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The previous assumption that DXV needs to be aligned to 16x16 was erroneous. 4x4 works just as well, and FATE decoder tests pass for all texture formats. On the encoder side, we should reject input that isn't 4x4 aligned, like the HAP encoder does, and stop aligning to 16x16. This both solves the uninitialized reads causing current FATE tests to fail and produces smaller encoded outputs. With regard to correctness, I've checked the decoding path by encoding a real-world sample with git master, and decoding it with ffmpeg -i dxt1-master.mov -c:v rawvideo -f framecrc - The results are exactly the same between master and this patch. On the encoding side, I've encoded a real-world sample with both master and this patch, and decoded both versions with ffmpeg -i dxt1-{master,patch}.mov -c:v rawvideo -f framecrc - Under this patch, results for both inputs are exactly the same. In other words, the extra padding gained by 16x16 alignment over 4x4 alignment has no impact on decoded video. Signed-off-by: Connor Worley <connorbworley@gmail.com> Signed-off-by: Martin Storsjö <martin@martin.st>
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FFmpeg README
FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
Libraries
libavcodec
provides implementation of a wider range of codecs.libavformat
implements streaming protocols, container formats and basic I/O access.libavutil
includes hashers, decompressors and miscellaneous utility functions.libavfilter
provides means to alter decoded audio and video through a directed graph of connected filters.libavdevice
provides an abstraction to access capture and playback devices.libswresample
implements audio mixing and resampling routines.libswscale
implements color conversion and scaling routines.
Tools
- ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
- ffplay is a minimalistic multimedia player.
- ffprobe is a simple analysis tool to inspect multimedia content.
- Additional small tools such as
aviocat
,ismindex
andqt-faststart
.
Documentation
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Examples
Coding examples are available in the doc/examples directory.
License
FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.
Contributing
Patches should be submitted to the ffmpeg-devel mailing list using
git format-patch
or git send-email
. Github pull requests should be
avoided because they are not part of our review process and will be ignored.
Languages
C
90.3%
Assembly
7.8%
Makefile
1.3%
C++
0.2%
Objective-C
0.2%
Other
0.1%