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At the moment scene change detection score uses all planes to detect scene changes. In this regard this is similar how the frozen frames detection works. However, in classic encoding scene change detection typically only uses the Y plane. We might get more resonable scores for scene change if we also use only the Y plane for calculating the score if the pixel format is YUV. Although this will require additional work once packed YUV formats are added, because for the moment the generic scene sad score calculation has no way to ignore some components in a packed format. Signed-off-by: Limin Wang <lance.lmwang@gmail.com> Signed-off-by: Marton Balint <cus@passwd.hu> |
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.. | ||
api | ||
checkasm | ||
dnn | ||
fate | ||
filtergraphs | ||
ref | ||
.gitignore | ||
audiogen.c | ||
audiomatch.c | ||
base64.c | ||
copycooker.sh | ||
extended.ffconcat | ||
fate-run.sh | ||
fate-valgrind.supp | ||
fate.sh | ||
Makefile | ||
md5.sh | ||
refcmp-metadata.awk | ||
reference.pnm | ||
rotozoom.c | ||
simple1.ffconcat | ||
simple2.ffconcat | ||
test.ffmeta | ||
tiny_psnr.c | ||
tiny_ssim.c | ||
utils.c | ||
videogen.c |