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video.js/docs/guides/hooks.md

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# Hooks
Hooks exist so that users can globally hook into certain Video.js lifecycle moments.
## Table of Contents
* [Current Hooks](#current-hooks)
* [beforesetup](#beforesetup)
* [setup](#setup)
* [Usage](#usage)
* [Adding](#adding)
* [Getting](#getting)
* [Removing](#removing)
## Current Hooks
2017-10-07 03:01:54 +02:00
Currently, the following hooks are available:
### beforesetup
`beforesetup` occurs just before a player is created. This allows:
* Modification of the options passed to the Video.js function (e.g., `videojs('some-id, options)`).
* Modification of the DOM video element that will be used for the player that will be created.
`beforesetup` hook functions should:
* Take two arguments:
1. `videoEl`: DOM `<video>` element that Video.js is going to use to create a player.
1. `options`: The options object that Video.js was called with and will be passed to the player during creation.
* Return an options object that will be merged with the originally provided options.
#### Example
```js
videojs.hook('beforesetup', function(videoEl, options) {
// videoEl will be the video element with id="some-id" since that
// gets passed to videojs() below. On subsequent calls, it will be
// different.
videoEl.className += ' some-super-class';
// autoplay will be true here, since we passed it as such.
if (options.autoplay) {
options.autoplay = false
}
// Options that are returned here will be merged with old options.
//
// In this example options will now be:
// {autoplay: false, controls: true}
//
// This has the practical effect of always disabling autoplay no matter
// what options are passed to videojs().
return options;
});
// Create a new player.
videojs('some-id', {autoplay: true, controls: true});
```
### setup
`setup` occurs just after a player is created. This allows:
* Plugins or other custom functionality to initialize on the player.
* Changes to the player object itself.
`setup` hook functions:
* Take one argument:
1. `player`: the player that Video.js created
* Don't have to return anything
#### Example
```js
videojs.registerPlugin('foo', function() {
// This basic plugin will add the "some-super-class" class to a player.
this.addClass('some-super-class');
});
videojs.hook('setup', function(player) {
// Initialize the foo plugin after any player is created.
player.foo();
});
// Create a new player.
videojs('some-id', {autoplay: true, controls: true});
```
## Usage
### Adding
Hooks can be added using `videojs.hook(<name>, function)` before running the `videojs()` function.
#### Example
```js
videojs.hook('beforesetup', function(videoEl, options) {
// This hook will be called twice. Once for "vid1" and once for "vid2".
// The options will match what is passed to videojs() for each of them.
});
videojs.hook('setup', function(player) {
// This hook will be called twice. Once for "vid1" and once for "vid2".
// The player value will be the player that is created for each element.
});
videojs('vid1', {autoplay: false});
videojs('vid2', {autoplay: true});
```
After adding your hooks, they will automatically be run at the correct time in the Video.js lifecycle.
### Adding Once
In some cases, you may only want your hook to run once. In these cases, use `videojs.hookOnce(<name>, function)` before running the `videojs()` function.
#### Example
```js
videojs.hookOnce('beforesetup', function(videoEl, options) {
// This hook will be called once for "vid1", but not for "vid2".
// The options will match what is passed to videojs().
});
videojs.hookOnce('setup', function(player) {
// This hook will be called once for "vid1", but not for "vid2".
// The player value will be the player that is created for each element.
});
videojs('vid1', {autoplay: false});
videojs('vid2', {autoplay: true});
```
### Getting
To access the array of functions that currently exists for any hook, use the `videojs.hooks` function.
#### Example
```js
// Get an array of all the 'beforesetup' hooks.
var beforeSetupHooks = videojs.hooks('beforesetup');
// Get an array of all the 'setup' hooks.
var setupHooks = videojs.hooks('setup');
```
### Removing
To stop hooks from being executed during any future Video.js lifecycles you can remove them using `videojs.removeHook`.
#### Example
```js
var beforeSetup = function(videoEl, options) {};
// Add the hook.
videojs.hook('beforesetup', beforeSetup);
// Remove the same hook.
videojs.removeHook('beforesetup', beforeSetup);
```