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			472 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			472 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #include "libavutil/opt.h"
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| #include "libavutil/pixdesc.h"
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| #include "avfilter.h"
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| #include "drawutils.h"
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| #include "internal.h"
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| #include "video.h"
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| 
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| #define R 0
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| #define G 1
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| #define B 2
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| 
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| #define REDS     0
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| #define YELLOWS  1
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| #define GREENS   2
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| #define CYANS    3
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| #define BLUES    4
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| #define MAGENTAS 5
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| 
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| #define RED     (1 << REDS)
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| #define YELLOW  (1 << YELLOWS)
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| #define GREEN   (1 << GREENS)
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| #define CYAN    (1 << CYANS)
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| #define BLUE    (1 << BLUES)
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| #define MAGENTA (1 << MAGENTAS)
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| #define ALL      0x3F
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| 
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| typedef struct HueSaturationContext {
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|     const AVClass *class;
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| 
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|     float hue;
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|     float saturation;
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|     float intensity;
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|     float strength;
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|     float rlw, glw, blw;
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|     int lightness;
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|     int colors;
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| 
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|     int depth;
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|     int planewidth[4];
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|     int planeheight[4];
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| 
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|     float matrix[4][4];
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|     int64_t imatrix[4][4];
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| 
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|     int bpp;
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|     int step;
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|     uint8_t rgba_map[4];
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| 
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|     int (*do_slice[2])(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
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| } HueSaturationContext;
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| 
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| #define DENOM 0x10000
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| 
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| static inline void get_triplet(int64_t m[4][4], int *r, int *g, int *b)
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| {
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|     const int ir = *r, ig = *g, ib = *b;
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| 
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|     *r = (ir * m[0][0] + ig * m[1][0] + ib * m[2][0] /*+ m[3][0]*/) >> 16;
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|     *g = (ir * m[0][1] + ig * m[1][1] + ib * m[2][1] /*+ m[3][1]*/) >> 16;
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|     *b = (ir * m[0][2] + ig * m[1][2] + ib * m[2][2] /*+ m[3][2]*/) >> 16;
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| }
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| 
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| #define FAST_DIV255(x) ((((x) + 128) * 257) >> 16)
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| 
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| static inline int lerpi8(int v0, int v1, int f, int max)
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| {
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|     return v0 + FAST_DIV255((v1 - v0) * f);
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| }
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| 
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| static inline int lerpi16(int v0, int v1, int f, int max)
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| {
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|     return v0 + (v1 - v0) * (int64_t)f / max;
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| }
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| 
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| #define HUESATURATION(name, type, clip, xall)                        \
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| static int do_slice_##name##_##xall(AVFilterContext *ctx,            \
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|                                           void *arg,                 \
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|                                           int jobnr, int nb_jobs)    \
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| {                                                                    \
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|     HueSaturationContext *s = ctx->priv;                             \
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|     AVFrame *frame = arg;                                            \
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|     const int imax = (1 << name) - 1;                                \
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|     const float strength = s->strength;                              \
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|     const int colors = s->colors;                                    \
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|     const int step = s->step;                                        \
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|     const int width = frame->width;                                  \
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|     const int process_h = frame->height;                             \
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|     const int slice_start = (process_h *  jobnr   ) / nb_jobs;       \
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|     const int slice_end   = (process_h * (jobnr+1)) / nb_jobs;       \
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|     const ptrdiff_t linesize = frame->linesize[0] / sizeof(type);    \
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|     type *row = (type *)frame->data[0] + linesize * slice_start;     \
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|     const uint8_t offset_r = s->rgba_map[R];                         \
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|     const uint8_t offset_g = s->rgba_map[G];                         \
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|     const uint8_t offset_b = s->rgba_map[B];                         \
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|     type *dst_r = row + offset_r;                                    \
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|     type *dst_g = row + offset_g;                                    \
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|     type *dst_b = row + offset_b;                                    \
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|                                                                      \
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|     for (int y = slice_start; y < slice_end; y++) {                  \
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|         for (int x = 0; x < width * step; x += step) {               \
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|             int ir, ig, ib, ro, go, bo;                              \
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|                                                                      \
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|             ir = ro = dst_r[x];                                      \
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|             ig = go = dst_g[x];                                      \
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|             ib = bo = dst_b[x];                                      \
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|                                                                      \
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|             if (xall) {                                              \
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|                 get_triplet(s->imatrix, &ir, &ig, &ib);              \
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|             } else {                                                 \
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|                 const int min = FFMIN3(ir, ig, ib);                  \
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|                 const int max = FFMAX3(ir, ig, ib);                  \
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|                 const int flags = (ir == max) << REDS                \
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|                                 | (ir == min) << CYANS               \
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|                                 | (ig == max) << GREENS              \
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|                                 | (ig == min) << MAGENTAS            \
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|                                 | (ib == max) << BLUES               \
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|                                 | (ib == min) << YELLOWS;            \
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|                 if (colors & flags) {                                \
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|                     int f = 0;                                       \
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|                                                                      \
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|                     if (colors & RED)                                \
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|                         f = FFMAX(f, ir - FFMAX(ig, ib));            \
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|                     if (colors & YELLOW)                             \
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|                         f = FFMAX(f, FFMIN(ir, ig) - ib);            \
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|                     if (colors & GREEN)                              \
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|                         f = FFMAX(f, ig - FFMAX(ir, ib));            \
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|                     if (colors & CYAN)                               \
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|                         f = FFMAX(f, FFMIN(ig, ib) - ir);            \
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|                     if (colors & BLUE)                               \
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|                         f = FFMAX(f, ib - FFMAX(ir, ig));            \
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|                     if (colors & MAGENTA)                            \
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|                         f = FFMAX(f, FFMIN(ir, ib) - ig);            \
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|                     f = FFMIN(f * strength, imax);                   \
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|                     get_triplet(s->imatrix, &ir, &ig, &ib);          \
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|                     ir = lerpi##name(ro, ir, f, imax);               \
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|                     ig = lerpi##name(go, ig, f, imax);               \
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|                     ib = lerpi##name(bo, ib, f, imax);               \
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|                 }                                                    \
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|             }                                                        \
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|                                                                      \
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|             dst_r[x] = clip(ir);                                     \
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|             dst_g[x] = clip(ig);                                     \
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|             dst_b[x] = clip(ib);                                     \
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|         }                                                            \
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|                                                                      \
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|         dst_r += linesize;                                           \
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|         dst_g += linesize;                                           \
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|         dst_b += linesize;                                           \
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|     }                                                                \
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|                                                                      \
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|     return 0;                                                        \
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| }
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| 
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| HUESATURATION(8,  uint8_t,  av_clip_uint8, 0)
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| HUESATURATION(16, uint16_t, av_clip_uint16, 0)
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| 
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| HUESATURATION(8,  uint8_t,  av_clip_uint8, 1)
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| HUESATURATION(16, uint16_t, av_clip_uint16, 1)
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| 
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| static void identity_matrix(float matrix[4][4])
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| {
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|     for (int y = 0; y < 4; y++)
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|         for (int x = 0; x < 4; x++)
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|             matrix[y][x] = y == x;
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| }
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| 
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| static void matrix_multiply(float a[4][4], float b[4][4], float c[4][4])
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| {
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|     float temp[4][4];
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| 
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|     for (int y = 0; y < 4; y++) {
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|         for (int x = 0; x < 4; x++) {
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|             temp[y][x] = b[y][0] * a[0][x]
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|                        + b[y][1] * a[1][x]
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|                        + b[y][2] * a[2][x]
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|                        + b[y][3] * a[3][x];
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|         }
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|     }
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| 
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|     for (int y = 0; y < 4; y++) {
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|         for (int x = 0; x < 4; x++)
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|             c[y][x] = temp[y][x];
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|     }
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| }
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| 
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| static void colorscale_matrix(float matrix[4][4], float r, float g, float b)
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| {
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|     float temp[4][4];
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| 
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|     temp[0][0] = r;   temp[0][1] = 0.f; temp[0][2] = 0.f; temp[0][3] = 0.f;
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|     temp[1][0] = 0.f; temp[1][1] = g;   temp[1][2] = 0.f; temp[1][3] = 0.f;
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|     temp[2][0] = 0.f; temp[2][1] = 0.f; temp[2][2] = b;   temp[2][3] = 0.f;
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|     temp[3][0] = 0.f; temp[3][1] = 0.f; temp[3][2] = 0.f; temp[3][3] = 1.f;
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| 
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|     matrix_multiply(temp, matrix, matrix);
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| }
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| 
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| static void saturation_matrix(float matrix[4][4], float saturation,
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|                               float rlw, float glw, float blw)
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| {
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|     float s = 1.f - saturation;
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|     float a = s * rlw + saturation;
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|     float b = s * rlw;
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|     float c = s * rlw;
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|     float d = s * glw;
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|     float e = s * glw + saturation;
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|     float f = s * glw;
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|     float g = s * blw;
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|     float h = s * blw;
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|     float i = s * blw + saturation;
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|     float m[4][4];
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| 
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|     m[0][0] = a;   m[0][1] = b;   m[0][2] = c;   m[0][3] = 0.f;
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|     m[1][0] = d;   m[1][1] = e;   m[1][2] = f;   m[1][3] = 0.f;
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|     m[2][0] = g;   m[2][1] = h;   m[2][2] = i;   m[2][3] = 0.f;
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|     m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
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| 
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|     matrix_multiply(m, matrix, matrix);
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| }
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| 
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| static void matrix2imatrix(float matrix[4][4], int64_t imatrix[4][4])
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| {
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|     for (int y = 0; y < 4; y++)
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|         for (int x = 0; x < 4; x++)
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|             imatrix[y][x] = lrintf(matrix[y][x] * DENOM);
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| }
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| 
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| static void x_rotate_matrix(float matrix[4][4], float rs, float rc)
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| {
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|     float m[4][4];
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| 
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|     m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = 0.f; m[0][3] = 0.f;
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|     m[1][0] = 0.f; m[1][1] = rc;  m[1][2] = rs;  m[1][3] = 0.f;
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|     m[2][0] = 0.f; m[2][1] = -rs; m[2][2] = rc;  m[2][3] = 0.f;
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|     m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
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| 
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|     matrix_multiply(m, matrix, matrix);
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| }
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| 
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| static void y_rotate_matrix(float matrix[4][4], float rs, float rc)
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| {
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|     float m[4][4];
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| 
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|     m[0][0] = rc;  m[0][1] = 0.f; m[0][2] = -rs; m[0][3] = 0.f;
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|     m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = 0.f; m[1][3] = 0.f;
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|     m[2][0] = rs;  m[2][1] = 0.f; m[2][2] = rc;  m[2][3] = 0.f;
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|     m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
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| 
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|     matrix_multiply(m, matrix, matrix);
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| }
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| 
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| static void z_rotate_matrix(float matrix[4][4], float rs, float rc)
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| {
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|     float m[4][4];
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| 
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|     m[0][0] = rc;  m[0][1] = rs;  m[0][2] = 0.f; m[0][3] = 0.f;
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|     m[1][0] = -rs; m[1][1] = rc;  m[1][2] = 0.f; m[1][3] = 0.f;
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|     m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f;
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|     m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
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| 
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|     matrix_multiply(m, matrix, matrix);
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| }
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| 
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| static void z_shear_matrix(float matrix[4][4], float dx, float dy)
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| {
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|     float m[4][4];
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| 
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|     m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = dx;  m[0][3] = 0.f;
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|     m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = dy;  m[1][3] = 0.f;
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|     m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f;
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|     m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
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| 
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|     matrix_multiply(m, matrix, matrix);
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| }
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| 
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| static void transform_point(float matrix[4][4],
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|                             float x, float y, float z,
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|                             float *tx, float *ty, float *tz)
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| {
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|     x = y;
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|     *tx = x * matrix[0][0] + y * matrix[1][0] + z * matrix[2][0] + matrix[3][0];
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|     *ty = x * matrix[0][1] + y * matrix[1][1] + z * matrix[2][1] + matrix[3][1];
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|     *tz = x * matrix[0][2] + y * matrix[1][2] + z * matrix[2][2] + matrix[3][2];
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| }
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| 
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| static void hue_rotate_matrix(float matrix[4][4], float rotation,
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|                               float rlw, float glw, float blw)
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| {
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|     float mag, lx, ly, lz;
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|     float xrs, xrc;
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|     float yrs, yrc;
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|     float zrs, zrc;
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|     float zsx, zsy;
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| 
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|     mag = M_SQRT2;
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|     xrs = 1.f / mag;
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|     xrc = 1.f / mag;
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|     x_rotate_matrix(matrix, xrs, xrc);
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| 
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|     mag = sqrtf(3.f);
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|     yrs = -1.f / mag;
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|     yrc = M_SQRT2 / mag;
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|     y_rotate_matrix(matrix, yrs, yrc);
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| 
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|     transform_point(matrix, rlw, glw, blw, &lx, &ly, &lz);
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|     zsx = lx / lz;
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|     zsy = ly / lz;
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|     z_shear_matrix(matrix, zsx, zsy);
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| 
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|     zrs = sinf(rotation * M_PI / 180.f);
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|     zrc = cosf(rotation * M_PI / 180.f);
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|     z_rotate_matrix(matrix, zrs, zrc);
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| 
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|     z_shear_matrix(matrix, -zsx, -zsy);
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| 
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|     y_rotate_matrix(matrix, -yrs, yrc);
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|     x_rotate_matrix(matrix, -xrs, xrc);
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| }
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| 
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| static void shue_rotate_matrix(float m[4][4], float rotation)
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| {
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|     float xrs, xrc, yrs, yrc, zrs, zrc, mag;
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| 
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|     mag = M_SQRT2;
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|     xrs = 1.f / mag;
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|     xrc = 1.f / mag;
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|     x_rotate_matrix(m, xrs, xrc);
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| 
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|     mag = sqrtf(3.f);
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|     yrs = -1.f / mag;
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|     yrc = M_SQRT2 / mag;
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|     y_rotate_matrix(m, yrs, yrc);
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| 
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|     zrs = sinf(rotation * M_PI / 180.f);
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|     zrc = cosf(rotation * M_PI / 180.f);
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|     z_rotate_matrix(m, zrs, zrc);
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| 
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|     y_rotate_matrix(m, -yrs, yrc);
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|     x_rotate_matrix(m, -xrs, xrc);
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| }
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| 
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| static void init_matrix(HueSaturationContext *s)
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| {
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|     float i = 1.f + s->intensity;
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|     float saturation = 1.f + s->saturation;
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|     float hue = s->hue;
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| 
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|     identity_matrix(s->matrix);
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|     colorscale_matrix(s->matrix, i, i, i);
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|     saturation_matrix(s->matrix, saturation,
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|                       s->rlw, s->glw, s->blw);
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| 
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|     if (s->lightness)
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|         hue_rotate_matrix(s->matrix, hue,
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|                           s->rlw, s->glw, s->blw);
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|     else
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|         shue_rotate_matrix(s->matrix, hue);
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| 
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|     matrix2imatrix(s->matrix, s->imatrix);
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| }
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| 
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| static int filter_frame(AVFilterLink *inlink, AVFrame *frame)
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| {
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|     AVFilterContext *ctx = inlink->dst;
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|     HueSaturationContext *s = ctx->priv;
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| 
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|     init_matrix(s);
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| 
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|     ff_filter_execute(ctx, s->do_slice[(s->strength >= 99.f) && (s->colors == ALL)], frame, NULL,
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|                       FFMIN(s->planeheight[1], ff_filter_get_nb_threads(ctx)));
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| 
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|     return ff_filter_frame(ctx->outputs[0], frame);
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| }
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| 
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| static const enum AVPixelFormat pixel_fmts[] = {
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|     AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24,
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|     AV_PIX_FMT_RGBA,  AV_PIX_FMT_BGRA,
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|     AV_PIX_FMT_ABGR,  AV_PIX_FMT_ARGB,
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|     AV_PIX_FMT_0BGR,  AV_PIX_FMT_0RGB,
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|     AV_PIX_FMT_RGB0,  AV_PIX_FMT_BGR0,
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|     AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
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|     AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
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|     AV_PIX_FMT_NONE
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| };
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| 
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| static av_cold int config_input(AVFilterLink *inlink)
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| {
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|     AVFilterContext *ctx = inlink->dst;
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|     HueSaturationContext *s = ctx->priv;
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|     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
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| 
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|     s->depth = desc->comp[0].depth;
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|     s->bpp = s->depth >> 3;
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|     s->step = av_get_padded_bits_per_pixel(desc) >> (3 + (s->bpp == 2));
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|     ff_fill_rgba_map(s->rgba_map, inlink->format);
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| 
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|     s->planewidth[1] = s->planewidth[2] = AV_CEIL_RSHIFT(inlink->w, desc->log2_chroma_w);
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|     s->planewidth[0] = s->planewidth[3] = inlink->w;
 | |
|     s->planeheight[1] = s->planeheight[2] = AV_CEIL_RSHIFT(inlink->h, desc->log2_chroma_h);
 | |
|     s->planeheight[0] = s->planeheight[3] = inlink->h;
 | |
| 
 | |
|     s->do_slice[0] = s->depth <= 8 ? do_slice_8_0 : do_slice_16_0;
 | |
|     s->do_slice[1] = s->depth <= 8 ? do_slice_8_1 : do_slice_16_1;
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static const AVFilterPad huesaturation_inputs[] = {
 | |
|     {
 | |
|         .name           = "default",
 | |
|         .type           = AVMEDIA_TYPE_VIDEO,
 | |
|         .flags          = AVFILTERPAD_FLAG_NEEDS_WRITABLE,
 | |
|         .filter_frame   = filter_frame,
 | |
|         .config_props   = config_input,
 | |
|     },
 | |
| };
 | |
| 
 | |
| #define OFFSET(x) offsetof(HueSaturationContext, x)
 | |
| #define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
 | |
| 
 | |
| static const AVOption huesaturation_options[] = {
 | |
|     { "hue",        "set the hue shift",               OFFSET(hue),        AV_OPT_TYPE_FLOAT, {.dbl=0},-180, 180, VF },
 | |
|     { "saturation", "set the saturation shift",        OFFSET(saturation), AV_OPT_TYPE_FLOAT, {.dbl=0},  -1,   1, VF },
 | |
|     { "intensity",  "set the intensity shift",         OFFSET(intensity),  AV_OPT_TYPE_FLOAT, {.dbl=0},  -1,   1, VF },
 | |
|     { "colors",     "set colors range",                OFFSET(colors),     AV_OPT_TYPE_FLAGS, {.i64=ALL},     0,ALL,VF, "colors" },
 | |
|     {  "r",         "set reds",                        0,                  AV_OPT_TYPE_CONST, {.i64=RED},     0, 0, VF, "colors" },
 | |
|     {  "y",         "set yellows",                     0,                  AV_OPT_TYPE_CONST, {.i64=YELLOW},  0, 0, VF, "colors" },
 | |
|     {  "g",         "set greens",                      0,                  AV_OPT_TYPE_CONST, {.i64=GREEN},   0, 0, VF, "colors" },
 | |
|     {  "c",         "set cyans",                       0,                  AV_OPT_TYPE_CONST, {.i64=CYAN},    0, 0, VF, "colors" },
 | |
|     {  "b",         "set blues",                       0,                  AV_OPT_TYPE_CONST, {.i64=BLUE},    0, 0, VF, "colors" },
 | |
|     {  "m",         "set magentas",                    0,                  AV_OPT_TYPE_CONST, {.i64=MAGENTA}, 0, 0, VF, "colors" },
 | |
|     {  "a",         "set all colors",                  0,                  AV_OPT_TYPE_CONST, {.i64=ALL},     0, 0, VF, "colors" },
 | |
|     { "strength",   "set the filtering strength",      OFFSET(strength),   AV_OPT_TYPE_FLOAT, {.dbl=1},       0,100,VF },
 | |
|     { "rw",         "set the red weight",              OFFSET(rlw),        AV_OPT_TYPE_FLOAT, {.dbl=.333},    0, 1, VF },
 | |
|     { "gw",         "set the green weight",            OFFSET(glw),        AV_OPT_TYPE_FLOAT, {.dbl=.334},    0, 1, VF },
 | |
|     { "bw",         "set the blue weight",             OFFSET(blw),        AV_OPT_TYPE_FLOAT, {.dbl=.333},    0, 1, VF },
 | |
|     { "lightness",  "set the preserve lightness",      OFFSET(lightness),  AV_OPT_TYPE_BOOL,  {.i64=0},       0, 1, VF },
 | |
|     { NULL }
 | |
| };
 | |
| 
 | |
| AVFILTER_DEFINE_CLASS(huesaturation);
 | |
| 
 | |
| const AVFilter ff_vf_huesaturation = {
 | |
|     .name            = "huesaturation",
 | |
|     .description     = NULL_IF_CONFIG_SMALL("Apply hue-saturation-intensity adjustments."),
 | |
|     .priv_size       = sizeof(HueSaturationContext),
 | |
|     .priv_class      = &huesaturation_class,
 | |
|     FILTER_INPUTS(huesaturation_inputs),
 | |
|     FILTER_OUTPUTS(ff_video_default_filterpad),
 | |
|     FILTER_PIXFMTS_ARRAY(pixel_fmts),
 | |
|     .flags           = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
 | |
|     .process_command = ff_filter_process_command,
 | |
| };
 |