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349ce30e4e
The implementation is based on: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview With the Direct3D 12 video decoding support, we can render or process the decoded images by the pixel shaders or compute shaders directly without the extra copy overhead, which is beneficial especially if you are trying to render or post-process a 4K or 8K video. The command below is how to enable d3d12va: ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4 Signed-off-by: Wu Jianhua <toqsxw@outlook.com> Signed-off-by: Tong Wu <tong1.wu@intel.com>
91 lines
2.1 KiB
C
91 lines
2.1 KiB
C
/*
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* DXVA2 HW acceleration
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*
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* copyright (c) 2009 Laurent Aimar
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_DXVA2_H
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#define AVCODEC_DXVA2_H
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/**
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* @file
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* @ingroup lavc_codec_hwaccel_dxva2
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* Public libavcodec DXVA2 header.
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*/
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#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#endif
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#include <stdint.h>
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#include <d3d9.h>
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#include <dxva2api.h>
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/**
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* @defgroup lavc_codec_hwaccel_dxva2 DXVA2
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* @ingroup lavc_codec_hwaccel
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*
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* @{
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*/
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/**
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* This structure is used to provides the necessary configurations and data
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* to the DXVA2 FFmpeg HWAccel implementation.
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*
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* The application must make it available as AVCodecContext.hwaccel_context.
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*/
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struct dxva_context {
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/**
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* DXVA2 decoder object
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*/
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IDirectXVideoDecoder *decoder;
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/**
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* DXVA2 configuration used to create the decoder
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*/
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const DXVA2_ConfigPictureDecode *cfg;
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/**
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* The number of surface in the surface array
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*/
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unsigned surface_count;
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/**
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* The array of Direct3D surfaces used to create the decoder
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*/
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LPDIRECT3DSURFACE9 *surface;
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/**
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* A bit field configuring the workarounds needed for using the decoder
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*/
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uint64_t workaround;
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/**
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* Private to the FFmpeg AVHWAccel implementation
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*/
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unsigned report_id;
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};
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/**
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* @}
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*/
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#endif /* AVCODEC_DXVA2_H */
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