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https://github.com/FFmpeg/FFmpeg.git
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8dbe585641
This patch lets e.g. dsputil_init chose dsp functions with respect to the bit depth to decode. The naming scheme of bit depth dependent functions is <base name>_<bit depth>[_<prefix>] (i.e. the old clear_blocks_c is now named clear_blocks_8_c). Note: Some of the functions for high bit depth is not dependent on the bit depth, but only on the pixel size. This leaves some room for optimizing binary size. Preparatory patch for high bit depth h264 decoding support. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
81 lines
3.4 KiB
C
81 lines
3.4 KiB
C
/*
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* Copyright (c) 2009 Mans Rullgard <mans@mansr.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavcodec/h264pred.h"
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void ff_pred16x16_vert_neon(uint8_t *src, int stride);
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void ff_pred16x16_hor_neon(uint8_t *src, int stride);
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void ff_pred16x16_plane_neon(uint8_t *src, int stride);
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void ff_pred16x16_dc_neon(uint8_t *src, int stride);
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void ff_pred16x16_128_dc_neon(uint8_t *src, int stride);
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void ff_pred16x16_left_dc_neon(uint8_t *src, int stride);
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void ff_pred16x16_top_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_vert_neon(uint8_t *src, int stride);
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void ff_pred8x8_hor_neon(uint8_t *src, int stride);
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void ff_pred8x8_plane_neon(uint8_t *src, int stride);
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void ff_pred8x8_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_128_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_left_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_top_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_l0t_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_0lt_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_l00_dc_neon(uint8_t *src, int stride);
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void ff_pred8x8_0l0_dc_neon(uint8_t *src, int stride);
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static void ff_h264_pred_init_neon(H264PredContext *h, int codec_id, const int bit_depth)
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{
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const int high_depth = bit_depth > 8;
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if (high_depth)
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return;
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h->pred8x8[VERT_PRED8x8 ] = ff_pred8x8_vert_neon;
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h->pred8x8[HOR_PRED8x8 ] = ff_pred8x8_hor_neon;
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if (codec_id != CODEC_ID_VP8)
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h->pred8x8[PLANE_PRED8x8] = ff_pred8x8_plane_neon;
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h->pred8x8[DC_128_PRED8x8 ] = ff_pred8x8_128_dc_neon;
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if (codec_id != CODEC_ID_RV40 && codec_id != CODEC_ID_VP8) {
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h->pred8x8[DC_PRED8x8 ] = ff_pred8x8_dc_neon;
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h->pred8x8[LEFT_DC_PRED8x8] = ff_pred8x8_left_dc_neon;
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h->pred8x8[TOP_DC_PRED8x8 ] = ff_pred8x8_top_dc_neon;
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h->pred8x8[ALZHEIMER_DC_L0T_PRED8x8] = ff_pred8x8_l0t_dc_neon;
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h->pred8x8[ALZHEIMER_DC_0LT_PRED8x8] = ff_pred8x8_0lt_dc_neon;
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h->pred8x8[ALZHEIMER_DC_L00_PRED8x8] = ff_pred8x8_l00_dc_neon;
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h->pred8x8[ALZHEIMER_DC_0L0_PRED8x8] = ff_pred8x8_0l0_dc_neon;
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}
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h->pred16x16[DC_PRED8x8 ] = ff_pred16x16_dc_neon;
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h->pred16x16[VERT_PRED8x8 ] = ff_pred16x16_vert_neon;
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h->pred16x16[HOR_PRED8x8 ] = ff_pred16x16_hor_neon;
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h->pred16x16[LEFT_DC_PRED8x8] = ff_pred16x16_left_dc_neon;
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h->pred16x16[TOP_DC_PRED8x8 ] = ff_pred16x16_top_dc_neon;
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h->pred16x16[DC_128_PRED8x8 ] = ff_pred16x16_128_dc_neon;
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if (codec_id != CODEC_ID_SVQ3 && codec_id != CODEC_ID_RV40 && codec_id != CODEC_ID_VP8)
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h->pred16x16[PLANE_PRED8x8 ] = ff_pred16x16_plane_neon;
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}
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void ff_h264_pred_init_arm(H264PredContext *h, int codec_id, bit_depth)
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{
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if (HAVE_NEON) ff_h264_pred_init_neon(h, codec_id, bit_depth);
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}
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