mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-12-28 20:53:54 +02:00
4209216ee8
It is only used by gmc/gmc1 which is only used by the MPEG-4 decoder, so move it to Mpeg4DecContext and rename it to Mpeg4VideoDSP. Also compile it iff the MPEG-4 decoder is compiled. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
140 lines
5.3 KiB
C
140 lines
5.3 KiB
C
/*
|
|
* GMC (Global Motion Compensation), AltiVec-enabled
|
|
*
|
|
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
|
|
*
|
|
* This file is part of FFmpeg.
|
|
*
|
|
* FFmpeg is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* FFmpeg is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with FFmpeg; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "libavutil/attributes.h"
|
|
#include "libavutil/cpu.h"
|
|
#include "libavutil/mem_internal.h"
|
|
#include "libavutil/ppc/cpu.h"
|
|
#include "libavutil/ppc/util_altivec.h"
|
|
|
|
#include "libavcodec/mpeg4videodsp.h"
|
|
|
|
#if HAVE_ALTIVEC
|
|
/* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8
|
|
* to preserve proper dst alignment. */
|
|
static void gmc1_altivec(uint8_t *dst /* align 8 */, const uint8_t *src /* align1 */,
|
|
int stride, int h, int x16, int y16, int rounder)
|
|
{
|
|
int i;
|
|
const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
|
|
const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = {
|
|
(16 - x16) * (16 - y16), /* A */
|
|
(x16) * (16 - y16), /* B */
|
|
(16 - x16) * (y16), /* C */
|
|
(x16) * (y16), /* D */
|
|
0, 0, 0, 0 /* padding */
|
|
};
|
|
register const vector unsigned char vczero =
|
|
(const vector unsigned char) vec_splat_u8(0);
|
|
register const vector unsigned short vcsr8 =
|
|
(const vector unsigned short) vec_splat_u16(8);
|
|
register vector unsigned char dstv, dstv2, srcvB, srcvC, srcvD;
|
|
register vector unsigned short tempB, tempC, tempD;
|
|
unsigned long dst_odd = (unsigned long) dst & 0x0000000F;
|
|
unsigned long src_really_odd = (unsigned long) src & 0x0000000F;
|
|
register vector unsigned short tempA =
|
|
vec_ld(0, (const unsigned short *) ABCD);
|
|
register vector unsigned short Av = vec_splat(tempA, 0);
|
|
register vector unsigned short Bv = vec_splat(tempA, 1);
|
|
register vector unsigned short Cv = vec_splat(tempA, 2);
|
|
register vector unsigned short Dv = vec_splat(tempA, 3);
|
|
register vector unsigned short rounderV =
|
|
vec_splat((vec_u16) vec_lde(0, &rounder_a), 0);
|
|
|
|
/* we'll be able to pick-up our 9 char elements at src from those
|
|
* 32 bytes we load the first batch here, as inside the loop we can
|
|
* reuse 'src + stride' from one iteration as the 'src' of the next. */
|
|
register vector unsigned char src_0 = vec_ld(0, src);
|
|
register vector unsigned char src_1 = vec_ld(16, src);
|
|
register vector unsigned char srcvA = vec_perm(src_0, src_1,
|
|
vec_lvsl(0, src));
|
|
|
|
if (src_really_odd != 0x0000000F)
|
|
/* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
|
|
* on the second vector. */
|
|
srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
|
|
else
|
|
srcvB = src_1;
|
|
srcvA = vec_mergeh(vczero, srcvA);
|
|
srcvB = vec_mergeh(vczero, srcvB);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
dst_odd = (unsigned long) dst & 0x0000000F;
|
|
src_really_odd = (((unsigned long) src) + stride) & 0x0000000F;
|
|
|
|
dstv = vec_ld(0, dst);
|
|
|
|
/* We'll be able to pick-up our 9 char elements at src + stride from
|
|
* those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD
|
|
* as the next srcvA and srcvB. */
|
|
src_0 = vec_ld(stride + 0, src);
|
|
src_1 = vec_ld(stride + 16, src);
|
|
srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
|
|
|
|
if (src_really_odd != 0x0000000F)
|
|
/* If (src & 0xF) == 0xF, then (src + 1) is properly aligned
|
|
* on the second vector. */
|
|
srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
|
|
else
|
|
srcvD = src_1;
|
|
|
|
srcvC = vec_mergeh(vczero, srcvC);
|
|
srcvD = vec_mergeh(vczero, srcvD);
|
|
|
|
/* OK, now we (finally) do the math :-)
|
|
* Those four instructions replace 32 int muls & 32 int adds.
|
|
* Isn't AltiVec nice? */
|
|
tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV);
|
|
tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA);
|
|
tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB);
|
|
tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC);
|
|
|
|
srcvA = srcvC;
|
|
srcvB = srcvD;
|
|
|
|
tempD = vec_sr(tempD, vcsr8);
|
|
|
|
dstv2 = vec_pack(tempD, (vector unsigned short) vczero);
|
|
|
|
if (dst_odd)
|
|
dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1));
|
|
else
|
|
dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3));
|
|
|
|
vec_st(dstv2, 0, dst);
|
|
|
|
dst += stride;
|
|
src += stride;
|
|
}
|
|
}
|
|
#endif /* HAVE_ALTIVEC */
|
|
|
|
av_cold void ff_mpeg4videodsp_init_ppc(Mpeg4VideoDSPContext *c)
|
|
{
|
|
#if HAVE_ALTIVEC
|
|
if (!PPC_ALTIVEC(av_get_cpu_flags()))
|
|
return;
|
|
|
|
c->gmc1 = gmc1_altivec;
|
|
#endif /* HAVE_ALTIVEC */
|
|
}
|