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fde1bc64ad
Compared to the decoder side, this code is able to change both the delay and the number of threads seamlessly during encoding. Also any idle thread can pick up tasks, the strict round robin in order limit is gone too. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
27 lines
1.1 KiB
C
27 lines
1.1 KiB
C
/*
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* Copyright (c) 2012 Michael Niedermayer <michaelni@gmx.at>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "avcodec.h"
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int ff_frame_thread_encoder_init(AVCodecContext *avctx);
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void ff_frame_thread_encoder_free(AVCodecContext *avctx);
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int ff_thread_video_encode_frame(AVCodecContext *avctx, AVPacket *pkt, const AVFrame *frame, int *got_packet_ptr);
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