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FFmpeg/libavcodec/ppc/gmc_altivec.c
Romain Dolbeau e45a2872fa 1) remove TBL support in PPC performance. It's much more useful to use the
PMCs, and with Apple's CHUD it's fairly easy too. No reason to keep useless
    code around
2) make the PPC perf stuff a configure option
3) make put_pixels16_altivec a bit faster by unrolling the loop by 4
patch by (Romain Dolbeau <dolbeau at irisa dot fr>)

Originally committed as revision 2022 to svn://svn.ffmpeg.org/ffmpeg/trunk
2003-07-09 20:18:13 +00:00

173 lines
6.0 KiB
C

/*
* GMC (Global Motion Compensation)
* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../dsputil.h"
#include "gcc_fixes.h"
#include "dsputil_altivec.h"
/*
altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
to preserve proper dst alignement.
*/
#define GMC1_PERF_COND (h==8)
void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
POWERPC_PERF_DECLARE(altivec_gmc1_num, GMC1_PERF_COND);
#ifdef ALTIVEC_USE_REFERENCE_C_CODE
const int A=(16-x16)*(16-y16);
const int B=( x16)*(16-y16);
const int C=(16-x16)*( y16);
const int D=( x16)*( y16);
int i;
POWERPC_PERF_START_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
for(i=0; i<h; i++)
{
dst[0]= (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + rounder)>>8;
dst[1]= (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + rounder)>>8;
dst[2]= (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + rounder)>>8;
dst[3]= (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + rounder)>>8;
dst[4]= (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + rounder)>>8;
dst[5]= (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + rounder)>>8;
dst[6]= (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + rounder)>>8;
dst[7]= (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + rounder)>>8;
dst+= stride;
src+= stride;
}
POWERPC_PERF_STOP_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
#else /* ALTIVEC_USE_REFERENCE_C_CODE */
const unsigned short __attribute__ ((aligned(16))) rounder_a[8] =
{rounder, rounder, rounder, rounder,
rounder, rounder, rounder, rounder};
const unsigned short __attribute__ ((aligned(16))) ABCD[8] =
{
(16-x16)*(16-y16), /* A */
( x16)*(16-y16), /* B */
(16-x16)*( y16), /* C */
( x16)*( y16), /* D */
0, 0, 0, 0 /* padding */
};
register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
int i;
unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
POWERPC_PERF_START_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
tempA = vec_ld(0, (unsigned short*)ABCD);
Av = vec_splat(tempA, 0);
Bv = vec_splat(tempA, 1);
Cv = vec_splat(tempA, 2);
Dv = vec_splat(tempA, 3);
rounderV = vec_ld(0, (unsigned short*)rounder_a);
// we'll be able to pick-up our 9 char elements
// at src from those 32 bytes
// we load the first batch here, as inside the loop
// we can re-use 'src+stride' from one iteration
// as the 'src' of the next.
src_0 = vec_ld(0, src);
src_1 = vec_ld(16, src);
srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
if (src_really_odd != 0x0000000F)
{ // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
}
else
{
srcvB = src_1;
}
srcvA = vec_mergeh(vczero, srcvA);
srcvB = vec_mergeh(vczero, srcvB);
for(i=0; i<h; i++)
{
dst_odd = (unsigned long)dst & 0x0000000F;
src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
dstv = vec_ld(0, dst);
// we we'll be able to pick-up our 9 char elements
// at src + stride from those 32 bytes
// then reuse the resulting 2 vectors srvcC and srcvD
// as the next srcvA and srcvB
src_0 = vec_ld(stride + 0, src);
src_1 = vec_ld(stride + 16, src);
srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
if (src_really_odd != 0x0000000F)
{ // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
}
else
{
srcvD = src_1;
}
srcvC = vec_mergeh(vczero, srcvC);
srcvD = vec_mergeh(vczero, srcvD);
// OK, now we (finally) do the math :-)
// those four instructions replaces 32 int muls & 32 int adds.
// isn't AltiVec nice ?
tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
srcvA = srcvC;
srcvB = srcvD;
tempD = vec_sr(tempD, vcsr8);
dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
if (dst_odd)
{
dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
}
else
{
dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
}
vec_st(dstv2, 0, dst);
dst += stride;
src += stride;
}
POWERPC_PERF_STOP_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
#endif /* ALTIVEC_USE_REFERENCE_C_CODE */
}