mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-12-02 03:06:28 +02:00
ed8ddf0bd3
When operating on large blocks of data it's common to repeatedly use
an instruction on multiple registers. Using the REPX macro makes it
easy to quickly write dense code to achieve this without having to
explicitly duplicate the same instruction over and over.
For example,
REPX {paddw x, m4}, m0, m1, m2, m3
REPX {mova [r0+16*x], m5}, 0, 1, 2, 3
will expand to
paddw m0, m4
paddw m1, m4
paddw m2, m4
paddw m3, m4
mova [r0+16*0], m5
mova [r0+16*1], m5
mova [r0+16*2], m5
mova [r0+16*3], m5
Commit taken from x264:
|
||
---|---|---|
.. | ||
asm.h | ||
bswap.h | ||
cpu.c | ||
cpu.h | ||
cpuid.asm | ||
emms.asm | ||
fixed_dsp_init.c | ||
fixed_dsp.asm | ||
float_dsp_init.c | ||
float_dsp.asm | ||
imgutils_init.c | ||
imgutils.asm | ||
intmath.h | ||
intreadwrite.h | ||
lls_init.c | ||
lls.asm | ||
Makefile | ||
pixelutils_init.c | ||
pixelutils.asm | ||
pixelutils.h | ||
timer.h | ||
tx_float_init.c | ||
tx_float.asm | ||
w64xmmtest.h | ||
x86inc.asm | ||
x86util.asm |