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video.js/build/source-loader.js

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// This file is used to load the video.js source files into a page
// in the correct order based on dependencies.
// When you create a new source file you will need to add
// it to the list below to use it in sandbox/index.html and
// test/index.html
// You can use the projectRoot variable to adjust relative urls
// that this script loads. By default it's "../", which is what /sandbox
// and /test need. If you had sandbox/newDir/index.html, in index.html you
// would set projectRoot = "../../"
// We could use somehting like requireJS to load files, and at one point
// we used goog.require/provide to load dependencies, but that seems like
// overkill with the small number of files we actually have.
// ADD NEW SOURCE FILES HERE
var sourceFiles = [
"src/js/goog.base.js",
"src/js/core.js",
"src/js/events.js",
"src/js/lib.js",
"src/js/component.js",
"src/js/player.js",
"src/js/controls.js",
"src/js/media.js",
"src/js/media.html5.js",
"src/js/media.flash.js",
"src/js/tracks.js",
"src/js/json.js",
"src/js/setup.js",
"src/js/plugins.js",
"src/js/exports.js"
];
// Allow overriding the default project root
var projectRoot = projectRoot || '../';
function loadScripts(scriptsArr){
for (var i = 0; i < scriptsArr.length; i++) {
// Using document.write because that's the easiest way to avoid triggering
// asynchrnous script loading
document.write( "<script src='" + projectRoot + scriptsArr[i] + "'><\/script>" );
}
}
// We use this file in the grunt build script to load the same source file list
// and don't want to load the scripts there.
if (typeof blockSourceLoading === 'undefined') {
loadScripts(sourceFiles);
// Allow for making Flash first
if (window.location.href.indexOf("?flash") !== -1) {
// Using doc.write to load this script to, otherwise when it runs videojs
// is undefined
document.write('<script>videojs.options.techOrder = ["flash"];videojs.options.flash.swf = "../src/swf/video-js.swf";</script>')
}
}