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video.js/test/unit/autoplay.test.js

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/* eslint-env qunit */
import Player from '../../src/js/player.js';
import videojs from '../../src/js/video.js';
import TestHelpers from './test-helpers.js';
import document from 'global/document';
import window from 'global/window';
import sinon from 'sinon';
QUnit.module('autoplay', {
beforeEach() {
this.clock = sinon.useFakeTimers();
// reset players storage
for (const playerId in Player.players) {
if (Player.players[playerId] !== null) {
Player.players[playerId].dispose();
}
delete Player.players[playerId];
}
const videoTag = TestHelpers.makeTag();
const fixture = document.getElementById('qunit-fixture');
this.counts = {
play: 0,
muted: 0,
success: 0,
failure: 0
};
fixture.appendChild(videoTag);
// These mock promises immediately execute,
// effectively synchronising promise chains for testing
// This will only act on catch calls
this.rejectPromise = {
then(fn) {
return this;
},
catch(fn) {
try {
fn();
} catch (err) {
return this;
}
return this;
}
};
// This will only act on then calls
this.resolvePromise = {
then(fn) {
fn();
return this;
},
catch(fn) {
return this;
}
};
this.createPlayer = (options = {}, attributes = {}, playRetval = null) => {
Object.keys(attributes).forEach((a) => {
videoTag.setAttribute(a, attributes[a]);
});
this.player = videojs(videoTag.id, videojs.mergeOptions({techOrder: ['techFaker']}, options));
const oldMuted = this.player.muted;
this.player.play = () => {
this.counts.play++;
if (playRetval || this.playRetval) {
return playRetval || this.playRetval;
}
};
this.mutedValue = this.player.muted();
this.player.muted = (v) => {
if (typeof v !== 'undefined') {
this.counts.muted++;
this.mutedValue = v;
}
return oldMuted.call(this.player, v);
};
this.player.on('autoplay-success', () => this.counts.success++);
this.player.on('autoplay-failure', () => this.counts.failure++);
// we have to trigger ready so that we
// are waiting for loadstart
this.player.tech_.triggerReady();
return this.player;
};
},
afterEach() {
this.clock.restore();
this.player.dispose();
}
});
QUnit.test('option = false no play/muted', function(assert) {
this.createPlayer({autoplay: false});
assert.equal(this.player.autoplay(), false, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = true no play/muted', function(assert) {
this.createPlayer({autoplay: true});
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), true, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "random" no play/muted', function(assert) {
this.createPlayer({autoplay: 'random'});
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), true, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = null, should be set to false no play/muted', function(assert) {
this.createPlayer({autoplay: null});
assert.equal(this.player.autoplay(), false, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "play" play, no muted', function(assert) {
this.createPlayer({autoplay: 'play'}, {}, this.resolvePromise);
assert.equal(this.player.autoplay(), 'play', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 2, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = true w/ normalizeAutoplay = true play, no muted', function(assert) {
this.createPlayer({
autoplay: true,
normalizeAutoplay: true
}, {}, this.resolvePromise);
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 2, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "any" play, no muted', function(assert) {
this.createPlayer({autoplay: 'any'}, {}, this.resolvePromise);
assert.equal(this.player.autoplay(), 'any', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 2, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "muted" play and muted', function(assert) {
this.createPlayer({autoplay: 'muted'}, {}, this.resolvePromise);
assert.equal(this.player.autoplay(), 'muted', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 1, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.counts.success, 2, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "play" play, no muted, rejection ignored', function(assert) {
this.createPlayer({autoplay: 'play'}, {}, this.rejectPromise);
assert.equal(this.player.autoplay(), 'play', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 1, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 2, 'failure count');
});
QUnit.test('option = "any" play, no muted, rejection leads to muted then play', function(assert) {
this.createPlayer({autoplay: 'any'}, {}, this.rejectPromise);
assert.equal(this.player.autoplay(), 'any', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
// The workflow described here:
// Call play() -> on rejection, attempt to set mute to true ->
// call play() again -> on rejection, set original mute value ->
// catch failure at the end of promise chain
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 1, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 4, 'play count');
assert.equal(this.counts.muted, 4, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 2, 'failure count');
});
QUnit.test('option = "muted" play and muted, rejection ignored', function(assert) {
this.createPlayer({autoplay: 'muted'}, {}, this.rejectPromise);
assert.equal(this.player.autoplay(), 'muted', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
// muted called twice here, as muted is value is restored on failure.
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 1, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 4, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 2, 'failure count');
});
QUnit.test('option = "muted", attr = true, play and muted', function(assert) {
this.createPlayer({autoplay: 'muted'}, {autoplay: true});
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), true, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "play", attr = true, play only', function(assert) {
this.createPlayer({autoplay: 'play'}, {autoplay: true});
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), true, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "any", attr = true, play only', function(assert) {
this.createPlayer({autoplay: 'any'}, {autoplay: true});
assert.equal(this.player.autoplay(), true, 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), true, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 0, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "any", play terminated restores muted', function(assert) {
this.createPlayer({autoplay: 'any'});
this.playRetval = {
then(fn) {
fn();
return this;
},
catch: (fn) => {
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 0, 'muted count');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.playRetval = {
then(_fn) {
window.setTimeout(_fn, 1);
return this;
},
catch(_fn) {
return this;
}
};
const retval = fn();
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 1, 'muted count');
assert.equal(this.mutedValue, true, 'is muted');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
return retval;
}
};
assert.equal(this.player.autoplay(), 'any', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
assert.equal(this.mutedValue, false, 'is not muted');
this.player.tech_.trigger('loadstart');
this.player.runPlayTerminatedQueue_();
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.mutedValue, false, 'is not muted');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.runPlayTerminatedQueue_();
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.mutedValue, false, 'is not muted');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
// verify autoplay success
this.clock.tick(1);
assert.equal(this.counts.play, 2, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});
QUnit.test('option = "muted", play terminated restores muted', function(assert) {
this.createPlayer({autoplay: 'muted'}, {}, {
then(fn) {
window.setTimeout(() => {
fn();
}, 1);
return this;
},
catch(fn) {
return this;
}
});
assert.equal(this.player.autoplay(), 'muted', 'player.autoplay getter');
assert.equal(this.player.tech_.autoplay(), false, 'tech.autoplay getter');
this.player.tech_.trigger('loadstart');
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 1, 'muted count');
assert.equal(this.mutedValue, true, 'is muted');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
this.player.runPlayTerminatedQueue_();
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.mutedValue, false, 'no longer muted');
assert.equal(this.counts.success, 0, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
// verify autoplay success
this.clock.tick(1);
assert.equal(this.counts.play, 1, 'play count');
assert.equal(this.counts.muted, 2, 'muted count');
assert.equal(this.counts.success, 1, 'success count');
assert.equal(this.counts.failure, 0, 'failure count');
});