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https://github.com/FFmpeg/FFmpeg.git
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6bf9a6539e
This simplifies and makes queue family picking simpler and more robust. The requirements on the device context are relaxed. They made no sense in the first place. The video encode/decode extension is still in beta, at least on paper, but I really doubt they'd change needing a separate queue family.
245 lines
7.8 KiB
C
245 lines
7.8 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_HWCONTEXT_VULKAN_H
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#define AVUTIL_HWCONTEXT_VULKAN_H
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#include <vulkan/vulkan.h>
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#include "pixfmt.h"
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#include "frame.h"
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/**
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* @file
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* API-specific header for AV_HWDEVICE_TYPE_VULKAN.
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*
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* For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
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* with the data pointer set to an AVVkFrame.
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*/
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/**
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* Main Vulkan context, allocated as AVHWDeviceContext.hwctx.
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* All of these can be set before init to change what the context uses
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*/
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typedef struct AVVulkanDeviceContext {
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/**
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* Custom memory allocator, else NULL
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*/
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const VkAllocationCallbacks *alloc;
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/**
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* Pointer to the instance-provided vkGetInstanceProcAddr loading function.
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* If NULL, will pick either libvulkan or libvolk, depending on libavutil's
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* compilation settings, and set this field.
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*/
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PFN_vkGetInstanceProcAddr get_proc_addr;
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/**
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* Vulkan instance. Must be at least version 1.2.
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*/
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VkInstance inst;
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/**
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* Physical device
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*/
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VkPhysicalDevice phys_dev;
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/**
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* Active device
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*/
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VkDevice act_dev;
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/**
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* This structure should be set to the set of features that present and enabled
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* during device creation. When a device is created by FFmpeg, it will default to
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* enabling all that are present of the shaderImageGatherExtended,
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* fragmentStoresAndAtomics, shaderInt64 and vertexPipelineStoresAndAtomics features.
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*/
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VkPhysicalDeviceFeatures2 device_features;
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/**
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* Enabled instance extensions.
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* If supplying your own device context, set this to an array of strings, with
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* each entry containing the specified Vulkan extension string to enable.
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* Duplicates are possible and accepted.
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* If no extensions are enabled, set these fields to NULL, and 0 respectively.
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*/
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const char * const *enabled_inst_extensions;
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int nb_enabled_inst_extensions;
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/**
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* Enabled device extensions. By default, VK_KHR_external_memory_fd,
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* VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier,
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* VK_KHR_external_semaphore_fd and VK_EXT_external_memory_host are enabled if found.
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* If supplying your own device context, these fields takes the same format as
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* the above fields, with the same conditions that duplicates are possible
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* and accepted, and that NULL and 0 respectively means no extensions are enabled.
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*/
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const char * const *enabled_dev_extensions;
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int nb_enabled_dev_extensions;
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/**
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* Queue family index for graphics operations, and the number of queues
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* enabled for it. If unavaiable, will be set to -1. Not required.
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* av_hwdevice_create() will attempt to find a dedicated queue for each
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* queue family, or pick the one with the least unrelated flags set.
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* Queue indices here may overlap if a queue has to share capabilities.
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*/
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int queue_family_index;
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int nb_graphics_queues;
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/**
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* Queue family index for transfer operations and the number of queues
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* enabled. Required.
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*/
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int queue_family_tx_index;
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int nb_tx_queues;
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/**
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* Queue family index for compute operations and the number of queues
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* enabled. Required.
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*/
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int queue_family_comp_index;
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int nb_comp_queues;
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/**
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* Queue family index for video encode ops, and the amount of queues enabled.
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* If the device doesn't support such, queue_family_encode_index will be -1.
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* Not required.
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*/
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int queue_family_encode_index;
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int nb_encode_queues;
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/**
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* Queue family index for video decode ops, and the amount of queues enabled.
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* If the device doesn't support such, queue_family_decode_index will be -1.
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* Not required.
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*/
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int queue_family_decode_index;
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int nb_decode_queues;
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} AVVulkanDeviceContext;
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/**
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* Allocated as AVHWFramesContext.hwctx, used to set pool-specific options
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*/
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typedef struct AVVulkanFramesContext {
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/**
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* Controls the tiling of allocated frames.
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*/
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VkImageTiling tiling;
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/**
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* Defines extra usage of output frames. If left as 0, the following bits
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* are set: TRANSFER_SRC, TRANSFER_DST. SAMPLED and STORAGE.
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*/
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VkImageUsageFlagBits usage;
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/**
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* Extension data for image creation.
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*/
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void *create_pnext;
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/**
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* Extension data for memory allocation. Must have as many entries as
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* the number of planes of the sw_format.
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* This will be chained to VkExportMemoryAllocateInfo, which is used
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* to make all pool images exportable to other APIs if the necessary
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* extensions are present in enabled_dev_extensions.
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*/
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void *alloc_pnext[AV_NUM_DATA_POINTERS];
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} AVVulkanFramesContext;
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/*
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* Frame structure, the VkFormat of the image will always match
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* the pool's sw_format.
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* All frames, imported or allocated, will be created with the
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* VK_IMAGE_CREATE_ALIAS_BIT flag set, so the memory may be aliased if needed.
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*
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* If all queue family indices in the device context are the same,
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* images will be created with the EXCLUSIVE sharing mode. Otherwise, all images
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* will be created using the CONCURRENT sharing mode.
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*
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* @note the size of this structure is not part of the ABI, to allocate
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* you must use @av_vk_frame_alloc().
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*/
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typedef struct AVVkFrame {
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/**
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* Vulkan images to which the memory is bound to.
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*/
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VkImage img[AV_NUM_DATA_POINTERS];
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/**
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* The same tiling must be used for all images in the frame.
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*/
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VkImageTiling tiling;
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/**
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* Memory backing the images. Could be less than the amount of images
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* if importing from a DRM or VAAPI frame.
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*/
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VkDeviceMemory mem[AV_NUM_DATA_POINTERS];
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size_t size[AV_NUM_DATA_POINTERS];
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/**
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* OR'd flags for all memory allocated
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*/
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VkMemoryPropertyFlagBits flags;
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/**
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* Updated after every barrier
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*/
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VkAccessFlagBits access[AV_NUM_DATA_POINTERS];
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VkImageLayout layout[AV_NUM_DATA_POINTERS];
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/**
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* Synchronization timeline semaphores. Must not be freed manually.
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* Must be waited on at every submission using the value in sem_value,
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* and must be signalled at every submission, using an incremented value.
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*
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* Could be less than the amount of images: either one per VkDeviceMemory
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* or one for the entire frame. All others will be set to VK_NULL_HANDLE.
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*/
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VkSemaphore sem[AV_NUM_DATA_POINTERS];
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/**
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* Up to date semaphore value at which each image becomes accessible.
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* Clients must wait on this value when submitting a command queue,
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* and increment it when signalling.
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*/
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uint64_t sem_value[AV_NUM_DATA_POINTERS];
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/**
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* Internal data.
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*/
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struct AVVkFrameInternal *internal;
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} AVVkFrame;
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/**
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* Allocates a single AVVkFrame and initializes everything as 0.
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* @note Must be freed via av_free()
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*/
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AVVkFrame *av_vk_frame_alloc(void);
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/**
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* Returns the format of each image up to the number of planes for a given sw_format.
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* Returns NULL on unsupported formats.
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*/
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const VkFormat *av_vkfmt_from_pixfmt(enum AVPixelFormat p);
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#endif /* AVUTIL_HWCONTEXT_VULKAN_H */
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