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FFmpeg/libavcodec/ppc/vc1dsp_altivec.c
Mans Rullgard e407f4173a ppc: fix vc1 inverse transform, unbreak build
GCC 4.3 and later are more particular about signedness matching
in vector operations.  The operations under if(rangered) were
missing assignments and thus had no effect.

Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit 381efba0ec)
2011-02-22 02:44:39 +01:00

408 lines
14 KiB
C

/*
* VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
* Copyright (c) 2006 Konstantin Shishkov
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavcodec/dsputil.h"
#include "libavcodec/vc1dsp.h"
#include "util_altivec.h"
#include "dsputil_altivec.h"
// main steps of 8x8 transform
#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
do { \
t0 = vec_sl(vec_add(s0, s4), vec_2); \
t0 = vec_add(vec_sl(t0, vec_1), t0); \
t0 = vec_add(t0, vec_rnd); \
t1 = vec_sl(vec_sub(s0, s4), vec_2); \
t1 = vec_add(vec_sl(t1, vec_1), t1); \
t1 = vec_add(t1, vec_rnd); \
t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
t2 = vec_add(t2, vec_sl(s2, vec_4)); \
t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
t4 = vec_add(t0, t2); \
t5 = vec_add(t1, t3); \
t6 = vec_sub(t1, t3); \
t7 = vec_sub(t0, t2); \
\
t0 = vec_sl(vec_add(s1, s3), vec_4); \
t0 = vec_add(t0, vec_sl(s5, vec_3)); \
t0 = vec_add(t0, vec_sl(s7, vec_2)); \
t0 = vec_add(t0, vec_sub(s5, s3)); \
\
t1 = vec_sl(vec_sub(s1, s5), vec_4); \
t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
t1 = vec_sub(t1, vec_add(s1, s7)); \
\
t2 = vec_sl(vec_sub(s7, s3), vec_4); \
t2 = vec_add(t2, vec_sl(s1, vec_3)); \
t2 = vec_add(t2, vec_sl(s5, vec_2)); \
t2 = vec_add(t2, vec_sub(s1, s7)); \
\
t3 = vec_sl(vec_sub(s5, s7), vec_4); \
t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
t3 = vec_add(t3, vec_sl(s1, vec_2)); \
t3 = vec_sub(t3, vec_add(s3, s5)); \
\
s0 = vec_add(t4, t0); \
s1 = vec_add(t5, t1); \
s2 = vec_add(t6, t2); \
s3 = vec_add(t7, t3); \
s4 = vec_sub(t7, t3); \
s5 = vec_sub(t6, t2); \
s6 = vec_sub(t5, t1); \
s7 = vec_sub(t4, t0); \
}while(0)
#define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
s0 = vec_sra(s0, vec_3); \
s1 = vec_sra(s1, vec_3); \
s2 = vec_sra(s2, vec_3); \
s3 = vec_sra(s3, vec_3); \
s4 = vec_sra(s4, vec_3); \
s5 = vec_sra(s5, vec_3); \
s6 = vec_sra(s6, vec_3); \
s7 = vec_sra(s7, vec_3); \
}while(0)
#define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
s0 = vec_sra(s0, vec_7); \
s1 = vec_sra(s1, vec_7); \
s2 = vec_sra(s2, vec_7); \
s3 = vec_sra(s3, vec_7); \
s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
}while(0)
/* main steps of 4x4 transform */
#define STEP4(s0, s1, s2, s3, vec_rnd) \
do { \
t1 = vec_add(vec_sl(s0, vec_4), s0); \
t1 = vec_add(t1, vec_rnd); \
t2 = vec_add(vec_sl(s2, vec_4), s2); \
t0 = vec_add(t1, t2); \
t1 = vec_sub(t1, t2); \
t3 = vec_sl(vec_sub(s3, s1), vec_1); \
t3 = vec_add(t3, vec_sl(t3, vec_2)); \
t2 = vec_add(t3, vec_sl(s1, vec_5)); \
t3 = vec_add(t3, vec_sl(s3, vec_3)); \
t3 = vec_add(t3, vec_sl(s3, vec_2)); \
s0 = vec_add(t0, t2); \
s1 = vec_sub(t1, t3); \
s2 = vec_add(t1, t3); \
s3 = vec_sub(t0, t2); \
}while (0)
#define SHIFT_HOR4(s0, s1, s2, s3) \
s0 = vec_sra(s0, vec_3); \
s1 = vec_sra(s1, vec_3); \
s2 = vec_sra(s2, vec_3); \
s3 = vec_sra(s3, vec_3);
#define SHIFT_VERT4(s0, s1, s2, s3) \
s0 = vec_sra(s0, vec_7); \
s1 = vec_sra(s1, vec_7); \
s2 = vec_sra(s2, vec_7); \
s3 = vec_sra(s3, vec_7);
/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_altivec(DCTELEM block[64],
int sign, int rangered)
{
vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
const vector unsigned int vec_7 = vec_splat_u32(7);
const vector unsigned int vec_4 = vec_splat_u32(4);
const vector signed int vec_4s = vec_splat_s32(4);
const vector unsigned int vec_3 = vec_splat_u32(3);
const vector unsigned int vec_2 = vec_splat_u32(2);
const vector signed int vec_1s = vec_splat_s32(1);
const vector unsigned int vec_1 = vec_splat_u32(1);
const vector unsigned short rangered_shift = vec_splat_u16(1);
const vector signed short signed_bias = vec_sl(vec_splat_s16(4),
vec_splat_u16(4));
src0 = vec_ld( 0, block);
src1 = vec_ld( 16, block);
src2 = vec_ld( 32, block);
src3 = vec_ld( 48, block);
src4 = vec_ld( 64, block);
src5 = vec_ld( 80, block);
src6 = vec_ld( 96, block);
src7 = vec_ld(112, block);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
if (rangered) {
if (!sign) {
src0 = vec_sub(src0, signed_bias);
src1 = vec_sub(src1, signed_bias);
src2 = vec_sub(src2, signed_bias);
src3 = vec_sub(src3, signed_bias);
src4 = vec_sub(src4, signed_bias);
src5 = vec_sub(src5, signed_bias);
src6 = vec_sub(src6, signed_bias);
src7 = vec_sub(src7, signed_bias);
}
src0 = vec_sl(src0, rangered_shift);
src1 = vec_sl(src1, rangered_shift);
src2 = vec_sl(src2, rangered_shift);
src3 = vec_sl(src3, rangered_shift);
src4 = vec_sl(src4, rangered_shift);
src5 = vec_sl(src5, rangered_shift);
src6 = vec_sl(src6, rangered_shift);
src7 = vec_sl(src7, rangered_shift);
}
vec_st(src0, 0, block);
vec_st(src1, 16, block);
vec_st(src2, 32, block);
vec_st(src3, 48, block);
vec_st(src4, 64, block);
vec_st(src5, 80, block);
vec_st(src6, 96, block);
vec_st(src7,112, block);
}
static void vc1_inv_trans_8x8_add_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 0);
ff_add_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_signed_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 1, 0);
ff_put_signed_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_signed_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 1, 1);
ff_put_signed_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 0);
ff_put_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 1);
ff_put_pixels_clamped_c(b, dest, stride);
}
/** Do inverse transform on 8x4 part of block
*/
static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block)
{
vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
const vector unsigned int vec_7 = vec_splat_u32(7);
const vector unsigned int vec_5 = vec_splat_u32(5);
const vector unsigned int vec_4 = vec_splat_u32(4);
const vector signed int vec_4s = vec_splat_s32(4);
const vector unsigned int vec_3 = vec_splat_u32(3);
const vector unsigned int vec_2 = vec_splat_u32(2);
const vector unsigned int vec_1 = vec_splat_u32(1);
vector unsigned char tmp;
vector signed short tmp2, tmp3;
vector unsigned char perm0, perm1, p0, p1, p;
src0 = vec_ld( 0, block);
src1 = vec_ld( 16, block);
src2 = vec_ld( 32, block);
src3 = vec_ld( 48, block);
src4 = vec_ld( 64, block);
src5 = vec_ld( 80, block);
src6 = vec_ld( 96, block);
src7 = vec_ld(112, block);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackh(src0);
s1 = vec_unpackh(src1);
s2 = vec_unpackh(src2);
s3 = vec_unpackh(src3);
s8 = vec_unpackl(src0);
s9 = vec_unpackl(src1);
sA = vec_unpackl(src2);
sB = vec_unpackl(src3);
STEP4(s0, s1, s2, s3, vec_64);
SHIFT_VERT4(s0, s1, s2, s3);
STEP4(s8, s9, sA, sB, vec_64);
SHIFT_VERT4(s8, s9, sA, sB);
src0 = vec_pack(s0, s8);
src1 = vec_pack(s1, s9);
src2 = vec_pack(s2, sA);
src3 = vec_pack(s3, sB);
p0 = vec_lvsl (0, dest);
p1 = vec_lvsl (stride, dest);
p = vec_splat_u8 (-1);
perm0 = vec_mergeh (p, p0);
perm1 = vec_mergeh (p, p1);
#define ADD(dest,src,perm) \
/* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
tmp = vec_ld (0, dest); \
tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
tmp3 = vec_adds (tmp2, src); \
tmp = vec_packsu (tmp3, tmp3); \
vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
ADD (dest, src0, perm0) dest += stride;
ADD (dest, src1, perm1) dest += stride;
ADD (dest, src2, perm0) dest += stride;
ADD (dest, src3, perm1)
}
#define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
#define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
#define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
#define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
#include "h264_template_altivec.c"
#undef OP_U8_ALTIVEC
#undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
#define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
#define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
#include "h264_template_altivec.c"
#undef OP_U8_ALTIVEC
#undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
void ff_vc1dsp_init_altivec(VC1DSPContext* dsp)
{
if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
return;
dsp->vc1_inv_trans_8x8_add = vc1_inv_trans_8x8_add_altivec;
dsp->vc1_inv_trans_8x8_put_signed[0] = vc1_inv_trans_8x8_put_signed_altivec;
dsp->vc1_inv_trans_8x8_put_signed[1] = vc1_inv_trans_8x8_put_signed_rangered_altivec;
dsp->vc1_inv_trans_8x8_put[0] = vc1_inv_trans_8x8_put_altivec;
dsp->vc1_inv_trans_8x8_put[1] = vc1_inv_trans_8x8_put_rangered_altivec;
dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
}