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https://github.com/FFmpeg/FFmpeg.git
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737eb5976f
It is pretty hopeless that other considerable projects will adopt libavutil alone in other projects. Projects that need small footprint are better off with more specialized libraries such as gnulib or rather just copy the necessary parts that they need. With this in mind, nobody is helped by having libavutil and libavcore split. In order to ease maintenance inside and around FFmpeg and to reduce confusion where to put common code, avcore's functionality is merged (back) to avutil. Signed-off-by: Reinhard Tartler <siretart@tauware.de>
171 lines
4.7 KiB
C
171 lines
4.7 KiB
C
/*
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* Renderware TeXture Dictionary (.txd) image decoder
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* Copyright (c) 2007 Ivo van Poorten
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*
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* See also: http://wiki.multimedia.cx/index.php?title=TXD
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/intreadwrite.h"
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#include "libavutil/imgutils.h"
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#include "avcodec.h"
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#include "s3tc.h"
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typedef struct TXDContext {
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AVFrame picture;
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} TXDContext;
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static av_cold int txd_init(AVCodecContext *avctx) {
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TXDContext *s = avctx->priv_data;
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avcodec_get_frame_defaults(&s->picture);
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avctx->coded_frame = &s->picture;
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return 0;
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}
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static int txd_decode_frame(AVCodecContext *avctx, void *data, int *data_size,
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AVPacket *avpkt) {
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const uint8_t *buf = avpkt->data;
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TXDContext * const s = avctx->priv_data;
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AVFrame *picture = data;
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AVFrame * const p = &s->picture;
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unsigned int version, w, h, d3d_format, depth, stride, mipmap_count, flags;
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unsigned int y, v;
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uint8_t *ptr;
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const uint8_t *cur = buf;
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const uint32_t *palette = (const uint32_t *)(cur + 88);
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uint32_t *pal;
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version = AV_RL32(cur);
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d3d_format = AV_RL32(cur+76);
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w = AV_RL16(cur+80);
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h = AV_RL16(cur+82);
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depth = AV_RL8 (cur+84);
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mipmap_count = AV_RL8 (cur+85);
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flags = AV_RL8 (cur+87);
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cur += 92;
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if (version < 8 || version > 9) {
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av_log(avctx, AV_LOG_ERROR, "texture data version %i is unsupported\n",
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version);
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return -1;
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}
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if (depth == 8) {
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avctx->pix_fmt = PIX_FMT_PAL8;
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cur += 1024;
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} else if (depth == 16 || depth == 32)
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avctx->pix_fmt = PIX_FMT_RGB32;
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else {
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av_log(avctx, AV_LOG_ERROR, "depth of %i is unsupported\n", depth);
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return -1;
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}
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if (p->data[0])
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avctx->release_buffer(avctx, p);
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if (av_image_check_size(w, h, 0, avctx))
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return -1;
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if (w != avctx->width || h != avctx->height)
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avcodec_set_dimensions(avctx, w, h);
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if (avctx->get_buffer(avctx, p) < 0) {
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av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
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return -1;
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}
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p->pict_type = FF_I_TYPE;
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ptr = p->data[0];
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stride = p->linesize[0];
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if (depth == 8) {
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pal = (uint32_t *) p->data[1];
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for (y=0; y<256; y++) {
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v = AV_RB32(palette+y);
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pal[y] = (v>>8) + (v<<24);
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}
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for (y=0; y<h; y++) {
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memcpy(ptr, cur, w);
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ptr += stride;
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cur += w;
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}
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} else if (depth == 16) {
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switch (d3d_format) {
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case 0:
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if (!flags&1) goto unsupported;
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case FF_S3TC_DXT1:
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ff_decode_dxt1(cur, ptr, w, h, stride);
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break;
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case FF_S3TC_DXT3:
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ff_decode_dxt3(cur, ptr, w, h, stride);
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break;
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default:
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goto unsupported;
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}
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} else if (depth == 32) {
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switch (d3d_format) {
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case 0x15:
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case 0x16:
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for (y=0; y<h; y++) {
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memcpy(ptr, cur, w*4);
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ptr += stride;
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cur += w*4;
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}
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break;
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default:
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goto unsupported;
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}
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}
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for (; mipmap_count > 1; mipmap_count--)
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cur += AV_RL32(cur) + 4;
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*picture = s->picture;
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*data_size = sizeof(AVPicture);
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return cur - buf;
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unsupported:
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av_log(avctx, AV_LOG_ERROR, "unsupported d3d format (%08x)\n", d3d_format);
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return -1;
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}
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static av_cold int txd_end(AVCodecContext *avctx) {
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TXDContext *s = avctx->priv_data;
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if (s->picture.data[0])
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avctx->release_buffer(avctx, &s->picture);
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return 0;
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}
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AVCodec ff_txd_decoder = {
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"txd",
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AVMEDIA_TYPE_VIDEO,
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CODEC_ID_TXD,
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sizeof(TXDContext),
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txd_init,
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NULL,
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txd_end,
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txd_decode_frame,
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CODEC_CAP_DR1,
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NULL,
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.long_name = NULL_IF_CONFIG_SMALL("Renderware TXD (TeXture Dictionary) image"),
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};
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