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246f841b53
Finally, this is as close to usable as it gets for glslang. Much faster to compile as well, and eliminates the need for a C++ compiler, which is great. Also, changes to the resource limits won't break users, as we can use designated initializers in C90.
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_GLSLANG_H
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#define AVFILTER_GLSLANG_H
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#include "vulkan.h"
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/**
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* Un/initialize glslang's global state. Thread-safe and reference counted.
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*/
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int ff_vk_glslang_init(void);
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void ff_vk_glslang_uninit(void);
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/**
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* Compile GLSL into SPIR-V using glslang.
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*/
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int ff_vk_glslang_shader_compile(AVFilterContext *avctx, FFSPIRVShader *shd,
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uint8_t **data, size_t *size, void **opaque);
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/**
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* Frees the shader-specific context.
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*/
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void ff_vk_glslang_shader_free(void *opaque);
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#endif /* AVFILTER_GLSLANG_H */
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