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7b32856011
This is a bit ugly as it attempts to keep most of the computation in integers before the double based fps code. The use of integers is to reduce the chances of rounding differences between platforms Previously the timestamp was rounded to the encoder timebase before being converted back to double precision which could cause loss of precision Signed-off-by: Michael Niedermayer <michaelni@gmx.at> |
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acodec | ||
fate | ||
lavf | ||
lavf-fate | ||
seek | ||
vsynth | ||
vsynth1 | ||
vsynth_lena |