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FFmpeg/libavcodec/d3d12va_vc1.c
Aleksoid 336d59643a avcodec/d3d12va_vc1: add support for D3D12_VIDEO_DECODE_PROFILE_VC1_D2010 guid.
The VC1_D2010 profile, also known as VC1_VLD2010, has the same functionality
and specification as the VC1_D profile. Support for this profile serves only
as a positive indication that the accelerator has been designed with awareness
of the modifications specified in the August 2010 version of this specification.

Hardware accelerator drivers that expose support for this profile must not
also expose the previously specified VC1_D GUID, unless the accelerator works
properly with existing software decoders that use VC1_D and that do not incorporate
the corrections added to the August 2010 version of this specification.

As a result, we could give VC1_VLD2010 a higher priority and initialize
it first.

Signed-off-by: Aleksoid <Aleksoid1978@mail.ru>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2024-02-08 10:34:02 +08:00

215 lines
7.4 KiB
C

/*
* Direct3D12 WMV3/VC-1 HW acceleration
*
* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config_components.h"
#include "libavutil/avassert.h"
#include "libavutil/hwcontext_d3d12va_internal.h"
#include "mpegutils.h"
#include "mpegvideodec.h"
#include "vc1.h"
#include "vc1data.h"
#include "d3d12va_decode.h"
#include "dxva2_internal.h"
#define MAX_SLICES 1024
#define INVALID_REF 0xffff
typedef struct D3D12DecodePictureContext {
DXVA_PictureParameters pp;
unsigned slice_count;
DXVA_SliceInfo slices[MAX_SLICES];
const uint8_t *bitstream;
unsigned bitstream_size;
} D3D12DecodePictureContext;
static int d3d12va_vc1_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
{
const VC1Context *v = avctx->priv_data;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
if (!ctx)
return -1;
av_assert0(ctx_pic);
ctx->used_mask = 0;
ff_dxva2_vc1_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp);
ctx_pic->pp.wDeblockedPictureIndex = INVALID_REF;
ctx_pic->bitstream = NULL;
ctx_pic->bitstream_size = 0;
ctx_pic->slice_count = 0;
return 0;
}
static int d3d12va_vc1_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
{
const VC1Context *v = avctx->priv_data;
D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
if (ctx_pic->slice_count >= MAX_SLICES) {
return AVERROR(ERANGE);
}
if (avctx->codec_id == AV_CODEC_ID_VC1 &&
size >= 4 && IS_MARKER(AV_RB32(buffer))) {
buffer += 4;
size -= 4;
}
if (!ctx_pic->bitstream)
ctx_pic->bitstream = buffer;
ctx_pic->bitstream_size += size;
ff_dxva2_vc1_fill_slice(avctx, &ctx_pic->slices[ctx_pic->slice_count++],
buffer - ctx_pic->bitstream, size);
return 0;
}
static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
{
const VC1Context *v = avctx->priv_data;
const MpegEncContext *s = &v->s;
D3D12DecodePictureContext *ctx_pic = s->current_picture_ptr->hwaccel_picture_private;
D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
const unsigned mb_count = s->mb_width * (s->mb_height >> v->field_mode);
uint8_t *mapped_data, *mapped_ptr;
static const uint8_t start_code[] = { 0, 0, 1, 0x0d };
if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, (void **)&mapped_data))) {
av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
return AVERROR(EINVAL);
}
mapped_ptr = mapped_data;
for (int i = 0; i < ctx_pic->slice_count; i++) {
DXVA_SliceInfo *slice = &ctx_pic->slices[i];
unsigned position = slice->dwSliceDataLocation;
unsigned size = slice->dwSliceBitsInBuffer / 8;
slice->dwSliceDataLocation = mapped_ptr - mapped_data;
if (i < ctx_pic->slice_count - 1)
slice->wNumberMBsInSlice = slice[1].wNumberMBsInSlice - slice[0].wNumberMBsInSlice;
else
slice->wNumberMBsInSlice = mb_count - slice[0].wNumberMBsInSlice;
if (avctx->codec_id == AV_CODEC_ID_VC1) {
memcpy(mapped_ptr, start_code, sizeof(start_code));
if (i == 0 && v->second_field)
mapped_ptr[3] = 0x0c;
else if (i > 0)
mapped_ptr[3] = 0x0b;
mapped_ptr += sizeof(start_code);
slice->dwSliceBitsInBuffer += sizeof(start_code) * 8;
}
memcpy(mapped_ptr, &ctx_pic->bitstream[position], size);
mapped_ptr += size;
}
ID3D12Resource_Unmap(buffer, 0, NULL);
args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
args->Size = sizeof(DXVA_SliceInfo) * ctx_pic->slice_count;
args->pData = ctx_pic->slices;
input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
.pBuffer = buffer,
.Offset = 0,
.Size = mapped_ptr - mapped_data,
};
return 0;
}
static int d3d12va_vc1_end_frame(AVCodecContext *avctx)
{
const VC1Context *v = avctx->priv_data;
D3D12DecodePictureContext *ctx_pic = v->s.current_picture_ptr->hwaccel_picture_private;
if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0)
return -1;
return ff_d3d12va_common_end_frame(avctx, v->s.current_picture_ptr->f,
&ctx_pic->pp, sizeof(ctx_pic->pp),
NULL, 0,
update_input_arguments);
}
static int d3d12va_vc1_decode_init(AVCodecContext *avctx)
{
int ret;
D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_VC1_D2010;
ctx->max_num_ref = 3;
ret = ff_d3d12va_decode_init(avctx);
if (ret < 0) {
ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_VC1;
ret = ff_d3d12va_decode_init(avctx);
}
return ret;
}
#if CONFIG_WMV3_D3D12VA_HWACCEL
const FFHWAccel ff_wmv3_d3d12va_hwaccel = {
.p.name = "wmv3_d3d12va",
.p.type = AVMEDIA_TYPE_VIDEO,
.p.id = AV_CODEC_ID_WMV3,
.p.pix_fmt = AV_PIX_FMT_D3D12,
.init = d3d12va_vc1_decode_init,
.uninit = ff_d3d12va_decode_uninit,
.start_frame = d3d12va_vc1_start_frame,
.decode_slice = d3d12va_vc1_decode_slice,
.end_frame = d3d12va_vc1_end_frame,
.frame_params = ff_d3d12va_common_frame_params,
.frame_priv_data_size = sizeof(D3D12DecodePictureContext),
.priv_data_size = sizeof(D3D12VADecodeContext),
};
#endif
#if CONFIG_VC1_D3D12VA_HWACCEL
const FFHWAccel ff_vc1_d3d12va_hwaccel = {
.p.name = "vc1_d3d12va",
.p.type = AVMEDIA_TYPE_VIDEO,
.p.id = AV_CODEC_ID_VC1,
.p.pix_fmt = AV_PIX_FMT_D3D12,
.init = d3d12va_vc1_decode_init,
.uninit = ff_d3d12va_decode_uninit,
.start_frame = d3d12va_vc1_start_frame,
.decode_slice = d3d12va_vc1_decode_slice,
.end_frame = d3d12va_vc1_end_frame,
.frame_params = ff_d3d12va_common_frame_params,
.frame_priv_data_size = sizeof(D3D12DecodePictureContext),
.priv_data_size = sizeof(D3D12VADecodeContext),
};
#endif