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FFmpeg/libavcodec/ppc/me_cmp.c
Andreas Rheinhardt a064d34a32 avcodec/mpegvideoenc: Add MPVEncContext
Many of the fields of MpegEncContext (which is also used by decoders)
are actually only used by encoders. Therefore this commit adds
a new encoder-only structure and moves all of the encoder-only
fields to it except for those which require more explicit
synchronisation between the main slice context and the other
slice contexts. This synchronisation is currently mainly provided
by ff_update_thread_context() which simply copies most of
the main slice context over the other slice contexts. Fields
which are moved to the new MPVEncContext no longer participate
in this (which is desired, because it is horrible and for the
fields b) below wasteful) which means that some fields can only
be moved when explicit synchronisation code is added in later commits.

More explicitly, this commit moves the following fields:
a) Fields not copied by ff_update_duplicate_context():
dct_error_sum and dct_count; the former does not need synchronisation,
the latter is synchronised in merge_context_after_encode().
b) Fields which do not change after initialisation (these fields
could also be put into MPVMainEncContext at the cost of
an indirection to access them): lambda_table, adaptive_quant,
{luma,chroma}_elim_threshold, new_pic, fdsp, mpvencdsp, pdsp,
{p,b_forw,b_back,b_bidir_forw,b_bidir_back,b_direct,b_field}_mv_table,
[pb]_field_select_table, mb_{type,var,mean}, mc_mb_var, {min,max}_qcoeff,
{inter,intra}_quant_bias, ac_esc_length, the *_vlc_length fields,
the q_{intra,inter,chroma_intra}_matrix{,16}, dct_offset, mb_info,
mjpeg_ctx, rtp_mode, rtp_payload_size, encode_mb, all function
pointers, mpv_flags, quantizer_noise_shaping,
frame_reconstruction_bitfield, error_rate and intra_penalty.
c) Fields which are already (re)set explicitly: The PutBitContexts
pb, tex_pb, pb2; dquant, skipdct, encoding_error, the statistics
fields {mv,i_tex,p_tex,misc,last}_bits and i_count; last_mv_dir,
esc_pos (reset when writing the header).
d) Fields which are only used by encoders not supporting slice
threading for which synchronisation doesn't matter: esc3_level_length
and the remaining mb_info fields.
e) coded_score: This field is only really used when FF_MPV_FLAG_CBP_RD
is set (which implies trellis) and even then it is only used for
non-intra blocks. For these blocks dct_quantize_trellis_c() either
sets coded_score[n] or returns a last_non_zero value of -1
in which case coded_score will be reset in encode_mb_internal().
Therefore no old values are ever used.

The MotionEstContext has not been moved yet.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 04:08:33 +01:00

747 lines
32 KiB
C

/*
* Copyright (c) 2002 Brian Foley
* Copyright (c) 2002 Dieter Shirley
* Copyright (c) 2003-2004 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "libavutil/attributes.h"
#include "libavutil/cpu.h"
#include "libavutil/ppc/cpu.h"
#include "libavutil/ppc/util_altivec.h"
#include "libavcodec/avcodec.h"
#include "libavcodec/mpegvideo.h"
#include "libavcodec/me_cmp.h"
#if HAVE_ALTIVEC
#if HAVE_BIGENDIAN
#define GET_PERM(per1, per2, pix) {\
per1 = vec_lvsl(0, pix);\
per2 = vec_add(per1, vec_splat_u8(1));\
}
#define LOAD_PIX(v, iv, pix, per1, per2) {\
vector unsigned char pix2l = vec_ld(0, pix);\
vector unsigned char pix2r = vec_ld(16, pix);\
v = vec_perm(pix2l, pix2r, per1);\
iv = vec_perm(pix2l, pix2r, per2);\
}
#else
#define GET_PERM(per1, per2, pix) {}
#define LOAD_PIX(v, iv, pix, per1, per2) {\
v = vec_vsx_ld(0, pix);\
iv = vec_vsx_ld(1, pix);\
}
#endif
static int sad16_x2_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
vector unsigned char perm1, perm2, pix2v, pix2iv;
GET_PERM(perm1, perm2, pix2);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */
vector unsigned char pix1v = vec_ld(0, pix1);
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2);
/* Calculate the average vector. */
vector unsigned char avgv = vec_avg(pix2v, pix2iv);
/* Calculate a sum of abs differences vector. */
vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv),
vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_y2_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
vector unsigned char pix1v, pix3v, avgv, t5;
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
const uint8_t *pix3 = pix2 + stride;
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, each
* time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15]
* Split the pixel vectors into shorts. */
vector unsigned char pix2v = VEC_LD(0, pix2);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] */
pix1v = vec_ld(0, pix1);
pix3v = VEC_LD(0, pix3);
/* Calculate the average vector. */
avgv = vec_avg(pix2v, pix3v);
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2v = pix3v;
pix3 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_xy2_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
const uint8_t *pix3 = pix2 + stride;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
const vector unsigned short two =
(const vector unsigned short) vec_splat_u16(2);
vector unsigned char avgv, t5;
vector unsigned char pix1v, pix3v, pix3iv;
vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv;
vector unsigned short avghv, avglv;
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
vector unsigned char perm1, perm2, pix2v, pix2iv;
GET_PERM(perm1, perm2, pix2);
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, as well
* as some splitting, and vector addition each time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16]
* Split the pixel vectors into shorts. */
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2);
vector unsigned short pix2hv =
(vector unsigned short) VEC_MERGEH(zero, pix2v);
vector unsigned short pix2lv =
(vector unsigned short) VEC_MERGEL(zero, pix2v);
vector unsigned short pix2ihv =
(vector unsigned short) VEC_MERGEH(zero, pix2iv);
vector unsigned short pix2ilv =
(vector unsigned short) VEC_MERGEL(zero, pix2iv);
vector unsigned short t1 = vec_add(pix2hv, pix2ihv);
vector unsigned short t2 = vec_add(pix2lv, pix2ilv);
vector unsigned short t3, t4;
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */
pix1v = vec_ld(0, pix1);
LOAD_PIX(pix3v, pix3iv, pix3, perm1, perm2);
/* Note that AltiVec does have vec_avg, but this works on vector pairs
* and rounds up. We could do avg(avg(a, b), avg(c, d)), but the
* rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when
* it should be 1. Instead, we have to split the pixel vectors into
* vectors of shorts and do the averaging by hand. */
/* Split the pixel vectors into shorts. */
pix3hv = (vector unsigned short) VEC_MERGEH(zero, pix3v);
pix3lv = (vector unsigned short) VEC_MERGEL(zero, pix3v);
pix3ihv = (vector unsigned short) VEC_MERGEH(zero, pix3iv);
pix3ilv = (vector unsigned short) VEC_MERGEL(zero, pix3iv);
/* Do the averaging on them. */
t3 = vec_add(pix3hv, pix3ihv);
t4 = vec_add(pix3lv, pix3ilv);
avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);
avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);
/* Pack the shorts back into a result. */
avgv = vec_pack(avghv, avglv);
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix3 += stride;
/* Transfer the calculated values for pix3 into pix2. */
t1 = t3;
t2 = t4;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char t1 =vec_ld(0, pix1);
vector unsigned char t2 = VEC_LD(0, pix2);
/* Calculate a sum of abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad8_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
const vector unsigned char permclear =
(vector unsigned char)
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 };
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char pix1l = VEC_LD(0, pix1);
vector unsigned char pix2l = VEC_LD(0, pix2);
vector unsigned char t1 = vec_and(pix1l, permclear);
vector unsigned char t2 = vec_and(pix2l, permclear);
/* Calculate a sum of abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced.
* It's the sad8_altivec code above w/ squaring added. */
static int sse8_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
const vector unsigned char permclear =
(vector unsigned char)
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 };
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0);
vector signed int sumsqr;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char t1 = vec_and(VEC_LD(0, pix1), permclear);
vector unsigned char t2 = vec_and(VEC_LD(0, pix2), permclear);
/* Since we want to use unsigned chars, we can take advantage
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
return s;
}
/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced.
* It's the sad16_altivec code above w/ squaring added. */
static int sse16_altivec(MPVEncContext *v, const uint8_t *pix1, const uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0);
vector signed int sumsqr;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char t1 = vec_ld(0, pix1);
vector unsigned char t2 = VEC_LD(0, pix2);
/* Since we want to use unsigned chars, we can take advantage
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
return s;
}
static int hadamard8_diff8x8_altivec(MPVEncContext *s, const uint8_t *dst,
const uint8_t *src, ptrdiff_t stride, int h)
{
int __attribute__((aligned(16))) sum;
register const vector unsigned char vzero =
(const vector unsigned char) vec_splat_u8(0);
register vector signed short temp0, temp1, temp2, temp3, temp4,
temp5, temp6, temp7;
{
register const vector signed short vprod1 =
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 };
register const vector signed short vprod2 =
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 };
register const vector signed short vprod3 =
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 };
register const vector unsigned char perm1 =
(const vector unsigned char)
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05,
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D };
register const vector unsigned char perm2 =
(const vector unsigned char)
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03,
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B };
register const vector unsigned char perm3 =
(const vector unsigned char)
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 };
#define ONEITERBUTTERFLY(i, res) \
{ \
register vector unsigned char srcO = unaligned_load(stride * i, src); \
register vector unsigned char dstO = unaligned_load(stride * i, dst);\
\
/* Promote the unsigned chars to signed shorts. */ \
/* We're in the 8x8 function, we only care for the first 8. */ \
register vector signed short srcV = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstV = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) dstO); \
\
/* subtractions inside the first butterfly */ \
register vector signed short but0 = vec_sub(srcV, dstV); \
register vector signed short op1 = vec_perm(but0, but0, perm1); \
register vector signed short but1 = vec_mladd(but0, vprod1, op1); \
register vector signed short op2 = vec_perm(but1, but1, perm2); \
register vector signed short but2 = vec_mladd(but1, vprod2, op2); \
register vector signed short op3 = vec_perm(but2, but2, perm3); \
res = vec_mladd(but2, vprod3, op3); \
}
ONEITERBUTTERFLY(0, temp0);
ONEITERBUTTERFLY(1, temp1);
ONEITERBUTTERFLY(2, temp2);
ONEITERBUTTERFLY(3, temp3);
ONEITERBUTTERFLY(4, temp4);
ONEITERBUTTERFLY(5, temp5);
ONEITERBUTTERFLY(6, temp6);
ONEITERBUTTERFLY(7, temp7);
}
#undef ONEITERBUTTERFLY
{
register vector signed int vsum;
register vector signed short line0 = vec_add(temp0, temp1);
register vector signed short line1 = vec_sub(temp0, temp1);
register vector signed short line2 = vec_add(temp2, temp3);
register vector signed short line3 = vec_sub(temp2, temp3);
register vector signed short line4 = vec_add(temp4, temp5);
register vector signed short line5 = vec_sub(temp4, temp5);
register vector signed short line6 = vec_add(temp6, temp7);
register vector signed short line7 = vec_sub(temp6, temp7);
register vector signed short line0B = vec_add(line0, line2);
register vector signed short line2B = vec_sub(line0, line2);
register vector signed short line1B = vec_add(line1, line3);
register vector signed short line3B = vec_sub(line1, line3);
register vector signed short line4B = vec_add(line4, line6);
register vector signed short line6B = vec_sub(line4, line6);
register vector signed short line5B = vec_add(line5, line7);
register vector signed short line7B = vec_sub(line5, line7);
register vector signed short line0C = vec_add(line0B, line4B);
register vector signed short line4C = vec_sub(line0B, line4B);
register vector signed short line1C = vec_add(line1B, line5B);
register vector signed short line5C = vec_sub(line1B, line5B);
register vector signed short line2C = vec_add(line2B, line6B);
register vector signed short line6C = vec_sub(line2B, line6B);
register vector signed short line3C = vec_add(line3B, line7B);
register vector signed short line7C = vec_sub(line3B, line7B);
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0));
vsum = vec_sum4s(vec_abs(line1C), vsum);
vsum = vec_sum4s(vec_abs(line2C), vsum);
vsum = vec_sum4s(vec_abs(line3C), vsum);
vsum = vec_sum4s(vec_abs(line4C), vsum);
vsum = vec_sum4s(vec_abs(line5C), vsum);
vsum = vec_sum4s(vec_abs(line6C), vsum);
vsum = vec_sum4s(vec_abs(line7C), vsum);
vsum = vec_sums(vsum, (vector signed int) vzero);
vsum = vec_splat(vsum, 3);
vec_ste(vsum, 0, &sum);
}
return sum;
}
/*
* 16x8 works with 16 elements; it can avoid replicating loads, and
* gives the compiler more room for scheduling. It's only used from
* inside hadamard8_diff16_altivec.
*
* Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has
* a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in
* registers by itself. The following code includes hand-made register
* allocation. It's not clean, but on a 7450 the resulting code is much faster
* (best case falls from 700+ cycles to 550).
*
* xlc doesn't add spill code, but it doesn't know how to schedule for the
* 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses
* 25% fewer instructions...)
*
* On the 970, the hand-made RA is still a win (around 690 vs. around 780),
* but xlc goes to around 660 on the regular C code...
*/
static int hadamard8_diff16x8_altivec(MPVEncContext *s, const uint8_t *dst,
const uint8_t *src, ptrdiff_t stride, int h)
{
int __attribute__((aligned(16))) sum;
register vector signed short
temp0 __asm__ ("v0"),
temp1 __asm__ ("v1"),
temp2 __asm__ ("v2"),
temp3 __asm__ ("v3"),
temp4 __asm__ ("v4"),
temp5 __asm__ ("v5"),
temp6 __asm__ ("v6"),
temp7 __asm__ ("v7");
register vector signed short
temp0S __asm__ ("v8"),
temp1S __asm__ ("v9"),
temp2S __asm__ ("v10"),
temp3S __asm__ ("v11"),
temp4S __asm__ ("v12"),
temp5S __asm__ ("v13"),
temp6S __asm__ ("v14"),
temp7S __asm__ ("v15");
register const vector unsigned char vzero __asm__ ("v31") =
(const vector unsigned char) vec_splat_u8(0);
{
register const vector signed short vprod1 __asm__ ("v16") =
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 };
register const vector signed short vprod2 __asm__ ("v17") =
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 };
register const vector signed short vprod3 __asm__ ("v18") =
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 };
register const vector unsigned char perm1 __asm__ ("v19") =
(const vector unsigned char)
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05,
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D };
register const vector unsigned char perm2 __asm__ ("v20") =
(const vector unsigned char)
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03,
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B };
register const vector unsigned char perm3 __asm__ ("v21") =
(const vector unsigned char)
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 };
#define ONEITERBUTTERFLY(i, res1, res2) \
{ \
register vector unsigned char srcO __asm__ ("v22") = \
unaligned_load(stride * i, src); \
register vector unsigned char dstO __asm__ ("v23") = \
unaligned_load(stride * i, dst);\
\
/* Promote the unsigned chars to signed shorts. */ \
register vector signed short srcV __asm__ ("v24") = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstV __asm__ ("v25") = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) dstO); \
register vector signed short srcW __asm__ ("v26") = \
(vector signed short) VEC_MERGEL((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstW __asm__ ("v27") = \
(vector signed short) VEC_MERGEL((vector signed char) vzero, \
(vector signed char) dstO); \
\
/* subtractions inside the first butterfly */ \
register vector signed short but0 __asm__ ("v28") = \
vec_sub(srcV, dstV); \
register vector signed short but0S __asm__ ("v29") = \
vec_sub(srcW, dstW); \
register vector signed short op1 __asm__ ("v30") = \
vec_perm(but0, but0, perm1); \
register vector signed short but1 __asm__ ("v22") = \
vec_mladd(but0, vprod1, op1); \
register vector signed short op1S __asm__ ("v23") = \
vec_perm(but0S, but0S, perm1); \
register vector signed short but1S __asm__ ("v24") = \
vec_mladd(but0S, vprod1, op1S); \
register vector signed short op2 __asm__ ("v25") = \
vec_perm(but1, but1, perm2); \
register vector signed short but2 __asm__ ("v26") = \
vec_mladd(but1, vprod2, op2); \
register vector signed short op2S __asm__ ("v27") = \
vec_perm(but1S, but1S, perm2); \
register vector signed short but2S __asm__ ("v28") = \
vec_mladd(but1S, vprod2, op2S); \
register vector signed short op3 __asm__ ("v29") = \
vec_perm(but2, but2, perm3); \
register vector signed short op3S __asm__ ("v30") = \
vec_perm(but2S, but2S, perm3); \
res1 = vec_mladd(but2, vprod3, op3); \
res2 = vec_mladd(but2S, vprod3, op3S); \
}
ONEITERBUTTERFLY(0, temp0, temp0S);
ONEITERBUTTERFLY(1, temp1, temp1S);
ONEITERBUTTERFLY(2, temp2, temp2S);
ONEITERBUTTERFLY(3, temp3, temp3S);
ONEITERBUTTERFLY(4, temp4, temp4S);
ONEITERBUTTERFLY(5, temp5, temp5S);
ONEITERBUTTERFLY(6, temp6, temp6S);
ONEITERBUTTERFLY(7, temp7, temp7S);
}
#undef ONEITERBUTTERFLY
{
register vector signed int vsum;
register vector signed short line0 = vec_add(temp0, temp1);
register vector signed short line1 = vec_sub(temp0, temp1);
register vector signed short line2 = vec_add(temp2, temp3);
register vector signed short line3 = vec_sub(temp2, temp3);
register vector signed short line4 = vec_add(temp4, temp5);
register vector signed short line5 = vec_sub(temp4, temp5);
register vector signed short line6 = vec_add(temp6, temp7);
register vector signed short line7 = vec_sub(temp6, temp7);
register vector signed short line0B = vec_add(line0, line2);
register vector signed short line2B = vec_sub(line0, line2);
register vector signed short line1B = vec_add(line1, line3);
register vector signed short line3B = vec_sub(line1, line3);
register vector signed short line4B = vec_add(line4, line6);
register vector signed short line6B = vec_sub(line4, line6);
register vector signed short line5B = vec_add(line5, line7);
register vector signed short line7B = vec_sub(line5, line7);
register vector signed short line0C = vec_add(line0B, line4B);
register vector signed short line4C = vec_sub(line0B, line4B);
register vector signed short line1C = vec_add(line1B, line5B);
register vector signed short line5C = vec_sub(line1B, line5B);
register vector signed short line2C = vec_add(line2B, line6B);
register vector signed short line6C = vec_sub(line2B, line6B);
register vector signed short line3C = vec_add(line3B, line7B);
register vector signed short line7C = vec_sub(line3B, line7B);
register vector signed short line0S = vec_add(temp0S, temp1S);
register vector signed short line1S = vec_sub(temp0S, temp1S);
register vector signed short line2S = vec_add(temp2S, temp3S);
register vector signed short line3S = vec_sub(temp2S, temp3S);
register vector signed short line4S = vec_add(temp4S, temp5S);
register vector signed short line5S = vec_sub(temp4S, temp5S);
register vector signed short line6S = vec_add(temp6S, temp7S);
register vector signed short line7S = vec_sub(temp6S, temp7S);
register vector signed short line0BS = vec_add(line0S, line2S);
register vector signed short line2BS = vec_sub(line0S, line2S);
register vector signed short line1BS = vec_add(line1S, line3S);
register vector signed short line3BS = vec_sub(line1S, line3S);
register vector signed short line4BS = vec_add(line4S, line6S);
register vector signed short line6BS = vec_sub(line4S, line6S);
register vector signed short line5BS = vec_add(line5S, line7S);
register vector signed short line7BS = vec_sub(line5S, line7S);
register vector signed short line0CS = vec_add(line0BS, line4BS);
register vector signed short line4CS = vec_sub(line0BS, line4BS);
register vector signed short line1CS = vec_add(line1BS, line5BS);
register vector signed short line5CS = vec_sub(line1BS, line5BS);
register vector signed short line2CS = vec_add(line2BS, line6BS);
register vector signed short line6CS = vec_sub(line2BS, line6BS);
register vector signed short line3CS = vec_add(line3BS, line7BS);
register vector signed short line7CS = vec_sub(line3BS, line7BS);
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0));
vsum = vec_sum4s(vec_abs(line1C), vsum);
vsum = vec_sum4s(vec_abs(line2C), vsum);
vsum = vec_sum4s(vec_abs(line3C), vsum);
vsum = vec_sum4s(vec_abs(line4C), vsum);
vsum = vec_sum4s(vec_abs(line5C), vsum);
vsum = vec_sum4s(vec_abs(line6C), vsum);
vsum = vec_sum4s(vec_abs(line7C), vsum);
vsum = vec_sum4s(vec_abs(line0CS), vsum);
vsum = vec_sum4s(vec_abs(line1CS), vsum);
vsum = vec_sum4s(vec_abs(line2CS), vsum);
vsum = vec_sum4s(vec_abs(line3CS), vsum);
vsum = vec_sum4s(vec_abs(line4CS), vsum);
vsum = vec_sum4s(vec_abs(line5CS), vsum);
vsum = vec_sum4s(vec_abs(line6CS), vsum);
vsum = vec_sum4s(vec_abs(line7CS), vsum);
vsum = vec_sums(vsum, (vector signed int) vzero);
vsum = vec_splat(vsum, 3);
vec_ste(vsum, 0, &sum);
}
return sum;
}
static int hadamard8_diff16_altivec(MPVEncContext *s, const uint8_t *dst,
const uint8_t *src, ptrdiff_t stride, int h)
{
int score = hadamard8_diff16x8_altivec(s, dst, src, stride, 8);
if (h == 16) {
dst += 8 * stride;
src += 8 * stride;
score += hadamard8_diff16x8_altivec(s, dst, src, stride, 8);
}
return score;
}
#endif /* HAVE_ALTIVEC */
av_cold void ff_me_cmp_init_ppc(MECmpContext *c, AVCodecContext *avctx)
{
#if HAVE_ALTIVEC
if (!PPC_ALTIVEC(av_get_cpu_flags()))
return;
c->pix_abs[0][1] = sad16_x2_altivec;
c->pix_abs[0][2] = sad16_y2_altivec;
c->pix_abs[0][3] = sad16_xy2_altivec;
c->pix_abs[0][0] = sad16_altivec;
c->pix_abs[1][0] = sad8_altivec;
c->sad[0] = sad16_altivec;
c->sad[1] = sad8_altivec;
c->sse[0] = sse16_altivec;
c->sse[1] = sse8_altivec;
c->hadamard8_diff[0] = hadamard8_diff16_altivec;
c->hadamard8_diff[1] = hadamard8_diff8x8_altivec;
#endif /* HAVE_ALTIVEC */
}