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FFmpeg/libavcodec/h264dsp.c
Rémi Denis-Courmont 4ad5b9c8db lavc/startcode: add R-V Zbb startcode_find_candidate
The main loop processes 8 bytes in 5 instructions.
For comparison, the optimal plain strnlen() requires 4 instructions per
byte (6.4x worse): LBU; ADDI; BEQZ; BNE. The current libavcodec C code
involves 5 instructions per byte (8x worse). Actual benchmarks may be
slightly less favourable due to latency from ORC.B to BNE.
2024-05-19 10:03:49 +03:00

171 lines
6.0 KiB
C

/*
* H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
* Copyright (c) 2003-2010 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* H.264 / AVC / MPEG-4 part10 DSP functions.
* @author Michael Niedermayer <michaelni@gmx.at>
*/
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavutil/avassert.h"
#include "h264dsp.h"
#include "h264idct.h"
#include "startcode.h"
#include "libavutil/common.h"
#define BIT_DEPTH 8
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 9
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 10
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 12
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 14
#include "h264dsp_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 8
#include "h264addpx_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 16
#include "h264addpx_template.c"
#undef BIT_DEPTH
av_cold void ff_h264dsp_init(H264DSPContext *c, const int bit_depth,
const int chroma_format_idc)
{
#undef FUNC
#define FUNC(a, depth) a ## _ ## depth ## _c
#define ADDPX_DSP(depth) \
c->h264_add_pixels4_clear = FUNC(ff_h264_add_pixels4, depth);\
c->h264_add_pixels8_clear = FUNC(ff_h264_add_pixels8, depth)
if (bit_depth > 8 && bit_depth <= 16) {
ADDPX_DSP(16);
} else {
ADDPX_DSP(8);
}
#define H264_DSP(depth) \
c->h264_idct_add= FUNC(ff_h264_idct_add, depth);\
c->h264_idct8_add= FUNC(ff_h264_idct8_add, depth);\
c->h264_idct_dc_add= FUNC(ff_h264_idct_dc_add, depth);\
c->h264_idct8_dc_add= FUNC(ff_h264_idct8_dc_add, depth);\
c->h264_idct_add16 = FUNC(ff_h264_idct_add16, depth);\
c->h264_idct8_add4 = FUNC(ff_h264_idct8_add4, depth);\
if (chroma_format_idc <= 1)\
c->h264_idct_add8 = FUNC(ff_h264_idct_add8, depth);\
else\
c->h264_idct_add8 = FUNC(ff_h264_idct_add8_422, depth);\
c->h264_idct_add16intra= FUNC(ff_h264_idct_add16intra, depth);\
c->h264_luma_dc_dequant_idct= FUNC(ff_h264_luma_dc_dequant_idct, depth);\
if (chroma_format_idc <= 1)\
c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma_dc_dequant_idct, depth);\
else\
c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma422_dc_dequant_idct, depth);\
\
c->weight_h264_pixels_tab[0]= FUNC(weight_h264_pixels16, depth);\
c->weight_h264_pixels_tab[1]= FUNC(weight_h264_pixels8, depth);\
c->weight_h264_pixels_tab[2]= FUNC(weight_h264_pixels4, depth);\
c->weight_h264_pixels_tab[3]= FUNC(weight_h264_pixels2, depth);\
c->biweight_h264_pixels_tab[0]= FUNC(biweight_h264_pixels16, depth);\
c->biweight_h264_pixels_tab[1]= FUNC(biweight_h264_pixels8, depth);\
c->biweight_h264_pixels_tab[2]= FUNC(biweight_h264_pixels4, depth);\
c->biweight_h264_pixels_tab[3]= FUNC(biweight_h264_pixels2, depth);\
\
c->h264_v_loop_filter_luma= FUNC(h264_v_loop_filter_luma, depth);\
c->h264_h_loop_filter_luma= FUNC(h264_h_loop_filter_luma, depth);\
c->h264_h_loop_filter_luma_mbaff= FUNC(h264_h_loop_filter_luma_mbaff, depth);\
c->h264_v_loop_filter_luma_intra= FUNC(h264_v_loop_filter_luma_intra, depth);\
c->h264_h_loop_filter_luma_intra= FUNC(h264_h_loop_filter_luma_intra, depth);\
c->h264_h_loop_filter_luma_mbaff_intra= FUNC(h264_h_loop_filter_luma_mbaff_intra, depth);\
c->h264_v_loop_filter_chroma= FUNC(h264_v_loop_filter_chroma, depth);\
if (chroma_format_idc <= 1)\
c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma, depth);\
else\
c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma422, depth);\
if (chroma_format_idc <= 1)\
c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma_mbaff, depth);\
else\
c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma422_mbaff, depth);\
c->h264_v_loop_filter_chroma_intra= FUNC(h264_v_loop_filter_chroma_intra, depth);\
if (chroma_format_idc <= 1)\
c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma_intra, depth);\
else\
c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma422_intra, depth);\
if (chroma_format_idc <= 1)\
c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma_mbaff_intra, depth);\
else\
c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma422_mbaff_intra, depth);\
c->h264_loop_filter_strength= NULL;
switch (bit_depth) {
case 9:
H264_DSP(9);
break;
case 10:
H264_DSP(10);
break;
case 12:
H264_DSP(12);
break;
case 14:
H264_DSP(14);
break;
default:
av_assert0(bit_depth<=8);
H264_DSP(8);
break;
}
c->startcode_find_candidate = ff_startcode_find_candidate_c;
#if ARCH_AARCH64
ff_h264dsp_init_aarch64(c, bit_depth, chroma_format_idc);
#elif ARCH_ARM
ff_h264dsp_init_arm(c, bit_depth, chroma_format_idc);
#elif ARCH_PPC
ff_h264dsp_init_ppc(c, bit_depth, chroma_format_idc);
#elif ARCH_RISCV
ff_h264dsp_init_riscv(c, bit_depth, chroma_format_idc);
#elif ARCH_X86
ff_h264dsp_init_x86(c, bit_depth, chroma_format_idc);
#elif ARCH_MIPS
ff_h264dsp_init_mips(c, bit_depth, chroma_format_idc);
#elif ARCH_LOONGARCH
ff_h264dsp_init_loongarch(c, bit_depth, chroma_format_idc);
#endif
}