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14758e3211
This allows AudioMix to be treated the same way as other conversion contexts and removes the requirement to allocate it at the same time as the AVAudioResampleContext. The current matrix get/set functions are split between the public interface and AudioMix private functions.
290 lines
12 KiB
C
290 lines
12 KiB
C
/*
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* Copyright (C) 2011 Michael Niedermayer (michaelni@gmx.at)
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* Copyright (c) 2012 Justin Ruggles <justin.ruggles@gmail.com>
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavutil/common.h"
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#include "libavutil/libm.h"
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#include "libavutil/samplefmt.h"
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#include "avresample.h"
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#include "internal.h"
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#include "audio_data.h"
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#include "audio_mix.h"
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/* channel positions */
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#define FRONT_LEFT 0
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#define FRONT_RIGHT 1
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#define FRONT_CENTER 2
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#define LOW_FREQUENCY 3
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#define BACK_LEFT 4
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#define BACK_RIGHT 5
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#define FRONT_LEFT_OF_CENTER 6
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#define FRONT_RIGHT_OF_CENTER 7
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#define BACK_CENTER 8
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#define SIDE_LEFT 9
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#define SIDE_RIGHT 10
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#define TOP_CENTER 11
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#define TOP_FRONT_LEFT 12
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#define TOP_FRONT_CENTER 13
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#define TOP_FRONT_RIGHT 14
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#define TOP_BACK_LEFT 15
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#define TOP_BACK_CENTER 16
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#define TOP_BACK_RIGHT 17
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#define STEREO_LEFT 29
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#define STEREO_RIGHT 30
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#define WIDE_LEFT 31
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#define WIDE_RIGHT 32
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#define SURROUND_DIRECT_LEFT 33
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#define SURROUND_DIRECT_RIGHT 34
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#define LOW_FREQUENCY_2 35
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#define SQRT3_2 1.22474487139158904909 /* sqrt(3/2) */
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static av_always_inline int even(uint64_t layout)
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{
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return (!layout || (layout & (layout - 1)));
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}
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static int sane_layout(uint64_t layout)
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{
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/* check that there is at least 1 front speaker */
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if (!(layout & AV_CH_LAYOUT_SURROUND))
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return 0;
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/* check for left/right symmetry */
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if (!even(layout & (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT)) ||
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!even(layout & (AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)) ||
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!even(layout & (AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)) ||
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!even(layout & (AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER)) ||
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!even(layout & (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)) ||
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!even(layout & (AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT)) ||
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!even(layout & (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT)) ||
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!even(layout & (AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT)) ||
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!even(layout & (AV_CH_SURROUND_DIRECT_LEFT | AV_CH_SURROUND_DIRECT_RIGHT)))
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return 0;
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return 1;
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}
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int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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double center_mix_level, double surround_mix_level,
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double lfe_mix_level, int normalize,
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double *matrix_out, int stride,
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enum AVMatrixEncoding matrix_encoding)
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{
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int i, j, out_i, out_j;
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double matrix[64][64] = {{0}};
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int64_t unaccounted;
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double maxcoef = 0;
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int in_channels, out_channels;
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if ((out_layout & AV_CH_LAYOUT_STEREO_DOWNMIX) == AV_CH_LAYOUT_STEREO_DOWNMIX) {
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out_layout = AV_CH_LAYOUT_STEREO;
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}
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unaccounted = in_layout & ~out_layout;
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in_channels = av_get_channel_layout_nb_channels( in_layout);
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out_channels = av_get_channel_layout_nb_channels(out_layout);
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memset(matrix_out, 0, out_channels * stride * sizeof(*matrix_out));
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/* check if layouts are supported */
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if (!in_layout || in_channels > AVRESAMPLE_MAX_CHANNELS)
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return AVERROR(EINVAL);
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if (!out_layout || out_channels > AVRESAMPLE_MAX_CHANNELS)
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return AVERROR(EINVAL);
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/* check if layouts are unbalanced or abnormal */
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if (!sane_layout(in_layout) || !sane_layout(out_layout))
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return AVERROR_PATCHWELCOME;
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/* route matching input/output channels */
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for (i = 0; i < 64; i++) {
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if (in_layout & out_layout & (1ULL << i))
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matrix[i][i] = 1.0;
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}
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/* mix front center to front left/right */
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if (unaccounted & AV_CH_FRONT_CENTER) {
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if ((out_layout & AV_CH_LAYOUT_STEREO) == AV_CH_LAYOUT_STEREO) {
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matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2;
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matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix front left/right to center */
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if (unaccounted & AV_CH_LAYOUT_STEREO) {
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if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2;
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matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
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/* mix left/right/center to center */
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if (in_layout & AV_CH_FRONT_CENTER)
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matrix[FRONT_CENTER][FRONT_CENTER] = center_mix_level * M_SQRT2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix back center to back, side, or front */
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if (unaccounted & AV_CH_BACK_CENTER) {
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if (out_layout & AV_CH_BACK_LEFT) {
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matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2;
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matrix[BACK_RIGHT][BACK_CENTER] += M_SQRT1_2;
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} else if (out_layout & AV_CH_SIDE_LEFT) {
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matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
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matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY ||
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matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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if (unaccounted & (AV_CH_BACK_LEFT | AV_CH_SIDE_LEFT)) {
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matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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} else {
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matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
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}
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} else {
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matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix back left/right to back center, side, or front */
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if (unaccounted & AV_CH_BACK_LEFT) {
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if (out_layout & AV_CH_BACK_CENTER) {
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matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2;
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matrix[BACK_CENTER][BACK_RIGHT] += M_SQRT1_2;
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} else if (out_layout & AV_CH_SIDE_LEFT) {
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/* if side channels do not exist in the input, just copy back
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channels to side channels, otherwise mix back into side */
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if (in_layout & AV_CH_SIDE_LEFT) {
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matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2;
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matrix[SIDE_RIGHT][BACK_RIGHT] += M_SQRT1_2;
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} else {
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matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0;
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matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
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}
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
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matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
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matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
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} else {
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matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix side left/right into back or front */
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if (unaccounted & AV_CH_SIDE_LEFT) {
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if (out_layout & AV_CH_BACK_LEFT) {
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/* if back channels do not exist in the input, just copy side
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channels to back channels, otherwise mix side into back */
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if (in_layout & AV_CH_BACK_LEFT) {
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matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
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matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2;
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} else {
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matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;
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matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0;
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}
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} else if (out_layout & AV_CH_BACK_CENTER) {
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matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
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matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
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matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
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matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
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} else {
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matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix left-of-center/right-of-center into front left/right or center */
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if (unaccounted & AV_CH_FRONT_LEFT_OF_CENTER) {
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if (out_layout & AV_CH_FRONT_LEFT) {
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matrix[FRONT_LEFT ][FRONT_LEFT_OF_CENTER ] += 1.0;
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matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][FRONT_LEFT_OF_CENTER ] += M_SQRT1_2;
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matrix[FRONT_CENTER][FRONT_RIGHT_OF_CENTER] += M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* mix LFE into front left/right or center */
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if (unaccounted & AV_CH_LOW_FREQUENCY) {
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if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level;
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
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} else
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return AVERROR_PATCHWELCOME;
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}
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/* transfer internal matrix to output matrix and calculate maximum
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per-channel coefficient sum */
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for (out_i = i = 0; out_i < out_channels && i < 64; i++) {
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double sum = 0;
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for (out_j = j = 0; out_j < in_channels && j < 64; j++) {
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matrix_out[out_i * stride + out_j] = matrix[i][j];
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sum += fabs(matrix[i][j]);
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if (in_layout & (1ULL << j))
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out_j++;
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}
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maxcoef = FFMAX(maxcoef, sum);
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if (out_layout & (1ULL << i))
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out_i++;
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}
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/* normalize */
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if (normalize && maxcoef > 1.0) {
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for (i = 0; i < out_channels; i++)
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for (j = 0; j < in_channels; j++)
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matrix_out[i * stride + j] /= maxcoef;
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}
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return 0;
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}
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