1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00
FFmpeg/libavutil/float_dsp.h
Paul B Mahol 4dc2dd80dc avutil/float_dsp: add vector_dmac_scalar()
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2017-04-10 12:04:14 +02:00

203 lines
7.2 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_FLOAT_DSP_H
#define AVUTIL_FLOAT_DSP_H
#include "config.h"
typedef struct AVFloatDSPContext {
/**
* Calculate the entry wise product of two vectors of floats and store the result in
* a vector of floats.
*
* @param dst output vector
* constraints: 32-byte aligned
* @param src0 first input vector
* constraints: 32-byte aligned
* @param src1 second input vector
* constraints: 32-byte aligned
* @param len number of elements in the input
* constraints: multiple of 16
*/
void (*vector_fmul)(float *dst, const float *src0, const float *src1,
int len);
/**
* Multiply a vector of floats by a scalar float and add to
* destination vector. Source and destination vectors must
* overlap exactly or not at all.
*
* @param dst result vector
* constraints: 32-byte aligned
* @param src input vector
* constraints: 32-byte aligned
* @param mul scalar value
* @param len length of vector
* constraints: multiple of 16
*/
void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
int len);
/**
* Multiply a vector of doubles by a scalar double and add to
* destination vector. Source and destination vectors must
* overlap exactly or not at all.
*
* @param dst result vector
* constraints: 32-byte aligned
* @param src input vector
* constraints: 32-byte aligned
* @param mul scalar value
* @param len length of vector
* constraints: multiple of 16
*/
void (*vector_dmac_scalar)(double *dst, const double *src, double mul,
int len);
/**
* Multiply a vector of floats by a scalar float. Source and
* destination vectors must overlap exactly or not at all.
*
* @param dst result vector
* constraints: 16-byte aligned
* @param src input vector
* constraints: 16-byte aligned
* @param mul scalar value
* @param len length of vector
* constraints: multiple of 4
*/
void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
int len);
/**
* Multiply a vector of double by a scalar double. Source and
* destination vectors must overlap exactly or not at all.
*
* @param dst result vector
* constraints: 32-byte aligned
* @param src input vector
* constraints: 32-byte aligned
* @param mul scalar value
* @param len length of vector
* constraints: multiple of 8
*/
void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
int len);
/**
* Overlap/add with window function.
* Used primarily by MDCT-based audio codecs.
* Source and destination vectors must overlap exactly or not at all.
*
* @param dst result vector
* constraints: 16-byte aligned
* @param src0 first source vector
* constraints: 16-byte aligned
* @param src1 second source vector
* constraints: 16-byte aligned
* @param win half-window vector
* constraints: 16-byte aligned
* @param len length of vector
* constraints: multiple of 4
*/
void (*vector_fmul_window)(float *dst, const float *src0,
const float *src1, const float *win, int len);
/**
* Calculate the entry wise product of two vectors of floats, add a third vector of
* floats and store the result in a vector of floats.
*
* @param dst output vector
* constraints: 32-byte aligned
* @param src0 first input vector
* constraints: 32-byte aligned
* @param src1 second input vector
* constraints: 32-byte aligned
* @param src2 third input vector
* constraints: 32-byte aligned
* @param len number of elements in the input
* constraints: multiple of 16
*/
void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
const float *src2, int len);
/**
* Calculate the entry wise product of two vectors of floats, and store the result
* in a vector of floats. The second vector of floats is iterated over
* in reverse order.
*
* @param dst output vector
* constraints: 32-byte aligned
* @param src0 first input vector
* constraints: 32-byte aligned
* @param src1 second input vector
* constraints: 32-byte aligned
* @param len number of elements in the input
* constraints: multiple of 16
*/
void (*vector_fmul_reverse)(float *dst, const float *src0,
const float *src1, int len);
/**
* Calculate the sum and difference of two vectors of floats.
*
* @param v1 first input vector, sum output, 16-byte aligned
* @param v2 second input vector, difference output, 16-byte aligned
* @param len length of vectors, multiple of 4
*/
void (*butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len);
/**
* Calculate the scalar product of two vectors of floats.
*
* @param v1 first vector, 16-byte aligned
* @param v2 second vector, 16-byte aligned
* @param len length of vectors, multiple of 4
*
* @return sum of elementwise products
*/
float (*scalarproduct_float)(const float *v1, const float *v2, int len);
} AVFloatDSPContext;
/**
* Return the scalar product of two vectors.
*
* @param v1 first input vector
* @param v2 first input vector
* @param len number of elements
*
* @return sum of elementwise products
*/
float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
void ff_float_dsp_init_aarch64(AVFloatDSPContext *fdsp);
void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp);
void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp);
void ff_float_dsp_init_mips(AVFloatDSPContext *fdsp);
/**
* Allocate a float DSP context.
*
* @param strict setting to non-zero avoids using functions which may not be IEEE-754 compliant
*/
AVFloatDSPContext *avpriv_float_dsp_alloc(int strict);
#endif /* AVUTIL_FLOAT_DSP_H */