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fix: ensure the default ID of the first player is 'vjs_video_3' as some people have relied on this (#6216)
When a player is created without an id on the embed code, Video.js automatically assigns it one based on an auto-incrementing number (a.k.a. a GUID). For the longest time, this has happened to result in the default id of the first player being vjs_video_3. It was never intended for users to rely on this value being consistent, but users do strange and inadvisable things. PR #6103 had an unintended side effect in that it changed the default id to vjs_video_2, which we worry could affect some users of Video.js.
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@ -5,7 +5,6 @@
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* @module setup
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* @module setup
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*/
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*/
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import * as Dom from './utils/dom';
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import * as Dom from './utils/dom';
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import * as Events from './utils/events.js';
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import document from 'global/document';
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import document from 'global/document';
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import window from 'global/window';
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import window from 'global/window';
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@ -79,21 +78,34 @@ function autoSetupTimeout(wait, vjs) {
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window.setTimeout(autoSetup, wait);
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window.setTimeout(autoSetup, wait);
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}
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}
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if (Dom.isReal() && document.readyState === 'complete') {
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/**
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* Used to set the internal tracking of window loaded state to true.
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*
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* @private
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*/
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function setWindowLoaded() {
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_windowLoaded = true;
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_windowLoaded = true;
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} else {
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window.removeEventListener('load', setWindowLoaded);
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}
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if (Dom.isReal()) {
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if (document.readyState === 'complete') {
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setWindowLoaded();
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} else {
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/**
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/**
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* Listen for the load event on window, and set _windowLoaded to true.
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* Listen for the load event on window, and set _windowLoaded to true.
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*
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*
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* We use a standard event listener here to avoid incrementing the GUID
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* before any players are created.
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*
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* @listens load
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* @listens load
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*/
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*/
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Events.one(window, 'load', function() {
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window.addEventListener('load', setWindowLoaded);
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_windowLoaded = true;
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}
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});
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}
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}
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/**
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/**
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* check if the document has been loaded
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* check if the window has been loaded
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*/
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*/
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const hasLoaded = function() {
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const hasLoaded = function() {
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return _windowLoaded;
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return _windowLoaded;
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@ -3,11 +3,20 @@
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* @module guid
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* @module guid
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*/
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*/
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// Default value for GUIDs. This allows us to reset the GUID counter in tests.
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//
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// The initial GUID is 3 because some users have come to rely on the first
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// default player ID ending up as `vjs_video_3`.
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//
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// See: https://github.com/videojs/video.js/pull/6216
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const _initialGuid = 3;
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/**
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/**
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* Unique ID for an element or function
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* Unique ID for an element or function
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*
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* @type {Number}
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* @type {Number}
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*/
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*/
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let _guid = 1;
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let _guid = _initialGuid;
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/**
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/**
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* Get a unique auto-incrementing ID by number that has not been returned before.
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* Get a unique auto-incrementing ID by number that has not been returned before.
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@ -18,3 +27,10 @@ let _guid = 1;
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export function newGUID() {
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export function newGUID() {
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return _guid++;
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return _guid++;
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}
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}
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/**
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* Reset the unique auto-incrementing ID for testing only.
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*/
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export function resetGuidInTestsOnly() {
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_guid = _initialGuid;
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}
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@ -14,6 +14,7 @@ import sinon from 'sinon';
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import window from 'global/window';
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import window from 'global/window';
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import * as middleware from '../../src/js/tech/middleware.js';
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import * as middleware from '../../src/js/tech/middleware.js';
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import * as Events from '../../src/js/utils/events.js';
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import * as Events from '../../src/js/utils/events.js';
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import * as Guid from '../../src/js/utils/guid.js';
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QUnit.module('Player', {
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QUnit.module('Player', {
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beforeEach() {
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beforeEach() {
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@ -31,6 +32,17 @@ QUnit.module('Player', {
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}
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}
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});
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});
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QUnit.test('the default ID of the first player remains "vjs_video_3"', function(assert) {
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Guid.resetGuidInTestsOnly();
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const tag = document.createElement('video');
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tag.className = 'video-js';
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const player = TestHelpers.makePlayer({}, tag);
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assert.strictEqual(player.id(), 'vjs_video_3', 'id is correct');
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});
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QUnit.test('should create player instance that inherits from component and dispose it', function(assert) {
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QUnit.test('should create player instance that inherits from component and dispose it', function(assert) {
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const player = TestHelpers.makePlayer();
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const player = TestHelpers.makePlayer();
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