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This patch adds a fully-featured level 3 and 4 decoder for FFv1, supporting Golomb and all Range coding variants, all pixel formats, and all features, except for the newly added floating-point formats. On a 6000 Ada, for 3840x2160 bgr0 content at 50Mbps (standard desktop recording), it is able to do 400fps. An Alder Lake with 24 threads can barely do 100fps.
280 lines
6.8 KiB
Plaintext
280 lines
6.8 KiB
Plaintext
/*
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* Copyright (c) 2024 Lynne <dev@lynne.ee>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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layout(buffer_reference, buffer_reference_align = 1) buffer u8buf {
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uint8_t v;
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};
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layout(buffer_reference, buffer_reference_align = 1) buffer u8vec2buf {
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u8vec2 v;
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};
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layout(buffer_reference, buffer_reference_align = 1) buffer u8vec4buf {
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u8vec4 v;
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};
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layout(buffer_reference, buffer_reference_align = 2) buffer u16buf {
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uint16_t v;
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};
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layout(buffer_reference, buffer_reference_align = 4) buffer u32buf {
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uint32_t v;
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};
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layout(buffer_reference, buffer_reference_align = 4) buffer u32vec2buf {
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u32vec2 v;
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};
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layout(buffer_reference, buffer_reference_align = 8) buffer u64buf {
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uint64_t v;
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};
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#define OFFBUF(type, b, l) \
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type(uint64_t(b) + uint64_t(l))
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#define zero_extend(a, p) \
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((a) & ((1 << (p)) - 1))
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#define sign_extend(val, bits) \
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bitfieldExtract(val, 0, bits)
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#define fold(diff, bits) \
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sign_extend(diff, bits)
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#define mid_pred(a, b, c) \
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max(min((a), (b)), min(max((a), (b)), (c)))
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/* TODO: optimize */
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uint align(uint src, uint a)
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{
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uint res = src % a;
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if (res == 0)
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return src;
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return src + a - res;
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}
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/* TODO: optimize */
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uint64_t align64(uint64_t src, uint64_t a)
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{
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uint64_t res = src % a;
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if (res == 0)
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return src;
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return src + a - res;
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}
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#define reverse4(src) \
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(pack32(unpack8(uint32_t(src)).wzyx))
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u32vec2 reverse8(uint64_t src)
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{
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u32vec2 tmp = unpack32(src);
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tmp.x = reverse4(tmp.x);
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tmp.y = reverse4(tmp.y);
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return tmp.yx;
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}
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#ifdef PB_32
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#define BIT_BUF_TYPE uint32_t
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#define BUF_TYPE u32buf
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#define BUF_REVERSE(src) reverse4(src)
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#define BUF_BITS uint8_t(32)
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#define BUF_BYTES uint8_t(4)
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#define BYTE_EXTRACT(src, byte_off) \
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(uint8_t(bitfieldExtract((src), ((byte_off) << 3), 8)))
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#else
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#define BIT_BUF_TYPE uint64_t
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#define BUF_TYPE u32vec2buf
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#define BUF_REVERSE(src) reverse8(src)
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#define BUF_BITS uint8_t(64)
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#define BUF_BYTES uint8_t(8)
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#define BYTE_EXTRACT(src, byte_off) \
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(uint8_t(((src) >> ((byte_off) << 3)) & 0xFF))
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#endif
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struct PutBitContext {
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uint64_t buf_start;
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uint64_t buf;
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BIT_BUF_TYPE bit_buf;
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uint8_t bit_left;
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};
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void put_bits(inout PutBitContext pb, const uint32_t n, uint32_t value)
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{
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if (n < pb.bit_left) {
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pb.bit_buf = (pb.bit_buf << n) | value;
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pb.bit_left -= uint8_t(n);
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} else {
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pb.bit_buf <<= pb.bit_left;
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pb.bit_buf |= (value >> (n - pb.bit_left));
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#ifdef PB_UNALIGNED
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u8buf bs = u8buf(pb.buf);
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[[unroll]]
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for (uint8_t i = uint8_t(0); i < BUF_BYTES; i++)
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bs[i].v = BYTE_EXTRACT(pb.bit_buf, BUF_BYTES - uint8_t(1) - i);
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#else
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#ifdef DEBUG
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if ((pb.buf % BUF_BYTES) != 0)
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debugPrintfEXT("put_bits buffer is not aligned!");
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#endif
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BUF_TYPE bs = BUF_TYPE(pb.buf);
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bs.v = BUF_REVERSE(pb.bit_buf);
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#endif
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pb.buf = uint64_t(bs) + BUF_BYTES;
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pb.bit_left += BUF_BITS - uint8_t(n);
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pb.bit_buf = value;
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}
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}
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uint32_t flush_put_bits(inout PutBitContext pb)
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{
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/* Align bits to MSBs */
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if (pb.bit_left < BUF_BITS)
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pb.bit_buf <<= pb.bit_left;
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if (pb.bit_left < BUF_BITS) {
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uint to_write = ((BUF_BITS - pb.bit_left - 1) >> 3) + 1;
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u8buf bs = u8buf(pb.buf);
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for (int i = 0; i < to_write; i++)
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bs[i].v = BYTE_EXTRACT(pb.bit_buf, BUF_BYTES - uint8_t(1) - i);
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pb.buf = uint64_t(bs) + to_write;
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}
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pb.bit_left = BUF_BITS;
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pb.bit_buf = 0x0;
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return uint32_t(pb.buf - pb.buf_start);
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}
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void init_put_bits(out PutBitContext pb, u8buf data, uint64_t len)
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{
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pb.buf_start = uint64_t(data);
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pb.buf = uint64_t(data);
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pb.bit_buf = 0;
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pb.bit_left = BUF_BITS;
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}
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uint64_t put_bits_count(in PutBitContext pb)
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{
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return (pb.buf - pb.buf_start)*8 + BUF_BITS - pb.bit_left;
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}
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uint32_t put_bytes_count(in PutBitContext pb)
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{
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uint64_t num_bytes = (pb.buf - pb.buf_start) + ((BUF_BITS - pb.bit_left) >> 3);
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return uint32_t(num_bytes);
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}
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struct GetBitContext {
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uint64_t buf_start;
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uint64_t buf;
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uint64_t buf_end;
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uint64_t bits;
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uint bits_valid;
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uint size_in_bits;
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};
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#define LOAD64() \
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{ \
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u8vec4buf ptr = u8vec4buf(gb.buf); \
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uint32_t rf1 = pack32((ptr[0].v).wzyx); \
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uint32_t rf2 = pack32((ptr[1].v).wzyx); \
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gb.buf += 8; \
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gb.bits = uint64_t(rf1) << 32 | uint64_t(rf2); \
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gb.bits_valid = 64; \
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}
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#define RELOAD32() \
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{ \
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u8vec4buf ptr = u8vec4buf(gb.buf); \
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uint32_t rf = pack32((ptr[0].v).wzyx); \
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gb.buf += 4; \
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gb.bits = uint64_t(rf) << (32 - gb.bits_valid) | gb.bits; \
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gb.bits_valid += 32; \
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}
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void init_get_bits(inout GetBitContext gb, u8buf data, uint64_t len)
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{
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gb.buf = gb.buf_start = uint64_t(data);
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gb.buf_end = uint64_t(data) + len;
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gb.size_in_bits = uint(len) * 8;
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/* Preload */
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LOAD64()
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}
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bool get_bit(inout GetBitContext gb)
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{
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if (gb.bits_valid == 0)
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LOAD64()
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bool val = bool(gb.bits >> (64 - 1));
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gb.bits <<= 1;
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gb.bits_valid--;
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return val;
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}
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uint get_bits(inout GetBitContext gb, uint n)
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{
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if (n == 0)
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return 0;
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if (n > gb.bits_valid)
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RELOAD32()
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uint val = uint(gb.bits >> (64 - n));
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gb.bits <<= n;
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gb.bits_valid -= n;
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return val;
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}
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uint show_bits(inout GetBitContext gb, uint n)
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{
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if (n > gb.bits_valid)
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RELOAD32()
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return uint(gb.bits >> (64 - n));
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}
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void skip_bits(inout GetBitContext gb, uint n)
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{
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if (n > gb.bits_valid)
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RELOAD32()
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gb.bits <<= n;
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gb.bits_valid -= n;
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}
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uint tell_bits(in GetBitContext gb)
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{
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return uint(gb.buf - gb.buf_start) * 8 - gb.bits_valid;
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}
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uint left_bits(in GetBitContext gb)
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{
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return gb.size_in_bits - uint(gb.buf - gb.buf_start) * 8 + gb.bits_valid;
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}
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