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FFmpeg/libswscale/ops_tmpl_common.c
Niklas Haas 5aef513fb4 swscale/ops_backend: add reference backend basend on C templates
This will serve as a reference for the SIMD backends to come. That said,
with auto-vectorization enabled, the performance of this is not atrocious.
It easily beats the old C code and sometimes even the old SIMD.

In theory, we can dramatically speed it up by using GCC vectors instead of
arrays, but the performance gains from this are too dependent on exact GCC
versions and flags, so it practice it's not a substitute for a SIMD
implementation.
2025-09-01 19:28:36 +02:00

177 lines
5.9 KiB
C

/**
* Copyright (C) 2025 Niklas Haas
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ops_backend.h"
#ifndef BIT_DEPTH
# error Should only be included from ops_tmpl_*.c!
#endif
#define WRAP_CONVERT_UINT(N) \
DECL_PATTERN(convert_uint##N) \
{ \
u##N##block_t xu, yu, zu, wu; \
\
SWS_LOOP \
for (int i = 0; i < SWS_BLOCK_SIZE; i++) { \
if (X) \
xu[i] = x[i]; \
if (Y) \
yu[i] = y[i]; \
if (Z) \
zu[i] = z[i]; \
if (W) \
wu[i] = w[i]; \
} \
\
CONTINUE(u##N##block_t, xu, yu, zu, wu); \
} \
\
WRAP_COMMON_PATTERNS(convert_uint##N, \
.op = SWS_OP_CONVERT, \
.convert.to = SWS_PIXEL_U##N, \
);
#if BIT_DEPTH != 8
WRAP_CONVERT_UINT(8)
#endif
#if BIT_DEPTH != 16
WRAP_CONVERT_UINT(16)
#endif
#if BIT_DEPTH != 32 || defined(IS_FLOAT)
WRAP_CONVERT_UINT(32)
#endif
DECL_PATTERN(clear)
{
SWS_LOOP
for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
if (!X)
x[i] = impl->priv.px[0];
if (!Y)
y[i] = impl->priv.px[1];
if (!Z)
z[i] = impl->priv.px[2];
if (!W)
w[i] = impl->priv.px[3];
}
CONTINUE(block_t, x, y, z, w);
}
#define WRAP_CLEAR(X, Y, Z, W) \
DECL_IMPL(clear##_##X##Y##Z##W) \
{ \
CALL(clear, X, Y, Z, W); \
} \
\
DECL_ENTRY(clear##_##X##Y##Z##W, \
.setup = ff_sws_setup_q4, \
.op = SWS_OP_CLEAR, \
.flexible = true, \
.unused = { !X, !Y, !Z, !W }, \
);
WRAP_CLEAR(1, 1, 1, 0) /* rgba alpha */
WRAP_CLEAR(0, 1, 1, 1) /* argb alpha */
WRAP_CLEAR(0, 0, 1, 1) /* vuya chroma */
WRAP_CLEAR(1, 0, 0, 1) /* yuva chroma */
WRAP_CLEAR(1, 1, 0, 0) /* ayuv chroma */
WRAP_CLEAR(0, 1, 0, 1) /* uyva chroma */
WRAP_CLEAR(1, 0, 1, 0) /* xvyu chroma */
WRAP_CLEAR(1, 0, 0, 0) /* gray -> yuva */
WRAP_CLEAR(0, 1, 0, 0) /* gray -> ayuv */
WRAP_CLEAR(0, 0, 1, 0) /* gray -> vuya */
DECL_PATTERN(min)
{
SWS_LOOP
for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
if (X)
x[i] = FFMIN(x[i], impl->priv.px[0]);
if (Y)
y[i] = FFMIN(y[i], impl->priv.px[1]);
if (Z)
z[i] = FFMIN(z[i], impl->priv.px[2]);
if (W)
w[i] = FFMIN(w[i], impl->priv.px[3]);
}
CONTINUE(block_t, x, y, z, w);
}
DECL_PATTERN(max)
{
SWS_LOOP
for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
if (X)
x[i] = FFMAX(x[i], impl->priv.px[0]);
if (Y)
y[i] = FFMAX(y[i], impl->priv.px[1]);
if (Z)
z[i] = FFMAX(z[i], impl->priv.px[2]);
if (W)
w[i] = FFMAX(w[i], impl->priv.px[3]);
}
CONTINUE(block_t, x, y, z, w);
}
WRAP_COMMON_PATTERNS(min,
.op = SWS_OP_MIN,
.setup = ff_sws_setup_q4,
.flexible = true,
);
WRAP_COMMON_PATTERNS(max,
.op = SWS_OP_MAX,
.setup = ff_sws_setup_q4,
.flexible = true,
);
DECL_PATTERN(scale)
{
const pixel_t scale = impl->priv.px[0];
SWS_LOOP
for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
if (X)
x[i] *= scale;
if (Y)
y[i] *= scale;
if (Z)
z[i] *= scale;
if (W)
w[i] *= scale;
}
CONTINUE(block_t, x, y, z, w);
}
WRAP_COMMON_PATTERNS(scale,
.op = SWS_OP_SCALE,
.setup = ff_sws_setup_q,
.flexible = true,
);