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FFmpeg/fftools
Marton Balint 415038f2bd ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.

This should fix video render slowdowns with some texture formats after
3bd2228d05.

Signed-off-by: Marton Balint <cus@passwd.hu>
2017-11-04 19:27:37 +01:00
..
cmdutils_opencl.c
cmdutils.c
cmdutils.h
ffmpeg_cuvid.c
ffmpeg_filter.c
ffmpeg_hw.c
ffmpeg_opt.c
ffmpeg_qsv.c
ffmpeg_videotoolbox.c
ffmpeg.c
ffmpeg.h
ffplay.c ffplay: only use hardware accelerated SDL texture formats 2017-11-04 19:27:37 +01:00
ffprobe.c
ffserver_config.c
ffserver_config.h
ffserver.c
Makefile