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video.js/docs/guides/event-target.md

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# Event Target
## Table of Contents
* [Overview](#overview)
* [on() and addEventListener()](#on-and-addeventlistener)
* [off() and removeEventListener()](#off-and-removeeventlistener)
* [one()](#one)
* [trigger() and dispatchEvent()](#trigger-and-dispatchevent)
## Overview
Events in Video.js are setup so that they mimic the DOM API that is used on object, but also have helpful shorthand functions with the same functionality.
## `on()` and `addEventListener()`
This function is used to add an event listener to an EventTarget.
```js
var foo = new EventTarget();
var handleBar = function() {
console.log('bar was triggered');
};
foo.on('bar', handleBar);
// This causes any `event listeners` for the `bar` event to get called
// see {@link EventTarget#trigger} for more information
foo.trigger('bar');
// logs 'bar was triggered'
```
## `off()` and `removeEventListener()`
This function is used to remove an listener function from an EventTarget.
```js
var foo = new EventTarget();
var handleBar = function() {
console.log('bar was triggered');
};
// adds an `event listener` for the `bar` event
// see {@link EventTarget#on} for more info
foo.on('bar', handleBar);
// runs all `event listeners` for the `bar` event
// see {@link EventTarget#trigger} for more info
foo.trigger('bar');
// logs 'bar was triggered'
foo.off('bar', handleBar);
foo.trigger('bar');
// does nothing
```
## `one()`
This function is used to only have an event listener called once and never again.
Using `on()` and `off()` to mimic `one()` (not recommended)
```js
var foo = new EventTarget();
var handleBar = function() {
console.log('bar was triggered');
// after the first trigger remove this handler
foo.off('bar', handleBar);
};
foo.on('bar', handleBar);
foo.trigger('bar');
// logs 'bar was triggered'
foo.trigger('bar');
// does nothing
```
Using `one()`
```js
var foo = new EventTarget();
var handleBar = function() {
console.log('bar was triggered');
};
// removed after the first trigger
foo.one('bar', handleBar);
foo.trigger('bar');
// logs 'bar was triggered'
foo.trigger('bar');
// does nothing
```
## `trigger()` and `dispatchEvent()`
This function is used to trigger an event on an EventTarget which will cause all listeners to run.
> Note: if 'click' is in `EventTarget.allowedEvents_`, trigger will attempt to call the
> `onClick` function if it exists.
```js
var foo = new EventTarget();
var handleBar = function() {
console.log('bar was triggered');
};
foo.on('bar', handleBar);
foo.trigger('bar');
// logs 'bar was triggered'
foo.trigger('bar');
// logs 'bar was triggered'
foo.trigger('foo');
// does nothing
```