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FFmpeg/libavfilter/glslang.h
Lynne 246f841b53
lavfi/glslang: migrate to the C API and robustify library detection
Finally, this is as close to usable as it gets for glslang.
Much faster to compile as well, and eliminates the need for a C++
compiler, which is great.
Also, changes to the resource limits won't break users, as we
can use designated initializers in C90.
2021-11-12 05:23:41 +01:00

42 lines
1.3 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVFILTER_GLSLANG_H
#define AVFILTER_GLSLANG_H
#include "vulkan.h"
/**
* Un/initialize glslang's global state. Thread-safe and reference counted.
*/
int ff_vk_glslang_init(void);
void ff_vk_glslang_uninit(void);
/**
* Compile GLSL into SPIR-V using glslang.
*/
int ff_vk_glslang_shader_compile(AVFilterContext *avctx, FFSPIRVShader *shd,
uint8_t **data, size_t *size, void **opaque);
/**
* Frees the shader-specific context.
*/
void ff_vk_glslang_shader_free(void *opaque);
#endif /* AVFILTER_GLSLANG_H */