mirror of
https://github.com/FFmpeg/FFmpeg.git
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9686df2be5
Originally committed as revision 15990 to svn://svn.ffmpeg.org/ffmpeg/trunk
363 lines
14 KiB
C
363 lines
14 KiB
C
/*
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* Alpha optimized DSP utils
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* Copyright (c) 2002 Falk Hueffner <falk@debian.org>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavcodec/dsputil.h"
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#include "asm.h"
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void simple_idct_axp(DCTELEM *block);
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void simple_idct_put_axp(uint8_t *dest, int line_size, DCTELEM *block);
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void simple_idct_add_axp(uint8_t *dest, int line_size, DCTELEM *block);
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void put_pixels_axp_asm(uint8_t *block, const uint8_t *pixels,
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int line_size, int h);
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void put_pixels_clamped_mvi_asm(const DCTELEM *block, uint8_t *pixels,
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int line_size);
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void add_pixels_clamped_mvi_asm(const DCTELEM *block, uint8_t *pixels,
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int line_size);
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void (*put_pixels_clamped_axp_p)(const DCTELEM *block, uint8_t *pixels,
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int line_size);
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void (*add_pixels_clamped_axp_p)(const DCTELEM *block, uint8_t *pixels,
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int line_size);
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void get_pixels_mvi(DCTELEM *restrict block,
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const uint8_t *restrict pixels, int line_size);
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void diff_pixels_mvi(DCTELEM *block, const uint8_t *s1, const uint8_t *s2,
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int stride);
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int pix_abs8x8_mvi(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h);
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int pix_abs16x16_mvi_asm(uint8_t *pix1, uint8_t *pix2, int line_size);
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int pix_abs16x16_x2_mvi(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h);
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int pix_abs16x16_y2_mvi(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h);
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int pix_abs16x16_xy2_mvi(void *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h);
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#if 0
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/* These functions were the base for the optimized assembler routines,
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and remain here for documentation purposes. */
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static void put_pixels_clamped_mvi(const DCTELEM *block, uint8_t *pixels,
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int line_size)
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{
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int i = 8;
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uint64_t clampmask = zap(-1, 0xaa); /* 0x00ff00ff00ff00ff */
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do {
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uint64_t shorts0, shorts1;
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shorts0 = ldq(block);
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shorts0 = maxsw4(shorts0, 0);
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shorts0 = minsw4(shorts0, clampmask);
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stl(pkwb(shorts0), pixels);
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shorts1 = ldq(block + 4);
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shorts1 = maxsw4(shorts1, 0);
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shorts1 = minsw4(shorts1, clampmask);
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stl(pkwb(shorts1), pixels + 4);
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pixels += line_size;
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block += 8;
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} while (--i);
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}
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void add_pixels_clamped_mvi(const DCTELEM *block, uint8_t *pixels,
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int line_size)
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{
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int h = 8;
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/* Keep this function a leaf function by generating the constants
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manually (mainly for the hack value ;-). */
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uint64_t clampmask = zap(-1, 0xaa); /* 0x00ff00ff00ff00ff */
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uint64_t signmask = zap(-1, 0x33);
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signmask ^= signmask >> 1; /* 0x8000800080008000 */
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do {
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uint64_t shorts0, pix0, signs0;
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uint64_t shorts1, pix1, signs1;
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shorts0 = ldq(block);
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shorts1 = ldq(block + 4);
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pix0 = unpkbw(ldl(pixels));
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/* Signed subword add (MMX paddw). */
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signs0 = shorts0 & signmask;
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shorts0 &= ~signmask;
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shorts0 += pix0;
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shorts0 ^= signs0;
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/* Clamp. */
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shorts0 = maxsw4(shorts0, 0);
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shorts0 = minsw4(shorts0, clampmask);
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/* Next 4. */
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pix1 = unpkbw(ldl(pixels + 4));
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signs1 = shorts1 & signmask;
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shorts1 &= ~signmask;
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shorts1 += pix1;
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shorts1 ^= signs1;
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shorts1 = maxsw4(shorts1, 0);
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shorts1 = minsw4(shorts1, clampmask);
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stl(pkwb(shorts0), pixels);
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stl(pkwb(shorts1), pixels + 4);
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pixels += line_size;
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block += 8;
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} while (--h);
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}
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#endif
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static void clear_blocks_axp(DCTELEM *blocks) {
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uint64_t *p = (uint64_t *) blocks;
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int n = sizeof(DCTELEM) * 6 * 64;
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do {
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p[0] = 0;
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p[1] = 0;
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p[2] = 0;
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p[3] = 0;
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p[4] = 0;
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p[5] = 0;
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p[6] = 0;
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p[7] = 0;
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p += 8;
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n -= 8 * 8;
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} while (n);
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}
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static inline uint64_t avg2_no_rnd(uint64_t a, uint64_t b)
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{
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return (a & b) + (((a ^ b) & BYTE_VEC(0xfe)) >> 1);
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}
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static inline uint64_t avg2(uint64_t a, uint64_t b)
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{
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return (a | b) - (((a ^ b) & BYTE_VEC(0xfe)) >> 1);
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}
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#if 0
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/* The XY2 routines basically utilize this scheme, but reuse parts in
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each iteration. */
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static inline uint64_t avg4(uint64_t l1, uint64_t l2, uint64_t l3, uint64_t l4)
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{
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uint64_t r1 = ((l1 & ~BYTE_VEC(0x03)) >> 2)
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+ ((l2 & ~BYTE_VEC(0x03)) >> 2)
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+ ((l3 & ~BYTE_VEC(0x03)) >> 2)
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+ ((l4 & ~BYTE_VEC(0x03)) >> 2);
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uint64_t r2 = (( (l1 & BYTE_VEC(0x03))
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+ (l2 & BYTE_VEC(0x03))
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+ (l3 & BYTE_VEC(0x03))
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+ (l4 & BYTE_VEC(0x03))
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+ BYTE_VEC(0x02)) >> 2) & BYTE_VEC(0x03);
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return r1 + r2;
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}
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#endif
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#define OP(LOAD, STORE) \
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do { \
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STORE(LOAD(pixels), block); \
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pixels += line_size; \
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block += line_size; \
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} while (--h)
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#define OP_X2(LOAD, STORE) \
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do { \
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uint64_t pix1, pix2; \
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\
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pix1 = LOAD(pixels); \
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pix2 = pix1 >> 8 | ((uint64_t) pixels[8] << 56); \
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STORE(AVG2(pix1, pix2), block); \
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pixels += line_size; \
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block += line_size; \
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} while (--h)
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#define OP_Y2(LOAD, STORE) \
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do { \
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uint64_t pix = LOAD(pixels); \
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do { \
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uint64_t next_pix; \
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\
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pixels += line_size; \
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next_pix = LOAD(pixels); \
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STORE(AVG2(pix, next_pix), block); \
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block += line_size; \
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pix = next_pix; \
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} while (--h); \
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} while (0)
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#define OP_XY2(LOAD, STORE) \
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do { \
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uint64_t pix1 = LOAD(pixels); \
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uint64_t pix2 = pix1 >> 8 | ((uint64_t) pixels[8] << 56); \
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uint64_t pix_l = (pix1 & BYTE_VEC(0x03)) \
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+ (pix2 & BYTE_VEC(0x03)); \
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uint64_t pix_h = ((pix1 & ~BYTE_VEC(0x03)) >> 2) \
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+ ((pix2 & ~BYTE_VEC(0x03)) >> 2); \
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\
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do { \
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uint64_t npix1, npix2; \
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uint64_t npix_l, npix_h; \
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uint64_t avg; \
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\
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pixels += line_size; \
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npix1 = LOAD(pixels); \
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npix2 = npix1 >> 8 | ((uint64_t) pixels[8] << 56); \
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npix_l = (npix1 & BYTE_VEC(0x03)) \
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+ (npix2 & BYTE_VEC(0x03)); \
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npix_h = ((npix1 & ~BYTE_VEC(0x03)) >> 2) \
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+ ((npix2 & ~BYTE_VEC(0x03)) >> 2); \
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avg = (((pix_l + npix_l + AVG4_ROUNDER) >> 2) & BYTE_VEC(0x03)) \
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+ pix_h + npix_h; \
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STORE(avg, block); \
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\
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block += line_size; \
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pix_l = npix_l; \
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pix_h = npix_h; \
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} while (--h); \
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} while (0)
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#define MAKE_OP(OPNAME, SUFF, OPKIND, STORE) \
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static void OPNAME ## _pixels ## SUFF ## _axp \
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(uint8_t *restrict block, const uint8_t *restrict pixels, \
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int line_size, int h) \
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{ \
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if ((size_t) pixels & 0x7) { \
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OPKIND(uldq, STORE); \
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} else { \
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OPKIND(ldq, STORE); \
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} \
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} \
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\
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static void OPNAME ## _pixels16 ## SUFF ## _axp \
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(uint8_t *restrict block, const uint8_t *restrict pixels, \
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int line_size, int h) \
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{ \
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OPNAME ## _pixels ## SUFF ## _axp(block, pixels, line_size, h); \
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OPNAME ## _pixels ## SUFF ## _axp(block + 8, pixels + 8, line_size, h); \
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}
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#define PIXOP(OPNAME, STORE) \
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MAKE_OP(OPNAME, , OP, STORE) \
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MAKE_OP(OPNAME, _x2, OP_X2, STORE) \
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MAKE_OP(OPNAME, _y2, OP_Y2, STORE) \
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MAKE_OP(OPNAME, _xy2, OP_XY2, STORE)
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/* Rounding primitives. */
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#define AVG2 avg2
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#define AVG4 avg4
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#define AVG4_ROUNDER BYTE_VEC(0x02)
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#define STORE(l, b) stq(l, b)
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PIXOP(put, STORE);
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#undef STORE
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#define STORE(l, b) stq(AVG2(l, ldq(b)), b);
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PIXOP(avg, STORE);
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/* Not rounding primitives. */
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#undef AVG2
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#undef AVG4
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#undef AVG4_ROUNDER
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#undef STORE
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#define AVG2 avg2_no_rnd
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#define AVG4 avg4_no_rnd
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#define AVG4_ROUNDER BYTE_VEC(0x01)
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#define STORE(l, b) stq(l, b)
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PIXOP(put_no_rnd, STORE);
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#undef STORE
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#define STORE(l, b) stq(AVG2(l, ldq(b)), b);
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PIXOP(avg_no_rnd, STORE);
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void put_pixels16_axp_asm(uint8_t *block, const uint8_t *pixels,
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int line_size, int h)
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{
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put_pixels_axp_asm(block, pixels, line_size, h);
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put_pixels_axp_asm(block + 8, pixels + 8, line_size, h);
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}
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static int sad16x16_mvi(void *s, uint8_t *a, uint8_t *b, int stride)
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{
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return pix_abs16x16_mvi_asm(a, b, stride);
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}
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void dsputil_init_alpha(DSPContext* c, AVCodecContext *avctx)
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{
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c->put_pixels_tab[0][0] = put_pixels16_axp_asm;
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c->put_pixels_tab[0][1] = put_pixels16_x2_axp;
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c->put_pixels_tab[0][2] = put_pixels16_y2_axp;
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c->put_pixels_tab[0][3] = put_pixels16_xy2_axp;
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c->put_no_rnd_pixels_tab[0][0] = put_pixels16_axp_asm;
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c->put_no_rnd_pixels_tab[0][1] = put_no_rnd_pixels16_x2_axp;
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c->put_no_rnd_pixels_tab[0][2] = put_no_rnd_pixels16_y2_axp;
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c->put_no_rnd_pixels_tab[0][3] = put_no_rnd_pixels16_xy2_axp;
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c->avg_pixels_tab[0][0] = avg_pixels16_axp;
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c->avg_pixels_tab[0][1] = avg_pixels16_x2_axp;
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c->avg_pixels_tab[0][2] = avg_pixels16_y2_axp;
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c->avg_pixels_tab[0][3] = avg_pixels16_xy2_axp;
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c->avg_no_rnd_pixels_tab[0][0] = avg_no_rnd_pixels16_axp;
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c->avg_no_rnd_pixels_tab[0][1] = avg_no_rnd_pixels16_x2_axp;
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c->avg_no_rnd_pixels_tab[0][2] = avg_no_rnd_pixels16_y2_axp;
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c->avg_no_rnd_pixels_tab[0][3] = avg_no_rnd_pixels16_xy2_axp;
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c->put_pixels_tab[1][0] = put_pixels_axp_asm;
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c->put_pixels_tab[1][1] = put_pixels_x2_axp;
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c->put_pixels_tab[1][2] = put_pixels_y2_axp;
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c->put_pixels_tab[1][3] = put_pixels_xy2_axp;
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c->put_no_rnd_pixels_tab[1][0] = put_pixels_axp_asm;
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c->put_no_rnd_pixels_tab[1][1] = put_no_rnd_pixels_x2_axp;
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c->put_no_rnd_pixels_tab[1][2] = put_no_rnd_pixels_y2_axp;
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c->put_no_rnd_pixels_tab[1][3] = put_no_rnd_pixels_xy2_axp;
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c->avg_pixels_tab[1][0] = avg_pixels_axp;
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c->avg_pixels_tab[1][1] = avg_pixels_x2_axp;
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c->avg_pixels_tab[1][2] = avg_pixels_y2_axp;
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c->avg_pixels_tab[1][3] = avg_pixels_xy2_axp;
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c->avg_no_rnd_pixels_tab[1][0] = avg_no_rnd_pixels_axp;
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c->avg_no_rnd_pixels_tab[1][1] = avg_no_rnd_pixels_x2_axp;
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c->avg_no_rnd_pixels_tab[1][2] = avg_no_rnd_pixels_y2_axp;
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c->avg_no_rnd_pixels_tab[1][3] = avg_no_rnd_pixels_xy2_axp;
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c->clear_blocks = clear_blocks_axp;
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/* amask clears all bits that correspond to present features. */
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if (amask(AMASK_MVI) == 0) {
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c->put_pixels_clamped = put_pixels_clamped_mvi_asm;
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c->add_pixels_clamped = add_pixels_clamped_mvi_asm;
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c->get_pixels = get_pixels_mvi;
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c->diff_pixels = diff_pixels_mvi;
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c->sad[0] = sad16x16_mvi;
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c->sad[1] = pix_abs8x8_mvi;
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// c->pix_abs[0][0] = pix_abs16x16_mvi_asm; //FIXME function arguments for the asm must be fixed
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c->pix_abs[0][0] = sad16x16_mvi;
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c->pix_abs[1][0] = pix_abs8x8_mvi;
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c->pix_abs[0][1] = pix_abs16x16_x2_mvi;
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c->pix_abs[0][2] = pix_abs16x16_y2_mvi;
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c->pix_abs[0][3] = pix_abs16x16_xy2_mvi;
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}
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put_pixels_clamped_axp_p = c->put_pixels_clamped;
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add_pixels_clamped_axp_p = c->add_pixels_clamped;
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c->idct_put = simple_idct_put_axp;
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c->idct_add = simple_idct_add_axp;
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c->idct = simple_idct_axp;
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}
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