mirror of
https://github.com/FFmpeg/FFmpeg.git
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eed7406416
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
308 lines
10 KiB
Plaintext
308 lines
10 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
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@settitle Platform Specific information
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@titlepage
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@center @titlefont{Platform Specific information}
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@end titlepage
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@top
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@contents
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@chapter Unix-like
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Some parts of FFmpeg cannot be built with version 2.15 of the GNU
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assembler which is still provided by a few AMD64 distributions. To
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make sure your compiler really uses the required version of gas
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after a binutils upgrade, run:
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@example
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$(gcc -print-prog-name=as) --version
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@end example
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If not, then you should install a different compiler that has no
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hard-coded path to gas. In the worst case pass @code{--disable-asm}
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to configure.
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@section BSD
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BSD make will not build FFmpeg, you need to install and use GNU Make
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(@command{gmake}).
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@section (Open)Solaris
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GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
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standard Solaris Make will not work. When building with a non-c99 front-end
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(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
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or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
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since the libc is not c99-compliant by default. The probes performed by
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configure may raise an exception leading to the death of configure itself
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due to a bug in the system shell. Simply invoke a different shell such as
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bash directly to work around this:
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@example
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bash ./configure
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@end example
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@anchor{Darwin}
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@section Darwin (Mac OS X, iPhone)
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The toolchain provided with Xcode is sufficient to build the basic
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unacelerated code.
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Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
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@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
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assembler functions. Just download the Perl script and put it somewhere
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in your PATH, FFmpeg's configure will pick it up automatically.
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Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
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optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
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@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
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@uref{http://mxcl.github.com/homebrew/, Homebrew}
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or @uref{http://www.macports.org, MacPorts} can easily provide it.
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@chapter DOS
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Using a cross-compiler is preferred for various reasons.
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@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
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@chapter OS/2
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For information about compiling FFmpeg on OS/2 see
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@url{http://www.edm2.com/index.php/FFmpeg}.
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@chapter Windows
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To get help and instructions for building FFmpeg under Windows, check out
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the FFmpeg Windows Help Forum at
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@url{http://ffmpeg.arrozcru.org/}.
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@section Native Windows compilation using MinGW or MinGW-w64
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FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
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toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
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@url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
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You can find detailed installation instructions in the download section and
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the FAQ.
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Notes:
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@itemize
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@item Building natively using MSYS can be sped up by disabling implicit rules
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in the Makefile by calling @code{make -r} instead of plain @code{make}. This
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speed up is close to non-existent for normal one-off builds and is only
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noticeable when running make for a second time (for example during
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@code{make install}).
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@item In order to compile FFplay, you must have the MinGW development library
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of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
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@item By using @code{./configure --enable-shared} when configuring FFmpeg,
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you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
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libavformat) as DLLs.
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@end itemize
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@section Microsoft Visual C++
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FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and
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wrapper.
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You will need the following prerequisites:
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@itemize
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@item @uref{https://github.com/rbultje/c99-to-c89/, C99-to-C89 Converter & Wrapper}
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@item @uref{http://code.google.com/p/msinttypes/, msinttypes}
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@item @uref{http://www.mingw.org/, MSYS}
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@item @uref{http://yasm.tortall.net/, YASM}
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@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
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you want to run @uref{fate.html, FATE}.
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@end itemize
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To set up a proper MSVC environment in MSYS, you simply need to run
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@code{msys.bat} from the Visual Studio command prompt.
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Place @code{makedef}, @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe}
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somewhere in your @code{PATH}.
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Next, make sure @code{inttypes.h} and any other headers and libs you want to use
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are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and
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@code{INCLUDE} environment variables to include the @strong{Windows} paths to
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these directories. Alternatively, you can try and use the
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@code{--extra-cflags}/@code{--extra-ldflags} configure options.
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Finally, run:
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@example
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./configure --toolchain=msvc
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make
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make install
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@end example
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If you wish to compile static libraries, add @code{--enable-shared} to your
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configure options. Note that due to the way MSVC handles DLL imports and
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exports, you cannot compile static and shared libraries at the same time, and
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enabling shared libraries will automatically disable the static ones.
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Notes:
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@itemize
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@item It is possible that coreutils' @code{link.exe} conflicts with MSVC's linker.
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You can find out by running @code{which link} to see which @code{link.exe} you
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are using. If it is located at @code{/bin/link.exe}, then you have the wrong one
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in your @code{PATH}. Either move or remove that copy, or make sure MSVC's
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@code{link.exe} takes precedence in your @code{PATH} over coreutils'.
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@item If you wish to build with zlib support, you will have to grab a compatible
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zlib binary from somewhere, with an MSVC import lib, or if you wish to link
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statically, you can follow the instructions below to build a compatible
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@code{zlib.lib} with MSVC. Regardless of which method you use, you must still
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follow step 3, or compilation will fail.
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@enumerate
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@item Grab the @uref{http://zlib.net/, zlib sources}.
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@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
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this is how FFmpeg is built as well.
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@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
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erroneously included when building FFmpeg.
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@item Run @code{nmake -f win32/Makefile.msc}.
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@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
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can see.
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@end enumerate
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@item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express.
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Anything else is not officially supported.
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@end itemize
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@subsection Linking to FFmpeg with Microsoft Visual C++
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If you plan to link with MSVC-built static libraries, you will need
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to make sure you have @code{Runtime Library} set to
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@code{Multi-threaded (/MT)} in your project's settings.
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FFmpeg headers do not declare global data for Windows DLLs through the usual
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dllexport/dllimport interface. Such data will be exported properly while
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building, but to use them in your MSVC code you will have to edit the
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appropriate headers and mark the data as dllimport. For example, in
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libavutil/pixdesc.h you should have:
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@example
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extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
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@end example
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You will also need to define @code{inline} to something MSVC understands:
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@example
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#define inline __inline
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@end example
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Also note, that as stated in @strong{Microsoft Visual C++}, you will need
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an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
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If you plan on using import libraries created by dlltool, you must
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set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
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settings, otherwise the resulting binaries will fail during runtime.
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This is not required when using import libraries generated by @code{lib.exe}.
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This issue is reported upstream at
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@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
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To create import libraries that work with the @code{/OPT:REF} option
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(which is enabled by default in Release mode), follow these steps:
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@enumerate
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@item Open the @emph{Visual Studio Command Prompt}.
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Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
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which sets up the environment variables for the Visual C++ tools
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(the standard location for this file is something like
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@file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
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@item Enter the @file{bin} directory where the created LIB and DLL files
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are stored.
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@item Generate new import libraries with @command{lib.exe}:
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@example
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lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
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@end example
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Replace @code{foo-version} and @code{foo} with the respective library names.
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@end enumerate
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@anchor{Cross compilation for Windows with Linux}
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@section Cross compilation for Windows with Linux
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You must use the MinGW cross compilation tools available at
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@url{http://www.mingw.org/}.
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Then configure FFmpeg with the following options:
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@example
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./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
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@end example
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(you can change the cross-prefix according to the prefix chosen for the
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MinGW tools).
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Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
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@section Compilation under Cygwin
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Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
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llrint() in its C library.
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Install your Cygwin with all the "Base" packages, plus the
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following "Devel" ones:
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@example
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binutils, gcc4-core, make, git, mingw-runtime, texi2html
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@end example
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In order to run FATE you will also need the following "Utils" packages:
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@example
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bc, diffutils
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@end example
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If you want to build FFmpeg with additional libraries, download Cygwin
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"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
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@example
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libogg-devel, libvorbis-devel
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@end example
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These library packages are only available from
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@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
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@example
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yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
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libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
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@end example
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The recommendation for x264 is to build it from source, as it evolves too
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quickly for Cygwin Ports to be up to date.
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@section Crosscompilation for Windows under Cygwin
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
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Just install your Cygwin as explained before, plus these additional
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"Devel" packages:
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@example
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gcc-mingw-core, mingw-runtime, mingw-zlib
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@end example
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and add some special flags to your configure invocation.
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For a static build run
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@example
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./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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and for a build with shared libraries
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@example
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./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
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@end example
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@bye
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