mirror of
https://github.com/FFmpeg/FFmpeg.git
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66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
/*
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* Copyright (c) Lynne
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_VULKAN_FILTER_H
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#define AVFILTER_VULKAN_FILTER_H
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#include "avfilter.h"
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#include "libavutil/vulkan.h"
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/**
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* General lavfi IO functions
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*/
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int ff_vk_filter_init (AVFilterContext *avctx);
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int ff_vk_filter_config_input (AVFilterLink *inlink);
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int ff_vk_filter_config_output(AVFilterLink *outlink);
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/**
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* Can be called manually, if not using ff_vk_filter_config_output.
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*/
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int ff_vk_filter_init_context(AVFilterContext *avctx, FFVulkanContext *s,
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AVBufferRef *frames_ref,
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int width, int height, enum AVPixelFormat sw_format);
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/**
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* Submit a compute shader with a zero/one input and single out for execution.
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*/
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int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
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FFVulkanShader *shd, AVFrame *out_f, AVFrame *in_f,
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VkSampler sampler, void *push_src, size_t push_size);
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/**
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* Submit a compute shader with a single in and single out with 2 stages.
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*/
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int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
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FFVulkanShader *shd_list[2],
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AVFrame *out, AVFrame *tmp, AVFrame *in,
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VkSampler sampler, void *push_src, size_t push_size);
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/**
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* Up to 16 inputs, one output
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*/
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int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
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FFVulkanShader *shd,
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AVFrame *out, AVFrame *in[], int nb_in,
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VkSampler sampler, void *push_src, size_t push_size);
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#endif /* AVFILTER_VULKAN_FILTER_H */
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