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FFmpeg/libavcodec/binkaudio.c
Ivan Kalvachev 093768c9a4 Fix bink audio playback outside of FFmpeg.
There are 2 known Bink audio codecs. Additionally they have
a different flavor if they are found inside Bink-b "BIKb" file.
In order to guess the correct flavor, the demuxer sets the audio
codec_tag to be the same as the file format tag.
This causes problem because same tag is used for both audio codecs.
The hack works in FFmpeg because audio codecs are identified by their
codec_id, but other players rely on standard behavior.

This fix removes the codec_tag hack and instead uses artificial
extradata format to signal the codec flavor. This would also
allow proper embedding of Bink audio in other containers.

Signed-off-by: Ivan Kalvachev <ikalvachev@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2011-06-20 23:28:55 +02:00

318 lines
9.3 KiB
C

/*
* Bink Audio decoder
* Copyright (c) 2007-2011 Peter Ross (pross@xvid.org)
* Copyright (c) 2009 Daniel Verkamp (daniel@drv.nu)
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Bink Audio decoder
*
* Technical details here:
* http://wiki.multimedia.cx/index.php?title=Bink_Audio
*/
#include "avcodec.h"
#define ALT_BITSTREAM_READER_LE
#include "get_bits.h"
#include "dsputil.h"
#include "dct.h"
#include "rdft.h"
#include "fmtconvert.h"
#include "libavutil/intfloat_readwrite.h"
extern const uint16_t ff_wma_critical_freqs[25];
#define MAX_CHANNELS 2
#define BINK_BLOCK_MAX_SIZE (MAX_CHANNELS << 11)
typedef struct {
GetBitContext gb;
DSPContext dsp;
FmtConvertContext fmt_conv;
int version_b; ///< Bink version 'b'
int first;
int channels;
int frame_len; ///< transform size (samples)
int overlap_len; ///< overlap size (samples)
int block_size;
int num_bands;
unsigned int *bands;
float root;
DECLARE_ALIGNED(32, FFTSample, coeffs)[BINK_BLOCK_MAX_SIZE];
DECLARE_ALIGNED(16, short, previous)[BINK_BLOCK_MAX_SIZE / 16]; ///< coeffs from previous audio block
float *coeffs_ptr[MAX_CHANNELS]; ///< pointers to the coeffs arrays for float_to_int16_interleave
union {
RDFTContext rdft;
DCTContext dct;
} trans;
} BinkAudioContext;
static av_cold int decode_init(AVCodecContext *avctx)
{
BinkAudioContext *s = avctx->priv_data;
int sample_rate = avctx->sample_rate;
int sample_rate_half;
int i;
int frame_len_bits;
dsputil_init(&s->dsp, avctx);
ff_fmt_convert_init(&s->fmt_conv, avctx);
/* determine frame length */
if (avctx->sample_rate < 22050) {
frame_len_bits = 9;
} else if (avctx->sample_rate < 44100) {
frame_len_bits = 10;
} else {
frame_len_bits = 11;
}
if (avctx->channels > MAX_CHANNELS) {
av_log(avctx, AV_LOG_ERROR, "too many channels: %d\n", avctx->channels);
return -1;
}
if (avctx->extradata && avctx->extradata_size > 0)
s->version_b = avctx->extradata[0];
if (avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT) {
// audio is already interleaved for the RDFT format variant
sample_rate *= avctx->channels;
s->channels = 1;
if (!s->version_b)
frame_len_bits += av_log2(avctx->channels);
} else {
s->channels = avctx->channels;
}
s->frame_len = 1 << frame_len_bits;
s->overlap_len = s->frame_len / 16;
s->block_size = (s->frame_len - s->overlap_len) * s->channels;
sample_rate_half = (sample_rate + 1) / 2;
s->root = 2.0 / sqrt(s->frame_len);
/* calculate number of bands */
for (s->num_bands = 1; s->num_bands < 25; s->num_bands++)
if (sample_rate_half <= ff_wma_critical_freqs[s->num_bands - 1])
break;
s->bands = av_malloc((s->num_bands + 1) * sizeof(*s->bands));
if (!s->bands)
return AVERROR(ENOMEM);
/* populate bands data */
s->bands[0] = 2;
for (i = 1; i < s->num_bands; i++)
s->bands[i] = (ff_wma_critical_freqs[i - 1] * s->frame_len / sample_rate_half) & ~1;
s->bands[s->num_bands] = s->frame_len;
s->first = 1;
avctx->sample_fmt = AV_SAMPLE_FMT_S16;
for (i = 0; i < s->channels; i++)
s->coeffs_ptr[i] = s->coeffs + i * s->frame_len;
if (CONFIG_BINKAUDIO_RDFT_DECODER && avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT)
ff_rdft_init(&s->trans.rdft, frame_len_bits, DFT_C2R);
else if (CONFIG_BINKAUDIO_DCT_DECODER)
ff_dct_init(&s->trans.dct, frame_len_bits, DCT_III);
else
return -1;
return 0;
}
static float get_float(GetBitContext *gb)
{
int power = get_bits(gb, 5);
float f = ldexpf(get_bits_long(gb, 23), power - 23);
if (get_bits1(gb))
f = -f;
return f;
}
static const uint8_t rle_length_tab[16] = {
2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 32, 64
};
/**
* Decode Bink Audio block
* @param[out] out Output buffer (must contain s->block_size elements)
*/
static void decode_block(BinkAudioContext *s, short *out, int use_dct)
{
int ch, i, j, k;
float q, quant[25];
int width, coeff;
GetBitContext *gb = &s->gb;
if (use_dct)
skip_bits(gb, 2);
for (ch = 0; ch < s->channels; ch++) {
FFTSample *coeffs = s->coeffs_ptr[ch];
if (s->version_b) {
coeffs[0] = av_int2flt(get_bits(gb, 32)) * s->root;
coeffs[1] = av_int2flt(get_bits(gb, 32)) * s->root;
} else {
coeffs[0] = get_float(gb) * s->root;
coeffs[1] = get_float(gb) * s->root;
}
for (i = 0; i < s->num_bands; i++) {
/* constant is result of 0.066399999/log10(M_E) */
int value = get_bits(gb, 8);
quant[i] = expf(FFMIN(value, 95) * 0.15289164787221953823f) * s->root;
}
k = 0;
q = quant[0];
// parse coefficients
i = 2;
while (i < s->frame_len) {
if (s->version_b) {
j = i + 16;
} else if (get_bits1(gb)) {
j = i + rle_length_tab[get_bits(gb, 4)] * 8;
} else {
j = i + 8;
}
j = FFMIN(j, s->frame_len);
width = get_bits(gb, 4);
if (width == 0) {
memset(coeffs + i, 0, (j - i) * sizeof(*coeffs));
i = j;
while (s->bands[k] < i)
q = quant[k++];
} else {
while (i < j) {
if (s->bands[k] == i)
q = quant[k++];
coeff = get_bits(gb, width);
if (coeff) {
if (get_bits1(gb))
coeffs[i] = -q * coeff;
else
coeffs[i] = q * coeff;
} else {
coeffs[i] = 0.0f;
}
i++;
}
}
}
if (CONFIG_BINKAUDIO_DCT_DECODER && use_dct) {
coeffs[0] /= 0.5;
s->trans.dct.dct_calc(&s->trans.dct, coeffs);
s->dsp.vector_fmul_scalar(coeffs, coeffs, s->frame_len / 2, s->frame_len);
}
else if (CONFIG_BINKAUDIO_RDFT_DECODER)
s->trans.rdft.rdft_calc(&s->trans.rdft, coeffs);
}
s->fmt_conv.float_to_int16_interleave(out, (const float **)s->coeffs_ptr,
s->frame_len, s->channels);
if (!s->first) {
int count = s->overlap_len * s->channels;
int shift = av_log2(count);
for (i = 0; i < count; i++) {
out[i] = (s->previous[i] * (count - i) + out[i] * i) >> shift;
}
}
memcpy(s->previous, out + s->block_size,
s->overlap_len * s->channels * sizeof(*out));
s->first = 0;
}
static av_cold int decode_end(AVCodecContext *avctx)
{
BinkAudioContext * s = avctx->priv_data;
av_freep(&s->bands);
if (CONFIG_BINKAUDIO_RDFT_DECODER && avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT)
ff_rdft_end(&s->trans.rdft);
else if (CONFIG_BINKAUDIO_DCT_DECODER)
ff_dct_end(&s->trans.dct);
return 0;
}
static void get_bits_align32(GetBitContext *s)
{
int n = (-get_bits_count(s)) & 31;
if (n) skip_bits(s, n);
}
static int decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
AVPacket *avpkt)
{
BinkAudioContext *s = avctx->priv_data;
const uint8_t *buf = avpkt->data;
int buf_size = avpkt->size;
short *samples = data;
short *samples_end = (short*)((uint8_t*)data + *data_size);
int reported_size;
GetBitContext *gb = &s->gb;
init_get_bits(gb, buf, buf_size * 8);
reported_size = get_bits_long(gb, 32);
while (get_bits_count(gb) / 8 < buf_size &&
samples + s->block_size <= samples_end) {
decode_block(s, samples, avctx->codec->id == CODEC_ID_BINKAUDIO_DCT);
samples += s->block_size;
get_bits_align32(gb);
}
*data_size = FFMIN(reported_size, (uint8_t*)samples - (uint8_t*)data);
return buf_size;
}
AVCodec ff_binkaudio_rdft_decoder = {
"binkaudio_rdft",
AVMEDIA_TYPE_AUDIO,
CODEC_ID_BINKAUDIO_RDFT,
sizeof(BinkAudioContext),
decode_init,
NULL,
decode_end,
decode_frame,
.long_name = NULL_IF_CONFIG_SMALL("Bink Audio (RDFT)")
};
AVCodec ff_binkaudio_dct_decoder = {
"binkaudio_dct",
AVMEDIA_TYPE_AUDIO,
CODEC_ID_BINKAUDIO_DCT,
sizeof(BinkAudioContext),
decode_init,
NULL,
decode_end,
decode_frame,
.long_name = NULL_IF_CONFIG_SMALL("Bink Audio (DCT)")
};