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FFmpeg/libavcodec/eac3enc.c
Justin Ruggles 8683c6a638 ac3enc: move ff_ac3_encode_frame() to ac3enc_template.c
This avoids using function pointers for quite a few small functions, most of
which just call DSP functions.
2011-06-27 12:59:39 -04:00

156 lines
6.1 KiB
C

/*
* E-AC-3 encoder
* Copyright (c) 2011 Justin Ruggles <justin.ruggles@gmail.com>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* E-AC-3 encoder
*/
#define CONFIG_AC3ENC_FLOAT 1
#include "ac3enc.h"
#include "eac3enc.h"
#define AC3ENC_TYPE AC3ENC_TYPE_EAC3
#include "ac3enc_opts_template.c"
static AVClass eac3enc_class = { "E-AC-3 Encoder", av_default_item_name,
eac3_options, LIBAVUTIL_VERSION_INT };
void ff_eac3_set_cpl_states(AC3EncodeContext *s)
{
int ch, blk;
int first_cpl_coords[AC3_MAX_CHANNELS];
/* set first cpl coords */
for (ch = 1; ch <= s->fbw_channels; ch++)
first_cpl_coords[ch] = 1;
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
for (ch = 1; ch <= s->fbw_channels; ch++) {
if (block->channel_in_cpl[ch]) {
if (first_cpl_coords[ch]) {
block->new_cpl_coords = 2;
first_cpl_coords[ch] = 0;
}
} else {
first_cpl_coords[ch] = 1;
}
}
}
/* set first cpl leak */
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
if (block->cpl_in_use) {
block->new_cpl_leak = 2;
break;
}
}
}
void ff_eac3_output_frame_header(AC3EncodeContext *s)
{
int blk, ch;
AC3EncOptions *opt = &s->options;
put_bits(&s->pb, 16, 0x0b77); /* sync word */
/* BSI header */
put_bits(&s->pb, 2, 0); /* stream type = independent */
put_bits(&s->pb, 3, 0); /* substream id = 0 */
put_bits(&s->pb, 11, (s->frame_size / 2) - 1); /* frame size */
if (s->bit_alloc.sr_shift) {
put_bits(&s->pb, 2, 0x3); /* fscod2 */
put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */
} else {
put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */
put_bits(&s->pb, 2, 0x3); /* number of blocks = 6 */
}
put_bits(&s->pb, 3, s->channel_mode); /* audio coding mode */
put_bits(&s->pb, 1, s->lfe_on); /* LFE channel indicator */
put_bits(&s->pb, 5, s->bitstream_id); /* bitstream id (EAC3=16) */
put_bits(&s->pb, 5, -opt->dialogue_level); /* dialogue normalization level */
put_bits(&s->pb, 1, 0); /* no compression gain */
put_bits(&s->pb, 1, 0); /* no mixing metadata */
/* TODO: mixing metadata */
put_bits(&s->pb, 1, 0); /* no info metadata */
/* TODO: info metadata */
put_bits(&s->pb, 1, 0); /* no additional bit stream info */
/* frame header */
put_bits(&s->pb, 1, 1); /* exponent strategy syntax = each block */
put_bits(&s->pb, 1, 0); /* aht enabled = no */
put_bits(&s->pb, 2, 0); /* snr offset strategy = 1 */
put_bits(&s->pb, 1, 0); /* transient pre-noise processing enabled = no */
put_bits(&s->pb, 1, 0); /* block switch syntax enabled = no */
put_bits(&s->pb, 1, 0); /* dither flag syntax enabled = no */
put_bits(&s->pb, 1, 0); /* bit allocation model syntax enabled = no */
put_bits(&s->pb, 1, 0); /* fast gain codes enabled = no */
put_bits(&s->pb, 1, 0); /* dba syntax enabled = no */
put_bits(&s->pb, 1, 0); /* skip field syntax enabled = no */
put_bits(&s->pb, 1, 0); /* spx enabled = no */
/* coupling strategy use flags */
if (s->channel_mode > AC3_CHMODE_MONO) {
put_bits(&s->pb, 1, s->blocks[0].cpl_in_use);
for (blk = 1; blk < AC3_MAX_BLOCKS; blk++) {
AC3Block *block = &s->blocks[blk];
put_bits(&s->pb, 1, block->new_cpl_strategy);
if (block->new_cpl_strategy)
put_bits(&s->pb, 1, block->cpl_in_use);
}
}
/* exponent strategy */
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
for (ch = !s->blocks[blk].cpl_in_use; ch <= s->fbw_channels; ch++)
put_bits(&s->pb, 2, s->exp_strategy[ch][blk]);
if (s->lfe_on) {
for (blk = 0; blk < AC3_MAX_BLOCKS; blk++)
put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][blk]);
}
/* E-AC-3 to AC-3 converter exponent strategy (unfortunately not optional...) */
for (ch = 1; ch <= s->fbw_channels; ch++)
put_bits(&s->pb, 5, 0);
/* snr offsets */
put_bits(&s->pb, 6, s->coarse_snr_offset);
put_bits(&s->pb, 4, s->fine_snr_offset[1]);
/* block start info */
put_bits(&s->pb, 1, 0);
}
#if CONFIG_EAC3_ENCODER
AVCodec ff_eac3_encoder = {
.name = "eac3",
.type = AVMEDIA_TYPE_AUDIO,
.id = CODEC_ID_EAC3,
.priv_data_size = sizeof(AC3EncodeContext),
.init = ff_ac3_encode_init,
.encode = ff_ac3_float_encode_frame,
.close = ff_ac3_encode_close,
.sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_FLT,AV_SAMPLE_FMT_NONE},
.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52 E-AC-3"),
.priv_class = &eac3enc_class,
.channel_layouts = ff_ac3_channel_layouts,
};
#endif