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FFmpeg/libavfilter/vf_deshake.c
Andreas Rheinhardt b4f5201967 avfilter: Replace query_formats callback with union of list and callback
If one looks at the many query_formats callbacks in existence,
one will immediately recognize that there is one type of default
callback for video and a slightly different default callback for
audio: It is "return ff_set_common_formats_from_list(ctx, pix_fmts);"
for video with a filter-specific pix_fmts list. For audio, it is
the same with a filter-specific sample_fmts list together with
ff_set_common_all_samplerates() and ff_set_common_all_channel_counts().

This commit allows to remove the boilerplate query_formats callbacks
by replacing said callback with a union consisting the old callback
and pointers for pixel and sample format arrays. For the not uncommon
case in which these lists only contain a single entry (besides the
sentinel) enum AVPixelFormat and enum AVSampleFormat fields are also
added to the union to store them directly in the AVFilter,
thereby avoiding a relocation.

The state of said union will be contained in a new, dedicated AVFilter
field (the nb_inputs and nb_outputs fields have been shrunk to uint8_t
in order to create a hole for this new field; this is no problem, as
the maximum of all the nb_inputs is four; for nb_outputs it is only
two).

The state's default value coincides with the earlier default of
query_formats being unset, namely that the filter accepts all formats
(and also sample rates and channel counts/layouts for audio)
provided that these properties agree coincide for all inputs and
outputs.

By using different union members for audio and video filters
the type-unsafety of using the same functions for audio and video
lists will furthermore be more confined to formats.c than before.

When the new fields are used, they will also avoid allocations:
Currently something nearly equivalent to ff_default_query_formats()
is called after every successful call to a query_formats callback;
yet in the common case that the newly allocated AVFilterFormats
are not used at all (namely if there are no free links) these newly
allocated AVFilterFormats are freed again without ever being used.
Filters no longer using the callback will not exhibit this any more.

Reviewed-by: Paul B Mahol <onemda@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2021-10-05 17:48:25 +02:00

560 lines
20 KiB
C

/*
* Copyright (C) 2010 Georg Martius <georg.martius@web.de>
* Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* fast deshake / depan video filter
*
* SAD block-matching motion compensation to fix small changes in
* horizontal and/or vertical shift. This filter helps remove camera shake
* from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
*
* Algorithm:
* - For each frame with one previous reference frame
* - For each block in the frame
* - If contrast > threshold then find likely motion vector
* - For all found motion vectors
* - Find most common, store as global motion vector
* - Find most likely rotation angle
* - Transform image along global motion
*
* TODO:
* - Fill frame edges based on previous/next reference frames
* - Fill frame edges by stretching image near the edges?
* - Can this be done quickly and look decent?
*
* Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
* for an algorithm similar to what could be used here to get the gmv
* It requires only a couple diamond searches + fast downscaling
*
* Special thanks to Jason Kotenko for his help with the algorithm and my
* inability to see simple errors in C code.
*/
#include "avfilter.h"
#include "formats.h"
#include "internal.h"
#include "video.h"
#include "libavutil/common.h"
#include "libavutil/mem.h"
#include "libavutil/opt.h"
#include "libavutil/pixdesc.h"
#include "libavutil/qsort.h"
#include "deshake.h"
#define OFFSET(x) offsetof(DeshakeContext, x)
#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
static const AVOption deshake_options[] = {
{ "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
{ "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
{ "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
{ "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
{ "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
{ "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
{ "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
{ "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
{ "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
{ "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
{ "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
{ "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
{ "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "opencl", "ignored", OFFSET(opencl), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, .flags = FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(deshake);
static int cmp(const void *a, const void *b)
{
return FFDIFFSIGN(*(const double *)a, *(const double *)b);
}
/**
* Cleaned mean (cuts off 20% of values to remove outliers and then averages)
*/
static double clean_mean(double *values, int count)
{
double mean = 0;
int cut = count / 5;
int x;
AV_QSORT(values, count, double, cmp);
for (x = cut; x < count - cut; x++) {
mean += values[x];
}
return mean / (count - cut * 2);
}
/**
* Find the most likely shift in motion between two frames for a given
* macroblock. Test each block against several shifts given by the rx
* and ry attributes. Searches using a simple matrix of those shifts and
* chooses the most likely shift by the smallest difference in blocks.
*/
static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
uint8_t *src2, int cx, int cy, int stride,
IntMotionVector *mv)
{
int x, y;
int diff;
int smallest = INT_MAX;
int tmp, tmp2;
#define CMP(i, j) deshake->sad(src1 + cy * stride + cx, stride,\
src2 + (j) * stride + (i), stride)
if (deshake->search == EXHAUSTIVE) {
// Compare every possible position - this is sloooow!
for (y = -deshake->ry; y <= deshake->ry; y++) {
for (x = -deshake->rx; x <= deshake->rx; x++) {
diff = CMP(cx - x, cy - y);
if (diff < smallest) {
smallest = diff;
mv->x = x;
mv->y = y;
}
}
}
} else if (deshake->search == SMART_EXHAUSTIVE) {
// Compare every other possible position and find the best match
for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
diff = CMP(cx - x, cy - y);
if (diff < smallest) {
smallest = diff;
mv->x = x;
mv->y = y;
}
}
}
// Hone in on the specific best match around the match we found above
tmp = mv->x;
tmp2 = mv->y;
for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
for (x = tmp - 1; x <= tmp + 1; x++) {
if (x == tmp && y == tmp2)
continue;
diff = CMP(cx - x, cy - y);
if (diff < smallest) {
smallest = diff;
mv->x = x;
mv->y = y;
}
}
}
}
if (smallest > 512) {
mv->x = -1;
mv->y = -1;
}
emms_c();
//av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
//av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
}
/**
* Find the contrast of a given block. When searching for global motion we
* really only care about the high contrast blocks, so using this method we
* can actually skip blocks we don't care much about.
*/
static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
{
int highest = 0;
int lowest = 255;
int i, j, pos;
for (i = 0; i <= blocksize * 2; i++) {
// We use a width of 16 here to match the sad function
for (j = 0; j <= 15; j++) {
pos = (y + i) * stride + (x + j);
if (src[pos] < lowest)
lowest = src[pos];
else if (src[pos] > highest) {
highest = src[pos];
}
}
}
return highest - lowest;
}
/**
* Find the rotation for a given block.
*/
static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
{
double a1, a2, diff;
a1 = atan2(y - cy, x - cx);
a2 = atan2(y - cy + shift->y, x - cx + shift->x);
diff = a2 - a1;
return (diff > M_PI) ? diff - 2 * M_PI :
(diff < -M_PI) ? diff + 2 * M_PI :
diff;
}
/**
* Find the estimated global motion for a scene given the most likely shift
* for each block in the frame. The global motion is estimated to be the
* same as the motion from most blocks in the frame, so if most blocks
* move one pixel to the right and two pixels down, this would yield a
* motion vector (1, -2).
*/
static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
int width, int height, int stride, Transform *t)
{
int x, y;
IntMotionVector mv = {0, 0};
int count_max_value = 0;
int contrast;
int pos;
int center_x = 0, center_y = 0;
double p_x, p_y;
av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles));
// Reset counts to zero
for (x = 0; x < deshake->rx * 2 + 1; x++) {
for (y = 0; y < deshake->ry * 2 + 1; y++) {
deshake->counts[x][y] = 0;
}
}
pos = 0;
// Find motion for every block and store the motion vector in the counts
for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
// We use a width of 16 here to match the sad function
for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
// If the contrast is too low, just skip this block as it probably
// won't be very useful to us.
contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
if (contrast > deshake->contrast) {
//av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
find_block_motion(deshake, src1, src2, x, y, stride, &mv);
if (mv.x != -1 && mv.y != -1) {
deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
if (x > deshake->rx && y > deshake->ry)
deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv);
center_x += mv.x;
center_y += mv.y;
}
}
}
}
if (pos) {
center_x /= pos;
center_y /= pos;
t->angle = clean_mean(deshake->angles, pos);
if (t->angle < 0.001)
t->angle = 0;
} else {
t->angle = 0;
}
// Find the most common motion vector in the frame and use it as the gmv
for (y = deshake->ry * 2; y >= 0; y--) {
for (x = 0; x < deshake->rx * 2 + 1; x++) {
//av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
if (deshake->counts[x][y] > count_max_value) {
t->vec.x = x - deshake->rx;
t->vec.y = y - deshake->ry;
count_max_value = deshake->counts[x][y];
}
}
//av_log(NULL, AV_LOG_ERROR, "\n");
}
p_x = (center_x - width / 2.0);
p_y = (center_y - height / 2.0);
t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
// Clamp max shift & rotation?
t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
t->angle = av_clipf(t->angle, -0.1, 0.1);
//av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
}
static int deshake_transform_c(AVFilterContext *ctx,
int width, int height, int cw, int ch,
const float *matrix_y, const float *matrix_uv,
enum InterpolateMethod interpolate,
enum FillMethod fill, AVFrame *in, AVFrame *out)
{
int i = 0, ret = 0;
const float *matrixs[3];
int plane_w[3], plane_h[3];
matrixs[0] = matrix_y;
matrixs[1] = matrixs[2] = matrix_uv;
plane_w[0] = width;
plane_w[1] = plane_w[2] = cw;
plane_h[0] = height;
plane_h[1] = plane_h[2] = ch;
for (i = 0; i < 3; i++) {
// Transform the luma and chroma planes
ret = ff_affine_transform(in->data[i], out->data[i], in->linesize[i],
out->linesize[i], plane_w[i], plane_h[i],
matrixs[i], interpolate, fill);
if (ret < 0)
return ret;
}
return ret;
}
static av_cold int init(AVFilterContext *ctx)
{
DeshakeContext *deshake = ctx->priv;
deshake->refcount = 20; // XXX: add to options?
deshake->blocksize /= 2;
deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
if (deshake->rx % 16) {
av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
return AVERROR_PATCHWELCOME;
}
if (deshake->filename)
deshake->fp = fopen(deshake->filename, "w");
if (deshake->fp)
fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", 1, 104, deshake->fp);
// Quadword align left edge of box for MMX code, adjust width if necessary
// to keep right margin
if (deshake->cx > 0) {
deshake->cw += deshake->cx - (deshake->cx & ~15);
deshake->cx &= ~15;
}
deshake->transform = deshake_transform_c;
av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
deshake->cx, deshake->cy, deshake->cw, deshake->ch,
deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
return 0;
}
static int query_formats(AVFilterContext *ctx)
{
static const enum AVPixelFormat pix_fmts[] = {
AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
};
return ff_set_common_formats_from_list(ctx, pix_fmts);
}
static int config_props(AVFilterLink *link)
{
DeshakeContext *deshake = link->dst->priv;
deshake->ref = NULL;
deshake->last.vec.x = 0;
deshake->last.vec.y = 0;
deshake->last.angle = 0;
deshake->last.zoom = 0;
return 0;
}
static av_cold void uninit(AVFilterContext *ctx)
{
DeshakeContext *deshake = ctx->priv;
av_frame_free(&deshake->ref);
av_freep(&deshake->angles);
deshake->angles_size = 0;
if (deshake->fp)
fclose(deshake->fp);
}
static int filter_frame(AVFilterLink *link, AVFrame *in)
{
DeshakeContext *deshake = link->dst->priv;
AVFilterLink *outlink = link->dst->outputs[0];
AVFrame *out;
Transform t = {{0},0}, orig = {{0},0};
float matrix_y[9], matrix_uv[9];
float alpha = 2.0 / deshake->refcount;
char tmp[256];
int ret = 0;
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(link->format);
const int chroma_width = AV_CEIL_RSHIFT(link->w, desc->log2_chroma_w);
const int chroma_height = AV_CEIL_RSHIFT(link->h, desc->log2_chroma_h);
int aligned;
float transform_zoom;
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
aligned = !((intptr_t)in->data[0] & 15 | in->linesize[0] & 15);
deshake->sad = av_pixelutils_get_sad_fn(4, 4, aligned, deshake); // 16x16, 2nd source unaligned
if (!deshake->sad)
return AVERROR(EINVAL);
if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
// Find the most likely global motion for the current frame
find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
} else {
uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
uint8_t *src2 = in->data[0];
deshake->cx = FFMIN(deshake->cx, link->w);
deshake->cy = FFMIN(deshake->cy, link->h);
if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
// Quadword align right margin
deshake->cw &= ~15;
src1 += deshake->cy * in->linesize[0] + deshake->cx;
src2 += deshake->cy * in->linesize[0] + deshake->cx;
find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
}
// Copy transform so we can output it later to compare to the smoothed value
orig.vec.x = t.vec.x;
orig.vec.y = t.vec.y;
orig.angle = t.angle;
orig.zoom = t.zoom;
// Generate a one-sided moving exponential average
deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
// Remove the average from the current motion to detect the motion that
// is not on purpose, just as jitter from bumping the camera
t.vec.x -= deshake->avg.vec.x;
t.vec.y -= deshake->avg.vec.y;
t.angle -= deshake->avg.angle;
t.zoom -= deshake->avg.zoom;
// Invert the motion to undo it
t.vec.x *= -1;
t.vec.y *= -1;
t.angle *= -1;
// Write statistics to file
if (deshake->fp) {
snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
fwrite(tmp, 1, strlen(tmp), deshake->fp);
}
// Turn relative current frame motion into absolute by adding it to the
// last absolute motion
t.vec.x += deshake->last.vec.x;
t.vec.y += deshake->last.vec.y;
t.angle += deshake->last.angle;
t.zoom += deshake->last.zoom;
// Shrink motion by 10% to keep things centered in the camera frame
t.vec.x *= 0.9;
t.vec.y *= 0.9;
t.angle *= 0.9;
// Store the last absolute motion information
deshake->last.vec.x = t.vec.x;
deshake->last.vec.y = t.vec.y;
deshake->last.angle = t.angle;
deshake->last.zoom = t.zoom;
transform_zoom = 1.0 + t.zoom / 100.0;
// Generate a luma transformation matrix
ff_get_matrix(t.vec.x, t.vec.y, t.angle, transform_zoom, transform_zoom, matrix_y);
// Generate a chroma transformation matrix
ff_get_matrix(t.vec.x / (link->w / chroma_width), t.vec.y / (link->h / chroma_height), t.angle, transform_zoom, transform_zoom, matrix_uv);
// Transform the luma and chroma planes
ret = deshake->transform(link->dst, link->w, link->h, chroma_width, chroma_height,
matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
// Cleanup the old reference frame
av_frame_free(&deshake->ref);
if (ret < 0)
goto fail;
// Store the current frame as the reference frame for calculating the
// motion of the next frame
deshake->ref = in;
return ff_filter_frame(outlink, out);
fail:
av_frame_free(&out);
return ret;
}
static const AVFilterPad deshake_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.filter_frame = filter_frame,
.config_props = config_props,
},
};
static const AVFilterPad deshake_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
},
};
const AVFilter ff_vf_deshake = {
.name = "deshake",
.description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
.priv_size = sizeof(DeshakeContext),
.init = init,
.uninit = uninit,
FILTER_INPUTS(deshake_inputs),
FILTER_OUTPUTS(deshake_outputs),
FILTER_QUERY_FUNC(query_formats),
.priv_class = &deshake_class,
};