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FFmpeg/libavfilter/lut3d.h
Martin Storsjö a78f136f3f configure: Use a separate config_components.h header for $ALL_COMPONENTS
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-03-16 14:12:49 +02:00

86 lines
2.1 KiB
C

/*
* Copyright (c) 2013 Clément Bœsch
* Copyright (c) 2018 Paul B Mahol
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVFILTER_LUT3D_H
#define AVFILTER_LUT3D_H
#include "config_components.h"
#include "libavutil/pixdesc.h"
#include "framesync.h"
#include "avfilter.h"
enum interp_mode {
INTERPOLATE_NEAREST,
INTERPOLATE_TRILINEAR,
INTERPOLATE_TETRAHEDRAL,
INTERPOLATE_PYRAMID,
INTERPOLATE_PRISM,
NB_INTERP_MODE
};
struct rgbvec {
float r, g, b;
};
/* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
* of 512x512 (64x64x64) */
#define MAX_LEVEL 256
#define PRELUT_SIZE 65536
typedef struct Lut3DPreLut {
int size;
float min[3];
float max[3];
float scale[3];
float* lut[3];
} Lut3DPreLut;
typedef struct LUT3DContext {
const AVClass *class;
struct rgbvec *lut;
int lutsize;
int lutsize2;
struct rgbvec scale;
int interpolation; ///<interp_mode
char *file;
uint8_t rgba_map[4];
int step;
avfilter_action_func *interp;
Lut3DPreLut prelut;
#if CONFIG_HALDCLUT_FILTER
uint8_t clut_rgba_map[4];
int clut_step;
int clut_bits;
int clut_planar;
int clut_float;
int clut_width;
FFFrameSync fs;
#endif
} LUT3DContext;
typedef struct ThreadData {
AVFrame *in, *out;
} ThreadData;
void ff_lut3d_init_x86(LUT3DContext *s, const AVPixFmtDescriptor *desc);
#endif /* AVFILTER_LUT3D_H */