1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-21 10:55:51 +02:00
FFmpeg/libavfilter/vf_boxblur.c
Andreas Rheinhardt a04ad248a0 avfilter: Constify all AVFilters
This is possible now that the next-API is gone.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
2021-04-27 11:48:05 -03:00

318 lines
12 KiB
C

/*
* Copyright (c) 2002 Michael Niedermayer <michaelni@gmx.at>
* Copyright (c) 2011 Stefano Sabatini
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with FFmpeg; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/**
* @file
* Apply a boxblur filter to the input video.
* Ported from MPlayer libmpcodecs/vf_boxblur.c.
*/
#include "libavutil/avstring.h"
#include "libavutil/common.h"
#include "libavutil/opt.h"
#include "avfilter.h"
#include "formats.h"
#include "internal.h"
#include "video.h"
#include "boxblur.h"
typedef struct BoxBlurContext {
const AVClass *class;
FilterParam luma_param;
FilterParam chroma_param;
FilterParam alpha_param;
int hsub, vsub;
int radius[4];
int power[4];
uint8_t *temp[2]; ///< temporary buffer used in blur_power()
} BoxBlurContext;
static av_cold void uninit(AVFilterContext *ctx)
{
BoxBlurContext *s = ctx->priv;
av_freep(&s->temp[0]);
av_freep(&s->temp[1]);
}
static int query_formats(AVFilterContext *ctx)
{
AVFilterFormats *formats = NULL;
int fmt, ret;
for (fmt = 0; av_pix_fmt_desc_get(fmt); fmt++) {
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(fmt);
if (!(desc->flags & (AV_PIX_FMT_FLAG_HWACCEL | AV_PIX_FMT_FLAG_BITSTREAM | AV_PIX_FMT_FLAG_PAL)) &&
(desc->flags & AV_PIX_FMT_FLAG_PLANAR || desc->nb_components == 1) &&
(!(desc->flags & AV_PIX_FMT_FLAG_BE) == !HAVE_BIGENDIAN || desc->comp[0].depth == 8) &&
(ret = ff_add_format(&formats, fmt)) < 0)
return ret;
}
return ff_set_common_formats(ctx, formats);
}
static int config_input(AVFilterLink *inlink)
{
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
AVFilterContext *ctx = inlink->dst;
BoxBlurContext *s = ctx->priv;
int w = inlink->w, h = inlink->h;
int ret;
if (!(s->temp[0] = av_malloc(2*FFMAX(w, h))) ||
!(s->temp[1] = av_malloc(2*FFMAX(w, h))))
return AVERROR(ENOMEM);
s->hsub = desc->log2_chroma_w;
s->vsub = desc->log2_chroma_h;
ret = ff_boxblur_eval_filter_params(inlink,
&s->luma_param,
&s->chroma_param,
&s->alpha_param);
if (ret != 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to evaluate "
"filter params: %d.\n", ret);
return ret;
}
s->radius[Y] = s->luma_param.radius;
s->radius[U] = s->radius[V] = s->chroma_param.radius;
s->radius[A] = s->alpha_param.radius;
s->power[Y] = s->luma_param.power;
s->power[U] = s->power[V] = s->chroma_param.power;
s->power[A] = s->alpha_param.power;
return 0;
}
/* Naive boxblur would sum source pixels from x-radius .. x+radius
* for destination pixel x. That would be O(radius*width).
* If you now look at what source pixels represent 2 consecutive
* output pixels, then you see they are almost identical and only
* differ by 2 pixels, like:
* src0 111111111
* dst0 1
* src1 111111111
* dst1 1
* src0-src1 1 -1
* so when you know one output pixel you can find the next by just adding
* and subtracting 1 input pixel.
* The following code adopts this faster variant.
*/
#define BLUR(type, depth) \
static inline void blur ## depth(type *dst, int dst_step, const type *src, \
int src_step, int len, int radius) \
{ \
const int length = radius*2 + 1; \
const int inv = ((1<<16) + length/2)/length; \
int x, sum = src[radius*src_step]; \
\
for (x = 0; x < radius; x++) \
sum += src[x*src_step]<<1; \
\
sum = sum*inv + (1<<15); \
\
for (x = 0; x <= radius; x++) { \
sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv; \
dst[x*dst_step] = sum>>16; \
} \
\
for (; x < len-radius; x++) { \
sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv; \
dst[x*dst_step] = sum >>16; \
} \
\
for (; x < len; x++) { \
sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv; \
dst[x*dst_step] = sum>>16; \
} \
}
BLUR(uint8_t, 8)
BLUR(uint16_t, 16)
#undef BLUR
static inline void blur(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
int len, int radius, int pixsize)
{
if (pixsize == 1) blur8 (dst, dst_step , src, src_step , len, radius);
else blur16((uint16_t*)dst, dst_step>>1, (const uint16_t*)src, src_step>>1, len, radius);
}
static inline void blur_power(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
int len, int radius, int power, uint8_t *temp[2], int pixsize)
{
uint8_t *a = temp[0], *b = temp[1];
if (radius && power) {
blur(a, pixsize, src, src_step, len, radius, pixsize);
for (; power > 2; power--) {
uint8_t *c;
blur(b, pixsize, a, pixsize, len, radius, pixsize);
c = a; a = b; b = c;
}
if (power > 1) {
blur(dst, dst_step, a, pixsize, len, radius, pixsize);
} else {
int i;
if (pixsize == 1) {
for (i = 0; i < len; i++)
dst[i*dst_step] = a[i];
} else
for (i = 0; i < len; i++)
*(uint16_t*)(dst + i*dst_step) = ((uint16_t*)a)[i];
}
} else {
int i;
if (pixsize == 1) {
for (i = 0; i < len; i++)
dst[i*dst_step] = src[i*src_step];
} else
for (i = 0; i < len; i++)
*(uint16_t*)(dst + i*dst_step) = *(uint16_t*)(src + i*src_step);
}
}
static void hblur(uint8_t *dst, int dst_linesize, const uint8_t *src, int src_linesize,
int w, int h, int radius, int power, uint8_t *temp[2], int pixsize)
{
int y;
if (radius == 0 && dst == src)
return;
for (y = 0; y < h; y++)
blur_power(dst + y*dst_linesize, pixsize, src + y*src_linesize, pixsize,
w, radius, power, temp, pixsize);
}
static void vblur(uint8_t *dst, int dst_linesize, const uint8_t *src, int src_linesize,
int w, int h, int radius, int power, uint8_t *temp[2], int pixsize)
{
int x;
if (radius == 0 && dst == src)
return;
for (x = 0; x < w; x++)
blur_power(dst + x*pixsize, dst_linesize, src + x*pixsize, src_linesize,
h, radius, power, temp, pixsize);
}
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
BoxBlurContext *s = ctx->priv;
AVFilterLink *outlink = inlink->dst->outputs[0];
AVFrame *out;
int plane;
int cw = AV_CEIL_RSHIFT(inlink->w, s->hsub), ch = AV_CEIL_RSHIFT(in->height, s->vsub);
int w[4] = { inlink->w, cw, cw, inlink->w };
int h[4] = { in->height, ch, ch, in->height };
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
const int depth = desc->comp[0].depth;
const int pixsize = (depth+7)/8;
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
for (plane = 0; plane < 4 && in->data[plane] && in->linesize[plane]; plane++)
hblur(out->data[plane], out->linesize[plane],
in ->data[plane], in ->linesize[plane],
w[plane], h[plane], s->radius[plane], s->power[plane],
s->temp, pixsize);
for (plane = 0; plane < 4 && in->data[plane] && in->linesize[plane]; plane++)
vblur(out->data[plane], out->linesize[plane],
out->data[plane], out->linesize[plane],
w[plane], h[plane], s->radius[plane], s->power[plane],
s->temp, pixsize);
av_frame_free(&in);
return ff_filter_frame(outlink, out);
}
#define OFFSET(x) offsetof(BoxBlurContext, x)
#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
static const AVOption boxblur_options[] = {
{ "luma_radius", "Radius of the luma blurring box", OFFSET(luma_param.radius_expr), AV_OPT_TYPE_STRING, {.str="2"}, .flags = FLAGS },
{ "lr", "Radius of the luma blurring box", OFFSET(luma_param.radius_expr), AV_OPT_TYPE_STRING, {.str="2"}, .flags = FLAGS },
{ "luma_power", "How many times should the boxblur be applied to luma", OFFSET(luma_param.power), AV_OPT_TYPE_INT, {.i64=2}, 0, INT_MAX, .flags = FLAGS },
{ "lp", "How many times should the boxblur be applied to luma", OFFSET(luma_param.power), AV_OPT_TYPE_INT, {.i64=2}, 0, INT_MAX, .flags = FLAGS },
{ "chroma_radius", "Radius of the chroma blurring box", OFFSET(chroma_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "cr", "Radius of the chroma blurring box", OFFSET(chroma_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "chroma_power", "How many times should the boxblur be applied to chroma", OFFSET(chroma_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "cp", "How many times should the boxblur be applied to chroma", OFFSET(chroma_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "alpha_radius", "Radius of the alpha blurring box", OFFSET(alpha_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "ar", "Radius of the alpha blurring box", OFFSET(alpha_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "alpha_power", "How many times should the boxblur be applied to alpha", OFFSET(alpha_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "ap", "How many times should the boxblur be applied to alpha", OFFSET(alpha_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(boxblur);
static const AVFilterPad avfilter_vf_boxblur_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = config_input,
.filter_frame = filter_frame,
},
{ NULL }
};
static const AVFilterPad avfilter_vf_boxblur_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
},
{ NULL }
};
const AVFilter ff_vf_boxblur = {
.name = "boxblur",
.description = NULL_IF_CONFIG_SMALL("Blur the input."),
.priv_size = sizeof(BoxBlurContext),
.priv_class = &boxblur_class,
.uninit = uninit,
.query_formats = query_formats,
.inputs = avfilter_vf_boxblur_inputs,
.outputs = avfilter_vf_boxblur_outputs,
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
};