mirror of
https://github.com/FFmpeg/FFmpeg.git
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7ab4fbdebc
Remove unnecessary cast for void * pointer. Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
2928 lines
96 KiB
C
2928 lines
96 KiB
C
/*
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* Copyright (c) 2019 Eugene Lyapustin
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* 360 video conversion filter.
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* Principle of operation:
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*
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* (for each pixel in output frame)
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* 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)
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* 2) Apply 360 operations (rotation, mirror) to (x, y, z)
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* 3) Calculate pixel position (u, v) in input frame
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* 4) Calculate interpolation window and weight for each pixel
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*
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* (for each frame)
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* 5) Remap input frame to output frame using precalculated data
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*/
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#include <math.h>
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#include "libavutil/avassert.h"
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#include "libavutil/imgutils.h"
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#include "libavutil/pixdesc.h"
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#include "libavutil/opt.h"
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#include "avfilter.h"
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#include "formats.h"
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#include "internal.h"
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#include "video.h"
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#include "v360.h"
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typedef struct ThreadData {
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AVFrame *in;
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AVFrame *out;
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} ThreadData;
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#define OFFSET(x) offsetof(V360Context, x)
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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static const AVOption v360_options[] = {
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{ "input", "set input projection", OFFSET(in), AV_OPT_TYPE_INT, {.i64=EQUIRECTANGULAR}, 0, NB_PROJECTIONS-1, FLAGS, "in" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "in" },
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{ "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "in" },
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{ "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "in" },
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{ "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "in" },
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{ "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "in" },
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{ "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, "in" },
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{ "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, "in" },
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{ "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, "in" },
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{ "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, "in" },
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{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "in" },
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{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "in" },
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{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "in" },
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{ "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, "in" },
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{"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, "in" },
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{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "out" },
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{ "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "out" },
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{ "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "out" },
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{ "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, "out" },
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{ "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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{"rectilinear", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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{ "gnomonic", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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{ "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, "out" },
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{ "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, "out" },
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{ "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, "out" },
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{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "out" },
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{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "out" },
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{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "out" },
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{ "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, "out" },
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{"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, "out" },
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "line", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, "interp" },
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{ "linear", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, "interp" },
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{ "cube", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, "interp" },
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{ "cubic", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, "interp" },
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{ "lanc", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, "interp" },
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{ "lanczos", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, "interp" },
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{ "w", "output width", OFFSET(width), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, "w"},
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{ "h", "output height", OFFSET(height), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, "h"},
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{ "in_stereo", "input stereo format", OFFSET(in_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, "stereo" },
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{"out_stereo", "output stereo format", OFFSET(out_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, "stereo" },
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{ "2d", "2d mono", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_2D}, 0, 0, FLAGS, "stereo" },
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{ "sbs", "side by side", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_SBS}, 0, 0, FLAGS, "stereo" },
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{ "tb", "top bottom", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_TB}, 0, 0, FLAGS, "stereo" },
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{ "in_forder", "input cubemap face order", OFFSET(in_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "in_forder"},
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{"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"},
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{ "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"},
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{ "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"},
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{ "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
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{ "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
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{ "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fin_pad"},
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{ "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fout_pad"},
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{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"},
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{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"},
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{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"},
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{ "rorder", "rotation order", OFFSET(rorder), AV_OPT_TYPE_STRING, {.str="ypr"}, 0, 0, FLAGS, "rorder"},
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{ "h_fov", "horizontal field of view", OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 0.00001f, 360.f, FLAGS, "h_fov"},
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{ "v_fov", "vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=45.f}, 0.00001f, 360.f, FLAGS, "v_fov"},
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{ "d_fov", "diagonal field of view", OFFSET(d_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f, FLAGS, "d_fov"},
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{ "h_flip", "flip out video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "h_flip"},
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{ "v_flip", "flip out video vertically", OFFSET(v_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "v_flip"},
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{ "d_flip", "flip out video indepth", OFFSET(d_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "d_flip"},
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{ "ih_flip", "flip in video horizontally", OFFSET(ih_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "ih_flip"},
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{ "iv_flip", "flip in video vertically", OFFSET(iv_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "iv_flip"},
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{ "in_trans", "transpose video input", OFFSET(in_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "in_transpose"},
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{ "out_trans", "transpose video output", OFFSET(out_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "out_transpose"},
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{ NULL }
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};
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AVFILTER_DEFINE_CLASS(v360);
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static int query_formats(AVFilterContext *ctx)
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{
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static const enum AVPixelFormat pix_fmts[] = {
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// YUVA444
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AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9,
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AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12,
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AV_PIX_FMT_YUVA444P16,
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// YUVA422
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AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9,
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AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12,
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AV_PIX_FMT_YUVA422P16,
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// YUVA420
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AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9,
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AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16,
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// YUVJ
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AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P,
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AV_PIX_FMT_YUVJ422P, AV_PIX_FMT_YUVJ420P,
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AV_PIX_FMT_YUVJ411P,
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// YUV444
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AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV444P9,
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AV_PIX_FMT_YUV444P10, AV_PIX_FMT_YUV444P12,
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AV_PIX_FMT_YUV444P14, AV_PIX_FMT_YUV444P16,
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// YUV440
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AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUV440P10,
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AV_PIX_FMT_YUV440P12,
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// YUV422
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AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV422P9,
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AV_PIX_FMT_YUV422P10, AV_PIX_FMT_YUV422P12,
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AV_PIX_FMT_YUV422P14, AV_PIX_FMT_YUV422P16,
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// YUV420
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AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV420P9,
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AV_PIX_FMT_YUV420P10, AV_PIX_FMT_YUV420P12,
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AV_PIX_FMT_YUV420P14, AV_PIX_FMT_YUV420P16,
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// YUV411
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AV_PIX_FMT_YUV411P,
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// YUV410
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AV_PIX_FMT_YUV410P,
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// GBR
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AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9,
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AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
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AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
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// GBRA
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AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10,
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AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
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// GRAY
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AV_PIX_FMT_GRAY8, AV_PIX_FMT_GRAY9,
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AV_PIX_FMT_GRAY10, AV_PIX_FMT_GRAY12,
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AV_PIX_FMT_GRAY14, AV_PIX_FMT_GRAY16,
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AV_PIX_FMT_NONE
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};
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AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
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if (!fmts_list)
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return AVERROR(ENOMEM);
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return ff_set_common_formats(ctx, fmts_list);
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}
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#define DEFINE_REMAP1_LINE(bits, div) \
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static void remap1_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *src, \
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ptrdiff_t in_linesize, \
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const uint16_t *u, const uint16_t *v, const int16_t *ker) \
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{ \
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const uint##bits##_t *s = (const uint##bits##_t *)src; \
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uint##bits##_t *d = (uint##bits##_t *)dst; \
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\
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in_linesize /= div; \
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\
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for (int x = 0; x < width; x++) \
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d[x] = s[v[x] * in_linesize + u[x]]; \
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}
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DEFINE_REMAP1_LINE( 8, 1)
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DEFINE_REMAP1_LINE(16, 2)
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/**
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* Generate remapping function with a given window size and pixel depth.
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*
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* @param ws size of interpolation window
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* @param bits number of bits per pixel
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*/
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#define DEFINE_REMAP(ws, bits) \
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static int remap##ws##_##bits##bit_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \
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{ \
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ThreadData *td = arg; \
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const V360Context *s = ctx->priv; \
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const AVFrame *in = td->in; \
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AVFrame *out = td->out; \
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\
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for (int stereo = 0; stereo < 1 + s->out_stereo > STEREO_2D; stereo++) { \
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for (int plane = 0; plane < s->nb_planes; plane++) { \
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const int in_linesize = in->linesize[plane]; \
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const int out_linesize = out->linesize[plane]; \
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const int uv_linesize = s->uv_linesize[plane]; \
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const int in_offset_w = stereo ? s->in_offset_w[plane] : 0; \
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const int in_offset_h = stereo ? s->in_offset_h[plane] : 0; \
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const int out_offset_w = stereo ? s->out_offset_w[plane] : 0; \
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const int out_offset_h = stereo ? s->out_offset_h[plane] : 0; \
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const uint8_t *src = in->data[plane] + in_offset_h * in_linesize + in_offset_w * (bits >> 3); \
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uint8_t *dst = out->data[plane] + out_offset_h * out_linesize + out_offset_w * (bits >> 3); \
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const int width = s->pr_width[plane]; \
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const int height = s->pr_height[plane]; \
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\
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const int slice_start = (height * jobnr ) / nb_jobs; \
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const int slice_end = (height * (jobnr + 1)) / nb_jobs; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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const unsigned map = s->map[plane]; \
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const uint16_t *u = s->u[map] + y * uv_linesize * ws * ws; \
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const uint16_t *v = s->v[map] + y * uv_linesize * ws * ws; \
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const int16_t *ker = s->ker[map] + y * uv_linesize * ws * ws; \
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\
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s->remap_line(dst + y * out_linesize, width, src, in_linesize, u, v, ker); \
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} \
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} \
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} \
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\
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return 0; \
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}
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DEFINE_REMAP(1, 8)
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DEFINE_REMAP(2, 8)
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DEFINE_REMAP(4, 8)
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DEFINE_REMAP(1, 16)
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DEFINE_REMAP(2, 16)
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DEFINE_REMAP(4, 16)
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#define DEFINE_REMAP_LINE(ws, bits, div) \
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static void remap##ws##_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *src, \
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ptrdiff_t in_linesize, \
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const uint16_t *u, const uint16_t *v, const int16_t *ker) \
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{ \
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const uint##bits##_t *s = (const uint##bits##_t *)src; \
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uint##bits##_t *d = (uint##bits##_t *)dst; \
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\
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in_linesize /= div; \
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\
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for (int x = 0; x < width; x++) { \
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const uint16_t *uu = u + x * ws * ws; \
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const uint16_t *vv = v + x * ws * ws; \
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const int16_t *kker = ker + x * ws * ws; \
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int tmp = 0; \
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\
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for (int i = 0; i < ws; i++) { \
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for (int j = 0; j < ws; j++) { \
|
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tmp += kker[i * ws + j] * s[vv[i * ws + j] * in_linesize + uu[i * ws + j]]; \
|
|
} \
|
|
} \
|
|
\
|
|
d[x] = av_clip_uint##bits(tmp >> 14); \
|
|
} \
|
|
}
|
|
|
|
DEFINE_REMAP_LINE(2, 8, 1)
|
|
DEFINE_REMAP_LINE(4, 8, 1)
|
|
DEFINE_REMAP_LINE(2, 16, 2)
|
|
DEFINE_REMAP_LINE(4, 16, 2)
|
|
|
|
void ff_v360_init(V360Context *s, int depth)
|
|
{
|
|
switch (s->interp) {
|
|
case NEAREST:
|
|
s->remap_line = depth <= 8 ? remap1_8bit_line_c : remap1_16bit_line_c;
|
|
break;
|
|
case BILINEAR:
|
|
s->remap_line = depth <= 8 ? remap2_8bit_line_c : remap2_16bit_line_c;
|
|
break;
|
|
case BICUBIC:
|
|
case LANCZOS:
|
|
s->remap_line = depth <= 8 ? remap4_8bit_line_c : remap4_16bit_line_c;
|
|
break;
|
|
}
|
|
|
|
if (ARCH_X86)
|
|
ff_v360_init_x86(s, depth);
|
|
}
|
|
|
|
/**
|
|
* Save nearest pixel coordinates for remapping.
|
|
*
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
* @param rmap calculated 4x4 window
|
|
* @param u u remap data
|
|
* @param v v remap data
|
|
* @param ker ker remap data
|
|
*/
|
|
static void nearest_kernel(float du, float dv, const XYRemap *rmap,
|
|
uint16_t *u, uint16_t *v, int16_t *ker)
|
|
{
|
|
const int i = roundf(dv) + 1;
|
|
const int j = roundf(du) + 1;
|
|
|
|
u[0] = rmap->u[i][j];
|
|
v[0] = rmap->v[i][j];
|
|
}
|
|
|
|
/**
|
|
* Calculate kernel for bilinear interpolation.
|
|
*
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
* @param rmap calculated 4x4 window
|
|
* @param u u remap data
|
|
* @param v v remap data
|
|
* @param ker ker remap data
|
|
*/
|
|
static void bilinear_kernel(float du, float dv, const XYRemap *rmap,
|
|
uint16_t *u, uint16_t *v, int16_t *ker)
|
|
{
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < 2; j++) {
|
|
u[i * 2 + j] = rmap->u[i + 1][j + 1];
|
|
v[i * 2 + j] = rmap->v[i + 1][j + 1];
|
|
}
|
|
}
|
|
|
|
ker[0] = lrintf((1.f - du) * (1.f - dv) * 16385.f);
|
|
ker[1] = lrintf( du * (1.f - dv) * 16385.f);
|
|
ker[2] = lrintf((1.f - du) * dv * 16385.f);
|
|
ker[3] = lrintf( du * dv * 16385.f);
|
|
}
|
|
|
|
/**
|
|
* Calculate 1-dimensional cubic coefficients.
|
|
*
|
|
* @param t relative coordinate
|
|
* @param coeffs coefficients
|
|
*/
|
|
static inline void calculate_bicubic_coeffs(float t, float *coeffs)
|
|
{
|
|
const float tt = t * t;
|
|
const float ttt = t * t * t;
|
|
|
|
coeffs[0] = - t / 3.f + tt / 2.f - ttt / 6.f;
|
|
coeffs[1] = 1.f - t / 2.f - tt + ttt / 2.f;
|
|
coeffs[2] = t + tt / 2.f - ttt / 2.f;
|
|
coeffs[3] = - t / 6.f + ttt / 6.f;
|
|
}
|
|
|
|
/**
|
|
* Calculate kernel for bicubic interpolation.
|
|
*
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
* @param rmap calculated 4x4 window
|
|
* @param u u remap data
|
|
* @param v v remap data
|
|
* @param ker ker remap data
|
|
*/
|
|
static void bicubic_kernel(float du, float dv, const XYRemap *rmap,
|
|
uint16_t *u, uint16_t *v, int16_t *ker)
|
|
{
|
|
float du_coeffs[4];
|
|
float dv_coeffs[4];
|
|
|
|
calculate_bicubic_coeffs(du, du_coeffs);
|
|
calculate_bicubic_coeffs(dv, dv_coeffs);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
u[i * 4 + j] = rmap->u[i][j];
|
|
v[i * 4 + j] = rmap->v[i][j];
|
|
ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 1-dimensional lanczos coefficients.
|
|
*
|
|
* @param t relative coordinate
|
|
* @param coeffs coefficients
|
|
*/
|
|
static inline void calculate_lanczos_coeffs(float t, float *coeffs)
|
|
{
|
|
float sum = 0.f;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
const float x = M_PI * (t - i + 1);
|
|
if (x == 0.f) {
|
|
coeffs[i] = 1.f;
|
|
} else {
|
|
coeffs[i] = sinf(x) * sinf(x / 2.f) / (x * x / 2.f);
|
|
}
|
|
sum += coeffs[i];
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
coeffs[i] /= sum;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate kernel for lanczos interpolation.
|
|
*
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
* @param rmap calculated 4x4 window
|
|
* @param u u remap data
|
|
* @param v v remap data
|
|
* @param ker ker remap data
|
|
*/
|
|
static void lanczos_kernel(float du, float dv, const XYRemap *rmap,
|
|
uint16_t *u, uint16_t *v, int16_t *ker)
|
|
{
|
|
float du_coeffs[4];
|
|
float dv_coeffs[4];
|
|
|
|
calculate_lanczos_coeffs(du, du_coeffs);
|
|
calculate_lanczos_coeffs(dv, dv_coeffs);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
for (int j = 0; j < 4; j++) {
|
|
u[i * 4 + j] = rmap->u[i][j];
|
|
v[i * 4 + j] = rmap->v[i][j];
|
|
ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Modulo operation with only positive remainders.
|
|
*
|
|
* @param a dividend
|
|
* @param b divisor
|
|
*
|
|
* @return positive remainder of (a / b)
|
|
*/
|
|
static inline int mod(int a, int b)
|
|
{
|
|
const int res = a % b;
|
|
if (res < 0) {
|
|
return res + b;
|
|
} else {
|
|
return res;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Convert char to corresponding direction.
|
|
* Used for cubemap options.
|
|
*/
|
|
static int get_direction(char c)
|
|
{
|
|
switch (c) {
|
|
case 'r':
|
|
return RIGHT;
|
|
case 'l':
|
|
return LEFT;
|
|
case 'u':
|
|
return UP;
|
|
case 'd':
|
|
return DOWN;
|
|
case 'f':
|
|
return FRONT;
|
|
case 'b':
|
|
return BACK;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Convert char to corresponding rotation angle.
|
|
* Used for cubemap options.
|
|
*/
|
|
static int get_rotation(char c)
|
|
{
|
|
switch (c) {
|
|
case '0':
|
|
return ROT_0;
|
|
case '1':
|
|
return ROT_90;
|
|
case '2':
|
|
return ROT_180;
|
|
case '3':
|
|
return ROT_270;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Convert char to corresponding rotation order.
|
|
*/
|
|
static int get_rorder(char c)
|
|
{
|
|
switch (c) {
|
|
case 'Y':
|
|
case 'y':
|
|
return YAW;
|
|
case 'P':
|
|
case 'p':
|
|
return PITCH;
|
|
case 'R':
|
|
case 'r':
|
|
return ROLL;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing cubemap input format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_cube_in(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
const char c = s->in_forder[face];
|
|
int direction;
|
|
|
|
if (c == '\0') {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incomplete in_forder option. Direction for all 6 faces should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
direction = get_direction(c);
|
|
if (direction == -1) {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incorrect direction symbol '%c' in in_forder option.\n", c);
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
s->in_cubemap_face_order[direction] = face;
|
|
}
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
const char c = s->in_frot[face];
|
|
int rotation;
|
|
|
|
if (c == '\0') {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incomplete in_frot option. Rotation for all 6 faces should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
rotation = get_rotation(c);
|
|
if (rotation == -1) {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incorrect rotation symbol '%c' in in_frot option.\n", c);
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
s->in_cubemap_face_rotation[face] = rotation;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing cubemap output format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_cube_out(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
const char c = s->out_forder[face];
|
|
int direction;
|
|
|
|
if (c == '\0') {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incomplete out_forder option. Direction for all 6 faces should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
direction = get_direction(c);
|
|
if (direction == -1) {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incorrect direction symbol '%c' in out_forder option.\n", c);
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
s->out_cubemap_direction_order[face] = direction;
|
|
}
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
const char c = s->out_frot[face];
|
|
int rotation;
|
|
|
|
if (c == '\0') {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incomplete out_frot option. Rotation for all 6 faces should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
rotation = get_rotation(c);
|
|
if (rotation == -1) {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incorrect rotation symbol '%c' in out_frot option.\n", c);
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
s->out_cubemap_face_rotation[face] = rotation;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline void rotate_cube_face(float *uf, float *vf, int rotation)
|
|
{
|
|
float tmp;
|
|
|
|
switch (rotation) {
|
|
case ROT_0:
|
|
break;
|
|
case ROT_90:
|
|
tmp = *uf;
|
|
*uf = -*vf;
|
|
*vf = tmp;
|
|
break;
|
|
case ROT_180:
|
|
*uf = -*uf;
|
|
*vf = -*vf;
|
|
break;
|
|
case ROT_270:
|
|
tmp = -*uf;
|
|
*uf = *vf;
|
|
*vf = tmp;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
}
|
|
|
|
static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation)
|
|
{
|
|
float tmp;
|
|
|
|
switch (rotation) {
|
|
case ROT_0:
|
|
break;
|
|
case ROT_90:
|
|
tmp = -*uf;
|
|
*uf = *vf;
|
|
*vf = tmp;
|
|
break;
|
|
case ROT_180:
|
|
*uf = -*uf;
|
|
*vf = -*vf;
|
|
break;
|
|
case ROT_270:
|
|
tmp = *uf;
|
|
*uf = -*vf;
|
|
*vf = tmp;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Normalize vector.
|
|
*
|
|
* @param vec vector
|
|
*/
|
|
static void normalize_vector(float *vec)
|
|
{
|
|
const float norm = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
|
|
|
|
vec[0] /= norm;
|
|
vec[1] /= norm;
|
|
vec[2] /= norm;
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding cubemap position.
|
|
* Common operation for every cubemap.
|
|
*
|
|
* @param s filter private context
|
|
* @param uf horizontal cubemap coordinate [0, 1)
|
|
* @param vf vertical cubemap coordinate [0, 1)
|
|
* @param face face of cubemap
|
|
* @param vec coordinates on sphere
|
|
* @param scalew scale for uf
|
|
* @param scaleh scale for vf
|
|
*/
|
|
static void cube_to_xyz(const V360Context *s,
|
|
float uf, float vf, int face,
|
|
float *vec, float scalew, float scaleh)
|
|
{
|
|
const int direction = s->out_cubemap_direction_order[face];
|
|
float l_x, l_y, l_z;
|
|
|
|
uf /= scalew;
|
|
vf /= scaleh;
|
|
|
|
rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]);
|
|
|
|
switch (direction) {
|
|
case RIGHT:
|
|
l_x = 1.f;
|
|
l_y = -vf;
|
|
l_z = uf;
|
|
break;
|
|
case LEFT:
|
|
l_x = -1.f;
|
|
l_y = -vf;
|
|
l_z = -uf;
|
|
break;
|
|
case UP:
|
|
l_x = uf;
|
|
l_y = 1.f;
|
|
l_z = -vf;
|
|
break;
|
|
case DOWN:
|
|
l_x = uf;
|
|
l_y = -1.f;
|
|
l_z = vf;
|
|
break;
|
|
case FRONT:
|
|
l_x = uf;
|
|
l_y = -vf;
|
|
l_z = -1.f;
|
|
break;
|
|
case BACK:
|
|
l_x = -uf;
|
|
l_y = -vf;
|
|
l_z = 1.f;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
vec[0] = l_x;
|
|
vec[1] = l_y;
|
|
vec[2] = l_z;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate cubemap position for corresponding 3D coordinates on sphere.
|
|
* Common operation for every cubemap.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinated on sphere
|
|
* @param uf horizontal cubemap coordinate [0, 1)
|
|
* @param vf vertical cubemap coordinate [0, 1)
|
|
* @param direction direction of view
|
|
*/
|
|
static void xyz_to_cube(const V360Context *s,
|
|
const float *vec,
|
|
float *uf, float *vf, int *direction)
|
|
{
|
|
const float phi = atan2f(vec[0], -vec[2]);
|
|
const float theta = asinf(-vec[1]);
|
|
float phi_norm, theta_threshold;
|
|
int face;
|
|
|
|
if (phi >= -M_PI_4 && phi < M_PI_4) {
|
|
*direction = FRONT;
|
|
phi_norm = phi;
|
|
} else if (phi >= -(M_PI_2 + M_PI_4) && phi < -M_PI_4) {
|
|
*direction = LEFT;
|
|
phi_norm = phi + M_PI_2;
|
|
} else if (phi >= M_PI_4 && phi < M_PI_2 + M_PI_4) {
|
|
*direction = RIGHT;
|
|
phi_norm = phi - M_PI_2;
|
|
} else {
|
|
*direction = BACK;
|
|
phi_norm = phi + ((phi > 0.f) ? -M_PI : M_PI);
|
|
}
|
|
|
|
theta_threshold = atanf(cosf(phi_norm));
|
|
if (theta > theta_threshold) {
|
|
*direction = DOWN;
|
|
} else if (theta < -theta_threshold) {
|
|
*direction = UP;
|
|
}
|
|
|
|
switch (*direction) {
|
|
case RIGHT:
|
|
*uf = vec[2] / vec[0];
|
|
*vf = -vec[1] / vec[0];
|
|
break;
|
|
case LEFT:
|
|
*uf = vec[2] / vec[0];
|
|
*vf = vec[1] / vec[0];
|
|
break;
|
|
case UP:
|
|
*uf = vec[0] / vec[1];
|
|
*vf = -vec[2] / vec[1];
|
|
break;
|
|
case DOWN:
|
|
*uf = -vec[0] / vec[1];
|
|
*vf = -vec[2] / vec[1];
|
|
break;
|
|
case FRONT:
|
|
*uf = -vec[0] / vec[2];
|
|
*vf = vec[1] / vec[2];
|
|
break;
|
|
case BACK:
|
|
*uf = -vec[0] / vec[2];
|
|
*vf = -vec[1] / vec[2];
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
face = s->in_cubemap_face_order[*direction];
|
|
rotate_cube_face(uf, vf, s->in_cubemap_face_rotation[face]);
|
|
|
|
(*uf) *= s->input_mirror_modifier[0];
|
|
(*vf) *= s->input_mirror_modifier[1];
|
|
}
|
|
|
|
/**
|
|
* Find position on another cube face in case of overflow/underflow.
|
|
* Used for calculation of interpolation window.
|
|
*
|
|
* @param s filter private context
|
|
* @param uf horizontal cubemap coordinate
|
|
* @param vf vertical cubemap coordinate
|
|
* @param direction direction of view
|
|
* @param new_uf new horizontal cubemap coordinate
|
|
* @param new_vf new vertical cubemap coordinate
|
|
* @param face face position on cubemap
|
|
*/
|
|
static void process_cube_coordinates(const V360Context *s,
|
|
float uf, float vf, int direction,
|
|
float *new_uf, float *new_vf, int *face)
|
|
{
|
|
/*
|
|
* Cubemap orientation
|
|
*
|
|
* width
|
|
* <------->
|
|
* +-------+
|
|
* | | U
|
|
* | up | h ------->
|
|
* +-------+-------+-------+-------+ ^ e |
|
|
* | | | | | | i V |
|
|
* | left | front | right | back | | g |
|
|
* +-------+-------+-------+-------+ v h v
|
|
* | | t
|
|
* | down |
|
|
* +-------+
|
|
*/
|
|
|
|
*face = s->in_cubemap_face_order[direction];
|
|
rotate_cube_face_inverse(&uf, &vf, s->in_cubemap_face_rotation[*face]);
|
|
|
|
if ((uf < -1.f || uf >= 1.f) && (vf < -1.f || vf >= 1.f)) {
|
|
// There are no pixels to use in this case
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
} else if (uf < -1.f) {
|
|
uf += 2.f;
|
|
switch (direction) {
|
|
case RIGHT:
|
|
direction = FRONT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case LEFT:
|
|
direction = BACK;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case UP:
|
|
direction = LEFT;
|
|
*new_uf = vf;
|
|
*new_vf = -uf;
|
|
break;
|
|
case DOWN:
|
|
direction = LEFT;
|
|
*new_uf = -vf;
|
|
*new_vf = uf;
|
|
break;
|
|
case FRONT:
|
|
direction = LEFT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case BACK:
|
|
direction = RIGHT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
} else if (uf >= 1.f) {
|
|
uf -= 2.f;
|
|
switch (direction) {
|
|
case RIGHT:
|
|
direction = BACK;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case LEFT:
|
|
direction = FRONT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case UP:
|
|
direction = RIGHT;
|
|
*new_uf = -vf;
|
|
*new_vf = uf;
|
|
break;
|
|
case DOWN:
|
|
direction = RIGHT;
|
|
*new_uf = vf;
|
|
*new_vf = -uf;
|
|
break;
|
|
case FRONT:
|
|
direction = RIGHT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case BACK:
|
|
direction = LEFT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
} else if (vf < -1.f) {
|
|
vf += 2.f;
|
|
switch (direction) {
|
|
case RIGHT:
|
|
direction = UP;
|
|
*new_uf = vf;
|
|
*new_vf = -uf;
|
|
break;
|
|
case LEFT:
|
|
direction = UP;
|
|
*new_uf = -vf;
|
|
*new_vf = uf;
|
|
break;
|
|
case UP:
|
|
direction = BACK;
|
|
*new_uf = -uf;
|
|
*new_vf = -vf;
|
|
break;
|
|
case DOWN:
|
|
direction = FRONT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case FRONT:
|
|
direction = UP;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case BACK:
|
|
direction = UP;
|
|
*new_uf = -uf;
|
|
*new_vf = -vf;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
} else if (vf >= 1.f) {
|
|
vf -= 2.f;
|
|
switch (direction) {
|
|
case RIGHT:
|
|
direction = DOWN;
|
|
*new_uf = -vf;
|
|
*new_vf = uf;
|
|
break;
|
|
case LEFT:
|
|
direction = DOWN;
|
|
*new_uf = vf;
|
|
*new_vf = -uf;
|
|
break;
|
|
case UP:
|
|
direction = FRONT;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case DOWN:
|
|
direction = BACK;
|
|
*new_uf = -uf;
|
|
*new_vf = -vf;
|
|
break;
|
|
case FRONT:
|
|
direction = DOWN;
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
break;
|
|
case BACK:
|
|
direction = DOWN;
|
|
*new_uf = -uf;
|
|
*new_vf = -vf;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
} else {
|
|
// Inside cube face
|
|
*new_uf = uf;
|
|
*new_vf = vf;
|
|
}
|
|
|
|
*face = s->in_cubemap_face_order[direction];
|
|
rotate_cube_face(new_uf, new_vf, s->in_cubemap_face_rotation[*face]);
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in cubemap3x2 format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void cube3x2_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 3.f) : 1.f - s->out_pad;
|
|
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 2.f) : 1.f - s->out_pad;
|
|
|
|
const float ew = width / 3.f;
|
|
const float eh = height / 2.f;
|
|
|
|
const int u_face = floorf(i / ew);
|
|
const int v_face = floorf(j / eh);
|
|
const int face = u_face + 3 * v_face;
|
|
|
|
const int u_shift = ceilf(ew * u_face);
|
|
const int v_shift = ceilf(eh * v_face);
|
|
const int ewi = ceilf(ew * (u_face + 1)) - u_shift;
|
|
const int ehi = ceilf(eh * (v_face + 1)) - v_shift;
|
|
|
|
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
|
|
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;
|
|
|
|
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in cubemap3x2 format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_cube3x2(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 3.f) : 1.f - s->in_pad;
|
|
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 2.f) : 1.f - s->in_pad;
|
|
const float ew = width / 3.f;
|
|
const float eh = height / 2.f;
|
|
float uf, vf;
|
|
int ui, vi;
|
|
int ewi, ehi;
|
|
int direction, face;
|
|
int u_face, v_face;
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
u_face = face % 3;
|
|
v_face = face / 3;
|
|
ewi = ceilf(ew * (u_face + 1)) - ceilf(ew * u_face);
|
|
ehi = ceilf(eh * (v_face + 1)) - ceilf(eh * v_face);
|
|
|
|
uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
|
|
vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
int new_ui = ui + j;
|
|
int new_vi = vi + i;
|
|
int u_shift, v_shift;
|
|
int new_ewi, new_ehi;
|
|
|
|
if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
u_face = face % 3;
|
|
v_face = face / 3;
|
|
u_shift = ceilf(ew * u_face);
|
|
v_shift = ceilf(eh * v_face);
|
|
} else {
|
|
uf = 2.f * new_ui / ewi - 1.f;
|
|
vf = 2.f * new_vi / ehi - 1.f;
|
|
|
|
uf /= scalew;
|
|
vf /= scaleh;
|
|
|
|
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
u_face = face % 3;
|
|
v_face = face / 3;
|
|
u_shift = ceilf(ew * u_face);
|
|
v_shift = ceilf(eh * v_face);
|
|
new_ewi = ceilf(ew * (u_face + 1)) - u_shift;
|
|
new_ehi = ceilf(eh * (v_face + 1)) - v_shift;
|
|
|
|
new_ui = av_clip(roundf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
|
|
new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
|
|
}
|
|
|
|
us[i + 1][j + 1] = u_shift + new_ui;
|
|
vs[i + 1][j + 1] = v_shift + new_vi;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in cubemap1x6 format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void cube1x6_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_width : 1.f - s->out_pad;
|
|
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 6.f) : 1.f - s->out_pad;
|
|
|
|
const float ew = width;
|
|
const float eh = height / 6.f;
|
|
|
|
const int face = floorf(j / eh);
|
|
|
|
const int v_shift = ceilf(eh * face);
|
|
const int ehi = ceilf(eh * (face + 1)) - v_shift;
|
|
|
|
const float uf = 2.f * (i + 0.5f) / ew - 1.f;
|
|
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;
|
|
|
|
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in cubemap6x1 format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void cube6x1_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 6.f) : 1.f - s->out_pad;
|
|
const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_height : 1.f - s->out_pad;
|
|
|
|
const float ew = width / 6.f;
|
|
const float eh = height;
|
|
|
|
const int face = floorf(i / ew);
|
|
|
|
const int u_shift = ceilf(ew * face);
|
|
const int ewi = ceilf(ew * (face + 1)) - u_shift;
|
|
|
|
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
|
|
const float vf = 2.f * (j + 0.5f) / eh - 1.f;
|
|
|
|
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in cubemap1x6 format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_cube1x6(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_width : 1.f - s->in_pad;
|
|
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 6.f) : 1.f - s->in_pad;
|
|
const float eh = height / 6.f;
|
|
const int ewi = width;
|
|
float uf, vf;
|
|
int ui, vi;
|
|
int ehi;
|
|
int direction, face;
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
ehi = ceilf(eh * (face + 1)) - ceilf(eh * face);
|
|
|
|
uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
|
|
vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
int new_ui = ui + j;
|
|
int new_vi = vi + i;
|
|
int v_shift;
|
|
int new_ehi;
|
|
|
|
if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
v_shift = ceilf(eh * face);
|
|
} else {
|
|
uf = 2.f * new_ui / ewi - 1.f;
|
|
vf = 2.f * new_vi / ehi - 1.f;
|
|
|
|
uf /= scalew;
|
|
vf /= scaleh;
|
|
|
|
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
v_shift = ceilf(eh * face);
|
|
new_ehi = ceilf(eh * (face + 1)) - v_shift;
|
|
|
|
new_ui = av_clip(roundf(0.5f * ewi * (uf + 1.f)), 0, ewi - 1);
|
|
new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
|
|
}
|
|
|
|
us[i + 1][j + 1] = new_ui;
|
|
vs[i + 1][j + 1] = v_shift + new_vi;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in cubemap6x1 format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_cube6x1(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 6.f) : 1.f - s->in_pad;
|
|
const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_height : 1.f - s->in_pad;
|
|
const float ew = width / 6.f;
|
|
const int ehi = height;
|
|
float uf, vf;
|
|
int ui, vi;
|
|
int ewi;
|
|
int direction, face;
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
ewi = ceilf(ew * (face + 1)) - ceilf(ew * face);
|
|
|
|
uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
|
|
vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
int new_ui = ui + j;
|
|
int new_vi = vi + i;
|
|
int u_shift;
|
|
int new_ewi;
|
|
|
|
if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
u_shift = ceilf(ew * face);
|
|
} else {
|
|
uf = 2.f * new_ui / ewi - 1.f;
|
|
vf = 2.f * new_vi / ehi - 1.f;
|
|
|
|
uf /= scalew;
|
|
vf /= scaleh;
|
|
|
|
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
|
|
|
|
uf *= scalew;
|
|
vf *= scaleh;
|
|
|
|
u_shift = ceilf(ew * face);
|
|
new_ewi = ceilf(ew * (face + 1)) - u_shift;
|
|
|
|
new_ui = av_clip(roundf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
|
|
new_vi = av_clip(roundf(0.5f * ehi * (vf + 1.f)), 0, ehi - 1);
|
|
}
|
|
|
|
us[i + 1][j + 1] = u_shift + new_ui;
|
|
vs[i + 1][j + 1] = new_vi;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in equirectangular format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void equirect_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float phi = ((2.f * i) / width - 1.f) * M_PI;
|
|
const float theta = ((2.f * j) / height - 1.f) * M_PI_2;
|
|
|
|
const float sin_phi = sinf(phi);
|
|
const float cos_phi = cosf(phi);
|
|
const float sin_theta = sinf(theta);
|
|
const float cos_theta = cosf(theta);
|
|
|
|
vec[0] = cos_theta * sin_phi;
|
|
vec[1] = -sin_theta;
|
|
vec[2] = -cos_theta * cos_phi;
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing stereographic output format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_stereographic_out(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
s->flat_range[0] = tanf(FFMIN(s->h_fov, 359.f) * M_PI / 720.f);
|
|
s->flat_range[1] = tanf(FFMIN(s->v_fov, 359.f) * M_PI / 720.f);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in stereographic format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void stereographic_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float x = ((2.f * i) / width - 1.f) * s->flat_range[0];
|
|
const float y = ((2.f * j) / height - 1.f) * s->flat_range[1];
|
|
const float xy = x * x + y * y;
|
|
|
|
vec[0] = 2.f * x / (1.f + xy);
|
|
vec[1] = (-1.f + xy) / (1.f + xy);
|
|
vec[2] = 2.f * y / (1.f + xy);
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in stereographic format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_stereographic(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float x = av_clipf(vec[0] / (1.f - vec[1]), -1.f, 1.f) * s->input_mirror_modifier[0];
|
|
const float y = av_clipf(vec[2] / (1.f - vec[1]), -1.f, 1.f) * s->input_mirror_modifier[1];
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (x + 1.f) * width / 2.f;
|
|
vf = (y + 1.f) * height / 2.f;
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in equirectangular format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_equirect(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
|
|
const float theta = asinf(-vec[1]) * s->input_mirror_modifier[1];
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (phi / M_PI + 1.f) * width / 2.f;
|
|
vf = (theta / M_PI_2 + 1.f) * height / 2.f;
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = mod(ui + j, width);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in mercator format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_mercator(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
|
|
const float theta = -vec[1] * s->input_mirror_modifier[1];
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (phi / M_PI + 1.f) * width / 2.f;
|
|
vf = (av_clipf(logf((1.f + theta) / (1.f - theta)) / (2.f * M_PI), -1.f, 1.f) + 1.f) * height / 2.f;
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in mercator format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void mercator_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float phi = ((2.f * i) / width - 1.f) * M_PI + M_PI_2;
|
|
const float y = ((2.f * j) / height - 1.f) * M_PI;
|
|
const float div = expf(2.f * y) + 1.f;
|
|
|
|
const float sin_phi = sinf(phi);
|
|
const float cos_phi = cosf(phi);
|
|
const float sin_theta = -2.f * expf(y) / div;
|
|
const float cos_theta = -(expf(2.f * y) - 1.f) / div;
|
|
|
|
vec[0] = sin_theta * cos_phi;
|
|
vec[1] = cos_theta;
|
|
vec[2] = sin_theta * sin_phi;
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in ball format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_ball(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float l = hypotf(vec[0], vec[1]);
|
|
const float r = sqrtf(1.f + vec[2]) / M_SQRT2;
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (1.f + r * vec[0] * s->input_mirror_modifier[0] / (l > 0.f ? l : 1.f)) * width * 0.5f;
|
|
vf = (1.f - r * vec[1] * s->input_mirror_modifier[1] / (l > 0.f ? l : 1.f)) * height * 0.5f;
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in ball format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void ball_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float x = (2.f * i) / width - 1.f;
|
|
const float y = (2.f * j) / height - 1.f;
|
|
const float l = hypotf(x, y);
|
|
|
|
if (l <= 1.f) {
|
|
const float z = 2.f * l * sqrtf(1.f - l * l);
|
|
|
|
vec[0] = z * x / (l > 0.f ? l : 1.f);
|
|
vec[1] = -z * y / (l > 0.f ? l : 1.f);
|
|
vec[2] = -1.f + 2.f * l * l;
|
|
} else {
|
|
vec[0] = 0.f;
|
|
vec[1] = -1.f;
|
|
vec[2] = 0.f;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in hammer format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void hammer_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float x = ((2.f * i) / width - 1.f);
|
|
const float y = ((2.f * j) / height - 1.f);
|
|
|
|
const float xx = x * x;
|
|
const float yy = y * y;
|
|
|
|
const float z = sqrtf(1.f - xx * 0.5f - yy * 0.5f);
|
|
|
|
const float a = M_SQRT2 * x * z;
|
|
const float b = 2.f * z * z - 1.f;
|
|
|
|
const float aa = a * a;
|
|
const float bb = b * b;
|
|
|
|
const float w = sqrtf(1.f - 2.f * yy * z * z);
|
|
|
|
vec[0] = w * 2.f * a * b / (aa + bb);
|
|
vec[1] = -M_SQRT2 * y * z;
|
|
vec[2] = -w * (bb - aa) / (aa + bb);
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in hammer format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_hammer(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float theta = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
|
|
|
|
const float z = sqrtf(1.f + sqrtf(1.f - vec[1] * vec[1]) * cosf(theta * 0.5f));
|
|
const float x = sqrtf(1.f - vec[1] * vec[1]) * sinf(theta * 0.5f) / z;
|
|
const float y = -vec[1] / z * s->input_mirror_modifier[1];
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (x + 1.f) * width / 2.f;
|
|
vf = (y + 1.f) * height / 2.f;
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in sinusoidal format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void sinusoidal_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float theta = ((2.f * j) / height - 1.f) * M_PI_2;
|
|
const float phi = ((2.f * i) / width - 1.f) * M_PI / cosf(theta);
|
|
|
|
const float sin_phi = sinf(phi);
|
|
const float cos_phi = cosf(phi);
|
|
const float sin_theta = sinf(theta);
|
|
const float cos_theta = cosf(theta);
|
|
|
|
vec[0] = cos_theta * sin_phi;
|
|
vec[1] = -sin_theta;
|
|
vec[2] = -cos_theta * cos_phi;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in sinusoidal format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_sinusoidal(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float theta = asinf(-vec[1]) * s->input_mirror_modifier[1];
|
|
const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0] * cosf(theta);
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
uf = (phi / M_PI + 1.f) * width / 2.f;
|
|
vf = (theta / M_PI_2 + 1.f) * height / 2.f;
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing equi-angular cubemap input format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_eac_in(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
if (s->ih_flip && s->iv_flip) {
|
|
s->in_cubemap_face_order[RIGHT] = BOTTOM_LEFT;
|
|
s->in_cubemap_face_order[LEFT] = BOTTOM_RIGHT;
|
|
s->in_cubemap_face_order[UP] = TOP_LEFT;
|
|
s->in_cubemap_face_order[DOWN] = TOP_RIGHT;
|
|
s->in_cubemap_face_order[FRONT] = BOTTOM_MIDDLE;
|
|
s->in_cubemap_face_order[BACK] = TOP_MIDDLE;
|
|
} else if (s->ih_flip) {
|
|
s->in_cubemap_face_order[RIGHT] = TOP_LEFT;
|
|
s->in_cubemap_face_order[LEFT] = TOP_RIGHT;
|
|
s->in_cubemap_face_order[UP] = BOTTOM_LEFT;
|
|
s->in_cubemap_face_order[DOWN] = BOTTOM_RIGHT;
|
|
s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
|
|
s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
|
|
} else if (s->iv_flip) {
|
|
s->in_cubemap_face_order[RIGHT] = BOTTOM_RIGHT;
|
|
s->in_cubemap_face_order[LEFT] = BOTTOM_LEFT;
|
|
s->in_cubemap_face_order[UP] = TOP_RIGHT;
|
|
s->in_cubemap_face_order[DOWN] = TOP_LEFT;
|
|
s->in_cubemap_face_order[FRONT] = BOTTOM_MIDDLE;
|
|
s->in_cubemap_face_order[BACK] = TOP_MIDDLE;
|
|
} else {
|
|
s->in_cubemap_face_order[RIGHT] = TOP_RIGHT;
|
|
s->in_cubemap_face_order[LEFT] = TOP_LEFT;
|
|
s->in_cubemap_face_order[UP] = BOTTOM_RIGHT;
|
|
s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT;
|
|
s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
|
|
s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
|
|
}
|
|
|
|
if (s->iv_flip) {
|
|
s->in_cubemap_face_rotation[TOP_LEFT] = ROT_270;
|
|
s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_90;
|
|
s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_270;
|
|
s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_0;
|
|
s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_0;
|
|
s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_0;
|
|
} else {
|
|
s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0;
|
|
s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
|
|
s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
|
|
s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
|
|
s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
|
|
s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing equi-angular cubemap output format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_eac_out(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
s->out_cubemap_direction_order[TOP_LEFT] = LEFT;
|
|
s->out_cubemap_direction_order[TOP_MIDDLE] = FRONT;
|
|
s->out_cubemap_direction_order[TOP_RIGHT] = RIGHT;
|
|
s->out_cubemap_direction_order[BOTTOM_LEFT] = DOWN;
|
|
s->out_cubemap_direction_order[BOTTOM_MIDDLE] = BACK;
|
|
s->out_cubemap_direction_order[BOTTOM_RIGHT] = UP;
|
|
|
|
s->out_cubemap_face_rotation[TOP_LEFT] = ROT_0;
|
|
s->out_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
|
|
s->out_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
|
|
s->out_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
|
|
s->out_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
|
|
s->out_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in equi-angular cubemap format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void eac_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float pixel_pad = 2;
|
|
const float u_pad = pixel_pad / width;
|
|
const float v_pad = pixel_pad / height;
|
|
|
|
int u_face, v_face, face;
|
|
|
|
float l_x, l_y, l_z;
|
|
|
|
float uf = (i + 0.5f) / width;
|
|
float vf = (j + 0.5f) / height;
|
|
|
|
// EAC has 2-pixel padding on faces except between faces on the same row
|
|
// Padding pixels seems not to be stretched with tangent as regular pixels
|
|
// Formulas below approximate original padding as close as I could get experimentally
|
|
|
|
// Horizontal padding
|
|
uf = 3.f * (uf - u_pad) / (1.f - 2.f * u_pad);
|
|
if (uf < 0.f) {
|
|
u_face = 0;
|
|
uf -= 0.5f;
|
|
} else if (uf >= 3.f) {
|
|
u_face = 2;
|
|
uf -= 2.5f;
|
|
} else {
|
|
u_face = floorf(uf);
|
|
uf = fmodf(uf, 1.f) - 0.5f;
|
|
}
|
|
|
|
// Vertical padding
|
|
v_face = floorf(vf * 2.f);
|
|
vf = (vf - v_pad - 0.5f * v_face) / (0.5f - 2.f * v_pad) - 0.5f;
|
|
|
|
if (uf >= -0.5f && uf < 0.5f) {
|
|
uf = tanf(M_PI_2 * uf);
|
|
} else {
|
|
uf = 2.f * uf;
|
|
}
|
|
if (vf >= -0.5f && vf < 0.5f) {
|
|
vf = tanf(M_PI_2 * vf);
|
|
} else {
|
|
vf = 2.f * vf;
|
|
}
|
|
|
|
face = u_face + 3 * v_face;
|
|
|
|
switch (face) {
|
|
case TOP_LEFT:
|
|
l_x = -1.f;
|
|
l_y = -vf;
|
|
l_z = -uf;
|
|
break;
|
|
case TOP_MIDDLE:
|
|
l_x = uf;
|
|
l_y = -vf;
|
|
l_z = -1.f;
|
|
break;
|
|
case TOP_RIGHT:
|
|
l_x = 1.f;
|
|
l_y = -vf;
|
|
l_z = uf;
|
|
break;
|
|
case BOTTOM_LEFT:
|
|
l_x = -vf;
|
|
l_y = -1.f;
|
|
l_z = uf;
|
|
break;
|
|
case BOTTOM_MIDDLE:
|
|
l_x = -vf;
|
|
l_y = uf;
|
|
l_z = 1.f;
|
|
break;
|
|
case BOTTOM_RIGHT:
|
|
l_x = -vf;
|
|
l_y = 1.f;
|
|
l_z = -uf;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
vec[0] = l_x;
|
|
vec[1] = l_y;
|
|
vec[2] = l_z;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in equi-angular cubemap format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_eac(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float pixel_pad = 2;
|
|
const float u_pad = pixel_pad / width;
|
|
const float v_pad = pixel_pad / height;
|
|
|
|
float uf, vf;
|
|
int ui, vi;
|
|
int direction, face;
|
|
int u_face, v_face;
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
u_face = face % 3;
|
|
v_face = face / 3;
|
|
|
|
uf = M_2_PI * atanf(uf) + 0.5f;
|
|
vf = M_2_PI * atanf(vf) + 0.5f;
|
|
|
|
// These formulas are inversed from eac_to_xyz ones
|
|
uf = (uf + u_face) * (1.f - 2.f * u_pad) / 3.f + u_pad;
|
|
vf = vf * (0.5f - 2.f * v_pad) + v_pad + 0.5f * v_face;
|
|
|
|
uf *= width;
|
|
vf *= height;
|
|
|
|
uf -= 0.5f;
|
|
vf -= 0.5f;
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Prepare data for processing flat output format.
|
|
*
|
|
* @param ctx filter context
|
|
*
|
|
* @return error code
|
|
*/
|
|
static int prepare_flat_out(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
s->flat_range[0] = tanf(0.5f * s->h_fov * M_PI / 180.f);
|
|
s->flat_range[1] = tanf(0.5f * s->v_fov * M_PI / 180.f);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in flat format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void flat_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float l_x = s->flat_range[0] * (2.f * i / width - 1.f);
|
|
const float l_y = -s->flat_range[1] * (2.f * j / height - 1.f);
|
|
|
|
vec[0] = l_x;
|
|
vec[1] = l_y;
|
|
vec[2] = -1.f;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void dfisheye_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float scale = 1.f + s->out_pad;
|
|
|
|
const float ew = width / 2.f;
|
|
const float eh = height;
|
|
|
|
const int ei = i >= ew ? i - ew : i;
|
|
const float m = i >= ew ? -1.f : 1.f;
|
|
|
|
const float uf = ((2.f * ei) / ew - 1.f) * scale;
|
|
const float vf = ((2.f * j) / eh - 1.f) * scale;
|
|
|
|
const float h = hypotf(uf, vf);
|
|
const float lh = h > 0.f ? h : 1.f;
|
|
const float theta = m * M_PI_2 * (1.f - h);
|
|
|
|
const float sin_theta = sinf(theta);
|
|
const float cos_theta = cosf(theta);
|
|
|
|
vec[0] = cos_theta * m * -uf / lh;
|
|
vec[1] = cos_theta * -vf / lh;
|
|
vec[2] = sin_theta;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in dual fisheye format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_dfisheye(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float scale = 1.f - s->in_pad;
|
|
|
|
const float ew = width / 2.f;
|
|
const float eh = height;
|
|
|
|
const float h = hypotf(vec[0], vec[1]);
|
|
const float lh = h > 0.f ? h : 1.f;
|
|
const float theta = acosf(fabsf(vec[2])) / M_PI;
|
|
|
|
float uf = (theta * (-vec[0] / lh) * s->input_mirror_modifier[0] * scale + 0.5f) * ew;
|
|
float vf = (theta * (-vec[1] / lh) * s->input_mirror_modifier[1] * scale + 0.5f) * eh;
|
|
|
|
int ui, vi;
|
|
int u_shift;
|
|
|
|
if (vec[2] >= 0.f) {
|
|
u_shift = 0;
|
|
} else {
|
|
u_shift = ceilf(ew);
|
|
uf = ew - uf;
|
|
}
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = av_clip(u_shift + ui + j, 0, width - 1);
|
|
vs[i + 1][j + 1] = av_clip( vi + i, 0, height - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in barrel facebook's format.
|
|
*
|
|
* @param s filter private context
|
|
* @param i horizontal position on frame [0, width)
|
|
* @param j vertical position on frame [0, height)
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param vec coordinates on sphere
|
|
*/
|
|
static void barrel_to_xyz(const V360Context *s,
|
|
int i, int j, int width, int height,
|
|
float *vec)
|
|
{
|
|
const float scale = 0.99f;
|
|
float l_x, l_y, l_z;
|
|
|
|
if (i < 4 * width / 5) {
|
|
const float theta_range = M_PI_4;
|
|
|
|
const int ew = 4 * width / 5;
|
|
const int eh = height;
|
|
|
|
const float phi = ((2.f * i) / ew - 1.f) * M_PI / scale;
|
|
const float theta = ((2.f * j) / eh - 1.f) * theta_range / scale;
|
|
|
|
const float sin_phi = sinf(phi);
|
|
const float cos_phi = cosf(phi);
|
|
const float sin_theta = sinf(theta);
|
|
const float cos_theta = cosf(theta);
|
|
|
|
l_x = cos_theta * sin_phi;
|
|
l_y = -sin_theta;
|
|
l_z = -cos_theta * cos_phi;
|
|
} else {
|
|
const int ew = width / 5;
|
|
const int eh = height / 2;
|
|
|
|
float uf, vf;
|
|
|
|
if (j < eh) { // UP
|
|
uf = 2.f * (i - 4 * ew) / ew - 1.f;
|
|
vf = 2.f * (j ) / eh - 1.f;
|
|
|
|
uf /= scale;
|
|
vf /= scale;
|
|
|
|
l_x = uf;
|
|
l_y = 1.f;
|
|
l_z = -vf;
|
|
} else { // DOWN
|
|
uf = 2.f * (i - 4 * ew) / ew - 1.f;
|
|
vf = 2.f * (j - eh) / eh - 1.f;
|
|
|
|
uf /= scale;
|
|
vf /= scale;
|
|
|
|
l_x = uf;
|
|
l_y = -1.f;
|
|
l_z = vf;
|
|
}
|
|
}
|
|
|
|
vec[0] = l_x;
|
|
vec[1] = l_y;
|
|
vec[2] = l_z;
|
|
|
|
normalize_vector(vec);
|
|
}
|
|
|
|
/**
|
|
* Calculate frame position in barrel facebook's format for corresponding 3D coordinates on sphere.
|
|
*
|
|
* @param s filter private context
|
|
* @param vec coordinates on sphere
|
|
* @param width frame width
|
|
* @param height frame height
|
|
* @param us horizontal coordinates for interpolation window
|
|
* @param vs vertical coordinates for interpolation window
|
|
* @param du horizontal relative coordinate
|
|
* @param dv vertical relative coordinate
|
|
*/
|
|
static void xyz_to_barrel(const V360Context *s,
|
|
const float *vec, int width, int height,
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
{
|
|
const float scale = 0.99f;
|
|
|
|
const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
|
|
const float theta = asinf(-vec[1]) * s->input_mirror_modifier[1];
|
|
const float theta_range = M_PI_4;
|
|
|
|
int ew, eh;
|
|
int u_shift, v_shift;
|
|
float uf, vf;
|
|
int ui, vi;
|
|
|
|
if (theta > -theta_range && theta < theta_range) {
|
|
ew = 4 * width / 5;
|
|
eh = height;
|
|
|
|
u_shift = s->ih_flip ? width / 5 : 0;
|
|
v_shift = 0;
|
|
|
|
uf = (phi / M_PI * scale + 1.f) * ew / 2.f;
|
|
vf = (theta / theta_range * scale + 1.f) * eh / 2.f;
|
|
} else {
|
|
ew = width / 5;
|
|
eh = height / 2;
|
|
|
|
u_shift = s->ih_flip ? 0 : 4 * ew;
|
|
|
|
if (theta < 0.f) { // UP
|
|
uf = vec[0] / vec[1];
|
|
vf = -vec[2] / vec[1];
|
|
v_shift = 0;
|
|
} else { // DOWN
|
|
uf = -vec[0] / vec[1];
|
|
vf = -vec[2] / vec[1];
|
|
v_shift = eh;
|
|
}
|
|
|
|
uf *= s->input_mirror_modifier[0] * s->input_mirror_modifier[1];
|
|
vf *= s->input_mirror_modifier[1];
|
|
|
|
uf = 0.5f * ew * (uf * scale + 1.f);
|
|
vf = 0.5f * eh * (vf * scale + 1.f);
|
|
}
|
|
|
|
ui = floorf(uf);
|
|
vi = floorf(vf);
|
|
|
|
*du = uf - ui;
|
|
*dv = vf - vi;
|
|
|
|
for (int i = -1; i < 3; i++) {
|
|
for (int j = -1; j < 3; j++) {
|
|
us[i + 1][j + 1] = u_shift + av_clip(ui + j, 0, ew - 1);
|
|
vs[i + 1][j + 1] = v_shift + av_clip(vi + i, 0, eh - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void multiply_matrix(float c[3][3], const float a[3][3], const float b[3][3])
|
|
{
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
float sum = 0;
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
sum += a[i][k] * b[k][j];
|
|
|
|
c[i][j] = sum;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate rotation matrix for yaw/pitch/roll angles.
|
|
*/
|
|
static inline void calculate_rotation_matrix(float yaw, float pitch, float roll,
|
|
float rot_mat[3][3],
|
|
const int rotation_order[3])
|
|
{
|
|
const float yaw_rad = yaw * M_PI / 180.f;
|
|
const float pitch_rad = pitch * M_PI / 180.f;
|
|
const float roll_rad = roll * M_PI / 180.f;
|
|
|
|
const float sin_yaw = sinf(-yaw_rad);
|
|
const float cos_yaw = cosf(-yaw_rad);
|
|
const float sin_pitch = sinf(pitch_rad);
|
|
const float cos_pitch = cosf(pitch_rad);
|
|
const float sin_roll = sinf(roll_rad);
|
|
const float cos_roll = cosf(roll_rad);
|
|
|
|
float m[3][3][3];
|
|
float temp[3][3];
|
|
|
|
m[0][0][0] = cos_yaw; m[0][0][1] = 0; m[0][0][2] = sin_yaw;
|
|
m[0][1][0] = 0; m[0][1][1] = 1; m[0][1][2] = 0;
|
|
m[0][2][0] = -sin_yaw; m[0][2][1] = 0; m[0][2][2] = cos_yaw;
|
|
|
|
m[1][0][0] = 1; m[1][0][1] = 0; m[1][0][2] = 0;
|
|
m[1][1][0] = 0; m[1][1][1] = cos_pitch; m[1][1][2] = -sin_pitch;
|
|
m[1][2][0] = 0; m[1][2][1] = sin_pitch; m[1][2][2] = cos_pitch;
|
|
|
|
m[2][0][0] = cos_roll; m[2][0][1] = -sin_roll; m[2][0][2] = 0;
|
|
m[2][1][0] = sin_roll; m[2][1][1] = cos_roll; m[2][1][2] = 0;
|
|
m[2][2][0] = 0; m[2][2][1] = 0; m[2][2][2] = 1;
|
|
|
|
multiply_matrix(temp, m[rotation_order[0]], m[rotation_order[1]]);
|
|
multiply_matrix(rot_mat, temp, m[rotation_order[2]]);
|
|
}
|
|
|
|
/**
|
|
* Rotate vector with given rotation matrix.
|
|
*
|
|
* @param rot_mat rotation matrix
|
|
* @param vec vector
|
|
*/
|
|
static inline void rotate(const float rot_mat[3][3],
|
|
float *vec)
|
|
{
|
|
const float x_tmp = vec[0] * rot_mat[0][0] + vec[1] * rot_mat[0][1] + vec[2] * rot_mat[0][2];
|
|
const float y_tmp = vec[0] * rot_mat[1][0] + vec[1] * rot_mat[1][1] + vec[2] * rot_mat[1][2];
|
|
const float z_tmp = vec[0] * rot_mat[2][0] + vec[1] * rot_mat[2][1] + vec[2] * rot_mat[2][2];
|
|
|
|
vec[0] = x_tmp;
|
|
vec[1] = y_tmp;
|
|
vec[2] = z_tmp;
|
|
}
|
|
|
|
static inline void set_mirror_modifier(int h_flip, int v_flip, int d_flip,
|
|
float *modifier)
|
|
{
|
|
modifier[0] = h_flip ? -1.f : 1.f;
|
|
modifier[1] = v_flip ? -1.f : 1.f;
|
|
modifier[2] = d_flip ? -1.f : 1.f;
|
|
}
|
|
|
|
static inline void mirror(const float *modifier, float *vec)
|
|
{
|
|
vec[0] *= modifier[0];
|
|
vec[1] *= modifier[1];
|
|
vec[2] *= modifier[2];
|
|
}
|
|
|
|
static int allocate_plane(V360Context *s, int sizeof_uv, int sizeof_ker, int p)
|
|
{
|
|
s->u[p] = av_calloc(s->uv_linesize[p] * s->pr_height[p], sizeof_uv);
|
|
s->v[p] = av_calloc(s->uv_linesize[p] * s->pr_height[p], sizeof_uv);
|
|
if (!s->u[p] || !s->v[p])
|
|
return AVERROR(ENOMEM);
|
|
if (sizeof_ker) {
|
|
s->ker[p] = av_calloc(s->uv_linesize[p] * s->pr_height[p], sizeof_ker);
|
|
if (!s->ker[p])
|
|
return AVERROR(ENOMEM);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void fov_from_dfov(V360Context *s, float w, float h)
|
|
{
|
|
const float da = tanf(0.5 * FFMIN(s->d_fov, 359.f) * M_PI / 180.f);
|
|
const float d = hypotf(w, h);
|
|
|
|
s->h_fov = atan2f(da * w, d) * 360.f / M_PI;
|
|
s->v_fov = atan2f(da * h, d) * 360.f / M_PI;
|
|
|
|
if (s->h_fov < 0.f)
|
|
s->h_fov += 360.f;
|
|
if (s->v_fov < 0.f)
|
|
s->v_fov += 360.f;
|
|
}
|
|
|
|
static void set_dimensions(int *outw, int *outh, int w, int h, const AVPixFmtDescriptor *desc)
|
|
{
|
|
outw[1] = outw[2] = FF_CEIL_RSHIFT(w, desc->log2_chroma_w);
|
|
outw[0] = outw[3] = w;
|
|
outh[1] = outh[2] = FF_CEIL_RSHIFT(h, desc->log2_chroma_h);
|
|
outh[0] = outh[3] = h;
|
|
}
|
|
|
|
// Calculate remap data
|
|
static av_always_inline int v360_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
for (int p = 0; p < s->nb_allocated; p++) {
|
|
const int width = s->pr_width[p];
|
|
const int uv_linesize = s->uv_linesize[p];
|
|
const int height = s->pr_height[p];
|
|
const int in_width = s->inplanewidth[p];
|
|
const int in_height = s->inplaneheight[p];
|
|
const int slice_start = (height * jobnr ) / nb_jobs;
|
|
const int slice_end = (height * (jobnr + 1)) / nb_jobs;
|
|
float du, dv;
|
|
float vec[3];
|
|
XYRemap rmap;
|
|
|
|
for (int j = slice_start; j < slice_end; j++) {
|
|
for (int i = 0; i < width; i++) {
|
|
uint16_t *u = s->u[p] + (j * uv_linesize + i) * s->elements;
|
|
uint16_t *v = s->v[p] + (j * uv_linesize + i) * s->elements;
|
|
int16_t *ker = s->ker[p] + (j * uv_linesize + i) * s->elements;
|
|
|
|
if (s->out_transpose)
|
|
s->out_transform(s, j, i, height, width, vec);
|
|
else
|
|
s->out_transform(s, i, j, width, height, vec);
|
|
av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
|
|
rotate(s->rot_mat, vec);
|
|
av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
|
|
normalize_vector(vec);
|
|
mirror(s->output_mirror_modifier, vec);
|
|
if (s->in_transpose)
|
|
s->in_transform(s, vec, in_height, in_width, rmap.v, rmap.u, &du, &dv);
|
|
else
|
|
s->in_transform(s, vec, in_width, in_height, rmap.u, rmap.v, &du, &dv);
|
|
av_assert1(!isnan(du) && !isnan(dv));
|
|
s->calculate_kernel(du, dv, &rmap, u, v, ker);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int config_output(AVFilterLink *outlink)
|
|
{
|
|
AVFilterContext *ctx = outlink->src;
|
|
AVFilterLink *inlink = ctx->inputs[0];
|
|
V360Context *s = ctx->priv;
|
|
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
|
|
const int depth = desc->comp[0].depth;
|
|
int sizeof_uv;
|
|
int sizeof_ker;
|
|
int err;
|
|
int h, w;
|
|
int in_offset_h, in_offset_w;
|
|
int out_offset_h, out_offset_w;
|
|
float hf, wf;
|
|
int (*prepare_out)(AVFilterContext *ctx);
|
|
|
|
s->input_mirror_modifier[0] = s->ih_flip ? -1.f : 1.f;
|
|
s->input_mirror_modifier[1] = s->iv_flip ? -1.f : 1.f;
|
|
|
|
switch (s->interp) {
|
|
case NEAREST:
|
|
s->calculate_kernel = nearest_kernel;
|
|
s->remap_slice = depth <= 8 ? remap1_8bit_slice : remap1_16bit_slice;
|
|
s->elements = 1;
|
|
sizeof_uv = sizeof(uint16_t) * s->elements;
|
|
sizeof_ker = 0;
|
|
break;
|
|
case BILINEAR:
|
|
s->calculate_kernel = bilinear_kernel;
|
|
s->remap_slice = depth <= 8 ? remap2_8bit_slice : remap2_16bit_slice;
|
|
s->elements = 2 * 2;
|
|
sizeof_uv = sizeof(uint16_t) * s->elements;
|
|
sizeof_ker = sizeof(uint16_t) * s->elements;
|
|
break;
|
|
case BICUBIC:
|
|
s->calculate_kernel = bicubic_kernel;
|
|
s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
|
|
s->elements = 4 * 4;
|
|
sizeof_uv = sizeof(uint16_t) * s->elements;
|
|
sizeof_ker = sizeof(uint16_t) * s->elements;
|
|
break;
|
|
case LANCZOS:
|
|
s->calculate_kernel = lanczos_kernel;
|
|
s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
|
|
s->elements = 4 * 4;
|
|
sizeof_uv = sizeof(uint16_t) * s->elements;
|
|
sizeof_ker = sizeof(uint16_t) * s->elements;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
ff_v360_init(s, depth);
|
|
|
|
for (int order = 0; order < NB_RORDERS; order++) {
|
|
const char c = s->rorder[order];
|
|
int rorder;
|
|
|
|
if (c == '\0') {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incomplete rorder option. Direction for all 3 rotation orders should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
rorder = get_rorder(c);
|
|
if (rorder == -1) {
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
"Incorrect rotation order symbol '%c' in rorder option.\n", c);
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
s->rotation_order[order] = rorder;
|
|
}
|
|
|
|
switch (s->in_stereo) {
|
|
case STEREO_2D:
|
|
w = inlink->w;
|
|
h = inlink->h;
|
|
in_offset_w = in_offset_h = 0;
|
|
break;
|
|
case STEREO_SBS:
|
|
w = inlink->w / 2;
|
|
h = inlink->h;
|
|
in_offset_w = w;
|
|
in_offset_h = 0;
|
|
break;
|
|
case STEREO_TB:
|
|
w = inlink->w;
|
|
h = inlink->h / 2;
|
|
in_offset_w = 0;
|
|
in_offset_h = h;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc);
|
|
set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc);
|
|
|
|
s->in_width = s->inplanewidth[0];
|
|
s->in_height = s->inplaneheight[0];
|
|
|
|
if (s->in_transpose)
|
|
FFSWAP(int, s->in_width, s->in_height);
|
|
|
|
switch (s->in) {
|
|
case EQUIRECTANGULAR:
|
|
s->in_transform = xyz_to_equirect;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h;
|
|
break;
|
|
case CUBEMAP_3_2:
|
|
s->in_transform = xyz_to_cube3x2;
|
|
err = prepare_cube_in(ctx);
|
|
wf = w / 3.f * 4.f;
|
|
hf = h;
|
|
break;
|
|
case CUBEMAP_1_6:
|
|
s->in_transform = xyz_to_cube1x6;
|
|
err = prepare_cube_in(ctx);
|
|
wf = w * 4.f;
|
|
hf = h / 3.f;
|
|
break;
|
|
case CUBEMAP_6_1:
|
|
s->in_transform = xyz_to_cube6x1;
|
|
err = prepare_cube_in(ctx);
|
|
wf = w / 3.f * 2.f;
|
|
hf = h * 2.f;
|
|
break;
|
|
case EQUIANGULAR:
|
|
s->in_transform = xyz_to_eac;
|
|
err = prepare_eac_in(ctx);
|
|
wf = w;
|
|
hf = h / 9.f * 8.f;
|
|
break;
|
|
case FLAT:
|
|
av_log(ctx, AV_LOG_ERROR, "Flat format is not accepted as input.\n");
|
|
return AVERROR(EINVAL);
|
|
case DUAL_FISHEYE:
|
|
s->in_transform = xyz_to_dfisheye;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h;
|
|
break;
|
|
case BARREL:
|
|
s->in_transform = xyz_to_barrel;
|
|
err = 0;
|
|
wf = w / 5.f * 4.f;
|
|
hf = h;
|
|
break;
|
|
case STEREOGRAPHIC:
|
|
s->in_transform = xyz_to_stereographic;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h / 2.f;
|
|
break;
|
|
case MERCATOR:
|
|
s->in_transform = xyz_to_mercator;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h / 2.f;
|
|
break;
|
|
case BALL:
|
|
s->in_transform = xyz_to_ball;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h / 2.f;
|
|
break;
|
|
case HAMMER:
|
|
s->in_transform = xyz_to_hammer;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h;
|
|
break;
|
|
case SINUSOIDAL:
|
|
s->in_transform = xyz_to_sinusoidal;
|
|
err = 0;
|
|
wf = w;
|
|
hf = h;
|
|
break;
|
|
default:
|
|
av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
|
|
return AVERROR_BUG;
|
|
}
|
|
|
|
if (err != 0) {
|
|
return err;
|
|
}
|
|
|
|
switch (s->out) {
|
|
case EQUIRECTANGULAR:
|
|
s->out_transform = equirect_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf);
|
|
break;
|
|
case CUBEMAP_3_2:
|
|
s->out_transform = cube3x2_to_xyz;
|
|
prepare_out = prepare_cube_out;
|
|
w = roundf(wf / 4.f * 3.f);
|
|
h = roundf(hf);
|
|
break;
|
|
case CUBEMAP_1_6:
|
|
s->out_transform = cube1x6_to_xyz;
|
|
prepare_out = prepare_cube_out;
|
|
w = roundf(wf / 4.f);
|
|
h = roundf(hf * 3.f);
|
|
break;
|
|
case CUBEMAP_6_1:
|
|
s->out_transform = cube6x1_to_xyz;
|
|
prepare_out = prepare_cube_out;
|
|
w = roundf(wf / 2.f * 3.f);
|
|
h = roundf(hf / 2.f);
|
|
break;
|
|
case EQUIANGULAR:
|
|
s->out_transform = eac_to_xyz;
|
|
prepare_out = prepare_eac_out;
|
|
w = roundf(wf);
|
|
h = roundf(hf / 8.f * 9.f);
|
|
break;
|
|
case FLAT:
|
|
s->out_transform = flat_to_xyz;
|
|
prepare_out = prepare_flat_out;
|
|
w = roundf(wf);
|
|
h = roundf(hf);
|
|
break;
|
|
case DUAL_FISHEYE:
|
|
s->out_transform = dfisheye_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf);
|
|
break;
|
|
case BARREL:
|
|
s->out_transform = barrel_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf / 4.f * 5.f);
|
|
h = roundf(hf);
|
|
break;
|
|
case STEREOGRAPHIC:
|
|
s->out_transform = stereographic_to_xyz;
|
|
prepare_out = prepare_stereographic_out;
|
|
w = roundf(wf);
|
|
h = roundf(hf * 2.f);
|
|
break;
|
|
case MERCATOR:
|
|
s->out_transform = mercator_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf * 2.f);
|
|
break;
|
|
case BALL:
|
|
s->out_transform = ball_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf * 2.f);
|
|
break;
|
|
case HAMMER:
|
|
s->out_transform = hammer_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf);
|
|
break;
|
|
case SINUSOIDAL:
|
|
s->out_transform = sinusoidal_to_xyz;
|
|
prepare_out = NULL;
|
|
w = roundf(wf);
|
|
h = roundf(hf);
|
|
break;
|
|
default:
|
|
av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
|
|
return AVERROR_BUG;
|
|
}
|
|
|
|
// Override resolution with user values if specified
|
|
if (s->width > 0 && s->height > 0) {
|
|
w = s->width;
|
|
h = s->height;
|
|
} else if (s->width > 0 || s->height > 0) {
|
|
av_log(ctx, AV_LOG_ERROR, "Both width and height values should be specified.\n");
|
|
return AVERROR(EINVAL);
|
|
} else {
|
|
if (s->out_transpose)
|
|
FFSWAP(int, w, h);
|
|
|
|
if (s->in_transpose)
|
|
FFSWAP(int, w, h);
|
|
}
|
|
|
|
if (s->d_fov > 0.f)
|
|
fov_from_dfov(s, w, h);
|
|
|
|
if (prepare_out) {
|
|
err = prepare_out(ctx);
|
|
if (err != 0)
|
|
return err;
|
|
}
|
|
|
|
set_dimensions(s->pr_width, s->pr_height, w, h, desc);
|
|
|
|
s->out_width = s->pr_width[0];
|
|
s->out_height = s->pr_height[0];
|
|
|
|
if (s->out_transpose)
|
|
FFSWAP(int, s->out_width, s->out_height);
|
|
|
|
switch (s->out_stereo) {
|
|
case STEREO_2D:
|
|
out_offset_w = out_offset_h = 0;
|
|
break;
|
|
case STEREO_SBS:
|
|
out_offset_w = w;
|
|
out_offset_h = 0;
|
|
w *= 2;
|
|
break;
|
|
case STEREO_TB:
|
|
out_offset_w = 0;
|
|
out_offset_h = h;
|
|
h *= 2;
|
|
break;
|
|
default:
|
|
av_assert0(0);
|
|
}
|
|
|
|
set_dimensions(s->out_offset_w, s->out_offset_h, out_offset_w, out_offset_h, desc);
|
|
set_dimensions(s->planewidth, s->planeheight, w, h, desc);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
s->uv_linesize[i] = FFALIGN(s->pr_width[i], 8);
|
|
|
|
outlink->h = h;
|
|
outlink->w = w;
|
|
|
|
s->nb_planes = av_pix_fmt_count_planes(inlink->format);
|
|
|
|
if (desc->log2_chroma_h == desc->log2_chroma_w && desc->log2_chroma_h == 0) {
|
|
s->nb_allocated = 1;
|
|
s->map[0] = s->map[1] = s->map[2] = s->map[3] = 0;
|
|
} else {
|
|
s->nb_allocated = 2;
|
|
s->map[0] = 0;
|
|
s->map[1] = s->map[2] = 1;
|
|
s->map[3] = 0;
|
|
}
|
|
|
|
for (int i = 0; i < s->nb_allocated; i++)
|
|
allocate_plane(s, sizeof_uv, sizeof_ker, i);
|
|
|
|
calculate_rotation_matrix(s->yaw, s->pitch, s->roll, s->rot_mat, s->rotation_order);
|
|
set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, s->output_mirror_modifier);
|
|
|
|
ctx->internal->execute(ctx, v360_slice, NULL, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
|
|
{
|
|
AVFilterContext *ctx = inlink->dst;
|
|
AVFilterLink *outlink = ctx->outputs[0];
|
|
V360Context *s = ctx->priv;
|
|
AVFrame *out;
|
|
ThreadData td;
|
|
|
|
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
|
|
if (!out) {
|
|
av_frame_free(&in);
|
|
return AVERROR(ENOMEM);
|
|
}
|
|
av_frame_copy_props(out, in);
|
|
|
|
td.in = in;
|
|
td.out = out;
|
|
|
|
ctx->internal->execute(ctx, s->remap_slice, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
|
|
|
|
av_frame_free(&in);
|
|
return ff_filter_frame(outlink, out);
|
|
}
|
|
|
|
static av_cold void uninit(AVFilterContext *ctx)
|
|
{
|
|
V360Context *s = ctx->priv;
|
|
|
|
for (int p = 0; p < s->nb_allocated; p++) {
|
|
av_freep(&s->u[p]);
|
|
av_freep(&s->v[p]);
|
|
av_freep(&s->ker[p]);
|
|
}
|
|
}
|
|
|
|
static const AVFilterPad inputs[] = {
|
|
{
|
|
.name = "default",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
.filter_frame = filter_frame,
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
static const AVFilterPad outputs[] = {
|
|
{
|
|
.name = "default",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
.config_props = config_output,
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
AVFilter ff_vf_v360 = {
|
|
.name = "v360",
|
|
.description = NULL_IF_CONFIG_SMALL("Convert 360 projection of video."),
|
|
.priv_size = sizeof(V360Context),
|
|
.uninit = uninit,
|
|
.query_formats = query_formats,
|
|
.inputs = inputs,
|
|
.outputs = outputs,
|
|
.priv_class = &v360_class,
|
|
.flags = AVFILTER_FLAG_SLICE_THREADS,
|
|
};
|