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https://github.com/FFmpeg/FFmpeg.git
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7c4287b276
avfilter_transform, avfilter_(add|sub|mult)_matrix are not part of the public API (transform.h is not a public header), yet they are currently exported because of their name. This commit changes this: avfilter_transform is renamed to ff_affine_transform; the other functions are just removed as they have never been used at all. Found-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Signed-off-by: James Almer <jamrial@gmail.com>
109 lines
3.7 KiB
C
109 lines
3.7 KiB
C
/*
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* Copyright (C) 2010 Georg Martius <georg.martius@web.de>
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* Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_TRANSFORM_H
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#define AVFILTER_TRANSFORM_H
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#include <stdint.h>
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/**
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* @file
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* transform input video
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*
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* All matrices are defined as a single 9-item block of contiguous memory. For
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* example, the identity matrix would be:
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*
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* float *matrix = {1, 0, 0,
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* 0, 1, 0,
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* 0, 0, 1};
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*/
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enum InterpolateMethod {
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INTERPOLATE_NEAREST, //< Nearest-neighbor (fast)
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INTERPOLATE_BILINEAR, //< Bilinear
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INTERPOLATE_BIQUADRATIC, //< Biquadratic (best)
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INTERPOLATE_COUNT, //< Number of interpolation methods
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};
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// Shortcuts for the fastest and best interpolation methods
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#define INTERPOLATE_DEFAULT INTERPOLATE_BILINEAR
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#define INTERPOLATE_FAST INTERPOLATE_NEAREST
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#define INTERPOLATE_BEST INTERPOLATE_BIQUADRATIC
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enum FillMethod {
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FILL_BLANK, //< Fill zeroes at blank locations
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FILL_ORIGINAL, //< Original image at blank locations
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FILL_CLAMP, //< Extruded edge value at blank locations
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FILL_MIRROR, //< Mirrored edge at blank locations
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FILL_COUNT, //< Number of edge fill methods
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};
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// Shortcuts for fill methods
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#define FILL_DEFAULT FILL_ORIGINAL
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/**
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* Get an affine transformation matrix from given translation, rotation, and
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* zoom factors. The matrix will look like:
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*
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* [ scale_x * cos(angle), -sin(angle), x_shift,
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* sin(angle), scale_y * cos(angle), y_shift,
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* 0, 0, 1 ]
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*
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* @param x_shift horizontal translation
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* @param y_shift vertical translation
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* @param angle rotation in radians
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* @param scale_x x scale percent (1.0 = 100%)
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* @param scale_y y scale percent (1.0 = 100%)
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* @param matrix 9-item affine transformation matrix
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*/
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void ff_get_matrix(
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float x_shift,
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float y_shift,
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float angle,
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float scale_x,
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float scale_y,
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float *matrix
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);
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/**
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* Do an affine transformation with the given interpolation method. This
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* multiplies each vector [x,y,1] by the matrix and then interpolates to
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* get the final value.
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*
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* @param src source image
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* @param dst destination image
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* @param src_stride source image line size in bytes
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* @param dst_stride destination image line size in bytes
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* @param width image width in pixels
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* @param height image height in pixels
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* @param matrix 9-item affine transformation matrix
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* @param interpolate pixel interpolation method
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* @param fill edge fill method
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* @return negative on error
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*/
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int ff_affine_transform(const uint8_t *src, uint8_t *dst,
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int src_stride, int dst_stride,
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int width, int height, const float *matrix,
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enum InterpolateMethod interpolate,
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enum FillMethod fill);
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#endif /* AVFILTER_TRANSFORM_H */
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