mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-12-23 12:43:46 +02:00
e839a994d1
Originally committed as revision 4815 to svn://svn.ffmpeg.org/ffmpeg/trunk
1339 lines
45 KiB
Plaintext
1339 lines
45 KiB
Plaintext
\input texinfo @c -*- texinfo -*-
|
|
|
|
@settitle FFmpeg Documentation
|
|
@titlepage
|
|
@sp 7
|
|
@center @titlefont{FFmpeg Documentation}
|
|
@sp 3
|
|
@end titlepage
|
|
|
|
|
|
@chapter Introduction
|
|
|
|
FFmpeg is a very fast video and audio converter. It can also grab from
|
|
a live audio/video source.
|
|
|
|
The command line interface is designed to be intuitive, in the sense
|
|
that FFmpeg tries to figure out all parameters that can possibly be
|
|
derived automatically. You usually only have to specify the target
|
|
bitrate you want.
|
|
|
|
FFmpeg can also convert from any sample rate to any other, and resize
|
|
video on the fly with a high quality polyphase filter.
|
|
|
|
@chapter Quick Start
|
|
|
|
@c man begin EXAMPLES
|
|
@section Video and Audio grabbing
|
|
|
|
FFmpeg can use a video4linux compatible video source and any Open Sound
|
|
System audio source:
|
|
|
|
@example
|
|
ffmpeg /tmp/out.mpg
|
|
@end example
|
|
|
|
Note that you must activate the right video source and channel before
|
|
launching FFmpeg with any TV viewer such as xawtv
|
|
(@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
|
|
have to set the audio recording levels correctly with a
|
|
standard mixer.
|
|
|
|
@section Video and Audio file format conversion
|
|
|
|
* FFmpeg can use any supported file format and protocol as input:
|
|
|
|
Examples:
|
|
|
|
* You can use YUV files as input:
|
|
|
|
@example
|
|
ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
|
|
@end example
|
|
|
|
It will use the files:
|
|
@example
|
|
/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
|
|
/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
|
|
@end example
|
|
|
|
The Y files use twice the resolution of the U and V files. They are
|
|
raw files, without header. They can be generated by all decent video
|
|
decoders. You must specify the size of the image with the @option{-s} option
|
|
if FFmpeg cannot guess it.
|
|
|
|
* You can input from a raw YUV420P file:
|
|
|
|
@example
|
|
ffmpeg -i /tmp/test.yuv /tmp/out.avi
|
|
@end example
|
|
|
|
test.yuv is a file containing raw YUV planar data. Each frame is composed
|
|
of the Y plane followed by the U and V planes at half vertical and
|
|
horizontal resolution.
|
|
|
|
* You can output to a raw YUV420P file:
|
|
|
|
@example
|
|
ffmpeg -i mydivx.avi hugefile.yuv
|
|
@end example
|
|
|
|
* You can set several input files and output files:
|
|
|
|
@example
|
|
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
|
|
@end example
|
|
|
|
Converts the audio file a.wav and the raw YUV video file a.yuv
|
|
to MPEG file a.mpg.
|
|
|
|
* You can also do audio and video conversions at the same time:
|
|
|
|
@example
|
|
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
|
|
@end example
|
|
|
|
Converts a.wav to MPEG audio at 22050Hz sample rate.
|
|
|
|
* You can encode to several formats at the same time and define a
|
|
mapping from input stream to output streams:
|
|
|
|
@example
|
|
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
|
|
@end example
|
|
|
|
Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
|
|
file:index' specifies which input stream is used for each output
|
|
stream, in the order of the definition of output streams.
|
|
|
|
* You can transcode decrypted VOBs
|
|
|
|
@example
|
|
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
|
|
@end example
|
|
|
|
This is a typical DVD ripping example; the input is a VOB file, the
|
|
output an AVI file with MPEG-4 video and MP3 audio. Note that in this
|
|
command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
|
|
GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
|
|
input video. Furthermore, the audio stream is MP3-encoded so you need
|
|
to enable LAME support by passing @code{--enable-mp3lame} to configure.
|
|
The mapping is particularly useful for DVD transcoding
|
|
to get the desired audio language.
|
|
|
|
NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
|
|
@c man end
|
|
|
|
@chapter Invocation
|
|
|
|
@section Syntax
|
|
|
|
The generic syntax is:
|
|
|
|
@example
|
|
@c man begin SYNOPSIS
|
|
ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
|
|
@c man end
|
|
@end example
|
|
@c man begin DESCRIPTION
|
|
If no input file is given, audio/video grabbing is done.
|
|
|
|
As a general rule, options are applied to the next specified
|
|
file. For example, if you give the @option{-b 64} option, it sets the video
|
|
bitrate of the next file. The format option may be needed for raw input
|
|
files.
|
|
|
|
By default, FFmpeg tries to convert as losslessly as possible: It
|
|
uses the same audio and video parameters for the outputs as the one
|
|
specified for the inputs.
|
|
@c man end
|
|
|
|
@c man begin OPTIONS
|
|
@section Main options
|
|
|
|
@table @option
|
|
@item -L
|
|
Show license.
|
|
|
|
@item -h
|
|
Show help.
|
|
|
|
@item -formats
|
|
Show available formats, codecs, protocols, ...
|
|
|
|
@item -f fmt
|
|
Force format.
|
|
|
|
@item -i filename
|
|
input filename
|
|
|
|
@item -y
|
|
Overwrite output files.
|
|
|
|
@item -t duration
|
|
Set the recording time in seconds.
|
|
@code{hh:mm:ss[.xxx]} syntax is also supported.
|
|
|
|
@item -ss position
|
|
Seek to given time position in seconds.
|
|
@code{hh:mm:ss[.xxx]} syntax is also supported.
|
|
|
|
@item -title string
|
|
Set the title.
|
|
|
|
@item -author string
|
|
Set the author.
|
|
|
|
@item -copyright string
|
|
Set the copyright.
|
|
|
|
@item -comment string
|
|
Set the comment.
|
|
|
|
@item -target type
|
|
Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
|
|
"ntsc-svcd", ... ). All the format options (bitrate, codecs,
|
|
buffer sizes) are then set automatically. You can just type:
|
|
|
|
@example
|
|
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
|
|
@end example
|
|
|
|
Nevertheless you can specify additional options as long as you know
|
|
they do not conflict with the standard, as in:
|
|
|
|
@example
|
|
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
|
|
@end example
|
|
|
|
@item -hq
|
|
Activate high quality settings.
|
|
|
|
@item -itsoffset offset
|
|
Set the input time offset in seconds.
|
|
@code{[-]hh:mm:ss[.xxx]} syntax is also supported.
|
|
This option affects all the input files that follow it.
|
|
The offset is added to the timestamps of the input files.
|
|
Specifying a positive offset means that the corresponding
|
|
streams are delayed by 'offset' seconds.
|
|
|
|
@end table
|
|
|
|
@section Video Options
|
|
|
|
@table @option
|
|
@item -b bitrate
|
|
Set the video bitrate in kbit/s (default = 200 kb/s).
|
|
@item -r fps
|
|
Set frame rate (default = 25).
|
|
@item -s size
|
|
Set frame size. The format is @samp{wxh} (default = 160x128).
|
|
The following abbreviations are recognized:
|
|
@table @samp
|
|
@item sqcif
|
|
128x96
|
|
@item qcif
|
|
176x144
|
|
@item cif
|
|
352x288
|
|
@item 4cif
|
|
704x576
|
|
@end table
|
|
|
|
@item -aspect aspect
|
|
Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
|
|
@item -croptop size
|
|
Set top crop band size (in pixels).
|
|
@item -cropbottom size
|
|
Set bottom crop band size (in pixels).
|
|
@item -cropleft size
|
|
Set left crop band size (in pixels).
|
|
@item -cropright size
|
|
Set right crop band size (in pixels).
|
|
@item -padtop size
|
|
Set top pad band size (in pixels).
|
|
@item -padbottom size
|
|
Set bottom pad band size (in pixels).
|
|
@item -padleft size
|
|
Set left pad band size (in pixels).
|
|
@item -padright size
|
|
Set right pad band size (in pixels).
|
|
@item -padcolor (hex color)
|
|
Set color of padded bands. The value for padcolor is expressed
|
|
as a six digit hexadecimal number where the first two digits
|
|
represent red, the middle two digits green and last two digits
|
|
blue (default = 000000 (black)).
|
|
@item -vn
|
|
Disable video recording.
|
|
@item -bt tolerance
|
|
Set video bitrate tolerance (in kbit/s).
|
|
@item -maxrate bitrate
|
|
Set max video bitrate tolerance (in kbit/s).
|
|
@item -minrate bitrate
|
|
Set min video bitrate tolerance (in kbit/s).
|
|
@item -bufsize size
|
|
Set rate control buffer size (in kbit).
|
|
@item -vcodec codec
|
|
Force video codec to @var{codec}. Use the @code{copy} special value to
|
|
tell that the raw codec data must be copied as is.
|
|
@item -sameq
|
|
Use same video quality as source (implies VBR).
|
|
|
|
@item -pass n
|
|
Select the pass number (1 or 2). It is useful to do two pass
|
|
encoding. The statistics of the video are recorded in the first
|
|
pass and the video is generated at the exact requested bitrate
|
|
in the second pass.
|
|
|
|
@item -passlogfile file
|
|
Set two pass logfile name to @var{file}.
|
|
|
|
@end table
|
|
|
|
@section Advanced Video Options
|
|
|
|
@table @option
|
|
@item -g gop_size
|
|
Set the group of pictures size.
|
|
@item -intra
|
|
Use only intra frames.
|
|
@item -qscale q
|
|
Use fixed video quantiser scale (VBR).
|
|
@item -qmin q
|
|
minimum video quantiser scale (VBR)
|
|
@item -qmax q
|
|
maximum video quantiser scale (VBR)
|
|
@item -qdiff q
|
|
maximum difference between the quantiser scales (VBR)
|
|
@item -qblur blur
|
|
video quantiser scale blur (VBR)
|
|
@item -qcomp compression
|
|
video quantiser scale compression (VBR)
|
|
|
|
@item -rc_init_cplx complexity
|
|
initial complexity for single pass encoding
|
|
@item -b_qfactor factor
|
|
qp factor between P- and B-frames
|
|
@item -i_qfactor factor
|
|
qp factor between P- and I-frames
|
|
@item -b_qoffset offset
|
|
qp offset between P- and B-frames
|
|
@item -i_qoffset offset
|
|
qp offset between P- and I-frames
|
|
@item -rc_eq equation
|
|
Set rate control equation (@pxref{FFmpeg formula
|
|
evaluator}) (default = @code{tex^qComp}).
|
|
@item -rc_override override
|
|
rate control override for specific intervals
|
|
@item -me method
|
|
Set motion estimation method to @var{method}.
|
|
Available methods are (from lowest to best quality):
|
|
@table @samp
|
|
@item zero
|
|
Try just the (0, 0) vector.
|
|
@item phods
|
|
@item log
|
|
@item x1
|
|
@item epzs
|
|
(default method)
|
|
@item full
|
|
exhaustive search (slow and marginally better than epzs)
|
|
@end table
|
|
|
|
@item -dct_algo algo
|
|
Set DCT algorithm to @var{algo}. Available values are:
|
|
@table @samp
|
|
@item 0
|
|
FF_DCT_AUTO (default)
|
|
@item 1
|
|
FF_DCT_FASTINT
|
|
@item 2
|
|
FF_DCT_INT
|
|
@item 3
|
|
FF_DCT_MMX
|
|
@item 4
|
|
FF_DCT_MLIB
|
|
@item 5
|
|
FF_DCT_ALTIVEC
|
|
@end table
|
|
|
|
@item -idct_algo algo
|
|
Set IDCT algorithm to @var{algo}. Available values are:
|
|
@table @samp
|
|
@item 0
|
|
FF_IDCT_AUTO (default)
|
|
@item 1
|
|
FF_IDCT_INT
|
|
@item 2
|
|
FF_IDCT_SIMPLE
|
|
@item 3
|
|
FF_IDCT_SIMPLEMMX
|
|
@item 4
|
|
FF_IDCT_LIBMPEG2MMX
|
|
@item 5
|
|
FF_IDCT_PS2
|
|
@item 6
|
|
FF_IDCT_MLIB
|
|
@item 7
|
|
FF_IDCT_ARM
|
|
@item 8
|
|
FF_IDCT_ALTIVEC
|
|
@item 9
|
|
FF_IDCT_SH4
|
|
@item 10
|
|
FF_IDCT_SIMPLEARM
|
|
@end table
|
|
|
|
@item -er n
|
|
Set error resilience to @var{n}.
|
|
@table @samp
|
|
@item 1
|
|
FF_ER_CAREFUL (default)
|
|
@item 2
|
|
FF_ER_COMPLIANT
|
|
@item 3
|
|
FF_ER_AGGRESSIVE
|
|
@item 4
|
|
FF_ER_VERY_AGGRESSIVE
|
|
@end table
|
|
|
|
@item -ec bit_mask
|
|
Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
|
|
the following values:
|
|
@table @samp
|
|
@item 1
|
|
FF_EC_GUESS_MVS (default = enabled)
|
|
@item 2
|
|
FF_EC_DEBLOCK (default = enabled)
|
|
@end table
|
|
|
|
@item -bf frames
|
|
Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
|
|
@item -mbd mode
|
|
macroblock decision
|
|
@table @samp
|
|
@item 0
|
|
FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
|
|
@item 1
|
|
FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
|
|
@item 2
|
|
FF_MB_DECISION_RD: rate distortion
|
|
@end table
|
|
|
|
@item -4mv
|
|
Use four motion vector by macroblock (MPEG-4 only).
|
|
@item -part
|
|
Use data partitioning (MPEG-4 only).
|
|
@item -bug param
|
|
Work around encoder bugs that are not auto-detected.
|
|
@item -strict strictness
|
|
How strictly to follow the standards.
|
|
@item -aic
|
|
Enable Advanced intra coding (h263+).
|
|
@item -umv
|
|
Enable Unlimited Motion Vector (h263+)
|
|
|
|
@item -deinterlace
|
|
Deinterlace pictures.
|
|
@item -interlace
|
|
Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
|
|
Use this option if your input file is interlaced and you want
|
|
to keep the interlaced format for minimum losses.
|
|
The alternative is to deinterlace the input stream with
|
|
@option{-deinterlace}, but deinterlacing introduces losses.
|
|
@item -psnr
|
|
Calculate PSNR of compressed frames.
|
|
@item -vstats
|
|
Dump video coding statistics to @file{vstats_HHMMSS.log}.
|
|
@item -vhook module
|
|
Insert video processing @var{module}. @var{module} contains the module
|
|
name and its parameters separated by spaces.
|
|
@end table
|
|
|
|
@section Audio Options
|
|
|
|
@table @option
|
|
@item -ar freq
|
|
Set the audio sampling frequency (default = 44100 Hz).
|
|
@item -ab bitrate
|
|
Set the audio bitrate in kbit/s (default = 64).
|
|
@item -ac channels
|
|
Set the number of audio channels (default = 1).
|
|
@item -an
|
|
Disable audio recording.
|
|
@item -acodec codec
|
|
Force audio codec to @var{codec}. Use the @code{copy} special value to
|
|
specify that the raw codec data must be copied as is.
|
|
@end table
|
|
|
|
@section Audio/Video grab options
|
|
|
|
@table @option
|
|
@item -vd device
|
|
sEt video grab device (e.g. @file{/dev/video0}).
|
|
@item -vc channel
|
|
Set video grab channel (DV1394 only).
|
|
@item -tvstd standard
|
|
Set television standard (NTSC, PAL (SECAM)).
|
|
@item -dv1394
|
|
Set DV1394 grab.
|
|
@item -ad device
|
|
Set audio device (e.g. @file{/dev/dsp}).
|
|
@end table
|
|
|
|
@section Advanced options
|
|
|
|
@table @option
|
|
@item -map file:stream
|
|
Set input stream mapping.
|
|
@item -debug
|
|
Print specific debug info.
|
|
@item -benchmark
|
|
Add timings for benchmarking.
|
|
@item -hex
|
|
Dump each input packet.
|
|
@item -bitexact
|
|
Only use bit exact algorithms (for codec testing).
|
|
@item -ps size
|
|
Set packet size in bits.
|
|
@item -re
|
|
Read input at native frame rate. Mainly used to simulate a grab device.
|
|
@item -loop
|
|
Loop over the input stream. Currently it works only for image
|
|
streams. This option is used for automatic FFserver testing.
|
|
@item -loop_output number_of_times
|
|
Repeatedly loop output for formats that support looping such as animated GIF
|
|
(0 will loop the output infinitely).
|
|
@end table
|
|
|
|
@node FFmpeg formula evaluator
|
|
@section FFmpeg formula evaluator
|
|
|
|
When evaluating a rate control string, FFmpeg uses an internal formula
|
|
evaluator.
|
|
|
|
The following binary operators are available: @code{+}, @code{-},
|
|
@code{*}, @code{/}, @code{^}.
|
|
|
|
The following unary operators are available: @code{+}, @code{-},
|
|
@code{(...)}.
|
|
|
|
The following functions are available:
|
|
@table @var
|
|
@item sinh(x)
|
|
@item cosh(x)
|
|
@item tanh(x)
|
|
@item sin(x)
|
|
@item cos(x)
|
|
@item tan(x)
|
|
@item exp(x)
|
|
@item log(x)
|
|
@item squish(x)
|
|
@item gauss(x)
|
|
@item abs(x)
|
|
@item max(x, y)
|
|
@item min(x, y)
|
|
@item gt(x, y)
|
|
@item lt(x, y)
|
|
@item eq(x, y)
|
|
@item bits2qp(bits)
|
|
@item qp2bits(qp)
|
|
@end table
|
|
|
|
The following constants are available:
|
|
@table @var
|
|
@item PI
|
|
@item E
|
|
@item iTex
|
|
@item pTex
|
|
@item tex
|
|
@item mv
|
|
@item fCode
|
|
@item iCount
|
|
@item mcVar
|
|
@item var
|
|
@item isI
|
|
@item isP
|
|
@item isB
|
|
@item avgQP
|
|
@item qComp
|
|
@item avgIITex
|
|
@item avgPITex
|
|
@item avgPPTex
|
|
@item avgBPTex
|
|
@item avgTex
|
|
@end table
|
|
|
|
@c man end
|
|
|
|
@ignore
|
|
|
|
@setfilename ffmpeg
|
|
@settitle FFmpeg video converter
|
|
|
|
@c man begin SEEALSO
|
|
ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
|
|
@c man end
|
|
|
|
@c man begin AUTHOR
|
|
Fabrice Bellard
|
|
@c man end
|
|
|
|
@end ignore
|
|
|
|
@section Protocols
|
|
|
|
The filename can be @file{-} to read from standard input or to write
|
|
to standard output.
|
|
|
|
FFmpeg also handles many protocols specified with an URL syntax.
|
|
|
|
Use 'ffmpeg -formats' to see a list of the supported protocols.
|
|
|
|
The protocol @code{http:} is currently used only to communicate with
|
|
FFserver (see the FFserver documentation). When FFmpeg will be a
|
|
video player it will also be used for streaming :-)
|
|
|
|
@chapter Tips
|
|
|
|
@itemize
|
|
@item For streaming at very low bitrate application, use a low frame rate
|
|
and a small GOP size. This is especially true for RealVideo where
|
|
the Linux player does not seem to be very fast, so it can miss
|
|
frames. An example is:
|
|
|
|
@example
|
|
ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
|
|
@end example
|
|
|
|
@item The parameter 'q' which is displayed while encoding is the current
|
|
quantizer. The value 1 indicates that a very good quality could
|
|
be achieved. The value 31 indicates the worst quality. If q=31 appears
|
|
too often, it means that the encoder cannot compress enough to meet
|
|
your bitrate. You must either increase the bitrate, decrease the
|
|
frame rate or decrease the frame size.
|
|
|
|
@item If your computer is not fast enough, you can speed up the
|
|
compression at the expense of the compression ratio. You can use
|
|
'-me zero' to speed up motion estimation, and '-intra' to disable
|
|
motion estimation completely (you have only I-frames, which means it
|
|
is about as good as JPEG compression).
|
|
|
|
@item To have very low audio bitrates, reduce the sampling frequency
|
|
(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
|
|
|
|
@item To have a constant quality (but a variable bitrate), use the option
|
|
'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
|
|
quality).
|
|
|
|
@item When converting video files, you can use the '-sameq' option which
|
|
uses the same quality factor in the encoder as in the decoder.
|
|
It allows almost lossless encoding.
|
|
|
|
@end itemize
|
|
|
|
@chapter Supported File Formats and Codecs
|
|
|
|
You can use the @code{-formats} option to have an exhaustive list.
|
|
|
|
@section File Formats
|
|
|
|
FFmpeg supports the following file formats through the @code{libavformat}
|
|
library:
|
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
|
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
|
|
@item MPEG audio @tab X @tab X
|
|
@item MPEG-1 systems @tab X @tab X
|
|
@tab muxed audio and video
|
|
@item MPEG-2 PS @tab X @tab X
|
|
@tab also known as @code{VOB} file
|
|
@item MPEG-2 TS @tab @tab X
|
|
@tab also known as DVB Transport Stream
|
|
@item ASF@tab X @tab X
|
|
@item AVI@tab X @tab X
|
|
@item WAV@tab X @tab X
|
|
@item Macromedia Flash@tab X @tab X
|
|
@tab Only embedded audio is decoded.
|
|
@item FLV @tab X @tab X
|
|
@tab Macromedia Flash video files
|
|
@item Real Audio and Video @tab X @tab X
|
|
@item Raw AC3 @tab X @tab X
|
|
@item Raw MJPEG @tab X @tab X
|
|
@item Raw MPEG video @tab X @tab X
|
|
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
|
|
@item Raw CRI ADX audio @tab X @tab X
|
|
@item Raw Shorten audio @tab @tab X
|
|
@item SUN AU format @tab X @tab X
|
|
@item NUT @tab X @tab X @tab NUT Open Container Format
|
|
@item QuickTime @tab X @tab X
|
|
@item MPEG-4 @tab X @tab X
|
|
@tab MPEG-4 is a variant of QuickTime.
|
|
@item Raw MPEG4 video @tab X @tab X
|
|
@item DV @tab X @tab X
|
|
@item 4xm @tab @tab X
|
|
@tab 4X Technologies format, used in some games.
|
|
@item Playstation STR @tab @tab X
|
|
@item Id RoQ @tab @tab X
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
|
@item Interplay MVE @tab @tab X
|
|
@tab Format used in various Interplay computer games.
|
|
@item WC3 Movie @tab @tab X
|
|
@tab Multimedia format used in Origin's Wing Commander III computer game.
|
|
@item Sega FILM/CPK @tab @tab X
|
|
@tab Used in many Sega Saturn console games.
|
|
@item Westwood Studios VQA/AUD @tab @tab X
|
|
@tab Multimedia formats used in Westwood Studios games.
|
|
@item Id Cinematic (.cin) @tab @tab X
|
|
@tab Used in Quake II.
|
|
@item FLIC format @tab @tab X
|
|
@tab .fli/.flc files
|
|
@item Sierra VMD @tab @tab X
|
|
@tab Used in Sierra CD-ROM games.
|
|
@item Sierra Online @tab @tab X
|
|
@tab .sol files used in Sierra Online games.
|
|
@item Matroska @tab @tab X
|
|
@item Electronic Arts Multimedia @tab @tab X
|
|
@tab Used in various EA games; files have extensions like WVE and UV2.
|
|
@item Nullsoft Video (NSV) format @tab @tab X
|
|
@end multitable
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
@section Image Formats
|
|
|
|
FFmpeg can read and write images for each frame of a video sequence. The
|
|
following image formats are supported:
|
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
|
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
|
|
@item PGM, PPM @tab X @tab X
|
|
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
|
|
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
|
|
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
|
|
@item .Y.U.V @tab X @tab X @tab one raw file per component
|
|
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
|
|
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
|
|
@item SGI @tab X @tab X @tab SGI RGB image format
|
|
@end multitable
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
@section Video Codecs
|
|
|
|
@multitable @columnfractions .4 .1 .1 .4
|
|
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
|
|
@item MPEG-1 video @tab X @tab X
|
|
@item MPEG-2 video @tab X @tab X
|
|
@item MPEG-4 @tab X @tab X @tab also known as DivX4/5
|
|
@item MSMPEG4 V1 @tab X @tab X
|
|
@item MSMPEG4 V2 @tab X @tab X
|
|
@item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
|
|
@item WMV7 @tab X @tab X
|
|
@item WMV8 @tab X @tab X @tab not completely working
|
|
@item H.261 @tab X @tab X
|
|
@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
|
|
@item H.264 @tab @tab X
|
|
@item RealVideo 1.0 @tab X @tab X
|
|
@item RealVideo 2.0 @tab X @tab X
|
|
@item MJPEG @tab X @tab X
|
|
@item lossless MJPEG @tab X @tab X
|
|
@item Apple MJPEG-B @tab @tab X
|
|
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
|
|
@item DV @tab X @tab X
|
|
@item HuffYUV @tab X @tab X
|
|
@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
|
|
@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
|
|
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
|
|
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
|
|
@item Creative YUV @tab @tab X @tab fourcc: CYUV
|
|
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
|
|
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
|
|
@item On2 VP3 @tab @tab X @tab still experimental
|
|
@item Theora @tab @tab X @tab still experimental
|
|
@item Intel Indeo 3 @tab @tab X
|
|
@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
|
|
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
|
|
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
|
|
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
|
|
@item 4X Video @tab @tab X @tab Used in certain computer games.
|
|
@item Sony Playstation MDEC @tab @tab X
|
|
@item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
|
|
@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
|
|
@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
|
|
@item Apple Animation @tab @tab X @tab fourcc: 'rle '
|
|
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
|
|
@item Apple Video @tab @tab X @tab fourcc: rpza
|
|
@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
|
|
@item Cinepak @tab @tab X
|
|
@item Microsoft RLE @tab @tab X
|
|
@item Microsoft Video-1 @tab @tab X
|
|
@item Westwood VQA @tab @tab X
|
|
@item Id Cinematic Video @tab @tab X @tab Used in Quake II.
|
|
@item Planar RGB @tab @tab X @tab fourcc: 8BPS
|
|
@item FLIC video @tab @tab X
|
|
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
|
|
@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
|
|
@item VMD Video @tab @tab X @tab Used in Sierra VMD files.
|
|
@item MSZH @tab @tab X @tab Part of LCL
|
|
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
|
|
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
|
|
@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
|
|
@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
|
|
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
|
|
@item LOCO @tab @tab X @tab
|
|
@item Winnov WNV1 @tab @tab X @tab
|
|
@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
|
|
@item Fraps FPS1 @tab @tab X @tab
|
|
@end multitable
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
See @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
|
|
get a precise comparison of the FFmpeg MPEG-4 codec compared to
|
|
other implementations.
|
|
|
|
@section Audio Codecs
|
|
|
|
@multitable @columnfractions .4 .1 .1 .1 .7
|
|
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
|
|
@item MPEG audio layer 2 @tab IX @tab IX
|
|
@item MPEG audio layer 1/3 @tab IX @tab IX
|
|
@tab MP3 encoding is supported through the external library LAME.
|
|
@item AC3 @tab IX @tab IX
|
|
@tab liba52 is used internally for decoding.
|
|
@item Vorbis @tab X @tab X
|
|
@tab Supported through the external library libvorbis.
|
|
@item WMA V1/V2 @tab @tab X
|
|
@item AAC @tab X @tab X
|
|
@tab Supported through the external library libfaac/libfaad.
|
|
@item Microsoft ADPCM @tab X @tab X
|
|
@item MS IMA ADPCM @tab X @tab X
|
|
@item QT IMA ADPCM @tab @tab X
|
|
@item 4X IMA ADPCM @tab @tab X
|
|
@item G.726 ADPCM @tab X @tab X
|
|
@item Duck DK3 IMA ADPCM @tab @tab X
|
|
@tab Used in some Sega Saturn console games.
|
|
@item Duck DK4 IMA ADPCM @tab @tab X
|
|
@tab Used in some Sega Saturn console games.
|
|
@item Westwood Studios IMA ADPCM @tab @tab X
|
|
@tab Used in Westwood Studios games like Command and Conquer.
|
|
@item SMJPEG IMA ADPCM @tab @tab X
|
|
@tab Used in certain Loki game ports.
|
|
@item CD-ROM XA ADPCM @tab @tab X
|
|
@item CRI ADX ADPCM @tab X @tab X
|
|
@tab Used in Sega Dreamcast games.
|
|
@item Electronic Arts ADPCM @tab @tab X
|
|
@tab Used in various EA titles.
|
|
@item Creative ADPCM @tab @tab X
|
|
@item RA144 @tab @tab X
|
|
@tab Real 14400 bit/s codec
|
|
@item RA288 @tab @tab X
|
|
@tab Real 28800 bit/s codec
|
|
@item RADnet @tab X @tab IX
|
|
@tab Real low bitrate AC3 codec, liba52 is used for decoding.
|
|
@item AMR-NB @tab X @tab X
|
|
@tab Supported through an external library.
|
|
@item AMR-WB @tab X @tab X
|
|
@tab Supported through an external library.
|
|
@item DV audio @tab @tab X
|
|
@item Id RoQ DPCM @tab @tab X
|
|
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
|
@item Interplay MVE DPCM @tab @tab X
|
|
@tab Used in various Interplay computer games.
|
|
@item Xan DPCM @tab @tab X
|
|
@tab Used in Origin's Wing Commander IV AVI files.
|
|
@item Sierra Online DPCM @tab @tab X
|
|
@tab Used in Sierra Online game audio files.
|
|
@item Apple MACE 3 @tab @tab X
|
|
@item Apple MACE 6 @tab @tab X
|
|
@item FLAC lossless audio @tab @tab X
|
|
@item Shorten lossless audio @tab @tab X
|
|
@item Apple lossless audio @tab @tab X
|
|
@tab QuickTime fourcc 'alac'
|
|
@item FFmpeg Sonic @tab X @tab X
|
|
@tab experimental lossy/lossless codec
|
|
@item Qdesign QDM2 @tab @tab X
|
|
@tab there are still some distortions
|
|
@item Real COOK @tab @tab X
|
|
@tab All versions except 5.1 are supported
|
|
@item DSP Group TrueSpeech @tab @tab X
|
|
@end multitable
|
|
|
|
@code{X} means that encoding (resp. decoding) is supported.
|
|
|
|
@code{I} means that an integer-only version is available, too (ensures high
|
|
performance on systems without hardware floating point support).
|
|
|
|
@chapter Platform Specific information
|
|
|
|
@section Linux
|
|
|
|
FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
|
|
preferred compiler now for FFmpeg. All future optimizations will depend on
|
|
features only found in GCC 3.2.
|
|
|
|
@section BSD
|
|
|
|
@section Windows
|
|
|
|
@subsection Native Windows compilation
|
|
|
|
@itemize
|
|
@item Install the current versions of MSYS and MinGW from
|
|
@url{http://www.mingw.org/}. You can find detailed installation
|
|
instructions in the download section and the FAQ.
|
|
|
|
@item If you want to test the FFplay, also download
|
|
the MinGW development library of SDL 1.2.x
|
|
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
|
|
@url{http://www.libsdl.org}. Unpack it in a temporary directory, and
|
|
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
|
|
directory. Edit the @file{sdl-config} script so that it gives the
|
|
correct SDL directory when invoked.
|
|
|
|
@item Extract the current version of FFmpeg.
|
|
|
|
@item Start the MSYS shell (file @file{msys.bat}).
|
|
|
|
@item Change to the FFmpeg directory and follow
|
|
the instructions of how to compile FFmpeg (file
|
|
@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
|
|
suffices. If you have problems using SDL, verify that
|
|
@file{sdl-config} can be launched from the MSYS command line.
|
|
|
|
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
|
|
@file{make install}. Don't forget to copy @file{SDL.dll} to the place
|
|
you launch @file{ffplay} from.
|
|
|
|
@end itemize
|
|
|
|
Notes:
|
|
@itemize
|
|
|
|
@item The target @file{make wininstaller} can be used to create a
|
|
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
|
|
must be copied to the FFmpeg directory in order to build the
|
|
installer.
|
|
|
|
@item By using @code{./configure --enable-shared} when configuring FFmpeg,
|
|
you can build @file{avcodec.dll} and @file{avformat.dll}. With
|
|
@code{make install} you install the FFmpeg DLLs and the associated
|
|
headers in @file{Program Files/FFmpeg}.
|
|
|
|
@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
|
|
when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
|
|
C++ @code{lib} tool to build @code{avcodec.lib} and
|
|
@code{avformat.lib}. With these libraries you can link your Visual C++
|
|
code directly with the FFmpeg DLLs (see below).
|
|
|
|
@end itemize
|
|
|
|
@subsection Visual C++ compatibility
|
|
|
|
FFmpeg will not compile under Visual C++ -- and it has too many
|
|
dependencies on the GCC compiler to make a port viable. However,
|
|
if you want to use the FFmpeg libraries in your own applications,
|
|
you can still compile those applications using Visual C++. An
|
|
important restriction to this is that you have to use the
|
|
dynamically linked versions of the FFmpeg libraries (i.e. the
|
|
DLLs), and you have to make sure that Visual-C++-compatible
|
|
import libraries are created during the FFmpeg build process.
|
|
|
|
This description of how to use the FFmpeg libraries with Visual C++ is
|
|
based on Visual C++ 2005 Express Edition Beta 2. If you have a different
|
|
version, you might have to modify the procedures slightly.
|
|
|
|
Here are the step-by-step instructions for building the FFmpeg libraries
|
|
so they can be used with Visual C++:
|
|
|
|
@enumerate
|
|
|
|
@item Install Visual C++ (if you haven't done so already).
|
|
|
|
@item Install MinGW and MSYS as described above.
|
|
|
|
@item Add a call to @file{vcvars32.bat} (which sets up the environment
|
|
variables for the Visual C++ tools) as the first line of
|
|
@file{msys.bat}. The standard location for @file{vcvars32.bat} is
|
|
@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
|
|
and the standard location for @file{msys.bat} is
|
|
@file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
|
|
following line as the first line of @file{msys.bat}:
|
|
|
|
@code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
|
|
|
|
@item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
|
|
If you get a help message with the command line options of @code{link.exe},
|
|
this means your environment variables are set up correctly, the
|
|
Microsoft linker is on the path and will be used by FFmpeg to
|
|
create Visual-C++-compatible import libraries.
|
|
|
|
@item Extract the current version of FFmpeg and change to the FFmpeg directory.
|
|
|
|
@item Type the command
|
|
@code{./configure --enable-shared --enable-memalign-hack} to configure and,
|
|
if that didn't produce any errors, type @code{make} to build FFmpeg.
|
|
|
|
@item The subdirectories @file{libavformat}, @file{libavcodec}, and
|
|
@file{libavutil} should now contain the files @file{avformat.dll},
|
|
@file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
|
|
@file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
|
|
DLLs to your System32 directory (typically @file{C:\Windows\System32}).
|
|
|
|
@end enumerate
|
|
|
|
And here is how to use these libraries with Visual C++:
|
|
|
|
@enumerate
|
|
|
|
@item Create a new console application ("File / New / Project") and then
|
|
select "Win32 Console Application". On the appropriate page of the
|
|
Application Wizard, uncheck the "Precompiled headers" option.
|
|
|
|
@item Write the source code for your application, or, for testing, just
|
|
copy the code from an existing sample application into the source file
|
|
that Visual C++ has already created for you. (Note that your source
|
|
filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
|
|
compile the FFmpeg headers correctly because in C mode, it doesn't
|
|
recognize the @code{inline} keyword.) For example, you can copy
|
|
@file{output_example.c} from the FFmpeg distribution (but you will
|
|
have to make minor modifications so the code will compile under
|
|
C++, see below).
|
|
|
|
@item Open the "Project / Properties" dialog box. In the "Configuration"
|
|
combo box, select "All Configurations" so that the changes you make will
|
|
affect both debug and release builds. In the tree view on the left hand
|
|
side, select "C/C++ / General", then edit the "Additional Include
|
|
Directories" setting to contain the complete paths to the
|
|
@file{libavformat}, @file{libavcodec}, and @file{libavutil}
|
|
subdirectories of your FFmpeg directory. Note that the directories have
|
|
to be separated using semicolons. Now select "Linker / General" from the
|
|
tree view and edit the "Additional Library Directories" setting to
|
|
contain the same three directories.
|
|
|
|
@item Still in the "Project / Properties" dialog box, select "Linker / Input"
|
|
from the tree view, then add the files @file{avformat.lib},
|
|
@file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
|
|
Dependencies". Note that the names of the libraries have to be separated
|
|
using spaces.
|
|
|
|
@item Now, select "C/C++ / Code Generation" from the tree view. Select
|
|
"Debug" in the "Configuration" combo box. Make sure that "Runtime
|
|
Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
|
|
the "Configuration" combo box and make sure that "Runtime Library" is
|
|
set to "Multi-threaded DLL".
|
|
|
|
@item Click "OK" to close the "Project / Properties" dialog box and build
|
|
the application. Hopefully, it should compile and run cleanly. If you
|
|
used @file{output_example.c} as your sample application, you will get a
|
|
few compiler errors, but they are easy to fix. The first type of error
|
|
occurs because Visual C++ doesn't allow an @code{int} to be converted to
|
|
an @code{enum} without a cast. To solve the problem, insert the required
|
|
casts (this error occurs once for a @code{CodecID} and once for a
|
|
@code{CodecType}). The second type of error occurs because C++ requires
|
|
the return value of @code{malloc} to be cast to the exact type of the
|
|
pointer it is being assigned to. Visual C++ will complain that, for
|
|
example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
|
|
an explicit cast. So insert an explicit cast in these places to silence
|
|
the compiler. The third type of error occurs because the @code{snprintf}
|
|
library function is called @code{_snprintf} under Visual C++. So just
|
|
add an underscore to fix the problem. With these changes,
|
|
@file{output_example.c} should compile under Visual C++, and the
|
|
resulting executable should produce valid video files.
|
|
|
|
@end enumerate
|
|
|
|
@subsection Cross compilation for Windows with Linux
|
|
|
|
You must use the MinGW cross compilation tools available at
|
|
@url{http://www.mingw.org/}.
|
|
|
|
Then configure FFmpeg with the following options:
|
|
@example
|
|
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
|
|
@end example
|
|
(you can change the cross-prefix according to the prefix chosen for the
|
|
MinGW tools).
|
|
|
|
Then you can easily test FFmpeg with Wine
|
|
(@url{http://www.winehq.com/}).
|
|
|
|
@section Mac OS X
|
|
|
|
@section BeOS
|
|
|
|
The configure script should guess the configuration itself.
|
|
Networking support is currently not finished.
|
|
errno issues fixed by Andrew Bachmann.
|
|
|
|
Old stuff:
|
|
|
|
François Revol - revol at free dot fr - April 2002
|
|
|
|
The configure script should guess the configuration itself,
|
|
however I still didn't test building on the net_server version of BeOS.
|
|
|
|
FFserver is broken (needs poll() implementation).
|
|
|
|
There are still issues with errno codes, which are negative in BeOS, and
|
|
that FFmpeg negates when returning. This ends up turning errors into
|
|
valid results, then crashes.
|
|
(To be fixed)
|
|
|
|
@chapter Developers Guide
|
|
|
|
@section API
|
|
@itemize
|
|
@item libavcodec is the library containing the codecs (both encoding and
|
|
decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
|
|
|
|
@item libavformat is the library containing the file format handling (mux and
|
|
demux code for several formats). Look at @file{ffplay.c} to use it in a
|
|
player. See @file{output_example.c} to use it to generate audio or video
|
|
streams.
|
|
|
|
@end itemize
|
|
|
|
@section Integrating libavcodec or libavformat in your program
|
|
|
|
You can integrate all the source code of the libraries to link them
|
|
statically to avoid any version problem. All you need is to provide a
|
|
'config.mak' and a 'config.h' in the parent directory. See the defines
|
|
generated by ./configure to understand what is needed.
|
|
|
|
You can use libavcodec or libavformat in your commercial program, but
|
|
@emph{any patch you make must be published}. The best way to proceed is
|
|
to send your patches to the FFmpeg mailing list.
|
|
|
|
@node Coding Rules
|
|
@section Coding Rules
|
|
|
|
FFmpeg is programmed in the ISO C90 language with a few additional
|
|
features from ISO C99, namely:
|
|
@itemize @bullet
|
|
@item
|
|
the @samp{inline} keyword;
|
|
@item
|
|
@samp{//} comments;
|
|
@item
|
|
designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
|
|
@item
|
|
compound literals (@samp{x = (struct s) @{ 17, 23 @};})
|
|
@end itemize
|
|
|
|
These features are supported by all compilers we care about, so we won't
|
|
accept patches to remove their use unless they absolutely don't impair
|
|
clarity and performance.
|
|
|
|
All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
|
|
compiles with several other compilers, such as the Compaq ccc compiler
|
|
or Sun Studio 9, and we would like to keep it that way unless it would
|
|
be exceedingly involved. To ensure compatibility, please don't use any
|
|
additional C99 features or GCC extensions. Especially watch out for:
|
|
@itemize @bullet
|
|
@item
|
|
mixing statements and declarations;
|
|
@item
|
|
@samp{long long} (use @samp{int64_t} instead);
|
|
@item
|
|
@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
|
|
@item
|
|
GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
|
|
@end itemize
|
|
|
|
Indent size is 4. The TAB character should not be used.
|
|
The presentation is the one specified by 'indent -i4 -kr'.
|
|
|
|
Main priority in FFmpeg is simplicity and small code size (=less
|
|
bugs).
|
|
|
|
Comments: Use the JavaDoc/Doxygen
|
|
format (see examples below) so that code documentation
|
|
can be generated automatically. All nontrivial functions should have a comment
|
|
above them explaining what the function does, even if it's just one sentence.
|
|
All structures and their member variables should be documented, too.
|
|
@example
|
|
/**
|
|
* @@file mpeg.c
|
|
* MPEG codec.
|
|
* @@author ...
|
|
*/
|
|
|
|
/**
|
|
* Summary sentence.
|
|
* more text ...
|
|
* ...
|
|
*/
|
|
typedef struct Foobar@{
|
|
int var1; /**< var1 description */
|
|
int var2; ///< var2 description
|
|
/** var3 description */
|
|
int var3;
|
|
@} Foobar;
|
|
|
|
/**
|
|
* Summary sentence.
|
|
* more text ...
|
|
* ...
|
|
* @@param my_parameter description of my_parameter
|
|
* @@return return value description
|
|
*/
|
|
int myfunc(int my_parameter)
|
|
...
|
|
@end example
|
|
|
|
fprintf and printf are forbidden in libavformat and libavcodec,
|
|
please use av_log() instead.
|
|
|
|
@node CVS Policy
|
|
@section CVS Policy
|
|
|
|
@enumerate
|
|
@item
|
|
You must not commit code which breaks FFmpeg! (Meaning unfinished but
|
|
enabled code which breaks compilation or compiles but does not work or
|
|
breaks the regression tests)
|
|
You can commit unfinished stuff (for testing etc), but it must be disabled
|
|
(#ifdef etc) by default so it does not interfere with other developers'
|
|
work.
|
|
@item
|
|
You don't have to over-test things. If it works for you, and you think it
|
|
should work for others, then commit. If your code has problems
|
|
(portability, triggers compiler bugs, unusual environment etc) they will be
|
|
reported and eventually fixed.
|
|
@item
|
|
Do not commit unrelated changes together, split them into self-contained
|
|
pieces.
|
|
@item
|
|
Do not change behavior of the program (renaming options etc) without
|
|
first discussing it on the ffmpeg-devel mailing list. Do not remove
|
|
functionality from the code. Just improve!
|
|
|
|
Note: Redundant code can be removed.
|
|
@item
|
|
Do not commit changes to the build system (Makefiles, configure script)
|
|
which change behavior, defaults etc, without asking first. The same
|
|
applies to compiler warning fixes, trivial looking fixes and to code
|
|
maintained by other developers. We usually have a reason for doing things
|
|
the way we do. Send your changes as patches to the ffmpeg-devel mailing
|
|
list, and if the code maintainers say OK, you may commit. This does not
|
|
apply to files you wrote and/or maintain.
|
|
@item
|
|
We refuse source indentation and other cosmetic changes if they are mixed
|
|
with functional changes, such commits will be rejected and removed. Every
|
|
developer has his own indentation style, you should not change it. Of course
|
|
if you (re)write something, you can use your own style, even though we would
|
|
prefer if the indentation throughout FFmpeg was consistent (Many projects
|
|
force a given indentation style - we don't.). If you really need to make
|
|
indentation changes (try to avoid this), separate them strictly from real
|
|
changes.
|
|
|
|
NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
|
|
then either do NOT change the indentation of the inner part within (don't
|
|
move it to the right)! or do so in a separate commit
|
|
@item
|
|
Always fill out the commit log message. Describe in a few lines what you
|
|
changed and why. You can refer to mailing list postings if you fix a
|
|
particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
|
|
@item
|
|
If you apply a patch by someone else, include the name and email address in
|
|
the CVS log message. Since the ffmpeg-cvslog mailing list is publicly
|
|
archived you should add some SPAM protection to the email address. Send an
|
|
answer to ffmpeg-devel (or wherever you got the patch from) saying that
|
|
you applied the patch.
|
|
@item
|
|
Do NOT commit to code actively maintained by others without permission. Send
|
|
a patch to ffmpeg-devel instead.
|
|
@item
|
|
Subscribe to the ffmpeg-cvslog mailing list. The diffs of all CVS commits
|
|
are sent there and reviewed by all the other developers. Bugs and possible
|
|
improvements or general questions regarding commits are discussed there. We
|
|
expect you to react if problems with your code are uncovered.
|
|
@item
|
|
Update the documentation if you change behavior or add features. If you are
|
|
unsure how best to do this, send a patch to ffmpeg-devel, the documentation
|
|
maintainer(s) will review and commit your stuff.
|
|
@item
|
|
Revert a commit ONLY in case of a big blunder like committing something not
|
|
intended to be committed or committing a wrong file, the wrong version of a
|
|
patch, CVS policy violation or broken code and you are going to recommit the
|
|
right thing immediately.
|
|
|
|
Never revert changes made a long time ago or buggy code. Fix it in the
|
|
normal way instead.
|
|
@item
|
|
Never write to unallocated memory, never write over the end of arrays,
|
|
always check values read from some untrusted source before using them
|
|
as array index or other risky things.
|
|
@item
|
|
Remember to check if you need to bump versions for the specific libav
|
|
parts (libavutil, libavcodec, libavformat) you are changing. You need
|
|
to change the version integer and the version string.
|
|
Incrementing the first component means no backward compatibility to
|
|
previous versions (e.g. removal of a function).
|
|
Incrementing the second component means backward compatible change
|
|
(e.g. addition of a function).
|
|
Incrementing the third component means a noteworthy binary compatible
|
|
change (e.g. encoder bug fix that matters for the decoder).
|
|
@end enumerate
|
|
|
|
We think our rules are not too hard. If you have comments, contact us.
|
|
|
|
Note, these rules are mostly borrowed from the MPlayer project.
|
|
|
|
@subsection Renaming/moving files or content of files
|
|
You CANNOT do that. Post a request for such a change to the mailing list
|
|
Do NOT remove & readd a file - it will kill the changelog!!!!
|
|
|
|
@section Submitting patches
|
|
|
|
First, (@pxref{Coding Rules}) above if you didn't yet.
|
|
|
|
When you submit your patch, try to send a unified diff (diff '-up'
|
|
option). I cannot read other diffs :-)
|
|
|
|
Also please do not submit patches which contain several unrelated changes.
|
|
Split them into individual self-contained patches; this makes reviewing
|
|
them much easier.
|
|
|
|
Run the regression tests before submitting a patch so that you can
|
|
verify that there are no big problems.
|
|
|
|
Patches should be posted as base64 encoded attachments (or any other
|
|
encoding which ensures that the patch won't be trashed during
|
|
transmission) to the ffmpeg-devel mailing list, see
|
|
@url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
|
|
|
|
It also helps quite a bit if you tell us what the patch does (for example
|
|
'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
|
|
and has no lrint()')
|
|
|
|
We reply to all submitted patches and either apply or reject with some
|
|
explanation why, but sometimes we are quite busy so it can take a week or two.
|
|
|
|
@section Regression tests
|
|
|
|
Before submitting a patch (or committing to CVS), you should at least
|
|
test that you did not break anything.
|
|
|
|
The regression tests build a synthetic video stream and a synthetic
|
|
audio stream. These are then encoded and decoded with all codecs or
|
|
formats. The CRC (or MD5) of each generated file is recorded in a
|
|
result file. A 'diff' is launched to compare the reference results and
|
|
the result file.
|
|
|
|
The regression tests then go on to test the FFserver code with a
|
|
limited set of streams. It is important that this step runs correctly
|
|
as well.
|
|
|
|
Run 'make test' to test all the codecs and formats.
|
|
|
|
Run 'make fulltest' to test all the codecs, formats and FFserver.
|
|
|
|
[Of course, some patches may change the results of the regression tests. In
|
|
this case, the reference results of the regression tests shall be modified
|
|
accordingly].
|
|
|
|
@bye
|