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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-26 19:01:44 +02:00
FFmpeg/libavutil/hwcontext_d3d12va.c
Andreas Rheinhardt 3e669b24e2 avutil/hwcontext: Allocate AVHWFramesCtx jointly with its internals
This is possible because the lifetime of these structures coincide.
It has the advantage of allowing to remove AVHWFramesInternal
from the public header; given that AVHWFramesInternal.priv is no more,
most accesses to AVHWFramesInternal are no more; indeed, the only
field accessed of it outside of hwcontext.c is the internal frame pool,
making this commit very simple.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-07 08:53:31 -03:00

698 lines
24 KiB
C

/*
* Direct3D 12 HW acceleration.
*
* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "common.h"
#include "hwcontext.h"
#include "hwcontext_internal.h"
#include "hwcontext_d3d12va_internal.h"
#include "hwcontext_d3d12va.h"
#include "imgutils.h"
#include "pixdesc.h"
#include "pixfmt.h"
#include "thread.h"
#include "compat/w32dlfcn.h"
#include <dxgi1_3.h>
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT Flags, REFIID riid, void **ppFactory);
typedef struct D3D12VAFramesContext {
/**
* The public AVD3D12VAFramesContext. See hwcontext_d3d12va.h for it.
*/
AVD3D12VAFramesContext p;
ID3D12Resource *staging_download_buffer;
ID3D12Resource *staging_upload_buffer;
ID3D12CommandQueue *command_queue;
ID3D12CommandAllocator *command_allocator;
ID3D12GraphicsCommandList *command_list;
AVD3D12VASyncContext sync_ctx;
UINT luma_component_size;
} D3D12VAFramesContext;
typedef struct D3D12VADevicePriv {
/**
* The public AVD3D12VADeviceContext. See hwcontext_d3d12va.h for it.
*/
AVD3D12VADeviceContext p;
HANDLE d3d12lib;
HANDLE dxgilib;
PFN_CREATE_DXGI_FACTORY2 create_dxgi_factory2;
PFN_D3D12_CREATE_DEVICE create_device;
PFN_D3D12_GET_DEBUG_INTERFACE get_debug_interface;
} D3D12VADevicePriv;
static const struct {
DXGI_FORMAT d3d_format;
enum AVPixelFormat pix_fmt;
} supported_formats[] = {
{ DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
{ DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
};
static void d3d12va_default_lock(void *ctx)
{
WaitForSingleObjectEx(ctx, INFINITE, FALSE);
}
static void d3d12va_default_unlock(void *ctx)
{
ReleaseMutex(ctx);
}
static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
{
uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
if (completion < psync_ctx->fence_value) {
if (FAILED(ID3D12Fence_SetEventOnCompletion(psync_ctx->fence, psync_ctx->fence_value, psync_ctx->event)))
return AVERROR(EINVAL);
WaitForSingleObjectEx(psync_ctx->event, INFINITE, FALSE);
}
return 0;
}
static inline int d3d12va_wait_queue_idle(AVD3D12VASyncContext *psync_ctx, ID3D12CommandQueue *command_queue)
{
DX_CHECK(ID3D12CommandQueue_Signal(command_queue, psync_ctx->fence, ++psync_ctx->fence_value));
return d3d12va_fence_completion(psync_ctx);
fail:
return AVERROR(EINVAL);
}
static int d3d12va_create_staging_buffer_resource(AVHWFramesContext *ctx, D3D12_RESOURCE_STATES states,
ID3D12Resource **ppResource, int download)
{
AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
D3D12VAFramesContext *s = ctx->hwctx;
D3D12_HEAP_PROPERTIES props = { .Type = download ? D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_UPLOAD };
D3D12_RESOURCE_DESC desc = {
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Alignment = 0,
.Width = s->luma_component_size + (s->luma_component_size >> 1),
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc = { .Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc,
states, NULL, &IID_ID3D12Resource, (void **)ppResource))) {
av_log(ctx, AV_LOG_ERROR, "Could not create the staging buffer resource\n");
return AVERROR_UNKNOWN;
}
return 0;
}
static int d3d12va_create_helper_objects(AVHWFramesContext *ctx)
{
AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
D3D12VAFramesContext *s = ctx->hwctx;
AVD3D12VAFramesContext *frames_hwctx = &s->p;
D3D12_COMMAND_QUEUE_DESC queue_desc = {
.Type = D3D12_COMMAND_LIST_TYPE_COPY,
.Priority = 0,
.NodeMask = 0,
};
s->luma_component_size = FFALIGN(ctx->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) * ctx->height;
DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&s->sync_ctx.fence));
s->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!s->sync_ctx.event)
goto fail;
DX_CHECK(ID3D12Device_CreateCommandQueue(device_hwctx->device, &queue_desc,
&IID_ID3D12CommandQueue, (void **)&s->command_queue));
DX_CHECK(ID3D12Device_CreateCommandAllocator(device_hwctx->device, queue_desc.Type,
&IID_ID3D12CommandAllocator, (void **)&s->command_allocator));
DX_CHECK(ID3D12Device_CreateCommandList(device_hwctx->device, 0, queue_desc.Type,
s->command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&s->command_list));
DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
return d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
fail:
return AVERROR(EINVAL);
}
static void d3d12va_frames_uninit(AVHWFramesContext *ctx)
{
D3D12VAFramesContext *s = ctx->hwctx;
D3D12_OBJECT_RELEASE(s->sync_ctx.fence);
if (s->sync_ctx.event)
CloseHandle(s->sync_ctx.event);
D3D12_OBJECT_RELEASE(s->staging_download_buffer);
D3D12_OBJECT_RELEASE(s->staging_upload_buffer);
D3D12_OBJECT_RELEASE(s->command_allocator);
D3D12_OBJECT_RELEASE(s->command_list);
D3D12_OBJECT_RELEASE(s->command_queue);
}
static int d3d12va_frames_get_constraints(AVHWDeviceContext *ctx, const void *hwconfig, AVHWFramesConstraints *constraints)
{
HRESULT hr;
int nb_sw_formats = 0;
AVD3D12VADeviceContext *device_hwctx = ctx->hwctx;
constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
sizeof(*constraints->valid_sw_formats));
if (!constraints->valid_sw_formats)
return AVERROR(ENOMEM);
for (int i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { supported_formats[i].d3d_format };
hr = ID3D12Device_CheckFeatureSupport(device_hwctx->device, D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support));
if (SUCCEEDED(hr) && (format_support.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
}
constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
if (!constraints->valid_hw_formats)
return AVERROR(ENOMEM);
constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D12;
constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
return 0;
}
static void free_texture(void *opaque, uint8_t *data)
{
AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;
D3D12_OBJECT_RELEASE(frame->texture);
D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
if (frame->sync_ctx.event)
CloseHandle(frame->sync_ctx.event);
av_freep(&data);
}
static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
{
AVHWFramesContext *ctx = (AVHWFramesContext *)opaque;
AVD3D12VAFramesContext *hwctx = ctx->hwctx;
AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
AVBufferRef *buf;
AVD3D12VAFrame *frame;
D3D12_HEAP_PROPERTIES props = { .Type = D3D12_HEAP_TYPE_DEFAULT };
D3D12_RESOURCE_DESC desc = {
.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
.Alignment = 0,
.Width = ctx->width,
.Height = ctx->height,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = hwctx->format,
.SampleDesc = {.Count = 1, .Quality = 0 },
.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
frame = av_mallocz(sizeof(AVD3D12VAFrame));
if (!frame)
return NULL;
if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc,
D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&frame->texture))) {
av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n");
goto fail;
}
DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&frame->sync_ctx.fence));
frame->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!frame->sync_ctx.event)
goto fail;
buf = av_buffer_create((uint8_t *)frame, sizeof(frame), free_texture, NULL, 0);
if (!buf)
goto fail;
return buf;
fail:
free_texture(NULL, (uint8_t *)frame);
return NULL;
}
static int d3d12va_frames_init(AVHWFramesContext *ctx)
{
AVD3D12VAFramesContext *hwctx = ctx->hwctx;
int i;
for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
if (ctx->sw_format == supported_formats[i].pix_fmt) {
if (hwctx->format != DXGI_FORMAT_UNKNOWN &&
hwctx->format != supported_formats[i].d3d_format)
av_log(ctx, AV_LOG_WARNING, "Incompatible DXGI format provided by user, will be overided\n");
hwctx->format = supported_formats[i].d3d_format;
break;
}
}
if (i == FF_ARRAY_ELEMS(supported_formats)) {
av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
av_get_pix_fmt_name(ctx->sw_format));
return AVERROR(EINVAL);
}
ffhwframesctx(ctx)->pool_internal = av_buffer_pool_init2(sizeof(AVD3D12VAFrame),
ctx, d3d12va_pool_alloc, NULL);
if (!ffhwframesctx(ctx)->pool_internal)
return AVERROR(ENOMEM);
return 0;
}
static int d3d12va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
{
int ret;
frame->buf[0] = av_buffer_pool_get(ctx->pool);
if (!frame->buf[0])
return AVERROR(ENOMEM);
ret = av_image_fill_arrays(frame->data, frame->linesize, NULL,
ctx->sw_format, ctx->width, ctx->height,
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
if (ret < 0)
return ret;
frame->data[0] = frame->buf[0]->data;
frame->format = AV_PIX_FMT_D3D12;
frame->width = ctx->width;
frame->height = ctx->height;
return 0;
}
static int d3d12va_transfer_get_formats(AVHWFramesContext *ctx,
enum AVHWFrameTransferDirection dir,
enum AVPixelFormat **formats)
{
enum AVPixelFormat *fmts;
fmts = av_malloc_array(2, sizeof(*fmts));
if (!fmts)
return AVERROR(ENOMEM);
fmts[0] = ctx->sw_format;
fmts[1] = AV_PIX_FMT_NONE;
*formats = fmts;
return 0;
}
static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
const AVFrame *src)
{
AVD3D12VADeviceContext *hwctx = ctx->device_ctx->hwctx;
D3D12VAFramesContext *s = ctx->hwctx;
AVD3D12VAFramesContext *frames_hwctx = &s->p;
int ret;
int download = src->format == AV_PIX_FMT_D3D12;
const AVFrame *frame = download ? src : dst;
const AVFrame *other = download ? dst : src;
AVD3D12VAFrame *f = (AVD3D12VAFrame *)frame->data[0];
ID3D12Resource *texture = (ID3D12Resource *)f->texture;
uint8_t *mapped_data;
uint8_t *data[4];
int linesizes[4];
D3D12_TEXTURE_COPY_LOCATION staging_y_location = { 0 };
D3D12_TEXTURE_COPY_LOCATION staging_uv_location = { 0 };
D3D12_TEXTURE_COPY_LOCATION texture_y_location = {
.pResource = texture,
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
.SubresourceIndex = 0,
};
D3D12_TEXTURE_COPY_LOCATION texture_uv_location = {
.pResource = texture,
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
.SubresourceIndex = 1,
};
D3D12_RESOURCE_BARRIER barrier = {
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition = {
.pResource = texture,
.StateBefore = D3D12_RESOURCE_STATE_COMMON,
.StateAfter = download ? D3D12_RESOURCE_STATE_COPY_SOURCE : D3D12_RESOURCE_STATE_COPY_DEST,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
},
};
if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
return AVERROR(EINVAL);
hwctx->lock(hwctx->lock_ctx);
if (!s->command_queue) {
ret = d3d12va_create_helper_objects(ctx);
if (ret < 0)
goto fail;
}
for (int i = 0; i < 4; i++)
linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = {
.Offset = 0,
.Footprint = {
.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
.Width = ctx->width,
.Height = ctx->height,
.Depth = 1,
.RowPitch = linesizes[0],
},
},
};
staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint = {
.Offset = s->luma_component_size,
.Footprint = {
.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
.Width = ctx->width >> 1,
.Height = ctx->height >> 1,
.Depth = 1,
.RowPitch = linesizes[0],
},
},
};
DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));
DX_CHECK(ID3D12GraphicsCommandList_Reset(s->command_list, s->command_allocator, NULL));
if (download) {
if (!s->staging_download_buffer) {
ret = d3d12va_create_staging_buffer_resource(ctx, D3D12_RESOURCE_STATE_COPY_DEST,
&s->staging_download_buffer, 1);
if (ret < 0) {
goto fail;
}
}
staging_y_location.pResource = staging_uv_location.pResource = s->staging_download_buffer;
ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
&staging_y_location, 0, 0, 0,
&texture_y_location, NULL);
ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
&staging_uv_location, 0, 0, 0,
&texture_uv_location, NULL);
barrier.Transition.StateBefore = barrier.Transition.StateAfter;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, f->sync_ctx.fence, f->sync_ctx.fence_value));
ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
if (ret < 0)
goto fail;
DX_CHECK(ID3D12Resource_Map(s->staging_download_buffer, 0, NULL, (void **)&mapped_data));
av_image_fill_pointers(data, ctx->sw_format, ctx->height, mapped_data, linesizes);
av_image_copy2(dst->data, dst->linesize, data, linesizes,
ctx->sw_format, ctx->width, ctx->height);
ID3D12Resource_Unmap(s->staging_download_buffer, 0, NULL);
} else {
if (!s->staging_upload_buffer) {
ret = d3d12va_create_staging_buffer_resource(ctx, D3D12_RESOURCE_STATE_GENERIC_READ,
&s->staging_upload_buffer, 0);
if (ret < 0) {
goto fail;
}
}
staging_y_location.pResource = staging_uv_location.pResource = s->staging_upload_buffer;
DX_CHECK(ID3D12Resource_Map(s->staging_upload_buffer, 0, NULL, (void **)&mapped_data));
av_image_fill_pointers(data, ctx->sw_format, ctx->height, mapped_data, linesizes);
av_image_copy2(data, linesizes, src->data, src->linesize,
ctx->sw_format, ctx->width, ctx->height);
ID3D12Resource_Unmap(s->staging_upload_buffer, 0, NULL);
ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
&texture_y_location, 0, 0, 0,
&staging_y_location, NULL);
ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
&texture_uv_location, 0, 0, 0,
&staging_uv_location, NULL);
barrier.Transition.StateBefore = barrier.Transition.StateAfter;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
if (ret < 0)
goto fail;
}
hwctx->unlock(hwctx->lock_ctx);
return 0;
fail:
hwctx->unlock(hwctx->lock_ctx);
return AVERROR(EINVAL);
}
static int d3d12va_load_functions(AVHWDeviceContext *hwdev)
{
D3D12VADevicePriv *priv = hwdev->hwctx;
#if !HAVE_UWP
priv->d3d12lib = dlopen("d3d12.dll", 0);
priv->dxgilib = dlopen("dxgi.dll", 0);
if (!priv->d3d12lib || !priv->dxgilib)
goto fail;
priv->create_device = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(priv->d3d12lib, "D3D12CreateDevice");
if (!priv->create_device)
goto fail;
priv->create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2)GetProcAddress(priv->dxgilib, "CreateDXGIFactory2");
if (!priv->create_dxgi_factory2)
goto fail;
priv->get_debug_interface = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(priv->d3d12lib, "D3D12GetDebugInterface");
#else
priv->create_device = (PFN_D3D12_CREATE_DEVICE) D3D12CreateDevice;
priv->create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2) CreateDXGIFactory2;
priv->get_debug_interface = (PFN_D3D12_GET_DEBUG_INTERFACE) D3D12GetDebugInterface;
#endif
return 0;
fail:
av_log(hwdev, AV_LOG_ERROR, "Failed to load D3D12 library or its functions\n");
return AVERROR_UNKNOWN;
}
static void d3d12va_device_free(AVHWDeviceContext *hwdev)
{
D3D12VADevicePriv *priv = hwdev->hwctx;
AVD3D12VADeviceContext *ctx = &priv->p;
D3D12_OBJECT_RELEASE(ctx->device);
if (priv->d3d12lib)
dlclose(priv->d3d12lib);
if (priv->dxgilib)
dlclose(priv->dxgilib);
}
static int d3d12va_device_init(AVHWDeviceContext *hwdev)
{
AVD3D12VADeviceContext *ctx = hwdev->hwctx;
if (!ctx->lock) {
ctx->lock_ctx = CreateMutex(NULL, 0, NULL);
if (ctx->lock_ctx == INVALID_HANDLE_VALUE) {
av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
return AVERROR(EINVAL);
}
ctx->lock = d3d12va_default_lock;
ctx->unlock = d3d12va_default_unlock;
}
if (!ctx->video_device)
DX_CHECK(ID3D12Device_QueryInterface(ctx->device, &IID_ID3D12VideoDevice, (void **)&ctx->video_device));
return 0;
fail:
return AVERROR(EINVAL);
}
static void d3d12va_device_uninit(AVHWDeviceContext *hwdev)
{
AVD3D12VADeviceContext *device_hwctx = hwdev->hwctx;
D3D12_OBJECT_RELEASE(device_hwctx->video_device);
if (device_hwctx->lock == d3d12va_default_lock) {
CloseHandle(device_hwctx->lock_ctx);
device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
device_hwctx->lock = NULL;
}
}
static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char *device,
AVDictionary *opts, int flags)
{
D3D12VADevicePriv *priv = hwdev->hwctx;
AVD3D12VADeviceContext *ctx = &priv->p;
HRESULT hr;
UINT create_flags = 0;
IDXGIAdapter *pAdapter = NULL;
int ret;
int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
hwdev->free = d3d12va_device_free;
ret = d3d12va_load_functions(hwdev);
if (ret < 0)
return ret;
if (is_debug) {
ID3D12Debug *pDebug;
if (priv->get_debug_interface && SUCCEEDED(priv->get_debug_interface(&IID_ID3D12Debug, (void **)&pDebug))) {
create_flags |= DXGI_CREATE_FACTORY_DEBUG;
ID3D12Debug_EnableDebugLayer(pDebug);
D3D12_OBJECT_RELEASE(pDebug);
av_log(hwdev, AV_LOG_INFO, "D3D12 debug layer is enabled!\n");
}
}
if (!ctx->device) {
IDXGIFactory2 *pDXGIFactory = NULL;
hr = priv->create_dxgi_factory2(create_flags, &IID_IDXGIFactory2, (void **)&pDXGIFactory);
if (SUCCEEDED(hr)) {
int adapter = device ? atoi(device) : 0;
if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
pAdapter = NULL;
IDXGIFactory2_Release(pDXGIFactory);
}
if (pAdapter) {
DXGI_ADAPTER_DESC desc;
hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
if (!FAILED(hr)) {
av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
desc.VendorId, desc.DeviceId, desc.Description);
}
}
hr = priv->create_device((IUnknown *)pAdapter, D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, (void **)&ctx->device);
D3D12_OBJECT_RELEASE(pAdapter);
if (FAILED(hr)) {
av_log(ctx, AV_LOG_ERROR, "Failed to create Direct 3D 12 device (%lx)\n", (long)hr);
return AVERROR_UNKNOWN;
}
}
return 0;
}
const HWContextType ff_hwcontext_type_d3d12va = {
.type = AV_HWDEVICE_TYPE_D3D12VA,
.name = "D3D12VA",
.device_hwctx_size = sizeof(D3D12VADevicePriv),
.frames_hwctx_size = sizeof(D3D12VAFramesContext),
.device_create = d3d12va_device_create,
.device_init = d3d12va_device_init,
.device_uninit = d3d12va_device_uninit,
.frames_get_constraints = d3d12va_frames_get_constraints,
.frames_init = d3d12va_frames_init,
.frames_uninit = d3d12va_frames_uninit,
.frames_get_buffer = d3d12va_get_buffer,
.transfer_get_formats = d3d12va_transfer_get_formats,
.transfer_data_to = d3d12va_transfer_data,
.transfer_data_from = d3d12va_transfer_data,
.pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D12, AV_PIX_FMT_NONE },
};