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FFmpeg/libswscale/ppc/swscale_ppc_template.c
Niklas Haas 67adb30322 swscale: rename SwsContext to SwsInternal
And preserve the public SwsContext as separate name. The motivation here
is that I want to turn SwsContext into a public struct, while keeping the
internal implementation hidden. Additionally, I also want to be able to
use multiple internal implementations, e.g. for GPU devices.

This commit does not include any functional changes. For the most part, it is
a simple rename. The only complications arise from the public facing API
functions, which preserve their current type (and hence require an additional
unwrapping step internally), and the checkasm test framework, which directly
accesses SwsInternal.

For consistency, the affected functions that need to maintain a distionction
have generally been changed to refer to the SwsContext as *sws, and the
SwsInternal as *c.

In an upcoming commit, I will provide a backing definition for the public
SwsContext, and update `sws_internal()` to dereference the internal struct
instead of merely casting it.

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Niklas Haas <git@haasn.dev>
2024-10-24 22:50:00 +02:00

178 lines
6.7 KiB
C

/*
* AltiVec-enhanced yuv2yuvX
*
* Copyright (C) 2004 Romain Dolbeau <romain@dolbeau.org>
* based on the equivalent C code in swscale.c
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/attributes.h"
#include "libavutil/mem_internal.h"
static void FUNC(yuv2planeX_8_16)(const int16_t *filter, int filterSize,
const int16_t **src, uint8_t *dest,
const uint8_t *dither, int offset, int x)
{
register int i, j;
LOCAL_ALIGNED(16, int, val, [16]);
vector signed int vo1, vo2, vo3, vo4;
vector unsigned short vs1, vs2;
vector unsigned char vf;
vector unsigned int altivec_vectorShiftInt19 =
vec_add(vec_splat_u32(10), vec_splat_u32(9));
for (i = 0; i < 16; i++)
val[i] = dither[(x + i + offset) & 7] << 12;
vo1 = vec_ld(0, val);
vo2 = vec_ld(16, val);
vo3 = vec_ld(32, val);
vo4 = vec_ld(48, val);
for (j = 0; j < filterSize; j++) {
unsigned int joffset=j<<1;
unsigned int xoffset=x<<1;
vector unsigned char av_unused perm;
vector signed short l1,vLumFilter;
LOAD_FILTER(vLumFilter,filter);
vLumFilter = vec_splat(vLumFilter, 0);
LOAD_L1(l1,src[j],perm);
yuv2planeX_8(vo1, vo2, l1, src[j], x, perm, vLumFilter);
yuv2planeX_8(vo3, vo4, l1, src[j], x + 8, perm, vLumFilter);
}
vo1 = vec_sra(vo1, altivec_vectorShiftInt19);
vo2 = vec_sra(vo2, altivec_vectorShiftInt19);
vo3 = vec_sra(vo3, altivec_vectorShiftInt19);
vo4 = vec_sra(vo4, altivec_vectorShiftInt19);
vs1 = vec_packsu(vo1, vo2);
vs2 = vec_packsu(vo3, vo4);
vf = vec_packsu(vs1, vs2);
VEC_ST(vf, 0, dest);
}
static inline void yuv2planeX_u(const int16_t *filter, int filterSize,
const int16_t **src, uint8_t *dest, int dstW,
const uint8_t *dither, int offset, int x)
{
int i, j;
for (i = x; i < dstW; i++) {
int t = dither[(i + offset) & 7] << 12;
for (j = 0; j < filterSize; j++)
t += src[j][i] * filter[j];
dest[i] = av_clip_uint8(t >> 19);
}
}
static void FUNC(yuv2planeX)(const int16_t *filter, int filterSize,
const int16_t **src, uint8_t *dest, int dstW,
const uint8_t *dither, int offset)
{
int dst_u = -(uintptr_t)dest & 15;
int i;
yuv2planeX_u(filter, filterSize, src, dest, dst_u, dither, offset, 0);
for (i = dst_u; i < dstW - 15; i += 16)
FUNC(yuv2planeX_8_16)(filter, filterSize, src, dest + i, dither,
offset, i);
yuv2planeX_u(filter, filterSize, src, dest, dstW, dither, offset, i);
}
static void FUNC(hScale_real)(SwsInternal *c, int16_t *dst, int dstW,
const uint8_t *src, const int16_t *filter,
const int32_t *filterPos, int filterSize)
{
LOCAL_ALIGNED(16, int, tempo, [4]);
switch (filterSize) {
case 4:
for (register int i = 0; i < dstW; i++) {
register int srcPos = filterPos[i];
vector unsigned char src_vF = unaligned_load(srcPos, src);
vector signed short src_v, filter_v;
vector signed int val_vEven, val_s;
src_v = // vec_unpackh sign-extends...
(vector signed short)(VEC_MERGEH((vector unsigned char)vzero, src_vF));
// now put our elements in the even slots
src_v = vec_mergeh(src_v, (vector signed short)vzero);
GET_VF4(i, filter_v, filter);
val_vEven = vec_mule(src_v, filter_v);
val_s = vec_sums(val_vEven, vzero);
vec_st(val_s, 0, tempo);
dst[i] = FFMIN(tempo[3] >> 7, (1 << 15) - 1);
}
break;
case 8:
for (register int i = 0; i < dstW; i++) {
register int srcPos = filterPos[i];
vector unsigned char src_vF, av_unused src_v0, av_unused src_v1;
vector unsigned char av_unused permS;
vector signed short src_v, filter_v;
vector signed int val_v, val_s;
FIRST_LOAD(src_v0, srcPos, src, permS);
LOAD_SRCV8(srcPos, 0, src, permS, src_v0, src_v1, src_vF);
src_v = // vec_unpackh sign-extends...
(vector signed short)(VEC_MERGEH((vector unsigned char)vzero, src_vF));
filter_v = vec_ld(i << 4, filter);
val_v = vec_msums(src_v, filter_v, (vector signed int)vzero);
val_s = vec_sums(val_v, vzero);
vec_st(val_s, 0, tempo);
dst[i] = FFMIN(tempo[3] >> 7, (1 << 15) - 1);
}
break;
case 16:
for (register int i = 0; i < dstW; i++) {
register int srcPos = filterPos[i];
vector unsigned char src_vF = unaligned_load(srcPos, src);
vector signed short src_vA = // vec_unpackh sign-extends...
(vector signed short)(VEC_MERGEH((vector unsigned char)vzero, src_vF));
vector signed short src_vB = // vec_unpackh sign-extends...
(vector signed short)(VEC_MERGEL((vector unsigned char)vzero, src_vF));
vector signed short filter_v0 = vec_ld(i << 5, filter);
vector signed short filter_v1 = vec_ld((i << 5) + 16, filter);
vector signed int val_acc = vec_msums(src_vA, filter_v0, (vector signed int)vzero);
vector signed int val_v = vec_msums(src_vB, filter_v1, val_acc);
vector signed int val_s = vec_sums(val_v, vzero);
VEC_ST(val_s, 0, tempo);
dst[i] = FFMIN(tempo[3] >> 7, (1 << 15) - 1);
}
break;
default:
for (register int i = 0; i < dstW; i++) {
register int j;
register int srcPos = filterPos[i];
register int val = 0;
for (j = 0; j < filterSize; j++)
val += ((int)src[srcPos + j]) * filter[filterSize * i + j];
dst[i] = FFMIN(val >> 7, (1 << 15) - 1);
}
break;
}
}