mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-11-26 19:01:44 +02:00
f7542d7e35
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
947 lines
32 KiB
C
947 lines
32 KiB
C
/*
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* Copyright (c) 2007-2008 CSIRO
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* Copyright (c) 2007-2009 Xiph.Org Foundation
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* Copyright (c) 2008-2009 Gregory Maxwell
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* Copyright (c) 2012 Andrew D'Addesio
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* Copyright (c) 2013-2014 Mozilla Corporation
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* Copyright (c) 2017 Rostislav Pehlivanov <atomnuker@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "opustab.h"
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#include "opus_pvq.h"
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#define CELT_PVQ_U(n, k) (ff_celt_pvq_u_row[FFMIN(n, k)][FFMAX(n, k)])
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#define CELT_PVQ_V(n, k) (CELT_PVQ_U(n, k) + CELT_PVQ_U(n, (k) + 1))
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static inline int16_t celt_cos(int16_t x)
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{
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x = (MUL16(x, x) + 4096) >> 13;
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x = (32767-x) + ROUND_MUL16(x, (-7651 + ROUND_MUL16(x, (8277 + ROUND_MUL16(-626, x)))));
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return x + 1;
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}
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static inline int celt_log2tan(int isin, int icos)
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{
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int lc, ls;
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lc = opus_ilog(icos);
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ls = opus_ilog(isin);
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icos <<= 15 - lc;
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isin <<= 15 - ls;
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return (ls << 11) - (lc << 11) +
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ROUND_MUL16(isin, ROUND_MUL16(isin, -2597) + 7932) -
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ROUND_MUL16(icos, ROUND_MUL16(icos, -2597) + 7932);
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}
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static inline int celt_bits2pulses(const uint8_t *cache, int bits)
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{
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// TODO: Find the size of cache and make it into an array in the parameters list
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int i, low = 0, high;
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high = cache[0];
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bits--;
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for (i = 0; i < 6; i++) {
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int center = (low + high + 1) >> 1;
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if (cache[center] >= bits)
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high = center;
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else
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low = center;
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}
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return (bits - (low == 0 ? -1 : cache[low]) <= cache[high] - bits) ? low : high;
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}
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static inline int celt_pulses2bits(const uint8_t *cache, int pulses)
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{
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// TODO: Find the size of cache and make it into an array in the parameters list
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return (pulses == 0) ? 0 : cache[pulses] + 1;
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}
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static inline void celt_normalize_residual(const int * av_restrict iy, float * av_restrict X,
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int N, float g)
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{
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int i;
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for (i = 0; i < N; i++)
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X[i] = g * iy[i];
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}
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static void celt_exp_rotation_impl(float *X, uint32_t len, uint32_t stride,
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float c, float s)
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{
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float *Xptr;
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int i;
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Xptr = X;
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for (i = 0; i < len - stride; i++) {
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float x1 = Xptr[0];
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float x2 = Xptr[stride];
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Xptr[stride] = c * x2 + s * x1;
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*Xptr++ = c * x1 - s * x2;
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}
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Xptr = &X[len - 2 * stride - 1];
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for (i = len - 2 * stride - 1; i >= 0; i--) {
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float x1 = Xptr[0];
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float x2 = Xptr[stride];
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Xptr[stride] = c * x2 + s * x1;
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*Xptr-- = c * x1 - s * x2;
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}
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}
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static inline void celt_exp_rotation(float *X, uint32_t len,
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uint32_t stride, uint32_t K,
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enum CeltSpread spread, const int encode)
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{
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uint32_t stride2 = 0;
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float c, s;
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float gain, theta;
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int i;
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if (2*K >= len || spread == CELT_SPREAD_NONE)
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return;
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gain = (float)len / (len + (20 - 5*spread) * K);
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theta = M_PI * gain * gain / 4;
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c = cosf(theta);
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s = sinf(theta);
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if (len >= stride << 3) {
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stride2 = 1;
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/* This is just a simple (equivalent) way of computing sqrt(len/stride) with rounding.
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It's basically incrementing long as (stride2+0.5)^2 < len/stride. */
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while ((stride2 * stride2 + stride2) * stride + (stride >> 2) < len)
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stride2++;
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}
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len /= stride;
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for (i = 0; i < stride; i++) {
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if (encode) {
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celt_exp_rotation_impl(X + i * len, len, 1, c, -s);
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if (stride2)
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celt_exp_rotation_impl(X + i * len, len, stride2, s, -c);
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} else {
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if (stride2)
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celt_exp_rotation_impl(X + i * len, len, stride2, s, c);
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celt_exp_rotation_impl(X + i * len, len, 1, c, s);
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}
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}
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}
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static inline uint32_t celt_extract_collapse_mask(const int *iy, uint32_t N, uint32_t B)
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{
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int i, j, N0 = N / B;
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uint32_t collapse_mask = 0;
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if (B <= 1)
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return 1;
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for (i = 0; i < B; i++)
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for (j = 0; j < N0; j++)
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collapse_mask |= (!!iy[i*N0+j]) << i;
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return collapse_mask;
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}
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static inline void celt_stereo_merge(float *X, float *Y, float mid, int N)
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{
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int i;
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float xp = 0, side = 0;
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float E[2];
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float mid2;
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float gain[2];
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/* Compute the norm of X+Y and X-Y as |X|^2 + |Y|^2 +/- sum(xy) */
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for (i = 0; i < N; i++) {
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xp += X[i] * Y[i];
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side += Y[i] * Y[i];
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}
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/* Compensating for the mid normalization */
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xp *= mid;
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mid2 = mid;
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E[0] = mid2 * mid2 + side - 2 * xp;
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E[1] = mid2 * mid2 + side + 2 * xp;
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if (E[0] < 6e-4f || E[1] < 6e-4f) {
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for (i = 0; i < N; i++)
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Y[i] = X[i];
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return;
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}
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gain[0] = 1.0f / sqrtf(E[0]);
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gain[1] = 1.0f / sqrtf(E[1]);
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for (i = 0; i < N; i++) {
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float value[2];
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/* Apply mid scaling (side is already scaled) */
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value[0] = mid * X[i];
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value[1] = Y[i];
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X[i] = gain[0] * (value[0] - value[1]);
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Y[i] = gain[1] * (value[0] + value[1]);
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}
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}
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static void celt_interleave_hadamard(float *tmp, float *X, int N0,
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int stride, int hadamard)
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{
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int i, j, N = N0*stride;
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const uint8_t *order = &ff_celt_hadamard_order[hadamard ? stride - 2 : 30];
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for (i = 0; i < stride; i++)
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for (j = 0; j < N0; j++)
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tmp[j*stride+i] = X[order[i]*N0+j];
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memcpy(X, tmp, N*sizeof(float));
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}
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static void celt_deinterleave_hadamard(float *tmp, float *X, int N0,
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int stride, int hadamard)
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{
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int i, j, N = N0*stride;
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const uint8_t *order = &ff_celt_hadamard_order[hadamard ? stride - 2 : 30];
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for (i = 0; i < stride; i++)
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for (j = 0; j < N0; j++)
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tmp[order[i]*N0+j] = X[j*stride+i];
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memcpy(X, tmp, N*sizeof(float));
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}
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static void celt_haar1(float *X, int N0, int stride)
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{
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int i, j;
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N0 >>= 1;
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for (i = 0; i < stride; i++) {
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for (j = 0; j < N0; j++) {
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float x0 = X[stride * (2 * j + 0) + i];
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float x1 = X[stride * (2 * j + 1) + i];
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X[stride * (2 * j + 0) + i] = (x0 + x1) * M_SQRT1_2;
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X[stride * (2 * j + 1) + i] = (x0 - x1) * M_SQRT1_2;
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}
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}
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}
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static inline int celt_compute_qn(int N, int b, int offset, int pulse_cap,
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int stereo)
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{
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int qn, qb;
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int N2 = 2 * N - 1;
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if (stereo && N == 2)
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N2--;
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/* The upper limit ensures that in a stereo split with itheta==16384, we'll
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* always have enough bits left over to code at least one pulse in the
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* side; otherwise it would collapse, since it doesn't get folded. */
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qb = FFMIN3(b - pulse_cap - (4 << 3), (b + N2 * offset) / N2, 8 << 3);
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qn = (qb < (1 << 3 >> 1)) ? 1 : ((ff_celt_qn_exp2[qb & 0x7] >> (14 - (qb >> 3))) + 1) >> 1 << 1;
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return qn;
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}
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/* Convert the quantized vector to an index */
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static inline uint32_t celt_icwrsi(uint32_t N, uint32_t K, const int *y)
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{
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int i, idx = 0, sum = 0;
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for (i = N - 1; i >= 0; i--) {
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const uint32_t i_s = CELT_PVQ_U(N - i, sum + FFABS(y[i]) + 1);
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idx += CELT_PVQ_U(N - i, sum) + (y[i] < 0)*i_s;
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sum += FFABS(y[i]);
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}
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return idx;
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}
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// this code was adapted from libopus
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static inline uint64_t celt_cwrsi(uint32_t N, uint32_t K, uint32_t i, int *y)
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{
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uint64_t norm = 0;
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uint32_t q, p;
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int s, val;
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int k0;
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while (N > 2) {
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/*Lots of pulses case:*/
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if (K >= N) {
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const uint32_t *row = ff_celt_pvq_u_row[N];
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/* Are the pulses in this dimension negative? */
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p = row[K + 1];
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s = -(i >= p);
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i -= p & s;
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/*Count how many pulses were placed in this dimension.*/
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k0 = K;
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q = row[N];
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if (q > i) {
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K = N;
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do {
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p = ff_celt_pvq_u_row[--K][N];
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} while (p > i);
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} else
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for (p = row[K]; p > i; p = row[K])
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K--;
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i -= p;
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val = (k0 - K + s) ^ s;
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norm += val * val;
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*y++ = val;
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} else { /*Lots of dimensions case:*/
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/*Are there any pulses in this dimension at all?*/
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p = ff_celt_pvq_u_row[K ][N];
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q = ff_celt_pvq_u_row[K + 1][N];
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if (p <= i && i < q) {
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i -= p;
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*y++ = 0;
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} else {
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/*Are the pulses in this dimension negative?*/
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s = -(i >= q);
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i -= q & s;
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/*Count how many pulses were placed in this dimension.*/
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k0 = K;
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do p = ff_celt_pvq_u_row[--K][N];
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while (p > i);
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i -= p;
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val = (k0 - K + s) ^ s;
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norm += val * val;
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*y++ = val;
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}
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}
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N--;
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}
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/* N == 2 */
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p = 2 * K + 1;
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s = -(i >= p);
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i -= p & s;
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k0 = K;
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K = (i + 1) / 2;
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if (K)
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i -= 2 * K - 1;
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val = (k0 - K + s) ^ s;
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norm += val * val;
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*y++ = val;
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/* N==1 */
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s = -i;
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val = (K + s) ^ s;
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norm += val * val;
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*y = val;
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return norm;
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}
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static inline void celt_encode_pulses(OpusRangeCoder *rc, int *y, uint32_t N, uint32_t K)
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{
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ff_opus_rc_enc_uint(rc, celt_icwrsi(N, K, y), CELT_PVQ_V(N, K));
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}
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static inline float celt_decode_pulses(OpusRangeCoder *rc, int *y, uint32_t N, uint32_t K)
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{
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const uint32_t idx = ff_opus_rc_dec_uint(rc, CELT_PVQ_V(N, K));
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return celt_cwrsi(N, K, idx, y);
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}
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/*
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* Faster than libopus's search, operates entirely in the signed domain.
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* Slightly worse/better depending on N, K and the input vector.
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*/
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static int celt_pvq_search(float *X, int *y, int K, int N)
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{
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int i, y_norm = 0;
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float res = 0.0f, xy_norm = 0.0f;
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for (i = 0; i < N; i++)
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res += FFABS(X[i]);
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res = K/(res + FLT_EPSILON);
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for (i = 0; i < N; i++) {
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y[i] = lrintf(res*X[i]);
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y_norm += y[i]*y[i];
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xy_norm += y[i]*X[i];
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K -= FFABS(y[i]);
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}
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while (K) {
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int max_idx = 0, max_den = 1, phase = FFSIGN(K);
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float max_num = 0.0f;
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y_norm += 1.0f;
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for (i = 0; i < N; i++) {
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/* If the sum has been overshot and the best place has 0 pulses allocated
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* to it, attempting to decrease it further will actually increase the
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* sum. Prevent this by disregarding any 0 positions when decrementing. */
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const int ca = 1 ^ ((y[i] == 0) & (phase < 0));
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const int y_new = y_norm + 2*phase*FFABS(y[i]);
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float xy_new = xy_norm + 1*phase*FFABS(X[i]);
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xy_new = xy_new * xy_new;
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if (ca && (max_den*xy_new) > (y_new*max_num)) {
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max_den = y_new;
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max_num = xy_new;
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max_idx = i;
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}
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}
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K -= phase;
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phase *= FFSIGN(X[max_idx]);
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xy_norm += 1*phase*X[max_idx];
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y_norm += 2*phase*y[max_idx];
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y[max_idx] += phase;
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}
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return y_norm;
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}
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static uint32_t celt_alg_quant(OpusRangeCoder *rc, float *X, uint32_t N, uint32_t K,
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enum CeltSpread spread, uint32_t blocks, float gain,
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void *scratch)
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{
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int *y = scratch;
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celt_exp_rotation(X, N, blocks, K, spread, 1);
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gain /= sqrtf(celt_pvq_search(X, y, K, N));
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celt_encode_pulses(rc, y, N, K);
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celt_normalize_residual(y, X, N, gain);
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celt_exp_rotation(X, N, blocks, K, spread, 0);
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return celt_extract_collapse_mask(y, N, blocks);
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}
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/** Decode pulse vector and combine the result with the pitch vector to produce
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the final normalised signal in the current band. */
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static uint32_t celt_alg_unquant(OpusRangeCoder *rc, float *X, uint32_t N, uint32_t K,
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enum CeltSpread spread, uint32_t blocks, float gain,
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void *scratch)
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{
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int *y = scratch;
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gain /= sqrtf(celt_decode_pulses(rc, y, N, K));
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celt_normalize_residual(y, X, N, gain);
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celt_exp_rotation(X, N, blocks, K, spread, 0);
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return celt_extract_collapse_mask(y, N, blocks);
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}
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static int celt_calc_theta(const float *X, const float *Y, int coupling, int N)
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{
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int i;
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float e[2] = { 0.0f, 0.0f };
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if (coupling) { /* Coupling case */
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for (i = 0; i < N; i++) {
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e[0] += (X[i] + Y[i])*(X[i] + Y[i]);
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e[1] += (X[i] - Y[i])*(X[i] - Y[i]);
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}
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} else {
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for (i = 0; i < N; i++) {
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e[0] += X[i]*X[i];
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e[1] += Y[i]*Y[i];
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}
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}
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return lrintf(32768.0f*atan2f(sqrtf(e[1]), sqrtf(e[0]))/M_PI);
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}
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static void celt_stereo_is_decouple(float *X, float *Y, float e_l, float e_r, int N)
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{
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int i;
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const float energy_n = 1.0f/(sqrtf(e_l*e_l + e_r*e_r) + FLT_EPSILON);
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e_l *= energy_n;
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e_r *= energy_n;
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for (i = 0; i < N; i++)
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X[i] = e_l*X[i] + e_r*Y[i];
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}
|
|
|
|
static void celt_stereo_ms_decouple(float *X, float *Y, int N)
|
|
{
|
|
int i;
|
|
for (i = 0; i < N; i++) {
|
|
const float Xret = X[i];
|
|
X[i] = (X[i] + Y[i])*M_SQRT1_2;
|
|
Y[i] = (Y[i] - Xret)*M_SQRT1_2;
|
|
}
|
|
}
|
|
|
|
#define QUANT_FN(name) uint32_t (*name)(CeltFrame *f, OpusRangeCoder *rc, \
|
|
const int band, float *X, float *Y, \
|
|
int N, int b, uint32_t blocks, \
|
|
float *lowband, int duration, \
|
|
float *lowband_out, int level, \
|
|
float gain, float *lowband_scratch, \
|
|
int fill)
|
|
|
|
static av_always_inline uint32_t quant_band_template(CeltFrame *f, OpusRangeCoder *rc, const int band,
|
|
float *X, float *Y, int N, int b, uint32_t blocks,
|
|
float *lowband, int duration, float *lowband_out,
|
|
int level, float gain, float *lowband_scratch,
|
|
int fill, int quant)
|
|
{
|
|
int i;
|
|
const uint8_t *cache;
|
|
int stereo = !!Y, split = stereo;
|
|
int imid = 0, iside = 0;
|
|
uint32_t N0 = N;
|
|
int N_B = N / blocks;
|
|
int N_B0 = N_B;
|
|
int B0 = blocks;
|
|
int time_divide = 0;
|
|
int recombine = 0;
|
|
int inv = 0;
|
|
float mid = 0, side = 0;
|
|
int longblocks = (B0 == 1);
|
|
uint32_t cm = 0;
|
|
QUANT_FN(rec) = quant ? ff_celt_encode_band : ff_celt_decode_band;
|
|
|
|
if (N == 1) {
|
|
float *x = X;
|
|
for (i = 0; i <= stereo; i++) {
|
|
int sign = 0;
|
|
if (f->remaining2 >= 1 << 3) {
|
|
if (quant) {
|
|
sign = x[0] < 0;
|
|
ff_opus_rc_put_raw(rc, sign, 1);
|
|
} else {
|
|
sign = ff_opus_rc_get_raw(rc, 1);
|
|
}
|
|
f->remaining2 -= 1 << 3;
|
|
}
|
|
x[0] = 1.0f - 2.0f*sign;
|
|
x = Y;
|
|
}
|
|
if (lowband_out)
|
|
lowband_out[0] = X[0];
|
|
return 1;
|
|
}
|
|
|
|
if (!stereo && level == 0) {
|
|
int tf_change = f->tf_change[band];
|
|
int k;
|
|
if (tf_change > 0)
|
|
recombine = tf_change;
|
|
/* Band recombining to increase frequency resolution */
|
|
|
|
if (lowband &&
|
|
(recombine || ((N_B & 1) == 0 && tf_change < 0) || B0 > 1)) {
|
|
for (i = 0; i < N; i++)
|
|
lowband_scratch[i] = lowband[i];
|
|
lowband = lowband_scratch;
|
|
}
|
|
|
|
for (k = 0; k < recombine; k++) {
|
|
if (quant || lowband)
|
|
celt_haar1(quant ? X : lowband, N >> k, 1 << k);
|
|
fill = ff_celt_bit_interleave[fill & 0xF] | ff_celt_bit_interleave[fill >> 4] << 2;
|
|
}
|
|
blocks >>= recombine;
|
|
N_B <<= recombine;
|
|
|
|
/* Increasing the time resolution */
|
|
while ((N_B & 1) == 0 && tf_change < 0) {
|
|
if (quant || lowband)
|
|
celt_haar1(quant ? X : lowband, N_B, blocks);
|
|
fill |= fill << blocks;
|
|
blocks <<= 1;
|
|
N_B >>= 1;
|
|
time_divide++;
|
|
tf_change++;
|
|
}
|
|
B0 = blocks;
|
|
N_B0 = N_B;
|
|
|
|
/* Reorganize the samples in time order instead of frequency order */
|
|
if (B0 > 1 && (quant || lowband))
|
|
celt_deinterleave_hadamard(f->scratch, quant ? X : lowband,
|
|
N_B >> recombine, B0 << recombine,
|
|
longblocks);
|
|
}
|
|
|
|
/* If we need 1.5 more bit than we can produce, split the band in two. */
|
|
cache = ff_celt_cache_bits +
|
|
ff_celt_cache_index[(duration + 1) * CELT_MAX_BANDS + band];
|
|
if (!stereo && duration >= 0 && b > cache[cache[0]] + 12 && N > 2) {
|
|
N >>= 1;
|
|
Y = X + N;
|
|
split = 1;
|
|
duration -= 1;
|
|
if (blocks == 1)
|
|
fill = (fill & 1) | (fill << 1);
|
|
blocks = (blocks + 1) >> 1;
|
|
}
|
|
|
|
if (split) {
|
|
int qn;
|
|
int itheta = quant ? celt_calc_theta(X, Y, stereo, N) : 0;
|
|
int mbits, sbits, delta;
|
|
int qalloc;
|
|
int pulse_cap;
|
|
int offset;
|
|
int orig_fill;
|
|
int tell;
|
|
|
|
/* Decide on the resolution to give to the split parameter theta */
|
|
pulse_cap = ff_celt_log_freq_range[band] + duration * 8;
|
|
offset = (pulse_cap >> 1) - (stereo && N == 2 ? CELT_QTHETA_OFFSET_TWOPHASE :
|
|
CELT_QTHETA_OFFSET);
|
|
qn = (stereo && band >= f->intensity_stereo) ? 1 :
|
|
celt_compute_qn(N, b, offset, pulse_cap, stereo);
|
|
tell = opus_rc_tell_frac(rc);
|
|
if (qn != 1) {
|
|
if (quant)
|
|
itheta = (itheta*qn + 8192) >> 14;
|
|
/* Entropy coding of the angle. We use a uniform pdf for the
|
|
* time split, a step for stereo, and a triangular one for the rest. */
|
|
if (quant) {
|
|
if (stereo && N > 2)
|
|
ff_opus_rc_enc_uint_step(rc, itheta, qn / 2);
|
|
else if (stereo || B0 > 1)
|
|
ff_opus_rc_enc_uint(rc, itheta, qn + 1);
|
|
else
|
|
ff_opus_rc_enc_uint_tri(rc, itheta, qn);
|
|
itheta = itheta * 16384 / qn;
|
|
if (stereo) {
|
|
if (itheta == 0)
|
|
celt_stereo_is_decouple(X, Y, f->block[0].lin_energy[band],
|
|
f->block[1].lin_energy[band], N);
|
|
else
|
|
celt_stereo_ms_decouple(X, Y, N);
|
|
}
|
|
} else {
|
|
if (stereo && N > 2)
|
|
itheta = ff_opus_rc_dec_uint_step(rc, qn / 2);
|
|
else if (stereo || B0 > 1)
|
|
itheta = ff_opus_rc_dec_uint(rc, qn+1);
|
|
else
|
|
itheta = ff_opus_rc_dec_uint_tri(rc, qn);
|
|
itheta = itheta * 16384 / qn;
|
|
}
|
|
} else if (stereo) {
|
|
if (quant) {
|
|
inv = itheta > 8192;
|
|
if (inv) {
|
|
for (i = 0; i < N; i++)
|
|
Y[i] *= -1;
|
|
}
|
|
celt_stereo_is_decouple(X, Y, f->block[0].lin_energy[band],
|
|
f->block[1].lin_energy[band], N);
|
|
|
|
if (b > 2 << 3 && f->remaining2 > 2 << 3) {
|
|
ff_opus_rc_enc_log(rc, inv, 2);
|
|
} else {
|
|
inv = 0;
|
|
}
|
|
} else {
|
|
inv = (b > 2 << 3 && f->remaining2 > 2 << 3) ? ff_opus_rc_dec_log(rc, 2) : 0;
|
|
}
|
|
itheta = 0;
|
|
}
|
|
qalloc = opus_rc_tell_frac(rc) - tell;
|
|
b -= qalloc;
|
|
|
|
orig_fill = fill;
|
|
if (itheta == 0) {
|
|
imid = 32767;
|
|
iside = 0;
|
|
fill = av_mod_uintp2(fill, blocks);
|
|
delta = -16384;
|
|
} else if (itheta == 16384) {
|
|
imid = 0;
|
|
iside = 32767;
|
|
fill &= ((1 << blocks) - 1) << blocks;
|
|
delta = 16384;
|
|
} else {
|
|
imid = celt_cos(itheta);
|
|
iside = celt_cos(16384-itheta);
|
|
/* This is the mid vs side allocation that minimizes squared error
|
|
in that band. */
|
|
delta = ROUND_MUL16((N - 1) << 7, celt_log2tan(iside, imid));
|
|
}
|
|
|
|
mid = imid / 32768.0f;
|
|
side = iside / 32768.0f;
|
|
|
|
/* This is a special case for N=2 that only works for stereo and takes
|
|
advantage of the fact that mid and side are orthogonal to encode
|
|
the side with just one bit. */
|
|
if (N == 2 && stereo) {
|
|
int c;
|
|
int sign = 0;
|
|
float tmp;
|
|
float *x2, *y2;
|
|
mbits = b;
|
|
/* Only need one bit for the side */
|
|
sbits = (itheta != 0 && itheta != 16384) ? 1 << 3 : 0;
|
|
mbits -= sbits;
|
|
c = (itheta > 8192);
|
|
f->remaining2 -= qalloc+sbits;
|
|
|
|
x2 = c ? Y : X;
|
|
y2 = c ? X : Y;
|
|
if (sbits) {
|
|
if (quant) {
|
|
sign = x2[0]*y2[1] - x2[1]*y2[0] < 0;
|
|
ff_opus_rc_put_raw(rc, sign, 1);
|
|
} else {
|
|
sign = ff_opus_rc_get_raw(rc, 1);
|
|
}
|
|
}
|
|
sign = 1 - 2 * sign;
|
|
/* We use orig_fill here because we want to fold the side, but if
|
|
itheta==16384, we'll have cleared the low bits of fill. */
|
|
cm = rec(f, rc, band, x2, NULL, N, mbits, blocks, lowband, duration,
|
|
lowband_out, level, gain, lowband_scratch, orig_fill);
|
|
/* We don't split N=2 bands, so cm is either 1 or 0 (for a fold-collapse),
|
|
and there's no need to worry about mixing with the other channel. */
|
|
y2[0] = -sign * x2[1];
|
|
y2[1] = sign * x2[0];
|
|
X[0] *= mid;
|
|
X[1] *= mid;
|
|
Y[0] *= side;
|
|
Y[1] *= side;
|
|
tmp = X[0];
|
|
X[0] = tmp - Y[0];
|
|
Y[0] = tmp + Y[0];
|
|
tmp = X[1];
|
|
X[1] = tmp - Y[1];
|
|
Y[1] = tmp + Y[1];
|
|
} else {
|
|
/* "Normal" split code */
|
|
float *next_lowband2 = NULL;
|
|
float *next_lowband_out1 = NULL;
|
|
int next_level = 0;
|
|
int rebalance;
|
|
uint32_t cmt;
|
|
|
|
/* Give more bits to low-energy MDCTs than they would
|
|
* otherwise deserve */
|
|
if (B0 > 1 && !stereo && (itheta & 0x3fff)) {
|
|
if (itheta > 8192)
|
|
/* Rough approximation for pre-echo masking */
|
|
delta -= delta >> (4 - duration);
|
|
else
|
|
/* Corresponds to a forward-masking slope of
|
|
* 1.5 dB per 10 ms */
|
|
delta = FFMIN(0, delta + (N << 3 >> (5 - duration)));
|
|
}
|
|
mbits = av_clip((b - delta) / 2, 0, b);
|
|
sbits = b - mbits;
|
|
f->remaining2 -= qalloc;
|
|
|
|
if (lowband && !stereo)
|
|
next_lowband2 = lowband + N; /* >32-bit split case */
|
|
|
|
/* Only stereo needs to pass on lowband_out.
|
|
* Otherwise, it's handled at the end */
|
|
if (stereo)
|
|
next_lowband_out1 = lowband_out;
|
|
else
|
|
next_level = level + 1;
|
|
|
|
rebalance = f->remaining2;
|
|
if (mbits >= sbits) {
|
|
/* In stereo mode, we do not apply a scaling to the mid
|
|
* because we need the normalized mid for folding later */
|
|
cm = rec(f, rc, band, X, NULL, N, mbits, blocks, lowband,
|
|
duration, next_lowband_out1, next_level,
|
|
stereo ? 1.0f : (gain * mid), lowband_scratch, fill);
|
|
rebalance = mbits - (rebalance - f->remaining2);
|
|
if (rebalance > 3 << 3 && itheta != 0)
|
|
sbits += rebalance - (3 << 3);
|
|
|
|
/* For a stereo split, the high bits of fill are always zero,
|
|
* so no folding will be done to the side. */
|
|
cmt = rec(f, rc, band, Y, NULL, N, sbits, blocks, next_lowband2,
|
|
duration, NULL, next_level, gain * side, NULL,
|
|
fill >> blocks);
|
|
cm |= cmt << ((B0 >> 1) & (stereo - 1));
|
|
} else {
|
|
/* For a stereo split, the high bits of fill are always zero,
|
|
* so no folding will be done to the side. */
|
|
cm = rec(f, rc, band, Y, NULL, N, sbits, blocks, next_lowband2,
|
|
duration, NULL, next_level, gain * side, NULL, fill >> blocks);
|
|
cm <<= ((B0 >> 1) & (stereo - 1));
|
|
rebalance = sbits - (rebalance - f->remaining2);
|
|
if (rebalance > 3 << 3 && itheta != 16384)
|
|
mbits += rebalance - (3 << 3);
|
|
|
|
/* In stereo mode, we do not apply a scaling to the mid because
|
|
* we need the normalized mid for folding later */
|
|
cm |= rec(f, rc, band, X, NULL, N, mbits, blocks, lowband, duration,
|
|
next_lowband_out1, next_level, stereo ? 1.0f : (gain * mid),
|
|
lowband_scratch, fill);
|
|
}
|
|
}
|
|
} else {
|
|
/* This is the basic no-split case */
|
|
uint32_t q = celt_bits2pulses(cache, b);
|
|
uint32_t curr_bits = celt_pulses2bits(cache, q);
|
|
f->remaining2 -= curr_bits;
|
|
|
|
/* Ensures we can never bust the budget */
|
|
while (f->remaining2 < 0 && q > 0) {
|
|
f->remaining2 += curr_bits;
|
|
curr_bits = celt_pulses2bits(cache, --q);
|
|
f->remaining2 -= curr_bits;
|
|
}
|
|
|
|
if (q != 0) {
|
|
/* Finally do the actual (de)quantization */
|
|
if (quant) {
|
|
cm = celt_alg_quant(rc, X, N, (q < 8) ? q : (8 + (q & 7)) << ((q >> 3) - 1),
|
|
f->spread, blocks, gain, f->scratch);
|
|
} else {
|
|
cm = celt_alg_unquant(rc, X, N, (q < 8) ? q : (8 + (q & 7)) << ((q >> 3) - 1),
|
|
f->spread, blocks, gain, f->scratch);
|
|
}
|
|
} else {
|
|
/* If there's no pulse, fill the band anyway */
|
|
uint32_t cm_mask = (1 << blocks) - 1;
|
|
fill &= cm_mask;
|
|
if (fill) {
|
|
if (!lowband) {
|
|
/* Noise */
|
|
for (i = 0; i < N; i++)
|
|
X[i] = (((int32_t)celt_rng(f)) >> 20);
|
|
cm = cm_mask;
|
|
} else {
|
|
/* Folded spectrum */
|
|
for (i = 0; i < N; i++) {
|
|
/* About 48 dB below the "normal" folding level */
|
|
X[i] = lowband[i] + (((celt_rng(f)) & 0x8000) ? 1.0f / 256 : -1.0f / 256);
|
|
}
|
|
cm = fill;
|
|
}
|
|
celt_renormalize_vector(X, N, gain);
|
|
} else {
|
|
memset(X, 0, N*sizeof(float));
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This code is used by the decoder and by the resynthesis-enabled encoder */
|
|
if (stereo) {
|
|
if (N > 2)
|
|
celt_stereo_merge(X, Y, mid, N);
|
|
if (inv) {
|
|
for (i = 0; i < N; i++)
|
|
Y[i] *= -1;
|
|
}
|
|
} else if (level == 0) {
|
|
int k;
|
|
|
|
/* Undo the sample reorganization going from time order to frequency order */
|
|
if (B0 > 1)
|
|
celt_interleave_hadamard(f->scratch, X, N_B >> recombine,
|
|
B0 << recombine, longblocks);
|
|
|
|
/* Undo time-freq changes that we did earlier */
|
|
N_B = N_B0;
|
|
blocks = B0;
|
|
for (k = 0; k < time_divide; k++) {
|
|
blocks >>= 1;
|
|
N_B <<= 1;
|
|
cm |= cm >> blocks;
|
|
celt_haar1(X, N_B, blocks);
|
|
}
|
|
|
|
for (k = 0; k < recombine; k++) {
|
|
cm = ff_celt_bit_deinterleave[cm];
|
|
celt_haar1(X, N0>>k, 1<<k);
|
|
}
|
|
blocks <<= recombine;
|
|
|
|
/* Scale output for later folding */
|
|
if (lowband_out) {
|
|
float n = sqrtf(N0);
|
|
for (i = 0; i < N0; i++)
|
|
lowband_out[i] = n * X[i];
|
|
}
|
|
cm = av_mod_uintp2(cm, blocks);
|
|
}
|
|
|
|
return cm;
|
|
}
|
|
|
|
uint32_t ff_celt_decode_band(CeltFrame *f, OpusRangeCoder *rc, const int band,
|
|
float *X, float *Y, int N, int b, uint32_t blocks,
|
|
float *lowband, int duration, float *lowband_out,
|
|
int level, float gain, float *lowband_scratch,
|
|
int fill)
|
|
{
|
|
return quant_band_template(f, rc, band, X, Y, N, b, blocks, lowband, duration,
|
|
lowband_out, level, gain, lowband_scratch, fill, 0);
|
|
}
|
|
|
|
uint32_t ff_celt_encode_band(CeltFrame *f, OpusRangeCoder *rc, const int band,
|
|
float *X, float *Y, int N, int b, uint32_t blocks,
|
|
float *lowband, int duration, float *lowband_out,
|
|
int level, float gain, float *lowband_scratch,
|
|
int fill)
|
|
{
|
|
return quant_band_template(f, rc, band, X, Y, N, b, blocks, lowband, duration,
|
|
lowband_out, level, gain, lowband_scratch, fill, 1);
|
|
}
|
|
|
|
float ff_celt_quant_band_cost(CeltFrame *f, OpusRangeCoder *rc, int band, float *bits,
|
|
float lambda)
|
|
{
|
|
int i, b = 0;
|
|
uint32_t cm[2] = { (1 << f->blocks) - 1, (1 << f->blocks) - 1 };
|
|
const int band_size = ff_celt_freq_range[band] << f->size;
|
|
float buf[352], lowband_scratch[176], norm1[176], norm2[176];
|
|
float dist, cost, err_x = 0.0f, err_y = 0.0f;
|
|
float *X = buf;
|
|
float *X_orig = f->block[0].coeffs + (ff_celt_freq_bands[band] << f->size);
|
|
float *Y = (f->channels == 2) ? &buf[176] : NULL;
|
|
float *Y_orig = f->block[1].coeffs + (ff_celt_freq_bands[band] << f->size);
|
|
OPUS_RC_CHECKPOINT_SPAWN(rc);
|
|
|
|
memcpy(X, X_orig, band_size*sizeof(float));
|
|
if (Y)
|
|
memcpy(Y, Y_orig, band_size*sizeof(float));
|
|
|
|
f->remaining2 = ((f->framebits << 3) - f->anticollapse_needed) - opus_rc_tell_frac(rc) - 1;
|
|
if (band <= f->coded_bands - 1) {
|
|
int curr_balance = f->remaining / FFMIN(3, f->coded_bands - band);
|
|
b = av_clip_uintp2(FFMIN(f->remaining2 + 1, f->pulses[band] + curr_balance), 14);
|
|
}
|
|
|
|
if (f->dual_stereo) {
|
|
ff_celt_encode_band(f, rc, band, X, NULL, band_size, b / 2, f->blocks, NULL,
|
|
f->size, norm1, 0, 1.0f, lowband_scratch, cm[0]);
|
|
|
|
ff_celt_encode_band(f, rc, band, Y, NULL, band_size, b / 2, f->blocks, NULL,
|
|
f->size, norm2, 0, 1.0f, lowband_scratch, cm[1]);
|
|
} else {
|
|
ff_celt_encode_band(f, rc, band, X, Y, band_size, b, f->blocks, NULL, f->size,
|
|
norm1, 0, 1.0f, lowband_scratch, cm[0] | cm[1]);
|
|
}
|
|
|
|
for (i = 0; i < band_size; i++) {
|
|
err_x += (X[i] - X_orig[i])*(X[i] - X_orig[i]);
|
|
err_y += (Y[i] - Y_orig[i])*(Y[i] - Y_orig[i]);
|
|
}
|
|
|
|
dist = sqrtf(err_x) + sqrtf(err_y);
|
|
cost = OPUS_RC_CHECKPOINT_BITS(rc)/8.0f;
|
|
*bits += cost;
|
|
|
|
OPUS_RC_CHECKPOINT_ROLLBACK(rc);
|
|
|
|
return lambda*dist*cost;
|
|
}
|