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https://github.com/videojs/video.js.git
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Merge branch 'master' of github.com:zencoder/video-js
This commit is contained in:
commit
16f6c229f3
5
build.sh
5
build.sh
@ -2,6 +2,9 @@
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# Combines Source Files. In terminal, sh build.sh
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# Combines Source Files. In terminal, sh build.sh
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# It will put a new video.js file under dist/
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# It will put a new video.js file under dist/
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# Create dist directory if it doesn't already exist
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mkdir -p dist
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# FILES=../src/*
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# FILES=../src/*
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# for f in $FILES
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# for f in $FILES
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# do
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# do
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@ -38,4 +41,4 @@ cp flash/video-js.swf dist/video-js.swf
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cp build/files/README.md dist/README.md
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cp build/files/README.md dist/README.md
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cp build/files/demo.html dist/demo.html
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cp build/files/demo.html dist/demo.html
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cp LGPLv3-LICENSE.txt dist/LGPLv3-LICENSE.txt
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cp LGPLv3-LICENSE.txt dist/LGPLv3-LICENSE.txt
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1
src/controls.js
vendored
1
src/controls.js
vendored
@ -167,6 +167,7 @@ _V_.BigPlayButton = _V_.Button.extend({
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},
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},
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onClick: function(){
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onClick: function(){
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this.player.currentTime(0);
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this.player.play();
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this.player.play();
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}
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}
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});
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});
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@ -107,7 +107,12 @@ _V_.Player = _V_.Component.extend({
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// Cache for video property values.
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// Cache for video property values.
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values: {},
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values: {},
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destroy: function(){},
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destroy: function(){
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// Ensure that tracking progress and time progress will stop and plater deleted
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this.stopTrackingProgress();
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this.stopTrackingCurrentTime();
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delete _V_.players[this.id]
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},
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createElement: function(type, options){
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createElement: function(type, options){
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@ -88,7 +88,7 @@ _V_.Track.prototype = {
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// Meaning the user is scrubbing in reverse or rewinding
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// Meaning the user is scrubbing in reverse or rewinding
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reverse = (this.cues[this.lastCueIndex].startTime > time),
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reverse = (this.cues[this.lastCueIndex].startTime > time),
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// If reverse, step back 1 becase we know it's not the lastCue
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// If reverse, step back 1 becase we know it's not the lastCue
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i = this.lastCueIndex - (reverse) ? 1 : 0;
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i = this.lastCueIndex - (reverse ? 1 : 0);
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while (true) { // Loop until broken
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while (true) { // Loop until broken
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if (reverse) { // Looping in reverse
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if (reverse) { // Looping in reverse
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// Stop if no more, or this cue ends before the current time (no earlier cues should apply)
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// Stop if no more, or this cue ends before the current time (no earlier cues should apply)
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