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FFmpeg/libavcodec/vdpau.h
Diego Biurrun fd949a6353 Revert adding a _pixfmt to vdpau/xvmc header names.
Since vdpau.h was an installed header this would break API.

Originally committed as revision 17225 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-02-14 13:37:18 +00:00

87 lines
2.6 KiB
C

/*
* The Video Decode and Presentation API for UNIX (VDPAU) is used for
* hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
*
* Copyright (C) 2008 NVIDIA
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H
/**
* \defgroup Decoder VDPAU Decoder and Renderer
*
* VDPAU hardware acceleration has two modules
* - VDPAU decoding
* - VDPAU presentation
*
* The VDPAU decoding module parses all headers using FFmpeg
* parsing mechanisms and uses VDPAU for the actual decoding.
*
* As per the current implementation, the actual decoding
* and rendering (API calls) are done as part of the VDPAU
* presentation (vo_vdpau.c) module.
*
* @{
* \defgroup VDPAU_Decoding VDPAU Decoding
* \ingroup Decoder
* @{
*/
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
/** \brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1
/**
* \brief The videoSurface is needed for reference/prediction.
* The codec manipulates this.
*/
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
/**
* \brief This structure is used as a callback between the FFmpeg
* decoder (vd_) and presentation (vo_) module.
* This is used for defining a video frame containing surface,
* picture parameter, bitstream information etc which are passed
* between the FFmpeg decoder and its clients.
*/
struct vdpau_render_state {
VdpVideoSurface surface; ///< Used as rendered surface, never changed.
int state; ///< Holds FF_VDPAU_STATE_* values.
/** picture parameter information for all supported codecs */
union VdpPictureInfo {
VdpPictureInfoH264 h264;
VdpPictureInfoMPEG1Or2 mpeg;
VdpPictureInfoVC1 vc1;
} info;
/** Describe size/location of the compressed video data. */
int bitstream_buffers_allocated;
int bitstream_buffers_used;
VdpBitstreamBuffer *bitstream_buffers;
};
/* @}*/
#endif /* AVCODEC_VDPAU_H */