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FFmpeg/libavfilter/vf_fps.c
Calvin Walton 2b2c8b22da libavfilter/vf_fps: Minor cleanups
Since the config_props function now references both the input and output
links, rename the 'link' variable to 'outlink'.

Fix up some mismatching indentation.

Don't bother setting the width and height on the outlink; the filter
framework does that for us.
2018-03-08 11:23:34 +01:00

355 lines
13 KiB
C

/*
* Copyright 2007 Bobby Bingham
* Copyright 2012 Robert Nagy <ronag89 gmail com>
* Copyright 2012 Anton Khirnov <anton khirnov net>
* Copyright 2018 Calvin Walton <calvin.walton@kepstin.ca>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* a filter enforcing given constant framerate
*/
#include <float.h>
#include <stdint.h>
#include "libavutil/avassert.h"
#include "libavutil/mathematics.h"
#include "libavutil/opt.h"
#include "avfilter.h"
#include "filters.h"
#include "internal.h"
enum EOFAction {
EOF_ACTION_ROUND,
EOF_ACTION_PASS,
EOF_ACTION_NB
};
typedef struct FPSContext {
const AVClass *class;
double start_time; ///< pts, in seconds, of the expected first frame
AVRational framerate; ///< target framerate
int rounding; ///< AVRounding method for timestamps
int eof_action; ///< action performed for last frame in FIFO
/* Set during outlink configuration */
int64_t in_pts_off; ///< input frame pts offset for start_time handling
int64_t out_pts_off; ///< output frame pts offset for start_time handling
/* Runtime state */
int status; ///< buffered input status
int64_t status_pts; ///< buffered input status timestamp
AVFrame *frames[2]; ///< buffered frames
int frames_count; ///< number of buffered frames
int64_t next_pts; ///< pts of the next frame to output
/* statistics */
int cur_frame_out; ///< number of times current frame has been output
int frames_in; ///< number of frames on input
int frames_out; ///< number of frames on output
int dup; ///< number of frames duplicated
int drop; ///< number of framed dropped
} FPSContext;
#define OFFSET(x) offsetof(FPSContext, x)
#define V AV_OPT_FLAG_VIDEO_PARAM
#define F AV_OPT_FLAG_FILTERING_PARAM
static const AVOption fps_options[] = {
{ "fps", "A string describing desired output framerate", OFFSET(framerate), AV_OPT_TYPE_VIDEO_RATE, { .str = "25" }, 0, INT_MAX, V|F },
{ "start_time", "Assume the first PTS should be this value.", OFFSET(start_time), AV_OPT_TYPE_DOUBLE, { .dbl = DBL_MAX}, -DBL_MAX, DBL_MAX, V|F },
{ "round", "set rounding method for timestamps", OFFSET(rounding), AV_OPT_TYPE_INT, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
{ "zero", "round towards 0", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO }, 0, 0, V|F, "round" },
{ "inf", "round away from 0", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF }, 0, 0, V|F, "round" },
{ "down", "round towards -infty", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN }, 0, 0, V|F, "round" },
{ "up", "round towards +infty", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP }, 0, 0, V|F, "round" },
{ "near", "round to nearest", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 0, V|F, "round" },
{ "eof_action", "action performed for last frame", OFFSET(eof_action), AV_OPT_TYPE_INT, { .i64 = EOF_ACTION_ROUND }, 0, EOF_ACTION_NB-1, V|F, "eof_action" },
{ "round", "round similar to other frames", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_ROUND }, 0, 0, V|F, "eof_action" },
{ "pass", "pass through last frame", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, 0, 0, V|F, "eof_action" },
{ NULL }
};
AVFILTER_DEFINE_CLASS(fps);
static av_cold int init(AVFilterContext *ctx)
{
FPSContext *s = ctx->priv;
s->status_pts = AV_NOPTS_VALUE;
s->next_pts = AV_NOPTS_VALUE;
av_log(ctx, AV_LOG_VERBOSE, "fps=%d/%d\n", s->framerate.num, s->framerate.den);
return 0;
}
/* Remove the first frame from the buffer, returning it */
static AVFrame *shift_frame(AVFilterContext *ctx, FPSContext *s)
{
AVFrame *frame;
/* Must only be called when there are frames in the buffer */
av_assert1(s->frames_count > 0);
frame = s->frames[0];
s->frames[0] = s->frames[1];
s->frames[1] = NULL;
s->frames_count--;
/* Update statistics counters */
s->frames_out += s->cur_frame_out;
if (s->cur_frame_out > 1) {
av_log(ctx, AV_LOG_DEBUG, "Duplicated frame with pts %"PRId64" %d times\n",
frame->pts, s->cur_frame_out - 1);
s->dup += s->cur_frame_out - 1;
} else if (s->cur_frame_out == 0) {
av_log(ctx, AV_LOG_DEBUG, "Dropping frame with pts %"PRId64"\n",
frame->pts);
s->drop++;
}
s->cur_frame_out = 0;
return frame;
}
static av_cold void uninit(AVFilterContext *ctx)
{
FPSContext *s = ctx->priv;
AVFrame *frame;
while (s->frames_count > 0) {
frame = shift_frame(ctx, s);
av_frame_free(&frame);
}
av_log(ctx, AV_LOG_VERBOSE, "%d frames in, %d frames out; %d frames dropped, "
"%d frames duplicated.\n", s->frames_in, s->frames_out, s->drop, s->dup);
}
static int config_props(AVFilterLink* outlink)
{
AVFilterContext *ctx = outlink->src;
AVFilterLink *inlink = ctx->inputs[0];
FPSContext *s = ctx->priv;
outlink->time_base = av_inv_q(s->framerate);
outlink->frame_rate = s->framerate;
/* Calculate the input and output pts offsets for start_time */
if (s->start_time != DBL_MAX && s->start_time != AV_NOPTS_VALUE) {
double first_pts = s->start_time * AV_TIME_BASE;
if (first_pts < INT64_MIN || first_pts > INT64_MAX) {
av_log(ctx, AV_LOG_ERROR, "Start time %f cannot be represented in internal time base\n",
s->start_time);
return AVERROR(EINVAL);
}
s->in_pts_off = av_rescale_q_rnd(first_pts, AV_TIME_BASE_Q, inlink->time_base,
s->rounding | AV_ROUND_PASS_MINMAX);
s->out_pts_off = av_rescale_q_rnd(first_pts, AV_TIME_BASE_Q, outlink->time_base,
s->rounding | AV_ROUND_PASS_MINMAX);
s->next_pts = s->out_pts_off;
av_log(ctx, AV_LOG_VERBOSE, "Set first pts to (in:%"PRId64" out:%"PRId64") from start time %f\n",
s->in_pts_off, s->out_pts_off, s->start_time);
}
return 0;
}
/* Read a frame from the input and save it in the buffer */
static int read_frame(AVFilterContext *ctx, FPSContext *s, AVFilterLink *inlink, AVFilterLink *outlink)
{
AVFrame *frame;
int ret;
int64_t in_pts;
/* Must only be called when we have buffer room available */
av_assert1(s->frames_count < 2);
ret = ff_inlink_consume_frame(inlink, &frame);
/* Caller must have run ff_inlink_check_available_frame first */
av_assert1(ret);
if (ret < 0)
return ret;
/* Convert frame pts to output timebase.
* The dance with offsets is required to match the rounding behaviour of the
* previous version of the fps filter when using the start_time option. */
in_pts = frame->pts;
frame->pts = s->out_pts_off + av_rescale_q_rnd(in_pts - s->in_pts_off,
inlink->time_base, outlink->time_base,
s->rounding | AV_ROUND_PASS_MINMAX);
av_log(ctx, AV_LOG_DEBUG, "Read frame with in pts %"PRId64", out pts %"PRId64"\n",
in_pts, frame->pts);
s->frames[s->frames_count++] = frame;
s->frames_in++;
return 1;
}
/* Write a frame to the output */
static int write_frame(AVFilterContext *ctx, FPSContext *s, AVFilterLink *outlink, int *again)
{
AVFrame *frame;
av_assert1(s->frames_count == 2 || (s->status && s->frames_count == 1));
/* We haven't yet determined the pts of the first frame */
if (s->next_pts == AV_NOPTS_VALUE) {
if (s->frames[0]->pts != AV_NOPTS_VALUE) {
s->next_pts = s->frames[0]->pts;
av_log(ctx, AV_LOG_VERBOSE, "Set first pts to %"PRId64"\n", s->next_pts);
} else {
av_log(ctx, AV_LOG_WARNING, "Discarding initial frame(s) with no "
"timestamp.\n");
frame = shift_frame(ctx, s);
av_frame_free(&frame);
*again = 1;
return 0;
}
}
/* There are two conditions where we want to drop a frame:
* - If we have two buffered frames and the second frame is acceptable
* as the next output frame, then drop the first buffered frame.
* - If we have status (EOF) set, drop frames when we hit the
* status timestamp. */
if ((s->frames_count == 2 && s->frames[1]->pts <= s->next_pts) ||
(s->status && s->status_pts <= s->next_pts)) {
frame = shift_frame(ctx, s);
av_frame_free(&frame);
*again = 1;
return 0;
/* Output a copy of the first buffered frame */
} else {
frame = av_frame_clone(s->frames[0]);
if (!frame)
return AVERROR(ENOMEM);
frame->pts = s->next_pts++;
av_log(ctx, AV_LOG_DEBUG, "Writing frame with pts %"PRId64" to pts %"PRId64"\n",
s->frames[0]->pts, frame->pts);
s->cur_frame_out++;
return ff_filter_frame(outlink, frame);
}
}
/* Convert status_pts to outlink timebase */
static void update_eof_pts(AVFilterContext *ctx, FPSContext *s, AVFilterLink *inlink, AVFilterLink *outlink, int64_t status_pts)
{
int eof_rounding = (s->eof_action == EOF_ACTION_PASS) ? AV_ROUND_UP : s->rounding;
s->status_pts = av_rescale_q_rnd(status_pts, inlink->time_base, outlink->time_base,
eof_rounding | AV_ROUND_PASS_MINMAX);
av_log(ctx, AV_LOG_DEBUG, "EOF is at pts %"PRId64"\n", s->status_pts);
}
static int activate(AVFilterContext *ctx)
{
FPSContext *s = ctx->priv;
AVFilterLink *inlink = ctx->inputs[0];
AVFilterLink *outlink = ctx->outputs[0];
int ret;
int again = 0;
int64_t status_pts;
FF_FILTER_FORWARD_STATUS_BACK(outlink, inlink);
/* No buffered status: normal operation */
if (!s->status) {
/* Read available input frames if we have room */
while (s->frames_count < 2 && ff_inlink_check_available_frame(inlink)) {
ret = read_frame(ctx, s, inlink, outlink);
if (ret < 0)
return ret;
}
/* We do not yet have enough frames to produce output */
if (s->frames_count < 2) {
/* Check if we've hit EOF (or otherwise that an error status is set) */
ret = ff_inlink_acknowledge_status(inlink, &s->status, &status_pts);
if (ret > 0)
update_eof_pts(ctx, s, inlink, outlink, status_pts);
if (!ret) {
/* If someone wants us to output, we'd better ask for more input */
FF_FILTER_FORWARD_WANTED(outlink, inlink);
return 0;
}
}
}
/* Buffered frames are available, so generate an output frame */
if (s->frames_count > 0) {
ret = write_frame(ctx, s, outlink, &again);
/* Couldn't generate a frame, so schedule us to perform another step */
if (again)
ff_filter_set_ready(ctx, 100);
return ret;
}
/* No frames left, so forward the status */
if (s->status && s->frames_count == 0) {
ff_outlink_set_status(outlink, s->status, s->next_pts);
return 0;
}
return FFERROR_NOT_READY;
}
static const AVFilterPad avfilter_vf_fps_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
},
{ NULL }
};
static const AVFilterPad avfilter_vf_fps_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = config_props,
},
{ NULL }
};
AVFilter ff_vf_fps = {
.name = "fps",
.description = NULL_IF_CONFIG_SMALL("Force constant framerate."),
.init = init,
.uninit = uninit,
.priv_size = sizeof(FPSContext),
.priv_class = &fps_class,
.activate = activate,
.inputs = avfilter_vf_fps_inputs,
.outputs = avfilter_vf_fps_outputs,
};