_unlock(&p->progress_mutex);
pthread_mutex_unlock(&p->mutex);
}
return NULL;
}
/**
* Updates the next thread's AVCodecContext with values from the reference thread's context.
*
* @param dst The destination context.
* @param src The source context.
* @param for_user 0 if the destination is a codec thread, 1 if the destination is the user's thread
*/
static int update_context_from_thread(AVCodecContext *dst, AVCodecContext *src, int for_user)
{
int err = 0;
if (dst != src) {
dst->sub_id = src->sub_id;
dst->time_base = src->time_base;
dst->width = src->width;
dst->height = src->height;
dst->pix_fmt = src->pix_fmt;
dst->has_b_frames = src->has_b_frames;
dst->idct_algo = src->idct_algo;
dst->slice_count = src->slice_count;
dst->bits_per_coded_sample = src->bits_per_coded_sample;
dst->sample_aspect_ratio = src->sample_aspect_ratio;
dst->dtg_active_format = src->dtg_active_format;
dst->profile = src->profile;
dst->level = src->level;
dst->bits_per_raw_sample = src->bits_per_raw_sample;
dst->ticks_per_frame = src->ticks_per_frame;
dst->color_primaries = src->color_primaries;
dst->color_trc = src->color_trc;
dst->colorspace = src->colorspace;
dst->color_range = src->color_range;
dst->chroma_sample_location = src->chroma_sample_location;
}
if (for_user) {
dst->coded_frame = src->coded_frame;
dst->has_b_frames += src->thread_count - 1;
} else {
if (dst->codec->update_thread_context)
err = dst->codec->update_thread_context(dst, src);
}
return err;
}
/**
* Update the next thread's AVCodecContext with values set by the user.
*
* @param dst The destination context.
* @param src The source context.
*/
static void update_context_from_user(AVCodecContext *dst, AVCodecContext *src)
{
#define copy_fields(s, e) memcpy(&dst->s, &src->s, (char*)&dst->e - (char*)&dst->s);
dst->flags = src->flags;
dst->draw_horiz_band= src->draw_horiz_band;
dst->get_buffer = src->get_buffer;
dst->release_buffer = src->release_buffer;
dst->opaque = src->opaque;
#if FF_API_HURRY_UP
dst->hurry_up = src->hurry_up;
#endif
dst->dsp_mask = src->dsp_mask;
dst->debug = src->debug;
dst->debug_mv = src->debug_mv;
dst->slice_flags = src->slice_flags;
dst->flags2 = src->flags2;
copy_fields(skip_loop_filter, bidir_refine);
dst->frame_number = src->frame_number;
dst->reordered_opaque = src->reordered_opaque;
#undef copy_fields
}
static void free_progress(AVFrame *f)
{
PerThreadContext *p = f->owner->thread_opaque;
int *progress = f->thread_opaque;
p->progress_used[(progress - p->progress[0]) / 2] = 0;
}
/// Releases the buffers that this decoding thread was the last user of.
static void release_delayed_buffers(PerThreadContext *p)
{
FrameThreadContext *fctx = p->parent;
while (p->num_released_buffers > 0) {
AVFrame *f = &p->released_buffers[--p->num_released_buffers];
pthread_mutex_lock(&fctx->buffer_mutex);
free_progress(f);
f->thread_opaque = NULL;
f->owner->release_buffer(f->owner, f);
pthread_mutex_unlock(&fctx->buffer_mutex);
}
}
static int submit_packet(PerThreadContext *p, AVPacket *avpkt)
{
FrameThreadContext *fctx = p->parent;
PerThreadContext *prev_thread = fctx->prev_thread;
AVCodec *codec = p->avctx->codec;
uint8_t *buf = p->avpkt.data;
if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;
pthread_mutex_lock(&p->mutex);
release_delayed_buffers(p);
if (prev_thread) {
int err;
if (prev_thread->state == STATE_SETTING_UP) {
pthread_mutex_lock(&prev_thread->progress_mutex);
while (prev_thread->state == STATE_SETTING_UP)
pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex);
pthread_mutex_unlock(&prev_thread->progress_mutex);
}
err = update_context_from_thread(p->avctx, prev_thread->avctx, 0);
if (err) {
pthread_mutex_unlock(&p->mutex);
return err;
}
}
av_fast_malloc(&buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE);
p->avpkt = *avpkt;
p->avpkt.data = buf;
memcpy(buf, avpkt->data, avpkt->size);
memset(buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);
p->state = STATE_SETTING_UP;
pthread_cond_signal(&p->input_cond);
pthread_mutex_unlock(&p->mutex);
/*
* If the client doesn't have a thread-safe get_buffer(),
* then decoding threads call back to the main thread,
* and it calls back to the client here.
*/
if (!p->avctx->thread_safe_callbacks &&
p->avctx->get_buffer != avcodec_default_get_buffer) {
while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) {
pthread_mutex_lock(&p->progress_mutex);
while (p->state == STATE_SETTING_UP)
pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
if (p->state == STATE_GET_BUFFER) {
p->result = p->avctx->get_buffer(p->avctx, p->requested_frame);
p->state = STATE_SETTING_UP;
pthread_cond_signal(&p->progress_cond);
}
pthread_mutex_unlock(&p->progress_mutex);
}
}
fctx->prev_thread = p;
return 0;
}
int ff_thread_decode_frame(AVCodecContext *avctx,
AVFrame *picture, int *got_picture_ptr,
AVPacket *avpkt)
{
FrameThreadContext *fctx = avctx->thread_opaque;
int finished = fctx->next_finished;
PerThreadContext *p;
int err;
/*
* Submit a packet to the next decoding thread.
*/
p = &fctx->threads[fctx->next_decoding];
update_context_from_user(p->avctx, avctx);
err = submit_packet(p, avpkt);
if (err) return err;
fctx->next_decoding++;
/*
* If we're still receiving the initial packets, don't return a frame.
*/
if (fctx->delaying && avpkt->size) {
if (fctx->next_decoding >= (avctx->thread_count-1)) fctx->delaying = 0;
*got_picture_ptr=0;
return 0;
}
/*
* Return the next available frame from the oldest thread.
* If we're at the end of the stream, then we have to skip threads that
* didn't output a frame, because we don't want to accidentally signal
* EOF (avpkt->size == 0 && *got_picture_ptr == 0).
*/
do {
p = &fctx->threads[finished++];
if (p->state != STATE_INPUT_READY) {
pthread_mutex_lock(&p->progress_mutex);
while (p->state != STATE_INPUT_READY)
pthread_cond_wait(&p->output_cond, &p->progress_mutex);
pthread_mutex_unlock(&p->progress_mutex);
}
*picture = p->frame;
*got_picture_ptr = p->got_frame;
picture->pkt_dts = p->avpkt.dts;
/*
* A later call with avkpt->size == 0 may loop over all threads,
* including this one, searching for a frame to return before being
* stopped by the "finished != fctx->next_finished" condition.
* Make sure we don't mistakenly return the same frame again.
*/
p->got_frame = 0;
if (finished >= avctx->thread_count) finished = 0;
} while (!avpkt->size && !*got_picture_ptr && finished != fctx->next_finished);
update_context_from_thread(avctx, p->avctx, 1);
if (fctx->next_decoding >= avctx->thread_count) fctx->next_decoding = 0;
fctx->next_finished = finished;
return p->result;
}
void ff_thread_report_progress(AVFrame *f, int n, int field)
{
PerThreadContext *p;
int *progress = f->thread_opaque;
if (!progress || progress[field] >= n) return;
p = f->owner->thread_opaque;
if (f->owner->debug&FF_DEBUG_THREADS)
av_log(f->owner, AV_LOG_DEBUG, "%p finished %d field %d\n", progress, n, field);
pthread_mutex_lock(&p->progress_mutex);
progress[field] = n;
pthread_cond_broadcast(&p->progress_cond);
pthread_mutex_unlock(&p->progress_mutex);
}
void ff_thread_await_progress(AVFrame *f, int n, int field)
{
PerThreadContext *p;
int *progress = f->thread_opaque;
if (!progress || progress[field] >= n) return;
p = f->owner->thread_opaque;
if (f->owner->debug&FF_DEBUG_THREADS)
av_log(f->owner, AV_LOG_DEBUG, "thread awaiting %d field %d from %p\n", n, field, progress);
pthread_mutex_lock(&p->progress_mutex);
while (progress[field] < n)
pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
pthread_mutex_unlock(&p->progress_mutex);
}
void ff_thread_finish_setup(AVCodecContext *avctx) {
PerThreadContext *p = avctx->thread_opaque;
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) return;
pthread_mutex_lock(&p->progress_mutex);
p->state = STATE_SETUP_FINISHED;
pthread_cond_broadcast(&p->progress_cond);
pthread_mutex_unlock(&p->progress_mutex);
}
/// Waits for all threads to finish.
static void park_frame_worker_threads(FrameThreadContext *fctx, int thread_count)
{
int i;
for (i = 0; i < thread_count; i++) {
PerThreadContext *p = &fctx->threads[i];
if (p->state != STATE_INPUT_READY) {
pthread_mutex_lock(&p->progress_mutex);
while (p->state != STATE_INPUT_READY)
pthread_cond_wait(&p->output_cond, &p->progress_mutex);
pthread_mutex_unlock(&p->progress_mutex);
}
}
}
static void frame_thread_free(AVCodecContext *avctx, int thread_count)
{
FrameThreadContext *fctx = avctx->thread_opaque;
AVCodec *codec = avctx->codec;
int i;
park_frame_worker_threads(fctx, thread_count);
if (fctx->prev_thread)
update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
fctx->die = 1;
for (i = 0; i < thread_count; i++) {
PerThreadContext *p = &fctx->threads[i];
pthread_mutex_lock(&p->mutex);
pthread_cond_signal(&p->input_cond);
pthread_mutex_unlock(&p->mutex);
pthread_join(p->thread, NULL);
if (codec->close)
codec->close(p->avctx);
avctx->codec = NULL;
release_delayed_buffers(p);
}
for (i = 0; i < thread_count; i++) {
PerThreadContext *p = &fctx->threads[i];
avcodec_default_free_buffers(p->avctx);
pthread_mutex_destroy(&p->mutex);
pthread_mutex_destroy(&p->progress_mutex);
pthread_cond_destroy(&p->input_cond);
pthread_cond_destroy(&p->progress_cond);
pthread_cond_destroy(&p->output_cond);
av_freep(&p->avpkt.data);
if (i)
av_freep(&p->avctx->priv_data);
av_freep(&p->avctx);
}
av_freep(&fctx->threads);
pthread_mutex_destroy(&fctx->buffer_mutex);
av_freep(&avctx->thread_opaque);
}
static int frame_thread_init(AVCodecContext *avctx)
{
int thread_count = avctx->thread_count;
AVCodec *codec = avctx->codec;
AVCodecContext *src = avctx;
FrameThreadContext *fctx;
int i, err = 0;
if (thread_count <= 1) {
avctx->active_thread_type = 0;
return 0;
}
avctx->thread_opaque = fctx = av_mallocz(sizeof(FrameThreadContext));
fctx->threads = av_mallocz(sizeof(PerThreadContext) * thread_count);
pthread_mutex_init(&fctx->buffer_mutex, NULL);
fctx->delaying = 1;
for (i = 0; i < thread_count; i++) {
AVCodecContext *copy = av_malloc(sizeof(AVCodecContext));
PerThreadContext *p = &fctx->threads[i];
pthread_mutex_init(&p->mutex, NULL);
pthread_mutex_init(&p->progress_mutex, NULL);
pthread_cond_init(&p->input_cond, NULL);
pthread_cond_init(&p->progress_cond, NULL);
pthread_cond_init(&p->output_cond, NULL);
p->parent = fctx;
p->avctx = copy;
*copy = *src;
copy->thread_opaque = p;
copy->pkt = &p->avpkt;
if (!i) {
src = copy;
if (codec->init)
err = codec->init(copy);
update_context_from_thread(avctx, copy, 1);
} else {
copy->is_copy = 1;
copy->priv_data = av_malloc(codec->priv_data_size);
memcpy(copy->priv_data, src->priv_data, codec->priv_data_size);
if (codec->init_thread_copy)
err = codec->init_thread_copy(copy);
}
if (err) goto error;
pthread_create(&p->thread, NULL, frame_worker_thread, p);
}
return 0;
error:
frame_thread_free(avctx, i+1);
return err;
}
void ff_thread_flush(AVCodecContext *avctx)
{
FrameThreadContext *fctx = avctx->thread_opaque;
if (!avctx->thread_opaque) return;
park_frame_worker_threads(fctx, avctx->thread_count);
if (fctx->prev_thread)
update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
fctx->next_decoding = fctx->next_finished = 0;
fctx->delaying = 1;
fctx->prev_thread = NULL;
}
static int *allocate_progress(PerThreadContext *p)
{
int i;
for (i = 0; i < MAX_BUFFERS; i++)
if (!p->progress_used[i]) break;
if (i == MAX_BUFFERS) {
av_log(p->avctx, AV_LOG_ERROR, "allocate_progress() overflow\n");
return NULL;
}
p->progress_used[i] = 1;
return p->progress[i];
}
int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f)
{
PerThreadContext *p = avctx->thread_opaque;
int *progress, err;
f->owner = avctx;
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
f->thread_opaque = NULL;
return avctx->get_buffer(avctx, f);
}
if (p->state != STATE_SETTING_UP &&
(avctx->codec->update_thread_context || !avctx->thread_safe_callbacks)) {
av_log(avctx, AV_LOG_ERROR, "get_buffer() cannot be called after ff_thread_finish_setup()\n");
return -1;
}
pthread_mutex_lock(&p->parent->buffer_mutex);
f->thread_opaque = progress = allocate_progress(p);
if (!progress) {
pthread_mutex_unlock(&p->parent->buffer_mutex);
return -1;
}
progress[0] =
progress[1] = -1;
if (avctx->thread_safe_callbacks ||
avctx->get_buffer == avcodec_default_get_buffer) {
err = avctx->get_buffer(avctx, f);
} else {
p->requested_frame = f;
p->state = STATE_GET_BUFFER;
pthread_mutex_lock(&p->progress_mutex);
pthread_cond_signal(&p->progress_cond);
while (p->state != STATE_SETTING_UP)
pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
err = p->result;
pthread_mutex_unlock(&p->progress_mutex);
if (!avctx->codec->update_thread_context)
ff_thread_finish_setup(avctx);
}
pthread_mutex_unlock(&p->parent->buffer_mutex);
/*
* Buffer age is difficult to keep track of between
* multiple threads, and the optimizations it allows
* are not worth the effort. It is disabled for now.
*/
f->age = INT_MAX;
return err;
}
void ff_thread_release_buffer(AVCodecContext *avctx, AVFrame *f)
{
PerThreadContext *p = avctx->thread_opaque;
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
avctx->release_buffer(avctx, f);
return;
}
if (p->num_released_buffers >= MAX_BUFFERS) {
av_log(p->avctx, AV_LOG_ERROR, "too many thread_release_buffer calls!\n");
return;
}
if(avctx->debug & FF_DEBUG_BUFFERS)
av_log(avctx, AV_LOG_DEBUG, "thread_release_buffer called on pic %p, %d buffers used\n",
f, f->owner->internal_buffer_count);
p->released_buffers[p->num_released_buffers++] = *f;
memset(f->data, 0, sizeof(f->data));
}
/**
* Set the threading algorithms used.
*
* Threading requires more than one thread.
* Frame threading requires entire frames to be passed to the codec,
* and introduces extra decoding delay, so is incompatible with low_delay.
*
* @param avctx The context.
*/
static void validate_thread_parameters(AVCodecContext *avctx)
{
int frame_threading_supported = (avctx->codec->capabilities & CODEC_CAP_FRAME_THREADS)
&& !(avctx->flags & CODEC_FLAG_TRUNCATED)
&& !(avctx->flags & CODEC_FLAG_LOW_DELAY)
&& !(avctx->flags2 & CODEC_FLAG2_CHUNKS);
if (avctx->thread_count == 1) {
avctx->active_thread_type = 0;
} else if (frame_threading_supported && (avctx->thread_type & FF_THREAD_FRAME)) {
avctx->active_thread_type = FF_THREAD_FRAME;
} else if (avctx->thread_type & FF_THREAD_SLICE) {
avctx->active_thread_type = FF_THREAD_SLICE;
}
}
int ff_thread_init(AVCodecContext *avctx)
{
if (avctx->thread_opaque) {
av_log(avctx, AV_LOG_ERROR, "avcodec_thread_init is ignored after avcodec_open\n");
return -1;
}
if (avctx->codec) {
validate_thread_parameters(avctx);
if (avctx->active_thread_type&FF_THREAD_SLICE)
return thread_init(avctx);
else if (avctx->active_thread_type&FF_THREAD_FRAME)
return frame_thread_init(avctx);
}
return 0;
}
void ff_thread_free(AVCodecContext *avctx)
{
if (avctx->active_thread_type&FF_THREAD_FRAME)
frame_thread_free(avctx, avctx->thread_count);
else
thread_free(avctx);
}