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FFmpeg/libavcodec/alac_data.c
Anton Khirnov d199099be9 alac: convert to new channel layout API
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: James Almer <jamrial@gmail.com>
2022-03-15 09:42:40 -03:00

57 lines
2.0 KiB
C

/*
* ALAC encoder and decoder common data
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/channel_layout.h"
#include "alac_data.h"
const uint8_t ff_alac_channel_layout_offsets[ALAC_MAX_CHANNELS][ALAC_MAX_CHANNELS] = {
{ 0 },
{ 0, 1 },
{ 2, 0, 1 },
{ 2, 0, 1, 3 },
{ 2, 0, 1, 3, 4 },
{ 2, 0, 1, 4, 5, 3 },
{ 2, 0, 1, 4, 5, 6, 3 },
{ 2, 6, 7, 0, 1, 4, 5, 3 }
};
const AVChannelLayout ff_alac_ch_layouts[ALAC_MAX_CHANNELS + 1] = {
AV_CHANNEL_LAYOUT_MONO,
AV_CHANNEL_LAYOUT_STEREO,
AV_CHANNEL_LAYOUT_SURROUND,
AV_CHANNEL_LAYOUT_4POINT0,
AV_CHANNEL_LAYOUT_5POINT0_BACK,
AV_CHANNEL_LAYOUT_5POINT1_BACK,
AV_CHANNEL_LAYOUT_6POINT1_BACK,
AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK,
{ 0 }
};
const enum AlacRawDataBlockType ff_alac_channel_elements[ALAC_MAX_CHANNELS][5] = {
{ TYPE_SCE, },
{ TYPE_CPE, },
{ TYPE_SCE, TYPE_CPE, },
{ TYPE_SCE, TYPE_CPE, TYPE_SCE },
{ TYPE_SCE, TYPE_CPE, TYPE_CPE, },
{ TYPE_SCE, TYPE_CPE, TYPE_CPE, TYPE_SCE, },
{ TYPE_SCE, TYPE_CPE, TYPE_CPE, TYPE_SCE, TYPE_SCE, },
{ TYPE_SCE, TYPE_CPE, TYPE_CPE, TYPE_CPE, TYPE_SCE, },
};