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20f9727018
Up until now, codec.h contains both public and private parts of AVCodec. This exposes the internals of AVCodec to users and leads them into the temptation of actually using them and forces us to forward-declare structures and types that users can't use at all. This commit changes this by adding a new structure FFCodec to codec_internal.h that extends AVCodec, i.e. contains the public AVCodec as first member; the private fields of AVCodec are moved to this structure, leaving codec.h clean. Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
97 lines
4.4 KiB
C
97 lines
4.4 KiB
C
/*
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* AC-3 Audio Decoder
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* This code was developed as part of Google Summer of Code 2006.
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* E-AC-3 support was added as part of Google Summer of Code 2007.
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*
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* Copyright (c) 2006 Kartikey Mahendra BHATT (bhattkm at gmail dot com)
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* Copyright (c) 2007-2008 Bartlomiej Wolowiec <bartek.wolowiec@gmail.com>
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* Copyright (c) 2007 Justin Ruggles <justin.ruggles@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* Upmix delay samples from stereo to original channel layout.
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*/
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#include "config_components.h"
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#include "ac3dec.h"
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#include "codec_internal.h"
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#include "eac3dec.c"
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#include "ac3dec.c"
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static const AVOption options[] = {
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{ "cons_noisegen", "enable consistent noise generation", OFFSET(consistent_noise_generation), AV_OPT_TYPE_BOOL, {.i64 = 0 }, 0, 1, PAR },
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{ "drc_scale", "percentage of dynamic range compression to apply", OFFSET(drc_scale), AV_OPT_TYPE_FLOAT, {.dbl = 1.0}, 0.0, 6.0, PAR },
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{ "heavy_compr", "enable heavy dynamic range compression", OFFSET(heavy_compression), AV_OPT_TYPE_BOOL, {.i64 = 0 }, 0, 1, PAR },
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{ "target_level", "target level in -dBFS (0 not applied)", OFFSET(target_level), AV_OPT_TYPE_INT, {.i64 = 0 }, -31, 0, PAR },
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{"dmix_mode", "Preferred Stereo Downmix Mode", OFFSET(preferred_stereo_downmix), AV_OPT_TYPE_INT, {.i64 = -1 }, -1, 2, 0, "dmix_mode"},
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{"ltrt_cmixlev", "Lt/Rt Center Mix Level", OFFSET(ltrt_center_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0},
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{"ltrt_surmixlev", "Lt/Rt Surround Mix Level", OFFSET(ltrt_surround_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0},
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{"loro_cmixlev", "Lo/Ro Center Mix Level", OFFSET(loro_center_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0},
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{"loro_surmixlev", "Lo/Ro Surround Mix Level", OFFSET(loro_surround_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0},
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{ "downmix", "Request a specific channel layout from the decoder", OFFSET(downmix_layout), AV_OPT_TYPE_CHLAYOUT, {.str = NULL}, .flags = PAR },
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{ NULL},
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};
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static const AVClass ac3_eac3_decoder_class = {
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.class_name = "(E-)AC3 decoder",
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.item_name = av_default_item_name,
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.option = options,
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.version = LIBAVUTIL_VERSION_INT,
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};
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const FFCodec ff_ac3_decoder = {
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.p.name = "ac3",
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.p.type = AVMEDIA_TYPE_AUDIO,
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.p.id = AV_CODEC_ID_AC3,
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.priv_data_size = sizeof (AC3DecodeContext),
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.init = ac3_decode_init,
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.close = ac3_decode_end,
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.decode = ac3_decode_frame,
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.p.capabilities = AV_CODEC_CAP_CHANNEL_CONF |
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AV_CODEC_CAP_DR1,
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.p.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
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.p.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
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AV_SAMPLE_FMT_NONE },
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.p.priv_class = &ac3_eac3_decoder_class,
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.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP,
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};
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#if CONFIG_EAC3_DECODER
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const FFCodec ff_eac3_decoder = {
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.p.name = "eac3",
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.p.type = AVMEDIA_TYPE_AUDIO,
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.p.id = AV_CODEC_ID_EAC3,
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.priv_data_size = sizeof (AC3DecodeContext),
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.init = ac3_decode_init,
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.close = ac3_decode_end,
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.decode = ac3_decode_frame,
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.p.capabilities = AV_CODEC_CAP_CHANNEL_CONF |
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AV_CODEC_CAP_DR1,
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.p.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52B (AC-3, E-AC-3)"),
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.p.sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP,
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AV_SAMPLE_FMT_NONE },
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.p.priv_class = &ac3_eac3_decoder_class,
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.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP,
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};
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#endif
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